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It doesn't technically deal damage but it's crippling enough that who cares?
I do? 'Doesn't deal damage' is a pretty useless tool when you want to actually make people go away for good.

If the spell reduces all the stats it touches to one, that still leaves you having to deal with an army that can kill people.

And for twenty favor, I'm pretty sure we can hit the figurative everybody with the nuke. That's the thing about explosions; the stronger they are, the more people they hit anyways.
 
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I do? 'Doesn't deal damage' is a pretty useless tool when you want to actually make people go away for good.

If the spell reduces all the stats it touches to one, that still leaves you with an army that can kill people.

And for twenty favor, I'm pretty sure we can hit everybody with the nuke. That's the thing about explosions; the stronger they are, the more people they hit anyways.
Except when you also have an army, in which case enemies that are 'helpless' and enemies that are 'dead' are basically synonymous.

And for X favor, the more people it kills, the less hard it kills any one person. And the only thing that actually threatens us, that we don't have an answer for, is super-killy and hard-to-kill units like the Hypothetical Bloodthirster. That's the problem we need to solve.
 
[X] [ROOM] Dragon Room
[X] [ROOM] Training Hall
[X] [ROOM] Workshop
[X] [COLLEGE] Big Lore of Fire explosion item (20 CF), ulgu power stone (5 CF)
[X] [LIBRARY] Ulgu: Esoteric Imperial (50gc+2CF), The Great Steppes: Extensive Imperial+Extensive Dwarven (200gc), The Chaos Wastes: Antiquarian Dwarven (100gc+2DF)
 
[x] [ROOM] Map Room
[X] [ROOM] Dragon Room
[X] [ROOM] Workshop
[X] [COLLEGE] Big Lore of Fire explosion item (20 CF), Ulgu Powerstone (5 CF)

Dragon Room so we can meet with the Dragon in a comfortable private room we own.
The other options don't seem to add a much and seem to be mostly about not having to walk to another building or field or for additional privacy. Workshop is probably the best for the extra privacy.
 
[X] [LIBRARY] Ulgu: Esoteric Imperial (50gc+2CF), The Great Steppes: Extensive Imperial+Extensive Dwarven (200gc), The Chaos Wastes: Esoteric Imperial+Esoteric Dwarven (200gc+2CF+4DF)

[X] [COLLEGE] Big Lore of Fire explosion item (20 CF), Ulgu Powerstone (5 CF)

[X] [ROOM] Training Hall
[X] [ROOM] Workshop
[X] [ROOM] Keg Cellar
[X] [ROOM] Trophy Room
[X] [ROOM] Dragon Room
 
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We do.

Any other college stuff is secondary.

Why are people voting for getting a lore of fire thing? what sort of stupid idea is that?

if you want something for the chaos wastes at least get something with hysh.
I'd appreciate people not calling other people's ideas "stupid".

To explain: we have two enchanted item slots left, one our Activatable 3, the other our Ranged. Ranged slot is hotly contested, but now currently seems like it'd involve getting Kickflip Zone firearms and possibly runing those. One of the few things in our arsenal we lack is a nuke of any description, and we are very likely to need one on the expedition. So that's why we're getting anything at all.

Why not Hysh: we're immune to fire, which would be helpful if we're ever trapped in a room or small corridor or other place where Mathilde ends up fighting or fleeing through fairly often it turns out (see: Alkharad fight, several K8P assassination escapes) also, Bright college is known for being good at enchanting and Boney approved a 20-CF item of Firey Death as something that can quite easily happen. Additionally, the Hysh AoE spell, Banishment, is stronger where Hysh is strong, and that's not going to happen during the expedition (nor during Elfcation, should we go there) almost certainly. So it all works out to where it should be more fitting than a Light college item overall.
 
...although... Light Magisters can manage a conflagration that burns for days, covering a quarter of a city.
How much CF for one of those, I wonder? ;)
 
[X] [COLLEGE] No purchase.
[X] [ROOM] Dragon Room
[X] [ROOM] Training Hall

I have zero interest in burning 20CF on a single Item. No thank you.
 
Except when you also have an army, in which case enemies that are 'helpless' and enemies that are 'dead' are basically synonymous.

And for X favor, the more people it kills, the less hard it kills any one person. And the only thing that actually threatens us, that we don't have an answer for, is super-killy and hard-to-kill units like the Hypothetical Bloodthirster. That's the problem we need to solve.

Standard Melkoths doesn't make all stats of the enemy 1. It makes ONE stat of the enemy get lowered by d3, none of those stats are strength or toughness. Melkoths is a powerful army debuff but it's not going to make the entire unit you cast it on helpless even with the boosted version. Significantly less effective yes but not helpless.

That said I think the 20 favour aqshy item is an insane waste of college favour.

Fire item 20
Shadow power stone 5
Books 2
Melkoth 10
Hochlander 1

People planning to spend based on this 38 favour over the turn.

College Favours: 38

This will literally clear out our favour.

I don't have words to express how frustrating it will be if this vote wins.

[X] [COLLEGE] No purchase
[X] [COLLEGE] Ulgu Power Stone (5CF)

[X] [ROOM] Training Hall
A room for mastering martial combat, including a sparring area.
[X] [ROOM] Firing Range
A room for training and trialling firearms and ranged offensive spells.
[X] [ROOM] Workshop
A room dedicated to the more mundane crafts, with tools for woodworking, engraving, etching, scrimshawing, and sewing.
[X] [ROOM] Map Room
A room dedicated to the cartographer's art, filled with large, flat surfaces to unroll maps onto and heavy objects to pin down the corners.
[X] [ROOM] Dragon Room
An outer door large enough to admit a draconic guest, and with room enough for them to sit comfortable.
 
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[X] [DWARF] Have a Grandmaster Dwarf Engineer repair and reverse-engineer the Empire's Steam Tanks (10 Dwarf Favor)
[X] [COLLEGE] No purchase
[X] [COLLEGE] Ulgu Power Stone (5CF)
 
This will literally clear out our favour.

I don't have words to express how frustrating it will be if this vote wins.
Currencies are for spending, I'd say. And it's going to be very frustrating to me if we set out for Karag Dum with lots of CF, but no magic item.

As an aside, I do like the idea of possibly getting steam tanks in production again, so I'll add that to my vote as well.

[X] [COLLEGE] Big Lore of Fire explosion item (20 CF), ulgu power stone (5 CF)
[X] [COLLEGE] Big Lore of Fire explosion item (20 CF)

[X] [DWARF] Have a Grandmaster Dwarf Engineer repair and reverse-engineer the Empire's Steam Tanks (10 Dwarf Favor)
 
Currencies are for spending, I'd say. And it's going to be very frustrating to me if we set out for Karag Dum with lots of CF, but no magic item.

As an aside, I do like the idea of possibly getting steam tanks in production again, so I'll add that to my vote as well.

[X] [COLLEGE] Big Lore of Fire explosion item (20 CF), ulgu power stone (5 CF)
[X] [COLLEGE] Big Lore of Fire explosion item (20 CF)

[X] [DWARF] Have a Grandmaster Dwarf Engineer repair and reverse-engineer the Empire's Steam Tanks (10 Dwarf Favor)

I think you misunderstand my point. We will literally have no college favour left if we do this, it will mean we're going negative with regards to the work the Hochlander is doing literally next turn.

it also drastically limits our options with regards to Melkoths spell if we don't learn it in one turn.
 
I think you misunderstand my point. We will literally have no college favour left if we do this, it will mean we're going negative with regards to the work the Hochlander is doing literally next turn.

it also drastically limits our options with regards to Melkoths spell if we don't learn it in one turn.

We are going to get CF from the free paper next turn and this turn for that matter, that is guaranteed to cover the Hochlander's pay. Point on Melkoth's spell I'm not sure if we can get 11 CF in two free papers.

With that being said the explosion item can wait until we are closer to the expedition, we are not going to need it this turn.

[X] [COLLEGE] No purchase
 
I think you misunderstand my point. We will literally have no college favour left if we do this, it will mean we're going negative with regards to the work the Hochlander is doing literally next turn.

it also drastically limits our options with regards to Melkoths spell if we don't learn it in one turn.
So what you're saying is we should wait until next turn for it?
 
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