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Learning

Freshly returned from the Karag Dum expedition, and ecstatic over the progress on her requested library, Loremaster Weber has some new suggestions for you, including one in particular that she shared privately away from the council.

[ ] Mapping - Loremaster Weber believes she can create an self-updating zhuf map of the Karak, with the possibility of tying it into further magic or runes down the line to create a detection system for any large underground movements. Cost: ~5 Magic Colleges Favor, ~5 Runesmith Favor, 5000 Silver, 1 Year

[ ] Waystones - With the Okral finally gone, and with the search for Grudges in KaK having come up clean, now may finally be the time to begin investigation into the Waystone nexus that is your home, potentially severing Thorgrimm's theft of your holds power. Cost: ??? Magic Colleges Favor, ??? Runesmith Favor, -??? Old Hold Reputation (Working With Elves), Having To Work With Elves

[ ] Assassination - The situation in Karak Hirn is becoming increasingly concerning, and Loremaster Weber is one of the greatest assassins in the world. It would be trivial for her to infiltrate Hirn, discover the exact details of Alrik's misdeeds, and arrange a death by natural causes. Cost: Yet Another Chip In Your Honour

[ ] Dragon - The Serpent of Karag Zilfin, "Cython", apparently quite enjoys his occasional trips to your Loremaster's peak to discuss zhuf and read books. Mathilde believes that she can use this to gain buy-in from the dragon into the upcoming Library project, and potentially leverage for any future negotiations. Cost: Dragon likely gains some influence over the Library, 5000+ Silver, 4+ Barak Varr Favor (To Be Spent Largely On Additional Books)
Uh. So. You remember back when we asked her whether she had any more superweapons up her sleeves and she said that none were ready for deployment? And how we were going nuts trying to figure out what Lord Magister Melkoth could have been doing hanging around our place for a whole year? Well, I think that we now know what one of those superweapons was and what he was doing: Apparently, having learned Smoke and Mirrors and probably Melkoth's Mystifying Miasma from the spell's inventor himself, Mathilde now considers herself ready to take an entire Karak.
Hmmm. The creation of a Fog Environment that makes other Fog spells and army maneuvers easier to cause and cast sounds sort of like Throne of Vines, doesn't it?
This is a fantastic idea.

I was thinking that, once we develop a bunch of fog-based BMs, we develop a "Fog of War" spell that combines all of them and can select between them appropriately. Like, normally when a Grey throws a fog down on the battlefield there's only one thing it could be doing, so an enemy commander can retreat or go around or otherwise avoid engaging until the debuff has gone away. When our Fog of War appears, though, all the enemy commander knows is that something is going to happen - maybe they need to disengage because there're debuffs flying around, maybe they need to advance to pin the enemy force because if they don't it'll be flanking one of their other units in a couple minutes, maybe they need to hold fast to receive a charge, maybe they need to urgently redeploy all their other units because that unit was an illusion the whole time.

The interesting question would be how Ulgu can be made easier to work with in general. We should ask Panoramia if there's any way she can learn Throne of Vines so she can share its secrets with us. I doubt that just saturating the whole battlefield in Mathilde-friendly Ulgu would do the trick. I like the idea of tying it into making army maneuvers better in general, since then we can draw on a conceptual framework of making the Fog of War work more strongly with us. Not sure how we'd arrive at that effect from the spells we know, though. Something with Universal Confusion?
 
Not sure how we'd arrive at that effect from the spells we know, though.
Well, we're making a fog bank of Ulgu that reaches out with tendrils of Ulgu to constantly be spinning out little Skywalks:
You picture a massive rolling fogbank with a core of solid Ulgu, with uncountable strands descending like puppet strings to create and maintain the same tiny spell over and over again, and you frown as you picture the complexity of it.
So the basic idea of 'a big lump of Ulgu that does stuff a whole bunch' is already here, apparently. If we manage the Fog Path spell as it's currently being envisioned we'll have the basic idea.

Then we decouple the core cloud from the skywalk module, and now we have a massive rolling fogbank with a core of solid Ulgu, and uncountable strands that aren't doing anything in particular, but could be doing a lot. It wouldn't do much on its own besides being a fogbank, but I bet we could make other spells to give it instructions, which would be easier to use than to set up an entire spell-environment in a single go. The idea of that cloud as a 'setup spell' is what brought me to compare it to the Throne of Vines in the first place.

And part of the issue with the spell-crafting is that skywalk is actually so weak that we have to be light with it or else it'll turn into Ulgu and stop working:
What all that amounts to here and now is that Skywalk cannot be simply scaled up. Increasing its effect would require more power, which would require more Winds, which would change the nature of those Winds, and you would now have to alter the spell to obey the nature of that Wind.
Using one Wind to manipulate another is a fairly well-established idea, albeit in the form of Necromancy. What about using a Wind to manipulate itself? Can a larger spell create localized Skywalk at enough of a distance to keep the small amount of energy from being influenced by the much larger amount that the spell as a whole would be made of?
But we could probably do fewer instances of larger spells for the same general expenditure; ten one dollar bills or two five dollar bills, except it's flavorless petty and relatively simple Ulgu magic respectively.
 
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Well, we're making a fog bank of Ulgu that reaches out with tendrils of Ulgu to constantly be spinning out little Skywalks:

So the basic idea of 'a big lump of Ulgu that does stuff a whole bunch' is already here, apparently. If we manage the Fog Path spell as it's currently being envisioned we'll have the basic idea.

Then we decouple the core cloud from the skywalk module, and now we have a massive rolling fogbank with a core of solid Ulgu, and uncountable strands that aren't doing anything in particular, but could be doing a lot. It wouldn't do much on its own besides being a fogbank, but I bet we could make other spells to give it instructions, which would be easier to use than to set up an entire spell-environment in a single go. The idea of that cloud as a 'setup spell' is what brought me to compare it to the Throne of Vines in the first place.

And part of the issue with the spell-crafting is that skywalk is actually so weak that we have to be light with it or else it'll turn into Ulgu and stop working:


But we could probably do fewer instances of larger spells for the same general expenditure; ten one dollar bills or two five dollar bills, except it's flavorless petty and relatively simple Ulgu magic respectively.
Right, that makes a lot of sense. So, less "Makes arbitrary Grey battle magics easier to cast" and more "Makes specially-modified Shadow Magics or Petty/Lesser Magics mass-castable at Battle Magic scale". It'd certainly fit Mathilde's paradigm; impairs visibility for everyone except her and lets her pivot to accomplish arbitrary effects as necessary.
 
It's a bit too late now, but...
- Other date ideas are welcome.
[*]Prepare a surprise party for Panoramia for her birthday.

Eh? Eh? :V

Alternatives:

[] Go for a ride... by shadowsteed.
Walking is nice. A tireless shadow horse at full gallop, on the other hand... well. Introduce Panoramia to this joy.

[] Brew some beer together.
Beer is made from plants, right? You like beer. Surely there must be a shared interest here somewhere.
 
I am cautiously optimistic about the expedition, but worrying about whether we can have the time to finish the spell, and invite along wizards, and invite along runesmiths. It's a lot of stuff to do in very little time.
 
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Right, that makes a lot of sense. So, less "Makes arbitrary Grey battle magics easier to cast" and more "Makes specially-modified Shadow Magics or Petty/Lesser Magics mass-castable at Battle Magic scale". It'd certainly fit Mathilde's paradigm; impairs visibility for everyone except her and lets her pivot to accomplish arbitrary effects as necessary.
And it'd let us combo a few spells together that wouldn't normally see use on the battlefield.
K / Doppelganger: You take on the appearance of a humanoid creature for around an hour, though not their voice.
- You can attempt to copy a specific individual if you have seen them recently or are familiar with their appearance.
- You may also wear the appearance of a generic example of a given race, though others of that race will notice something is 'off' if they look closely. This will not be more detailed than 'an orc' or 'a human'.
- Minimum height about four feet, maximum about ten feet. This does not change your physicality, just your appearance.
- This will conceal anything worn or strapped to you (such as scabbards) but not anything you are holding.
Here's Doppleganger; not so useful on enemies, because they're not going to forget which side they're fighting on just because their uniform changed or whatever.
M / Universal Confusion: Bewilder, but applies to a whole group at once, up to about a ten meter diameter. Short range.
Mastery - Cloud of Confusion: You can cast the spell as a billowing cloud of bewildering gas, which pours from you for several minutes, constantly effecting everyone nearby.
- Mathilde can cast both the normal spell and the Mastered version. Both are indiscriminate, but the normal version applies to anyone within that radius at the time of casting, whereas the Mastered version continues outputting the gas over minutes to effect everyone touched by it.
- The Mastered version does not need to be inhaled to take effect. Mathilde is immune to it, as is Wolf; everyone else will suffer from Bewilder unless they're strong-willed enough to shake it off.
Toss something like this in, and their friends might, though.
 
On Alric, I could see from Belegar's perspective after mulling over it:
-The royal line is massively and publicly shamed by the two heirs for the crown murdering each other.
-There are many oaths and pacts binding the royal clan to other Karaks and the hold itself.

As such from a Dwarf King's perspective, the solutions are:
-Alric goes Slayer and abdicates - Cleanest solution, the crown passes to someone who is eccentric, but clean of any misdeed, being halfway around the world reclaiming a Lost Hold. No oaths are broken.

-Alric dies to a third party or accident - Second cleanest solution. There will be a Grudge that'd need to be addressed by Ulthar and the hold, but this is not a new problem. Everyone pretends nothing happened.

-Internal revolt - Messy as hell but contained to Karak. The ringleaders of such a revolt almost certainly would go Slayer from the shame of breaking oath(as such Ulthar must be completely isolated from such a revolt) and it'd probably touch on their clans too.

-The Karaz Ankor can no longer stand for it - Worst case scenario, it'd have to be War, Shame and Broken Oaths.

I believe its likely that conflicting honor and shame would probably have Alric die to a Lone Gunman who'd proceed to go Slayer right after.
Hmmm. The creation of a Fog Environment that makes other Fog spells and army maneuvers easier to cause and cast sounds sort of like Throne of Vines, doesn't it?
Keep in mind that Throne of Vines taps on a specific Ghyran quality, in that theres vast amounts of Ghyran/life sleeping beneath the earth, and the Throne connects the caster to the reservoir.

You can cast a spell to TAP energies but its very unlikely to have a spell that generates more energy than it uses.
 
As such from a Dwarf King's perspective, the solutions are:
-Alric goes Slayer and abdicates - Cleanest solution, the crown passes to someone who is eccentric, but clean of any misdeed, being halfway around the world reclaiming a Lost Hold. No oaths are broken.

-Alric dies to a third party or accident - Second cleanest solution. There will be a Grudge that'd need to be addressed by Ulthar and the hold, but this is not a new problem. Everyone pretends nothing happened.

-Internal revolt - Messy as hell but contained to Karak. The ringleaders of such a revolt almost certainly would go Slayer from the shame of breaking oath(as such Ulthar must be completely isolated from such a revolt) and it'd probably touch on their clans too.

-The Karaz Ankor can no longer stand for it - Worst case scenario, it'd have to be War, Shame and Broken Oaths.

I believe its likely that conflicting honor and shame would probably have Alric die to a Lone Gunman who'd proceed to go Slayer right after.

I think you're underestimating the very real possibility that the status quo just keeps rolling along for years, or even decades. Alrik is shamed, but if he refrains from doing anything to further aggravate the situation then it might turn into an eternal ulcer that nobody likes but nobody has enough stake to do anything about it. I mean, it's already been years. Alrik could very well push through, probably much less effective as king because nobody respects him, but hanging on anyway. Everybody gets used to it.
 
You can cast a spell to TAP energies but its very unlikely to have a spell that generates more energy than it uses.
How much Ulgu-aspected energy is there in the boundary between the warp and reality? I mean we see the snake drag energy across without breaking the boundary anyway.

Probably completely out of our trait range anyway, so not a viable question.
 
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Before elfcation we need to bump our diplomacy. Take the elf diplo course finish bret and kislev for +3 diplo and the explicit benefit of jhaving at least basic elf plomacy.
 
...Have we considered using using the inverse of Melkoth's Miasma, and use time acceleration magic to speed up the aging of hard liquor?
Not that I recall. Do you have some specific use or need for aged hard liquor that I cannot think of? Of course, the really important question is, can you convince the thread to spend AP on it?
 
He waves a hand. "Sylvanians have no patience for outsiders coming in with outsider Gods. They'll accept our help, and they'll definitely accept our gold, but at the first sign of trouble the priests flee and the Sylvanians will have no choice but to go back to their old habits. What do they care for Sigmar, who overlooked their tribe? What do they care for Taal when their forests are so hostile, or Rhya when their crops so often rot, or Shallya when there's no mercy to be found? But Bylorak succeeded where all others failed. Bylorhof never paid a drop of blood to the Vampire Counts. So if we can re-establish their Old Gods, perhaps they can succeed where ours have failed."
This reminds me of what's happening in Kislev in Dynasty of Dynamic Alcoholism - Tzarina Kattarin is deliberately strengthening their pantheon (the Ancient Widow, Ursun, Tor, Dazh, Salyak, and Kalita) through both propaganda and policy, and her eldest children have each managed to gain the visible blessing of a different Kislevite deity.
 
@BoneyM If we were to die before claiming the boon (and don't include a clause regarding it in our will either), how would King Belegar handle that? I assume that if someone is to blame for our death the boon would go towards avenging us, but what if we just have a heart attack or something? Would King Belegar try to find our forgotten peasant family or would his relationship with us have made it clear that we consider, say, Regimand or the Grey College as a whole our rightful successors? Or would he just invest it in our legacy by consulting those who knew us best (including himself) or worse, carry it as an eternal burden of Clan Angrund?

Speaking of inheritance, could, based on Imperial Law, one of our biological siblings come out of the woodworks and lay claim to our little fiefdom by Sonnigwiese after our death (provided they remember their lost sister, notice the surname and have someone whose word is worth something backing their claim) or does a knight's fief go back to their liege anyway?
 
If he thought that was the case, I think he'd have just gone with the Salkalten dockworker.

What do we know about this Salkaten dockworker, anyways? What sort of nefarious secrets are they hiding? Maybe we should investigate... :V
If we were to die before claiming the boon (and don't include a clause regarding it in our will either), how would King Belegar handle that?

We've been told that if Mathilde dies we'll get to retroactively write her will. So to not include something about the boon would be a deliberate choice by the playerbase, and I don't see either us or Mathilde making that odd choice.
 
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