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@Omegahugger just had a (terrible) idea that might interest you: dwarven specific, non-dhar, psuedo-necromancy.
Dwarves are stonesouled and turn to stone with increasing exposure to magic. Magic can animate stone statues, such as in Nehekhara. Apply it before the transformation is complete and make them into psuedo-undead golems

Absolutely no problems with this. Nosirreee
 
@picklepikkl I have some ideas for Dwarf Antiquarian books.

The Empire of Man - Because we're from there and occasionally do stuff there that requires these books, like that EIC company culture roll.
The Karaz Ankor - Because we live here and we're part of the third highest rank in dwarf society.
The Ten Kingdoms of Ulthuan - Elfcation.
The Druchii - Elfcation.
Trade - Probably not possible due to guild secrets, but if it is possible, it'd help Mathilde deal with the peat situation. Less immediately, it'd help Karak Eight Peaks be a major trade place and may be relevant to Mathilde's status as an EIC shareholder.
Arthropods - To write the book on the We as well as to help people in K8P interact with them. I don't believe there's any guild of spider people so I think this is valid.
Daemons - Honestly, the value of this is probably gone given how far into the AV research we already are, but just in case it's useful I'm putting it in here. I believe the dwarves have enough knowledge on daemons to have Antiquarian on them by the fact that they managed to make a Rune of Daemon Slaying.
Greenskins - They'd definitely have Antiquarian on this, it's not protected by guild secrets, and there's lots of orks around the karak.
Fungi - Pretty much only if you want to help Panoramia with the waaaghsoak mushrooms.
Undead - They've fought them a lot, though probably irrelevant to us.
Vampires - They've fought them a lot, and we do have those vampire skulls we haven't studied yet.
Waystones and Henges - This'd be bringing it up to Esoteric, but I doubt it'd be useful. Waystones are peak High Elven and Golden Age Dwarven works; this stuff is almost certainly beyond Mathilde.
Linguistics - This'd bring it up to Esoteric and has a higher chance of being useful. Good for learning a bunch of languages we're interested in.
Aethyr - If they have it, we should get it. We want to max out our bonuses before we tackle the brass orb.
 
If we build Rooms of Calamity for the Colleges they should be shared facilities rather than one for each College.

1. Unity: Many College facilities only work for a single wind but that's not the case for the Rooms of Calamity since they're magically neutral. We should take this opportunity to make a facility that's devoted to all the Colleges together to promote unity rather than encourage separation.
On the contrary- the point of the Room of Calamity a.k.a. Room of Oh Dear is to be able to drain all the magic from it within three heartbeats when activated. Its base state when not activated can be virtually anything; ours is magically neutral (albeit not as painstakingly so as the Room of Utter Neutrality), but there's no reason it needs to be, and the colleges would benefit far more from locating their Rooms of Calamity in the nearly-pure-mono-Wind environs of their respective campuses.
 
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@BoneyM some of the runes the dwarves have implies strong familiarity with the subject. I was wondering what level of book we can get for each of those subjects.

1. Sevir-related runes:


2. Daemon-related rune:
3. Enchantment-related rune:
 
I wonder if this means that Sigmarite priests with divine magic secretly have a "befriend dwarf" spell :p
Or at least potentially function as a source of near omni-applicable blessings for dwarves
Some Sigmarite blessings explicitly work only on Citizens of the Empire and Dwarves, if I recall correctly. Theoretically, you could use one of them to identify Tilean spies, although that's so incredibly niche I don't know when it'd ever come up.
 
@BoneyM some of the runes the dwarves have implies strong familiarity with the subject. I was wondering what level of book we can get for each of those subjects.

1. Sevir-related runes:


2. Daemon-related rune:
3. Enchantment-related rune:

1. Same restrictions as books on Runes.
2. No restrictions for Mathilde.
3. No useful books exist on the subject.

I wonder if this means that Sigmarite priests with divine magic secretly have a "befriend dwarf" spell :p
Or at least potentially function as a source of near omni-applicable blessings for dwarves

There's a Sigmarite Mark of the Gods (like Arcane Marks for Divine magic users) that makes Dwarves like you more.
 
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Everyone maybe please stop pinging boney for everything? He needs time to write, and a ton of this is getting very speculative. It's not relevant now, let's discuss without trying to get WoG mailed down this far in advance.

I'm gonna lobby to get a gyrocarriage this turn. An invisible gyrocarriage would be of substantial use to us by letting us travel anywhere stealthily. Furthermore, if it were to have Shadow Knives-enhanced guns, it'd be great at giving us or allied armies fire support. Finally, it's an opportunity to finally get something out of that useless, trait-stealing Windherder by loading up the gyrocarriage with Enchant Item and a boiler improvement, letting us write a paper on how great and special we are.

Tell you what: if you can show me how the advances plot- Marianburg, Waystones, Middenheim, anything local- then I'll consider voting for it. As is, it seems like another shiny to have in the closet, and another tech tree I'm not really into on the merits. Much like the guns- in another quest, with another character, I might center them more. As is, I see Moonlit Wit and shadowknives as Mathilde's signature weapons, and I *like* having them as her signature weapons.


I will vote for a pegasi, because it can just be a bonding thing with Panoramia and a quiet insertion device for missions. No need to spend huge amounts of time getting it to a useful state.
 
I strongly suspect the narrative consequence of doing this is "there is insufficient supply to meet demand." I assume every College already has magically-neutral rooms for training; the original question was phrased in terms of upgrading the existing ones, after all:


Remember, it's not just battle wizards who would want to use these rooms, but anyone learning a spell. Miscasts are an ever-present danger and screw up a lot of promising young Apprentices.

(Also, in the event we built a shared facility for all the Colleges, where would that be? There's no shared campus, all eight have their own corners of Altdorf. Real estate for wizards at risk of exploding into daemons seems likely to be in low supply, so you'd have to put it in a College's existing facilities.)
I actually just assumed the facilities would be outside Altdorf if we want something capable of handling battlemagic. No sense in doing that in the city. Ultimately my arguments were mostly based on the idea that Battle Magic isn't something that would be allowed to be practiced in a city.
1. Making everyone leave their own colleges and travel to this central location isn't going to promote unity, it'll just annoy people.

2. I don't think this is a real drawback? The rooms don't cost anything to maintain.

3. This is a serious point in favour of this idea. I feel that we're already at the point of considering expensive boondoggles to spend our favour, so we might as well do it properly, but you may disagree.

4. I doubt it will be easy, or even possible, to expand these rooms after they're finished and the runes have been applied. It would be easier to just build extra rooms if it came to that.
1. If it's in the city it's not that long a trip, if it's out of the city then it's not a problem.

2. Efficiency isn't about the price of maintenance. It's about the efficiency of booking access to the Rooms. Battle-wizards for example should probably be given priority over wizards wanting to practice Marsh Lights without risk.

3. Only having to pay 5 or 10 favours rather than 35 or 40 is a fairly effective and simple argument.

4. Expansion referred not to physical expansion of the rooms which I expect will incur the same price no matter where they're placed since it would simply be paying for Dwarfs to help build new Rooms. Instead it refers to more logistical and social problems. If the Bright Order wants more use of the Rooms of Calamity and gets some Dwarves to build them some new ones will that incur envy from the other Colleges? After some thought I'd say no as long as the Bright Order pays for it themselves, so expansion probably isn't an issue.


On the contrary- the point of the Room of Calamity a.k.a. Room of Oh Dear is to be able to drain all the magic from it within three heartbeats when activated. Its base state when not activated can be virtually anything; ours is magically neutral (albeit not as painstakingly so as the Room of Utter Neutrality), but there's no reason it needs to be, and the colleges would benefit far more from locating their Rooms of Calamity in the nearly-pure-mono-Wind environs of their respective campuses.
This would be a good reason to have them go to individual Colleges though.

After taking into account the arguments the decision would hinge on location.

Location: Depending on the location of the Rooms of Calamity it may be better to have them be shared facilities or be individual. If the facilities can be built into existing the campuses and become saturated in the a College's personal wind then it's better from them to be individually owned (more effective facilities at higher price), if they need to be outside the city then it's better to be shared (cheap, efficient), if it can be built in the city but not saturated in a wind then there are arguments for both (cheaper, have to walk).

Either way we go it's not like the Colleges can't decide to hire Dwarves to make additional Rooms once they've been enticed.
 
The ones who would have the most use for the rooms - early Apprentices and Battle Wizards - generally aren't allowed to leave their College.
 
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Tell you what: if you can show me how the advances plot- Marianburg, Waystones, Middenheim, anything local- then I'll consider voting for it. As is, it seems like another shiny to have in the closet, and another tech tree I'm not really into on the merits. Much like the guns- in another quest, with another character, I might center them more. As is, I see Moonlit Wit and shadowknives as Mathilde's signature weapons, and I *like* having them as her signature weapons.
Assuming the gyrocarriage has Illusion like we plan...

A gyrocarriage would greatly easy any intrigue missions we take against Marienburg by giving us a quick and easy route directly above any part of the city whilst giving us the space to carry a whole bunch of stuff: extra mission operators, hostages, gold, explosives, magic stuff, etc.

A gyrocarriage would help a lot in the war in Sylvania. Its cargo capacity means we can quickly shift around elite units all around battlefields, as well as get them into and out of towns and castles with ease. Its machine gun would also give fire support in any mission where a machine gun would help, especially if we upgrade it with Shadow Knives.

A gyrocarriage would let Eight Peaks dawi make aerial scouting missions against the orks without risking discovery or attracting enemy fire, which'll help when it comes time to retake Karak Drazh.

As for signature weapons, Mathilde's used pistols more than Shadow Knives and for longer, so I consider them to be more of a signature weapon than Shadow Knives.

I will vote for a pegasi, because it can just be a bonding thing with Panoramia and a quiet insertion device for missions. No need to spend huge amounts of time getting it to a useful state.
Please god no. A pegasus would mean a character taking up wordcount that could instead go to anyone else, including Wolf, Mathilde's signature animal companion. It's 13 CF for something that's mechanically worse than a gyrocarriage while being a negative narrative element.
 
On the other hand, we could take a pegasus with us when we go on the elfcation - it could eat grass when hungry and receive healing when injured, but we wouldn't be able to obtain fuel or repairs for a gyrocopter.
 
I will vote for a pegasi, because it can just be a bonding thing with Panoramia and a quiet insertion device for missions. No need to spend huge amounts of time getting it to a useful state.
A gyrocarriage is mostly a favor sink, which we have plenty of at the moment. A pegasus would require many AP of learning Animal Handling and Ride skills, which we have none of at the moment. It would require far, FAR more time getting it to a useful state.
 
On the other hand, we could take a pegasus with us when we go on the elfcation - it could eat grass when hungry and receive healing when injured, but we wouldn't be able to obtain fuel or repairs for a gyrocopter.
Sky ponies are made of sugar loaves and dreams. I wouldn't feel comfortable taking either option with us; too much of a chance that the Drucchi would catch them.
 
On the other hand, we could take a pegasus with us when we go on the elfcation - it could eat grass when hungry and receive healing when injured, but we wouldn't be able to obtain fuel or repairs for a gyrocopter.
I really dislike the elfcation for reasons just like this. So many plans to make it a leviathan AP and resource sink for when we go there, a lot of it for stuff that's useless everywhere else like this spotlight-stealing pegasus. That so much of our everything is intended to be funnelled into this one thing at the expense of so much is aggravating.
 
If we are going to avoid trashing people's preferences, then please don't trash pegasi. I like the idea of seeing it on screen- that's the attraction.

I'm not all that interested in getting *good* at riding, but it's no different than learning to pilot a gyrocopter, which we'd need to do unless we were just buying one to mess around with enchanting it.
 
I'm not all that interested in getting *good* at riding, but it's no different than learning to pilot a gyrocopter, which we'd need to do unless we were just buying one to mess around with enchanting it.
Stop saying this. It's not true, it's been explained to you why it's not true, you should know why it's not true. It is bad of you to keep repeating falsehood like this.
 
Some people might feel similarly about the pursuit of battlemagic boosted (rune)pistols and runic stealthgyrocarriages. Just hypothetically.
Impossible. The pistols require no AP, the gyro carriage requires one AP and for something the majority of the thread wants (to use Windherder), and it's all for stuff that's usable in lots of places (especially the pistols), not just one like the elfcation. They may dislike the pistols and gyrocarriage but it cannot be for the same reasons I dislike the elfcation.
 
Impossible. The pistols require no AP, the gyro carriage requires one AP and for something the majority of the thread wants (to use Windherder), and it's all for stuff that's usable in lots of places (especially the pistols), not just one like the elfcation. They may dislike the pistols and gyrocarriage but it cannot be for the same reasons I dislike the elfcation.
I mean, this seems similar. You're welcome to your interests, but given the volume of questions directed at the GM, it seems gauche to be ragging on other peoples preferences.
 
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