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So I had a thought as I read this recent chapter, but can't gods be born from worship? If I remember correctly, wasn't Zhufbar one of the great works of the dwarfs? The floodgates that drained a lake for them to get at the wealth on its bottom?

And now we're talking about Manhavok, God of Floods with a center of worship based around the region where the Gates of Zhuf would have let the water out? And then we have the fact that the local river/swamp gods slowly lost power over time so that the Vamps eventually ovverran Sylvania? Coincidence?

I think not!
 
If the dwarves of Karak Hirn have exhausted all other methods of forcing Alrik to abdicate the other kings aren't going to suddenly murder all the dwarves of Karak Hirn because they deposed him because at that point he has gone against dwarven society in general and thus is no longer under its aegis of protection. If Alrik manages to make the current grumbling into a grudge and then fails to resolve it then the kings of other holds won't protect him because at that point he broke so many rules of dwarven culture that they would simply treat him as a criminal (what does happen to dwarfs who refuse to acknowledge grudges?).
You underestimate the importance of oaths to dwarves. If there's an oath that they can't get out of reinterpreting that demands blood for blood, then even if they don't want to they will act, consequences and sense be damned. And even if there isn't, then no matter the reason you have for turning on your liege it's at least a shameful an act as what Alrik's not doing. If those involved in the coup don't all go slayer or suicide, there would be consequences- and if the rest of Karak Hirn decides to support them? Those consequences would hit the whole hold, not just the ones who were originally involved.
Fundamentally, this is not Mathilde's problem; this is not even Belegar's problem and could only be Throgrim's problem if Alrik fucks up so hard he needs to be called before the Dammaz Kron for a reckoning. The idea that Mathilde needs to assassinate a bad king to save the dwarves from themselves is infantilizing dwarven society in general as being unable to take care of themselves in the most basic of ways and smacks of protagonist syndrome in general ("Mathilde is a hard woman who needs to make hard choices").
Er... that was never what I was saying. I haven't made a single reference to assassinating him, never so much as claimed that Mathilde needed to step in in any manner, and frankly I think it would be a terrible idea to interfere in almost all circumstances unless things are literally just about to boil over. I was simply drawing attention to something I could see leading to a dwarven schism, since everybody knows about the whole Thorgrim/Belegar problem but I hadn't seen anybody bring up the potential consequences of the growing shame Alrik is accumulating. Being aware of a possible problem means we can track it, and can act more easily if it turns from a potential to an actual problem.

Because to be clear: I don't think an internal coup or a civil war are inevitable, by any stretch of the imagination. I don't even think they're particularly likely. They are, however, plausible worst-case outcomes if the situation doesn't change.
 
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It is now. It's either on for six months or its not, it can't be flicked on and off like a light switch.
Mathilde might be one of Ranald's favourites, but he's busy making mischief across an entire Empire. Can't be dealing with requests to unplug and reconnect the Coin to a different Facet every few hours.

Meanwhile, in BelegarQuest got a main Threadmark, rather than Apocrypha.
So unless you mean to drop some heavy hints to the thread about the 2486.5 Project Proposal turn... ;)
 
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If we're altering compulsion spells, Sleep is also petty, and makes them far more vulnerable on a battlefield level. The touch range is an issue, but the Fog Path spell involves tendrils of Ulgu reaching out on a programmatic basis to just poke everything with it, so we could probably use the same general framework to create a cloud that pokes everybody with the Sleep spell.

Come to think of it, 'Cloud of Ulgu that chaincasts a Petty or Lesser spell' is a pretty broad framework. Like, we could do a lot with that.

Edit: For instance, 'Cloud of Ulgu that casts Blessed Weapon' could let a unit fight ghosts? 'Cloud of Ulgu that casts Sounds' could combine with our Warrior of Fog spell to make noises like there's an army moving around in the mists? Imagine using that at night, where they can't see anything anyway.
I mean if you're talking about the stories of spells thing our current path-creating spell almost seems to draw on the common experience that countless people have had where they're going through a thick fogbank and they can't see their own feet, can't tell whether they're about to trip in a pothole/break a wagon axle/have their horse step in something and trip and go lame, or whether the road is perfectly fine. Then it sort of twists that in favor of the road/path being perfectly alright.
This seems useful for the steam wagons we're working with, and the need to avoid enemy forces we're operating off of.

It also would not surprise me if we could create a version of the spell that trips every person, lames every horse and breaks every axle in the fogbank.

I suppose in other cases clouds of Ulgu that create signs of troops that are not there would fit pretty well with ordinary people's experience of types of uncertainty.

But like, if we wanted a spell that would cast bless weapon we should abandon the purely cloud/fog aesthetic, instead make a spell that creates a foggy/shadowed imitation of the entrance to a temple, but one that people can't really see or maybe even tell what type of temple it is, then as they cross the threshold of it their weapons are mass blessed.

And I think a sleep spell would honestly pair better with some sort of Ulgu mass imitating a 'coming of night' style aesthetic, and would be sort of out of our trait range anyway.
I guess I'm just asking because it feels like a 'what if we cast a spell to make them dead' thing. It's the goal, but if each spell is basically a little story then it's like asking 'what if we have a story where we win'?

I apologize if that sounds like I'm being short or anything. I wouldn't mind having a spell like that. I guess it's just because it doesn't use the little 'mind, 'shadow', 'fog' (and sometimes 'daemons') building blocks anywhere, so it doesn't seem like something Ulgu could decide to do.
I'd half agree.
I've also got some mostly disconnected thoughts this line of discussion has raised.

Can the Mystifying Miasma make horses trip and lame themselves?

What about a fog that simply creates lucky encounters/moments of perception or lack of perception for soldiers in it, how well would that work? How well would it keep track of friendly soldiers?
Nah, I get where you're coming from. Like I said, I was thinking more about intangibility abuse in general rather than in specifics. Though on that topic...

Very nasty idea: a spell that makes all air in its AoE intangible. Mathilde made a comment back when she was adventuring with Johann that she had to learn not to make herself intangible to air when using substance of shadow, so I can certainly see that being at least theoretically possible, and the effect of making all air that enters the spell radius intangible would be devastating. First everybody in the AoE of the spell gets caught in a vacuum chamber, then you get wind currents pulling everything around that towards the spell as all surrounding air rushes in to the 'vacuum' and gets made intangible itself, and then finally when you cancel the spell all the air become tangible again and you get a huge pressure bomb from the massive amount of air suddenly reappearing in such a (relatively) small space.

And before it gets asked, no, despite justifying it I don't think this would be a spell we could get or make. It's a fun idea, nothing more.
I dunno, but it is pretty awesome. It does seem outside of out current traits.
There must be an Ulgu battle wizard with the traits to develop such a thing though.
And it sorta? Fits with some of the common perceptions of air, for example in medieval times people commonly disbelieved that air has substance, and there are a bunch of recorded cases of people being wierded out by the revelation whenever a sailor told them that sails wouldn't work without air being a substance.
Play off that uncertainty for the spell. But yeah, not something we've got the ability to develop.
 
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You underestimate the importance of oaths to dwarves. If there's an oath that they can't get out of reinterpreting that demands blood for blood, then even if they don't want to they will act, consequences and sense be damned. And even if there isn't, then no matter the reason you have for turning on your liege it's at least a shameful an act as what Alrik's not doing. If those involved in the coup don't all go slayer or suicide, there would be consequences- and if the rest of Karak Hirn decides to support them? Those consequences would hit the whole hold, not just the ones who were originally involved.

I don't underestimate the importance of oaths, you overestimate their adherence to the letter of an oath. If Alrik is such a shit king that after everything said and done was overthrown by his own Karak the other kings aren't going to do jack shit because he couldn't resolve the grudge levied against him which going against how dwarven society works. If he ignores the grudge than he becomes a criminal and needs to be brought to justice, no mental gymnastic required.

Probably some (if not all) of the Hammerers would stand by him and it would be a tragic, bloody and shameful affair. But dwarven society would continue on because it does have a mechanism to handle this (levying grudges and settling them).

Er... that was never what I was saying. I haven't made a single reference to assassinating him, never so much as claimed that Mathilde needed to step in in any manner, and frankly I think it would be a terrible idea to interfere in almost all circumstances unless things are literally just about to boil over. I was simply drawing attention to something I could see leading to a dwarven schism, since everybody knows about the whole Thorgrim/Belegar problem but I hadn't seen anybody bring up the potential consequences of the growing shame Alrik is accumulating. Being aware of a possible problem means we can track it, and can act more easily if it turns from a potential to an actual problem.

Because to be clear: I don't think an internal coup or a civil war are inevitable, by any stretch of the imagination. I don't even think they're particularly likely. They are, however, plausible worst-case outcomes if the situation doesn't change.

Given how quickly people jumped to assassination (and now made a meme about it) I hope you'd understand my apprehension. :V

But really though, I don't see it as a problem that would spread beyond Karak Hirn, to say nothing about it being related to Belgar vs Thorgrim throw-down. This is Karak Hirn matter and maybe Thorgrim/Grimnir cult stuff (Grminir is the ancestor in charge of grudges right?) if Alrik fails to resolve the grudge.
 
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I wonder if in the canon timeline, Borek wasn't even able to get them through the snow-choked pass and was all, "Guess we'll proceed on foot!"

Or if he forced it through that, they got to a river and... "Guess we'll proceed on foot!" (Because how the hell would you get one of these things across a river or a marsh.)

....

I've changed my mind, we should put the Coin on Fog Path. Even if it's overkill, even if it ends up being a waste, it's the single most important contribution we can make if we can show up with that spell.
Check this out:
Army of Stirland
12,000 spearmen
7,000 swordsmen
9,000 crossbowmen
800 pistoliers (dismounted)
500 greatswords
70 cannon
20 mortars

Throngs of Zhufbar and Karak Kadrin
6,000 Warriors
2,000 Miners
4,000 Thunderers
1,500 Quarrelers
500 Slayers
40 cannon
30 grudge throwers
20 organ guns

Other
Black Guard of Morr, 1,000 knights
Talabeclander Knightly Orders, 400 knights
Altdorf Company of Honour, 2,500 infantry
Halfling Regiments, 5,000 archers
The coalition army that went to Drakenhof was ~50k bodies. If we're incredibly generous we'll assume that every miner and siege crewman is a qualified dwarven engineer and that every siege engine has 5 crew. This gives them at best 2500 engineers. If we're less generous and engineers are limited to 10% of the miners and 1 per siege engine, they had more like 400 engineers. Engineers were between 1% and 5% of that force. They also refused to settle for less than a permanent bridge and they did so at a location of our choosing on approximately two days' notice.

The Karag Dum expedition is 20% engineers. I'd expect the steam-wagons to be at least roughly waterproof. They also have heavy earthmoving equipment; think of every one of those steam-wagons as a combo bulldozer and hauler. They also only need temporary solutions.

In short, the Karag Dum expedition could probably drive those steam-wagons through our penthouse's front door.
 
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Check this out:

The coalition army that went to Drakenhof was ~50k bodies. If we're incredibly generous we'll assume that every miner and siege crewman is a qualified dwarven engineer and that every siege engine has 5 crew. This gives them at best 2500 engineers. If we're less generous and engineers are limited to 10% of the miners and 1 per siege engine, they had more like 400 engineers. Engineers are between 1% and 5% of the army.

The Karag Dum expedition is 20% engineers. I'd expect the steam-wagons to be at least roughly waterproof. They also have heavy earthmoving equipment; think of every one of those steam-wagons as a combo bulldozer and hauler. They also only need temporary solutions, when the coalition army refused to settle for less than a permanent bridge over a major river. That bridge still took them only three days.

In short, the Karag Dum expedition could probably drive those steam-wagons through our penthouse's front door.
Percentages aren't what's important. If it were me and a single engineer, we'd be 50% engineers by headcount.

Compare the number of engineers instead to the difficulty of a given work; 'building a bridge' or 'constructing a wall'.
 
I suppose in other cases clouds of Ulgu that create signs of troops that are not there would fit pretty well with ordinary people's experience of types of uncertainty.
Sounds can carry oddly in thick fogs- dampened as sound energy is scattered by large droplets in typical cold fogs, while where the vapour has tiny droplets (more like hot muggy high humidity), sound can carry further.

So it'd seem in-idiom with foggy, confusing Ulgu in general, and Warrior of Fog in particular, to create a spell(s) that make it sound as if troops are marching where there are none, or that conceal genuine troops arrival until the last moment, or makes it sound as if our troops are on that flank when in fact they're on the other side.

(Even have a similar technique to use, in multicasting minified Sounds cantrips, if scaling up Illusion isn't the right way.)

Doesn't look like this idea is on the approved list- might it be possible, @BoneyM ?
 
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The Karag Dum expedition is 20% engineers. They also have heavy earthmoving equipment; think of every one of those steam-wagons as a combo bulldozer and hauler. They also only need temporary solutions, when the coalition army refused to settle for less than a permanent bridge over a major river. That bridge still took them only three days.

The canon expedition took a more straight-line path than the one we're taking, at the cost of having to traverse more rocky terrain and spending longer in the wastes. All of the wagons eventually broke beyond repair well before they reached their destination.
 
Sounds can carry oddly in thick fogs- dampened in cold fogs, while where the vapour has tiny droplets (more towards hot high humidity), sound can carry further.

So it'd seem in-idiom with foggy, confusing Ulgu in general, and Warrior of Fog in particular, to create a spell(s) that make it sound as if troops are marching where there are none, or that conceal genuine troops arrival until the last moment, or makes it sound as if our troops are on that flank when in fact they're on the other side.

(Even have a similar technique to use, in multicasting minified Sounds cantrips, if scaling up Illusion isn't the right way.)

Doesn't look like this idea is on the approved list- might it be possible, @BoneyM ?

Viable.
 
I don't underestimate the importance of oaths, you overestimate their adherence to the letter of an oath. If Alrik is such a shit king that after everything said and done was overthrown by his own Karak the other kings aren't going to do jack shit because he couldn't resolve the grudge levied against him which going against how dwarven society works. If he ignores the grudge than he becomes a criminal and needs to be brought to justice, no mental gymnastic required.

Probably some (if not all) of the Hammerers would stand by him and it would be a tragic, bloody and shameful affair. But dwarven society would continue on because it does have a mechanism to handle this (levying grudges and settling them).
I think this is just us seeing oaths and the conditions required to consider them null differently; I'm obviously placing the threshold significantly higher than you, and think breaking them even for a very good reason would be seen in substantially worse light than you do.
Given how quickly people jumped to assassination (and now made a meme about it) I hope you'd understand my apprehension. :V

But really though, I don't see it as a problem that would spread beyond Karak Hirn, to say nothing about it being related to Belgar vs Thorgrim throw-down. This is Karak Hirn matter and maybe Thorgrim/Grimnir cult stuff (Grminir is the ancestor in charge of grudges right?) if Alrik fails to resolve the grudge.
Some do people always jump to the 'Huh. Let's see if killing things solves the problem!' option. :V

But anyway, a big part of the reason I'm concerned is that to an extent it already has spread beyond Karak Hirn. Belegar knows about and disapproves of the situation (in pretty damn harsh terms, especially considering how accepting he is of the necessity of this sort of thing), and the more time that passes the more dwarves will learn about it and the greater their disapproval will grow. If it was just a random dwarf there'd be no realistic chance of it spreading, but Alrik is a king- when he sneezes, his entire Karak catches a cold and the other Karaks take note of it.
 
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Percentages aren't what's important. If it were me and a single engineer, we'd be 50% engineers by headcount.
Even if you look at it in terms of absolutes it's pretty ridiculous. The Expedition, at this point, has a dragon, a bunch of wolves, and let's not forget five or more steam engines at its disposal. If it was you and a buddy and a pair of shovels it'd take you all day to dig a five-foot-square hole five feet deep. If it was you, your buddy, and a backhoe, you'd have it done in half an hour.
The canon expedition took a more straight-line path than the one we're taking, at the cost of having to traverse more rocky terrain and spending longer in the wastes. All of the wagons eventually broke beyond repair well before they reached their destination.
That... supports my point? They went over worse terrain and ended up breaking rather than having to be abandoned due to the terrain. Max, Johann, and Mathilde providing crafting and mobile forging mean they should be much better able to effect repairs. Mathilde and Asarnil having strategic mobility of approximately "yes" means that even if something gets really hideously broken the Expedition should be able to get replacements shipped from home.
 
They went over worse terrain and ended up breaking rather than having to be abandoned due to the terrain.

Well, they ended up broken and abandoned, and I assume that they largely broke because of the terrain as opposed to due to the warranty running out, so the net effect is about the same? "We have to abandon the wagons because there's a bog ahead" and "we have to abandon the wagons because they broke after driving through a bog" are not particularly different on a strategic level.
 
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