Voted best in category in the Users' Choice awards.
Yeah, well the Old Ones and the first-generation slann did that shit without fucking it up, presumably by doing the math first. So there. :p
To be fair, the guy's supply of divine power was running out quickly and he had to beat a mist-related ancient evil destroying the world with his one try.
No time to do the proper math, nevermind learn it first.
 
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.


Yeah I'll throw my vote behind this one thing.
 
I'd feel awkard not asking Pan if she wants to come to hell with Mathilde.

I would prefer if she stayed at K8P tbh, but it would be rude to not ask. Am ambivalent on the fieldwardens.


---
Edit: @SaltyWaffles The more I think about your post, the more I laugh.

perfection
 
Last edited:
I'd feel awkard not asking Pan if she wants to come to hell with Mathilde.

I would prefer if she stayed at K8P tbh, but it would be rude to not ask. Am ambivalent on the fieldwardens.
There is a general call open for all Journeymanlings. If she wants to come, nothing's stopping her.

Mathilde also mentioned that to all K8P wizards in the Duckling Club.
 
Potentials are interesting... Let's see:



Supercharging the coin- I could see this, but I don't expect it to absorb into the coin or to change into 'divine' energy directly... More like I'd expect Ranald to utilize the decomposition to create a number of spells from the remnant winds. Given the scale of power stolen from mork vs the scale of power held in AV, I wouldn't expect more than a 1/10 effectiveness activation? Not sure how to test this, since however Ranald uses it is likely to be concealed from us- he likes to play slight of hand games, I bet.

Paying Ranald to do things- I believe this will backfire. Not the right sort of relationship. Testing is potentially dangerous...

Moulding it into a divine servant- practically, how would this be done? Easy to say conceptually, but doing this without touching it with magic is... Like, maybe make a physical mould and pour AV into it while praying? Summon and capture a wisp of a dammerlichter apparition and drown it in AV hoping nothing explodes? I'll vote for this if you can lay out a plausible path, but most of the needed tools are disallowed by AV's reaction to magic.

Ritual Magic ingredient- covered above, WoQM.

Enchanting Ingredient- back to my original question: How, physically, would this be incorporated into an enchanted object without exploding? Maybe mix it into a dye, or soak an object in it and hope that it will be absorbed enough to change state in a way that doesn't decompose? I suppose you could use the decomposition to force a material into a mold and have it carry some resonance from that... Or maybe run it into waaaghsoak mushrooms and use them as a stabilizing agent, to allow an AV-soaked core to an object? Still not sure how to get around the explosion problem.

Spiritual proethetics- filling an empty shell of an arm with AV and hoping? This seems more dangerous than most options, given that emotions decompose AV faster than magic.

Strengthening a soul- How? We know that drinking AV only causes you to be gassy, tattoos seem explosive, and we can't exactly reach sideways to play with our soul in a direct physical manner. We know soul can absorb winds, so the most straightforward way to do this would be to decompose AV into a soul-absorbable form, but then we end up with just a wind-saturated environment which we've already got data on.

Like, there are a bunch of blue-sky possibilites, but most of them are missing tools or principals that would make them practical. We can look at strengthening souls after we figure out the tools and techniques needed to write runes on them, I'm betting that will give us an practical path?

Why are you assuming that anything I proposed would involve decomposing the AV into Winds? That would be pointless. We can access the Winds anyway. These would all be things that make direct use of AG as the pluripotent raw potential of the Aethyr to transform into something that's not the Winds.

For example, I suspect that if exposed to divine energy, it will turn into more divine energy. Divine energy that's in the material world, so can be used by a god to perform their miracles. There's a lot of energy in a gallon of AV, so they can hopefully do big miracles with it, more than they can do with the amount of power they can squeeze through the very narrow pipe which is a priest's soul or one of their relics.

As for shaping it into an apparition, there's already a legend of the Dammerlichter growing, and with the Protector coin we can assume that identity. Legends themselves form structures of magical energy, which can become spirits if powerful enough. I hope that if we can expose the AV to the magical energy associated with the Dammerlichter legend, it will convert into more of that energy, massively accelerating the spirit's formation, as rather than having to be slowly and gradually formed from the accrual of the energy of people's belief, we just pour in neutral energy that can take on the right properties.

For Ranald; I'd expect it to go similarly to how it worked with Mork. We'd be giving him a massive amount of energy In the material world he can use to do something with. He'd use some of it to help us.

As for divine spirits, we were told Ranald would be reluctant to make us one because it would involve a permanent sacrifice of power. With AV Ranald could potentially shape the AV into a servant, or make an incredibly weak servant that represented a trivial sacrifice which we could then feed up with AV.
 
Last edited:
[x] [PURCHASE] Commission a painting of the duckling club together from an artist.

Yeah, they're not gonna be always here, are they? The Ambers left the original group real quick.
 
[x] [PURCHASE] Commission a painting of the duckling club together from an artist.
[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).

I actively don't like the Dragon Breath Item, but at least it will be useful against orc hordes or something.

But Lights Demand without a brain behind it to help fight off attempts to resist it is almost useless.
 
Paying Ranald to do things- I believe this will backfire. Not the right sort of relationship. Testing is potentially dangerous...
I don't think we can bribe Ranald with AV, but doubt it's dangerous. The worse that will happen is that Ranald will pocket the first payment we give him and give us the divine equivalent of stinking out his tongue at us.
Ritual Magic ingredient- covered above, WoQM.

Enchanting Ingredient- back to my original question: How, physically, would this be incorporated into an enchanted object without exploding? Maybe mix it into a dye, or soak an object in it and hope that it will be absorbed enough to change state in a way that doesn't decompose? I suppose you could use the decomposition to force a material into a mold and have it carry some resonance from that... Or maybe run it into waaaghsoak mushrooms and use them as a stabilizing agent, to allow an AV-soaked core to an object? Still not sure how to get around the explosion problem.
You assume that said ritual would use AV in it's raw form. I'm certain there are rituals that can benefit from a pseudo-storm of magic style environment and there is no telling what we can achieve with after converting it into divine power.

I for one am really looking forward to converting AV into divine power because that means we can poke it with ulgu and finally get the whole tongs thing working.
 
People be spoiling mistborn without spoiler tags today... I mean, I do not care, as I have read all the books, but those are some pretty significant revelations to casually drop.

An enemy campaigning exclusively in winter is a greater advantage than any number of Jade Battle Wizards. A lot of the Empire's enemies can survive a winter campaign, but they'd still be disadvantaged by it.

Never fight against Kislev and avoid a yeti infestation if you are the empire, got it.

So, to no one's surprise, winning the first date vote is all but a hard lock, because that's SV. Cute date, exactly what I expected from Panoramia. Not super thrilled. It's a cute girl-next-door romance, I was hoping for more of blood-pumping thrill. Really would like to see what a date with Johann looks like, but that has worse chances of happening now than necromancy.

Anyway, I wonder if the Hochlander wouldn't join the duckling club? He is technically a wizard after all.

Cython still has some fight left in them, its not over till its over.

I do not myself feel I need this information to vote to recruit Runesmiths.

I can't imagine any response we get that would make me think recruiting runesmiths was a bad idea.

"They were using runes to bind demons!"
ME: We should probably bring some runesmiths for that.

"They were trying to invent their own runes!"
ME: Well, this isn't a reason not to bring runesmiths.

If it's really bad, we bring runesmiths to potentially deal with it. If it's just the usual "dwarves get excited over something humans wouldn't see a bad" then I'm also fine with bringing runesmiths.

What is the hypothetical where it's a severe scandal that makes you not to want to vote to bring runesmiths?

Aye, the reason we shouldn't recruit runesmiths is because we are responsible for anyone we are recruiting using favour, rather than diplomacy. Doesn't matter with mercenaries cuz its their job, but anyone else we shouldn't put hard pressure on.

"They used runes to bind X type of daemons" is pretty fuckin pertinent info if we stroll into Karag Dum and see a big runic array that seems to have blown up.

In the chaos wastes, where demons are freerange? No, its mire likely to make us expect the wrong demon.

@BoneyM : a little treat for you :)


A Crate of Repeaters

"A crate full of Repeaters?" the sailor asked. Though they only sailed rivers, no one had dared called them otherwise. "I haven't seen one myself yet! A whole crate of 'em! Let's take a look!"

Though less enthusiastic, the navigator (yes, navigators were needed even when just sailing down a river, and explaining why every time he was asked what he did for a living was torture) had to admit that his friend's enthusiasm was rather contagious. "Sure, I guess. Why not?"

With a slight heave, the top of the crate was lifted off. And before them was...well, a memorable sight, no doubt.

"Ah! Too much light-light! Crate not meant to be opened yet, no-no!" exclaimed one.

"Man-things too hasty; the light burns-burns!" shouted another, seemingly in pain.

"Stupid man-things, you supposed to open crate-crate only when bandit-thieves attack! Close the crate-crate back up, yes-yes!"

...

The sailor gently closed the crate back up. He looked at the navigator. The navigator looked at him.

"A whole crate of 'em," the sailor said, now with considerably less enthusiasm.

"Not what I expected, either," the navigator responded, conciliatory. "But if we get waylaid by any bandits, I suppose they'll come in handy."

"Yeah, I suppose," the sailor agreed with a sigh.

That is an utterly brilliant pun based joke omake.
 
Last edited:
Supercharging the coin- I could see this, but I don't expect it to absorb into the coin or to change into 'divine' energy directly... More like I'd expect Ranald to utilize the decomposition to create a number of spells from the remnant winds. Given the scale of power stolen from mork vs the scale of power held in AV, I wouldn't expect more than a 1/10 effectiveness activation? Not sure how to test this, since however Ranald uses it is likely to be concealed from us- he likes to play slight of hand games, I bet.

When we brought up Ranald and the coin the GM specifically reminded us he had laundered power for us before
 
Why are you assuming that anything I proposed would involve decomposing the AV into Winds? That would be pointless. We can access the Winds anyway. These would all be things that make direct use of AG as the pluripotent raw potential of the Aethyr to transform into something that's not the Winds.

Because you haven't laid out any way to do anything with it that *doesn't* involve decomposition. Decomposition is what AV does- bump it too hard, show it to the wrong moon, heck even *look* at it a bit too hard and angerly, it explodes. So I assume everything you talk about either involves AV decomposing, or requires some as-yet-unknown way to work with it that doesn't decompose it.

And we have no evidence yet that it can be anything other than winds. Heck, I'm not even really convinced divine energy is different in type rather than just being more complex- lace instead of raw wool of the winds.

I hope that if we can expose the AV to the magical energy associated with the Dammerlichter legend, it will convert into more of that energy, massively accelerating the spirit's formation,

What is 'that energy'? Like, I like this in concept, but I feel like you are dodging the practical question of 'How?' in favor of playing in conceptual space. Do we bind the spirit physically in one place and pour AV over it, a drop at a time? Why do you think this would this reinforce the spirit, rather than blowing holes in it with foreign energy?

There's like six assumptions in here about energy, spirits, AV, and how AV converts to different states, and I think I disagree with at least a few of them.


Overall, I'm looking at this stuff as a liquid. It's in a bottle, we can't really use magic on or near it, it doesn't like to mix into other stuff or be absorbed by living things. How, in a physical, crafter sense, is it to be used?

That's where I see the main disconnect. There is a bunch of stuff we could do IF we could figure out how to magically manipulate it without exploding, but until that becomes a possibility, whatever we do with AV we need to be able to also do with a glass of water.

So, how would we use water to fill up a spirit?
 
There's trouble early on as the boatmen don't want to disrupt the unspoken agreement with river pirates of 'surrender peacefully and everyone goes back to their families', but the Hochlander manages to play on their patriotism by pointing out that the pirates are taking the money of a foreign power to disrupt the Empire's inner workings, of which the boatmen are a fundamentally and irreplaceable part.
These river pirates must be upset about us messing with their brand.
 
Last edited:
So, big question with important philosophical implications.

Now that its been confirmed that Pan does, in fact, like wearing boots. she can no longer look like the default 'female jade wizard'

I now must seek out a new Pan avatar.

I somewhat like this one, but its a bit to Celtic. (and Red haired, like red hair, but its not Pan)

maybe this one? (why are all Druids or nature wizards red-haired?)
 
I appreciate this attempt to put a face to a name! I went through the image search for druidess and really liked these:


and


Edit: added spoiler tags. The first one is going to be my head-cannon for Pan regardless of what else comes up, I think- the pose, the background, and the outfit are all really close to what's in my head.
 
Last edited:
I'd feel awkard not asking Pan if she wants to come to hell with Mathilde.

I would prefer if she stayed at K8P tbh, but it would be rude to not ask. Am ambivalent on the fieldwardens.
I think Mathilde of all people could be excused for not wanting to have her loved ones close to her in a dangerous campaign, no matter how capable they are.

maybe this one? (why are all Druids or nature wizards red-haired?)
The archetype draws a lot of inspiration from celtic culture.
 
Last edited:
woman wizard, Johann a male wizard, and Cython a magical dragon of whatever gender it pleases.
Mathilde is attracted to magic, change my mind.

Edit: And before somebody brings up Roswita and Abel the latter was carrying around the book while the first is surrounded by battle wizards and hunted by a vampire. Enough magic will make anybody confused :p
 
Last edited:
I'd feel awkard not asking Pan if she wants to come to hell with Mathilde.

I would prefer if she stayed at K8P tbh, but it would be rude to not ask. Am ambivalent on the fieldwardens.


---
Edit: @SaltyWaffles The more I think about your post, the more I laugh.

perfection
The real question is what does she add to the mission? We seem well supplied with most old holds being more willing to provide supply and equipment then troops. Her combat abilities seem greater than the average troop, but not a big change. She can't help with machine problems.
 
The real question is what does she add to the mission? We seem well supplied with most old holds being more willing to provide supply and equipment then troops. Her combat abilities seem greater than the average troop, but not a big change. She can't help with machine problems.

Knowledge of Waystones in case we show up in the middle of a Chaos ritual to defile one.
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] No purchase.

[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).

I would have prefered an item of cascading fire cloak as it is cheaper, omni directional, and also does not light our gear on fire, but I am not really up to trying to fight for it, so Dragons breath will have to do as far as a panic button goes.
 
Back
Top