New book topic score.There may have been no men at the time to know of this event, but no doubt the land remembers. I wouldn't be surprised if Manhavok found his beginning in the flood caused by Morgrim's Pumps.
New book topic score.There may have been no men at the time to know of this event, but no doubt the land remembers. I wouldn't be surprised if Manhavok found his beginning in the flood caused by Morgrim's Pumps.
TBH, we might be better off with a modularised approach.Oooooh, add this effect into fog path BM evolution and you get something that lets you literally waltz armies around eachother. As a payoff to Warrior of Fog, I can't think of a more appropriate spell.
Which way is easy to move? Which way is hard? Where is the enemy, in the fog?
Control of the answers can be yours with Mathilde's Weaponized Enshrouded Battlefield.
Trap your enemies in Mathilde's WEB.
And add other individual Spells that just add to an(y) existing fog the other associated effects we've been spitballing, like-You could be able to achieve something similar to a mundane fog bank to cover a significant chunk of a battlefield without reaching the level of Battle Magic, but manipulating the perception of hundreds at a time can be expected to be Battle Magic. But the power level as well as any quirks, limitations or drawbacks of a given spell would depend on rolls made while creating it.
Hmmm. The creation of a Fog Environment that makes other Fog spells and army maneuvers easier to cause and cast sounds sort of like Throne of Vines, doesn't it?TBH, we might be better off with a modularised approach.
One Spell to blanket a large area with mundane fog (even easier now with the Staff of Mistery)-
And add other individual Spells that just add to an existing fog the other associated effects we've been spitballing:
- What Was That Sound?
- This Seems Like Solid Ground.
- How'd We Get Turned Around?
-Terror Shadow Tentacles Abound!!
I suppose we could bring up investigating the matter, see if there's anything a grey wizard can turn up on whatever's going on in that hold.This is a bad situation. Aging, bitter king. Black sheep heir. Family shame of both the brothers' death and the king's refusal to shave his head. We've seen, I think, Ulthar (whom in my head is oakenshield from the Hobbit movie) having a faction around him when we found him in the hold, but I don't think he intends it to be one. But as friends and opportunitists assemble around him, the old king may see threat.
So a recipe for a paranoid ruler escalating. And given the king IS going to hear muttering that he should abdicate, and AFTER his two sons died 'to eachother' with only a single, now dead witness? I think he is going to go star chamber, and start destroying Innocents.
I think adding too many effects and concepts to one spell is going to make it too difficult, but I still really like the idea of an inverted version of the spell, using multiple castings of Skywalk and maybe Move to make everyone in the area of effect trip into potholes(caused by a skywalk with holes in it having raised them a bit above the ground) in the worst possible way.It's really a luck spell, when you look at it: a low fog that blocks views of the ground, and makes sure your blind steps always land on the best terrain they could. At least, that is what it should feel like to the user, and I'm betting *most* of the underlying surfaces have to be about the same height and solid enough to anchor airwalk to....
Or is it? If the mass-skywalk is targeted at the travelers rather than filling in the ground, then going over walls should be possible, right?
But the point is, you could do this maliciously too. The terrain underfoot is always six inches higher or lower than you expect it to be. Swamps have feet and wheels funneled into them. Just WRECK charging horses utterly, like broken legs all around, GG.
So if we want to evolve fog path into battle magic, I think we could do something that would target speed for a buff/debuff, along with breaking line of sight.
Something perfect for denying battle, or for manuevering around an enemy army. Not useful on TT scales or with TT assumptions about engagement, but SUPER useful in a narrative game.
...
Oooooh, add this effect into fog path BM evolution and you get something that lets you literally waltz armies around eachother. As a payoff to Warrior of Fog, I can't think of a more appropriate spell.
Which way is easy to move? Which way is hard? Where is the enemy, in the fog?
Control of the answers can be yours with Mathilde's Weaponized Enshrouded Battlefield.
Trap your enemies in Mathilde's WEB.
Ultimately it doesn't matter if Alrik is at fault, what matters is that other dwarves believe he is. As pointed out by @me.me.here two of his sons are kinslayers and the last one is a disowned and illegally reowned radical. Not to mention that the one son which isn't a burning shame to all dwarfkind is the one that deliberately tried to make himself the exact opposite of what his father wanted. That doesn't imply good things about Alrik's parenting skill. Even in the best case scenario where Alrik really is innocent of his sons actions he still failed to prevent it which is enough by dawi standards, stopping this kind of things is an implicit part of a king's duties. King's are supposed to dedicate their entire being to their Karak and if a major screwup is their fault they take the oath and if a king isn't at fault they're supposed to take the oath anyway out of shame. Either Alrik is refusing responsibility for his error or he values his own life above his honor, his Karak's honor, and the honor of every single dwarf in the Karak.
As long as it can work through one of those knee-high, hugs-the-ground types of mists.I think adding too many effects and concepts to one spell is going to make it too difficult, but I still really like the idea of an inverted version of the spell, using multiple castings of Skywalk and maybe Move to make everyone in the area of effect trip into potholes(caused by skywalk having raised them a bit above the ground) in the worst possible way.
If you want more effects that a makes movement easier/harder toggle, I'd recommend combining it with a second spell on the battlefield.
Even as it is, it's crazy useful, do you know how hard it is to find ideal ground for a heavy cavalry charge? There are so many things they can't charge over.
Not quite; what I was getting at is that it takes truly drastic circumstances to make a dwarf break their oath, and the fallout if things get that far is potentially incredibly nasty.I think the point was more that oaths of fealty to your king override just about any misgivings dwarves might have, so there never would be a coup. His own karaks would never overthrow him. After all, the plotters would have to break their oaths even before they can make an attempt.
Well that's just not true at all.As far as I remember Mathilde has never been much into drinking and gambling.
[Glory Unto Ranald: Piety, Req 40, 67+21+20(Empowered)=108.]
[Completely Sober Management: Stewardship, Req 50, 44+16-10(Goat-Kicked)=50.]
And how did your own gambling go?
[Gambling: Intrigue, 93+17=110.]
Splendidly, of course. You were the house, and the house's typical win/loss ratio is quite well known.
Mathilde is into gambling when she can stack the deck very solidly in her favour.
I refute the implication that she wouldn't gamble when the odds were far worse than 'stacked'.Mathilde is into gambling when she can stack the deck very solidly in her favour.
As unleashed greenskin energy whirls, you have a scant few seconds to use Mork's withdrawal to think clearly. Your act of cunning had allowed Mork to make you the conduit for his Cunning. But you already were a conduit for a God of Cunning, were you not? More than any mere worshipper. You have witnessed His battles, channelled His favour, and dedicated shrines to Him. Somewhere within you was the part where your own Ulgu-entwined soul reached out to Ranald, just as inside you was the part where Mork had slipped behind your eyes and used you as his puppet. All you have to do is bridge the two...
On another plane, Mork has just found himself sitting at a dice table with a man who always smiles, never blinks, and has every ace to ever exist up his sleeve.
A single die tumbles.
What other result could there be but Four, for the Fourfold God?
Edit- and Pit Boss.The secret isn't a secret at all, it's obvious. Six thousand gamblers, free ale, insufficient lighting. It occurs to some to scour the area the next morning, either remembering dropping a coin or figuring others would have, but hours before dawn your final accomplice had beat them to it, the night's darkness meaningless for one attuned to the Wind of Metal, for whom every silver coin shines like a beacon. A great many coins signed for by the adventurers had returned to you by Maximilian. Gambling, theft, deceit... three out of four, you decide, will do. You can do some protecting tomorrow.
It's only the next morning as your sluggish brain follows through on the plans your ale-fuelled self had made that you realize that tithing this is going to raise quite a few eyebrows at the Bursary.
Then, even when we dated/met Oswald in the Cat Gambling Temple, we pulled rank so as not to have to gamble, as I recall.Every so often there's a round of accusations of cheating, but you need only show up and glare at them until someone backs down.
All that said, she's not opposed to gambling, couldn't really be a Ranald worshipper and be against it. Having set up the first proper Temple to Order gods in the reborn Karak- before any of the Ancestor Gods got more than a Shrine- to Ranalds Gambling aspect.To those with the clout to not be subjected to the gentle but insistent reminders from the staff that this is a gambling establishment and one is expected to partake, it's one of the better places for a reasonably quiet drink.
Hey, A Shared Meal might still win, you never know.
If he thought that was the case, I think he'd have just gone with the Salkalten dockworker.I wonder if the reason Alrik's holding onto the throne is because he believes Ulthar to somehow be complicit in the murders? Ulthar benefits from his brothers' deaths, and Alrik might believe him radical enough to arrange such a thing. We know it's unlikely for Ulthar to have been involved, for various reasons, but the death of his sons in such a shameful way may have unhinged him a bit such that such a thing seems plausible?
If nothing else, in the run-up to the Expedition we'll have completed most of the common items on the "Preparation for Elfcation" plans. New staff, battle magic, new spell, better robes, starting a custom sword style, etc.After the expedition I think we should go to elf-land. If we're a bad enough dudette to handle the wastes we can handle Nagarythe without embarrassing ourselves.