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Drop only makes people drop what they're holding, so I'm not seeing the synergy. Is this another 'silence only causes people to not be able to talk, not to make them incapable of creating noises' situation, or am I misinterpreting what's being discussed?
The idea is that while under the influence of Substance of Shadow they're holding themselves from falling into the earth or if that isn't good enough for Drop adapting the spell into a version which makes people involuntarily drop themselves into the ground.
 
The idea is that while under the influence of Substance of Shadow they're holding themselves from falling into the earth or if that isn't good enough for Drop adapting the spell into a version which makes people involuntarily drop themselves into the ground.
Drop isn't a spell that makes people descend, it's a 'let go of that' spell. It targets the hands. Somebody Silenced can still clap their hands just fine.

Edit: a mass version of the Move spell to shove them downwards might be more effective. Like a reverse version of the Fog Path spell we're creating, maybe?
 
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If we're talking about spells that abuse intangibility, how about one that makes the blood- and only the blood- of anyone caught in it intangible?
 
One probably really shouldn't dismiss Cloudkill; Magic 9 Mistery-buffed acid fog pretty much is "no save, die in horrible pain" against vast majority of living targets, and slow-moving undead.

Pit of Shadows or the like might be better if you want that Hierotitan or Dragon to vanish, but anything below that is going to get fucked up by corrosive mists just fine.
 
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Drop isn't a spell that makes people descend, it's a 'let go of that' spell. It targets the hands. Somebody Silenced can still clap their hands just fine.
Drop uses a compulsion, not a physical force. Ulgu is also the wind of mind-affecting stuff, so it shouldn't be hard to modify it to momentarily tweak the bit of the targets' self-image that's keeping them from falling through the ground. Bewilder and Eye of the Beholder could also serve as bases for that part of the effect. And that's all if it turns out to be necessary at all; we don't know how much of Substance of Shadow's behavior is determined by the caster's understanding of the spell and expectation for how it works.
 
What's the arcane link that lets the spell distinguish between their blood and their everything else?
Blood is a liquid while the majority of the body's solid, so set it to 'all liquids' rather than 'all blood'? Though since that would lead to every other liquid in their body dropping through them at the same time, it would be even messier and more unpleasant. Or maybe use your own blood as a reference point for the spell- everything that is similar enough to it gets made intangible? I wasn't really thinking of the practicalities of the suggestion, if I'm honest, just mentioning an idea for how to abuse intangibility spells.
 
Drop uses a compulsion, not a physical force. Ulgu is also the wind of mind-affecting stuff, so it shouldn't be hard to modify it to momentarily tweak the bit of the targets' self-image that's keeping them from falling through the ground. Bewilder and Eye of the Beholder could also serve as bases for that part of the effect. And that's all if it turns out to be necessary at all; we don't know how much of Substance of Shadow's behavior is determined by the caster's understanding of the spell and expectation for how it works.
If we're altering compulsion spells, Sleep is also petty, and makes them far more vulnerable on a battlefield level. The touch range is an issue, but the Fog Path spell involves tendrils of Ulgu reaching out on a programmatic basis to just poke everything with it, so we could probably use the same general framework to create a cloud that pokes everybody with the Sleep spell.

Come to think of it, 'Cloud of Ulgu that chaincasts a Petty or Lesser spell' is a pretty broad framework. Like, we could do a lot with that.

Edit: For instance, 'Cloud of Ulgu that casts Blessed Weapon' could let a unit fight ghosts? 'Cloud of Ulgu that casts Sounds' could combine with our Warrior of Fog spell to make noises like there's an army moving around in the mists? Imagine using that at night, where they can't see anything anyway.
Blood is a liquid while the majority of the body's solid, so set it to 'all liquids' rather than 'all blood'? Though since that would lead to every other liquid in their body dropping through them at the same time, it would be even messier and more unpleasant. Or maybe use your own blood as a reference point for the spell- everything that is similar enough to it gets made intangible? I wasn't really thinking of the practicalities of the suggestion, if I'm honest, just mentioning an idea for how to abuse intangibility spells.
I guess I'm just asking because it feels like a 'what if we cast a spell to make them dead' thing. It's the goal, but if each spell is basically a little story then it's like asking 'what if we have a story where we win'?

I apologize if that sounds like I'm being short or anything. I wouldn't mind having a spell like that. I guess it's just because it doesn't use the little 'mind, 'shadow', 'fog' (and sometimes 'daemons') building blocks anywhere, so it doesn't seem like something Ulgu could decide to do.
 
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I guess I'm just asking because it feels like a 'what if we cast a spell to make them dead' thing. It's the goal, but if each spell is basically a little story then it's like asking 'what if we have a story where we win'?

I apologize if that sounds like I'm being short or anything. I wouldn't mind having a spell like that. I guess it's just because it doesn't use the little 'mind, 'shadow', 'fog' (and sometimes 'daemons') building blocks anywhere, so it doesn't seem like something Ulgu could decide to do.
Nah, I get where you're coming from. Like I said, I was thinking more about intangibility abuse in general rather than in specifics. Though on that topic...

Very nasty idea: a spell that makes all air in its AoE intangible. Mathilde made a comment back when she was adventuring with Johann that she had to learn not to make herself intangible to air when using substance of shadow, so I can certainly see that being at least theoretically possible, and the effect of making all air that enters the spell radius intangible would be devastating. First everybody in the AoE of the spell gets caught in a vacuum chamber, then you get wind currents pulling everything around that towards the spell as all surrounding air rushes in to the 'vacuum' and gets made intangible itself, and then finally when you cancel the spell all the air become tangible again and you get a huge pressure bomb from the massive amount of air suddenly reappearing in such a (relatively) small space.

And before it gets asked, no, despite justifying it I don't think this would be a spell we could get or make. It's a fun idea, nothing more.
 
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Brainstorming ways to get a Save or Die within Mathilde's paradigm:
  • Baleful Ethereality: Remember the grass we killed when we were learning Shroud of Invisibility? And how the answer to "can we choose to fall through the ground when we're using Substance of Shadow" was "yes, but then you're stuck until you hit the mantle and you die"? Do that to the bad guys. Even if it turns out that making them fall into the mantle is the "boosted" version, the non-boosted "take some enemies out of play for a while and they die if they mess up while they're ethereal" should be pretty good.
  • Vanish Into Mist: Things tend to be hard to find when there's a ton of fog or mist out. Sometimes they don't come back. Do that to people. No dragging them screaming into hell, no glowing purple doom ball. Anything in the fog is just... gone... when the fog burns off, having joined it in going to wherever it is that fog goes when it clears.
  • Mistify: Just vaporize someone. Simple as that.
Edit: Those are all pretty similar, suggesting they could be interpretations or conceptual foundations for a single spell. Concretely... Pall of Darkness to make Substance of Shadow work, then hit everyone with Drop to make them fall through the ground or dispel the spell really messily so they don't come back from Substance of Shadow in one piece?
Damn nice list, though I'm not sure BoneyM would even permit us to develop a Save or Die spell.

For a battle magic attack spell that I feel Mathilde would be much more likely to successfully develop, might I humbly suggest Mist of Burning Shadows? It'd be roughly as effective as an ordinary casting of Burning Shadows, but completely removes the normal issue of arranging for your shadow to fall on the target. For a snappier name, perhaps Mathilde's Malevolent Mist?
 
Damn nice list, though I'm not sure BoneyM would even permit us to develop a Save or Die spell.

For a battle magic attack spell that I feel Mathilde would be much more likely to successfully develop, might I humbly suggest Mist of Burning Shadows? It'd be roughly as effective as an ordinary casting of Burning Shadows, but completely removes the normal issue of arranging for your shadow to fall on the target. For a snappier name, perhaps Mathilde's Malevolent Mist?
Yeah, damage fog would certainly be useful and is definitely next on the to-do list after Fog Path. My favorite proposal was to scale up the Roiling Shadows mastery we have on Dread Aspect and/or Throttling to choke-stab an entire unit at once. I was specifically looking at Save-or-Die effects because people had started claiming we needed to learn Pit of Shades because damage wouldn't be enough against a dragon or a bloodthirster.
Very nasty idea: a spell that makes all air in its AoE intangible. Mathilde made a comment back when she was adventuring with Johann that she had to learn not to make herself intangible to air when using substance of shadow, so I can certainly see that being at least theoretically possible, and the effect of making all air that enters the spell radius intangible would be devastating. First everybody in the AoE of the spell gets caught in a vacuum chamber, then you get wind currents pulling everything around that towards the spell as all surrounding air rushes in to the 'vacuum' and gets made intangible itself, and then finally when you cancel the spell all the air become tangible again and you get a huge pressure bomb from the massive amount of air suddenly reappearing in such a (relatively) small space.
I did actually think about something like this! But I'd forgotten the part where Mathilde had mentioned that she'd had trouble learning to preserve her ability to breathe air so I left it off the list of damage mechanisms for Baleful Ethereality. I also don't know how long the Exemplarius can hold its breath.
 
Damn nice list, though I'm not sure BoneyM would even permit us to develop a Save or Die spell.

For a battle magic attack spell that I feel Mathilde would be much more likely to successfully develop, might I humbly suggest Mist of Burning Shadows? It'd be roughly as effective as an ordinary casting of Burning Shadows, but completely removes the normal issue of arranging for your shadow to fall on the target. For a snappier name, perhaps Mathilde's Malevolent Mist?
Save or die and similar spells do exist in canon. They're rare, but they are a thing (Pit of Shades, Purple Sun, etc). Whether BoneyM would let us develop one that we can use safely and spammably, however, is another question entirely.
 
Save or die and similar spells do exist in canon. They're rare, but they are a thing (Pit of Shades, Purple Sun, etc). Whether BoneyM would let us develop one that we can use safely and spammably, however, is another question entirely.
I'm aware they exist. There's a reason I specified develop, not learn.
 
I did actually think about something like this! But I'd forgotten the part where Mathilde had mentioned that she'd had trouble learning to preserve her ability to breathe air so I left it off the list of damage mechanisms for Baleful Ethereality. I also don't know how long the Exemplarius can hold its breath.
I'm not sure demons even need to breathe in the first place.
 
This is sometimes referred to as Earthbound Magic as small amounts of it can be drawn out of almost any mundane object, and this undifferentiated magical energy is believed to be what allows for witches, hedge wizards, the Hedgewise, and Elementalists to create magics that don't align with the Teclisean model.
So... our backlog of ways to experiment with Aetheric Vitae was running relatively low, wasn't it?
 
I'm aware they exist. There's a reason I specified develop, not learn.
I doubt BoneyM would block us from creating one, provided we have a way to justify it and the appropriate traits to support it. After all, if we can learn a spell that's save or die anyway, then so long as the reasoning behind it is solid why stop us from creating our own? To my mind, the only questions would be how difficult it would be to invent and how effective the resulting spell would be.
 
Looking at the battlemagic list posted by @NexusEye a couple of options stand out as particularly interesting:

Comet of Cassandora is an astonishingly powerful nuke spell under the right circumstances. Utterly useless as "get out of dodge" stuff, but if we're the forward scout casting that on an unprepared enemy force that's currently in camp? That's a huge chunk of enemies gone before the engagement begins.

The Fate of Bjuna seems like the ultimate snipe for us - even if the single target withstands it they become more susceptible to our greatsword fighting style.

I also wonder whether The Dweller's Below might be capable of some degree of FoF, although being in an enchantment makes that less likely - I'm leaning towards it being a good "get out of dodge" effect as even those that succeed in pulling free will narratively have some period of struggle.
 
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For those interested on developing "Save or Die" spells here is a list of the currently existing ones for reference:
Chamon:
Final Transmutation (15 favors): You try to transmute target squad into golden statues. This magic only have a 1-in-3 chance of working on most enemies and 1-in-6 on particularly resilient foes, but if it works nothing can save them. Seeing such riches other nearby enemies may succumb to temptation of looting instead of fighting for a short while.


Ghyran:
The Dwellers Below (18 favors): Strange creatures pull members of the target squad underground, instantly killing those who aren't strong enough to resist. No method of protection works against this spell.


Ulgu:
Pit of Shades (14 Favors): Creates a vortex to a horrifying hell dimension within medium range that drags in anyone unfortunate enough to be nearby.


Shyish:
The Purple Sun of Xereus (15 favors): You summon a vortex of Shyish that slays everyone in its path who isn't fast enough to avoid it. No method of protection works against this spell
 
I am unconvinced of the utility of save-or-die over binding an apparition who can do damage over time as well as soaking up hits for Mathilde and her allies.

A whole lot of the utility of disposable summons is not just the damage they do, but that they're disposable. The enemy has to attack them before they attack you, making a summon a great offensive/defensive combination even if it's not as flashy as a save or die. Because the trouble with a save-or-die is that if the enemy does save, they don't die, and now you just made yourself priority number one.
 
I am unconvinced of the utility of save-or-die over binding an apparition who can do damage over time as well as soaking up hits for Mathilde and her allies.

A whole lot of the utility of disposable summons is not just the damage they do, but that they're disposable. The enemy has to attack them before they attack you, making a summon a great offensive/defensive combination even if it's not as flashy as a save or die. Because the trouble with a save-or-die is that if the enemy does save, they don't die, and now you just made yourself priority number one.
I find myself in wholehearted agreement with Briefvoice.

(That feels weird to type. :V )
 
Nah, I get where you're coming from. Like I said, I was thinking more about intangibility abuse in general rather than in specifics.
I really don't want to be one of those people who's constantly going 'no fun allowed'. I know that it sucks to be in a thread with them. I feel sometimes like the line between communicating 'no, no, I don't think that idea would work' and 'wow, your idea is so dumb, and you as a person suck' can get muddled, though, which makes me a bit worried. It's not a fun feeling.
I am unconvinced of the utility of save-or-die over binding an apparition who can do damage over time as well as soaking up hits for Mathilde and her allies.

A whole lot of the utility of disposable summons is not just the damage they do, but that they're disposable. The enemy has to attack them before they attack you, making a summon a great offensive/defensive combination even if it's not as flashy as a save or die. Because the trouble with a save-or-die is that if the enemy does save, they don't die, and now you just made yourself priority number one.
As far as I understand it, Save or dies aren't competing with Apparition Binding. I think we really want both.

(In fact, as far as I can tell, Apparition Binding has been wildly more popular with the thread than Save or Dies.

Like, a whole bunch more popular. It's in the same lexicon of use as sticking 'mist' into the description of our battle magic suggestions so that we get the Staff bonus. Save or Dies are a side-show in comparison.

They just get more of the conversation because we're capable of fulfilling our desire for them in a single purchasing phase.)
 
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I'm thinking strongly of adjusting the Explosion item, in that after thinking about it, what we actually want out of its functionality is a Dragon's Breath item, rather than explosion.

We want an item which would blast open an escape route in a cone so we can summon Shadowsteed, mount up and ride off into the horizon through the hole, not destroy all our equipment before we try to replicate Regimand's feat of chain casting Smoke and Mirrors to get out of the rest of the army.

Wand of Fuck Everything In That Direction essentially.
 
its called a Doomfire Ring .
It's not. The Doomfire Ring is pretty weak. It used the MC spell Fire Ball, not the Battle Magic spell Fireball (it is not Boney's fault that these are named near-identically). This is comparable to Shadow Knives in effect; it's a big boost for a Journeyman who might not even be able to cast a Moderately Complicated spell reliably, but it is not a tool for someone butting her way up against Lady Magister.

EDIT: Citation:
The effects of the Doomfire Ring are based on that of the Journeyman spell Fireball, which is a Moderately Complicated spell. It is unrelated to the Battle Magic Fireball, and also unrelated to the Ruby Ring of Ruin. As suggested, I'll refer to them as lesser fireball and greater fireball should they come up again in the future.
 
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