Voted best in category in the Users' Choice awards.
how many times is a variant of that comic going to be posted to the thread

how many times is a variant of that comic going to be posted by the thread's own QM

The underlying message - that some things are not directly transferable between different species and cultures - is one that comes up a fair bit in this sort of quest. It's a rich vein.

I'm sure you were happy for the chance to break that one out again.

Quite delighted.
 
Does Adela know how to enchant? Because combining flashcook and taste of fire, an Aqshy powerstone and dwarven tech seems like a match made in heaven.

@BoneyM: would a write in option (social) to enquire about if her experiments with Gotri are still happening (and if she has considered enchanting) be acceptable?

@BoneyM just out of curiosity but would this engineer grandmaster happen to be related to Grimm Burloksson?
I think it's Gotri
 
@BoneyM just out of curiosity but would this engineer grandmaster happen to be related to Grimm Burloksson?

Burlok Damminson probably had a fair bit of influence on young Gotri.

Does Adela know how to enchant? Because combining flashcook and taste of fire, an Aqshy powerstone and dwarven tech seems like a match made in heaven.

@BoneyM: would a write in option (social) to enquire about if her experiments with Gotri are still happening (and if she has considered enchanting) be acceptable?

I'll try to remember to update you on her recent adventures in the Duckling Meeting.
 
Last edited:
From the conceptual affinity between an Amethyst Wizard and a symbol of death. You'd need to spread a pretty radical vision of Morr a long way before you could transplant it onto a firearm.
So, figuring out (for the thread to do) how to induce the concept of a gatling gun into the mind of (dwarf) engineers, have them produced and then have a series of WW1 style battles against enemies that resort to <species> wave tactics. Something like Paeschendale or Gettysburg in scope should do the trick?
 
So, figuring out (for the thread to do) how to induce the concept of a gatling gun into the mind of (dwarf) engineers, have them produced and then have a series of WW1 style battles against enemies that resort to <species> wave tactics. Something like Paeschendale or Gettysburg in scope should do the trick?

It could do the trick for those getting Paeschendale'd or Gettysburg'd, but I don't think giving your enemies the ability to summon gatling guns is what you have in mind. Morr is linked to the scythe in the mind of his worshippers so that's what works for the Amethyst College, who are strongly linked with the Cult of Morr. The Elven equivalent spell might summon Morai-heg's rune-pouch, or arrows fletched with the feathers of ravens.
 
Last edited:
Does Adela know how to enchant? Because combining flashcook and taste of fire, an Aqshy powerstone and dwarven tech seems like a match made in heaven.
I mean she custom built her own staff out of an intermediate phase of the Windstone creation process
If you look at chargen:
[ ] Nepotism: You have a large family, many of whom are eager for prestigious and well-paying jobs. You do this for them because you love them, of course. Actually getting some peace and quiet at home is just a side-benefit.
Reliable source of very loyal candidates for key roles; malus to all rolls if these positions are not found on a regular basis. A very prestigious position might buy you a few years, or you could fill sundry middle management positions every year.
[ ] Burgher: Coming from a comfortably well-off family, you attract neither scorn nor respect from the noble classes.
[ ] Power Mist: Showing a shocking amount of hubris, during your apprenticeship you managed to get your hands on a restricted book and tried to construct a Power Stone. Though you didn't even get close and knocked yourself out for weeks, you did somehow manage to grab and wrestles a strand of Ulgu back on itself until a mist formed, though you passed out soon after. Perhaps this 'power mist' could be contained and investigated for useful properties? And you do remember the rest of the steps, if you're ever arrogant enough to try the whole process again.
[ ] Enchanter: You have a talent for taming the winds of Ulgu and trapping them within objects. You can create very minor magical trinkets, and have a bonus to learning the more advanced forms of enchantment.
These map to her known feats. You probably can't make staves without a certain minimum grounding in enchantment.
 
Why don't we learn High Nehekharan first before we spend valuable favor on Rune Khazalid?

High Nehekharan seems to be exactly as close to Old One Tongue as Runesmith Khazalid, and it's colored white which I think means there are native speakers in the Empire.

I say this because if Native Speakers we can't convince to teach us would count as white, then Anoqueyan would be white, as I think there are native speakers in Ulthuan and we just can't get them to us it, meanwhile Anoqueyan is blue despite, presumably, still having native speakers just like High Nehekharan.

To me, this means that someone in the Empire translated High Nehekharan.

.....

Alternatively, I'm completely wrong. Definitley possible, I made a lot of assumptions here and it's not like I've read every post.
The faulty assumption here is that there are native speakers of Anoqueyan. It's not that they exist but are unwilling to teach, it's the fact Anoqueyan is a dead language used for magic, rather than a language which has genuine speakers. Notice that Lingua Praestentia has no native speakers either, despite Mathilde and half the Colleges being fluent.
 
So, we created a superweapon mixing Ulgu(burning shadows) and Gazul of the flame power to create a tower whose moving shadow sever the link between the soul and the body with the fire of Dwarven Hell.
Is there a project of another superweapon combining this time Ghyran(The Dwellers Below - Gnarled creatures emerge from the ground, their steely strong fingers tearing at the foes' flesh, clutching their limbs and dragging them down to who knows what fate.) and Gazul of the Underearth power to drag the foes of the Dawi into dwarven hell ?
 
Ok, on confirmation that certain Battle Magic bullet mutation is possible, I've come up with more ideas for the guns. Same rule though: only one spell affecting the bullet at a time, since more mutation is too much for the bullet to handle.

First off, honourable mention to The Amber Spear. Fantastic spell and would be amazing if we could put it into bullet form. Even if we could, though, it'd be only as amazing as if we got an item loaded up with it; its effects completely obsolete the bullet.

My first idea is a gun with Okkam's Mindrazor. This is a spell that by default affects an entire unit's weapons which is a plus. However, those weapons are, by the rules, exclusively on melee weapons. Might not work if we put it on a gun, but who knows? But if it does work, holy moly is this great. It makes it so that the weapon strikes with the bearer's Leadership instead of their Strength. At Mathilde's Leadership, it'd be striking at effective Strength 8 (Star Dragons hit at Strength 7 for comparison), and since pistols have Armour Piercing that's enough to defeat all armour - even the Master Rune of Gromril. Furthermore, it needing to hook up to the wielder's mind doesn't matter because Mathilde is a shadow wizard. Finally, it may come prepackaged with Smoke and Mirrors, letting the wielder teleport with every shot. (Note: I find this unlikely enough that I'm not counting it in my final evaluation.) Two downsides compared to other spells. First: this isn't a magic missile so no supernatural accuracy and no 24" of range. Second: cost. This thing has a casting value of 18, meaning it'll cost 18 College Favour to get it.
Final evaluation: Get it. Get it for at least one of the revolvers and maybe one or both the other guns too. This is the one thing expensive enough and good enough to warrant spending 5 CF on an Oh Dear tower and learning the spell.


Shem's Burning Gaze is...an option. Not a bad option, just a really frustrating one because its unboosted casting value is 5. It'd cost the same CF to get that as a Battle Magic spell with double that casting value. It makes the monkey part of my brain think I'm wasting 5 CF. And what makes it worse is that its boosted casting value is 15, which is expensive enough you have to start asking if you really want to enchant a gun with this. Anyway. Unboosted is range 24" (double the range of normal pistols, dwarf or otherwise), supernatural accuracy, flaming attacks, and double damage vs undead and daemons. Boosted doubles the range and adds 2 to the bullet's Strength (Moon Dragon Strength).
Final evaluation: Supernatural accuracy, doubled range, and double damage vs undead are good on their own. Worth 10 CF honestly. Might be worth spending an extra 5 for something with the bite of a dragon and a whole bunch more range; if you want to kill undead, it's better than Okkam's Mindrazor while still being cheaper. The boosted version is wasted on the marksdwarf pistol.

Banishment is another Lore of Light spell that's got potential. It starts off good by how its casting value is a perfect 10 - no "waste", no spending beyond the minimum. On its own, the unboosted spell gives 24", supernatural accuracy, double/third more damage (see later) vs undead+daemons, and re-roll successful ward saves. Boosted just doubles the range to 48" and costs +3 CF. The mystery here is the hits. The vanilla spell does 2D6 hits instead of the usual 1D6 hits, so maybe the bullet counts as doing 2 hits or maybe just 1. Lore Attribute increases hits against undead and daemons by 1D6, for a total of 3D6 for this spell, so the bullet may do double damage or a third more damage depending on how it goes.
Final evaluation: Don't both with Shem's Burning Gaze if you're going with the unboosted version of that spell. Flaming attacks is not as good as re-rolling ward saves. EXTRA not worth it if a Banishment bullet counts as two hits. Things change when comparing the boosted versions. Strength 6 is better in most circumstances than re-rolling ward saves and worth the extra 2 favours. Gets iffy if the 2D6 hits apply to the bullets.

I've gotta be honest, at first I completely ignored Searing Doom as something worthwhile. I mean, can't even wound zombies? Get out of here. Then I remembered that this isn't the spell on its own - it's attached to a bullet. Just like that I started rethinking things. 24", supernatural accuracy, ignores armour, flaming attacks, and wounds based on armour back up by a floor of Strength 4, all with a pleasant "just-so" casting value (and thus price) of 10. Boosted version doesn't matter.
Final evaluation: Pretty damn good for just 10 CF. The fact that the pistol gives it a Strength 4 floor makes this the single best example of a spell benefiting being attached to a pistol rather than being cast on its own.

Urannon's Thunderbolt is another spell with a lovely casting value of 10. It's got magic missile's standard 24" range and supernatural accuracy, and it's got the Lore of Heavens' attribute so it does an extra Strength 4 hit's worth of damage to flying targets. What I consider its main effect is that it's Strength 6, which is pretty hefty for a casting value 10 magic missile. The boosted version just ups its range to 48" for an extra 3 CF.
Final evaluation: The lore attribute is near worthless to us, meaning its only real selling point is Strength 6 at a CF cost of 10. It's not a bad selling point, though. I think it's better than unboosted Shem's Burning Gaze since that extra Strength can be useful against more than undead and daemons. Compared to Searing Doom, Strength 6 with armour-piercing is enough to beat most forms of armour while being able to wound shielded Vampire Lords just as easily. Banishment's trickier to beat. Double damage alone is enough to give Strength 6 pause, but perhaps not beat it given that Strength beats both Toughness and armour, but the ward save re-rolling and anti-undead bonus damage serve to reinforce Banishment. Also, boosted Shem's Burning Gaze beats both boosted Urannon's Thunderbolt.

Regrowth. Resurrect people by shooting them.
Final evaluation: The Life Side is a pathway to many abilities some consider to be unnatural.
 
Last edited:
The faulty assumption here is that there are native speakers of Anoqueyan. It's not that they exist but are unwilling to teach, it's the fact Anoqueyan is a dead language used for magic, rather than a language which has genuine speakers. Notice that Lingua Praestentia has no native speakers either, despite Mathilde and half the Colleges being fluent.

This is correct. On an equivalent chart, Latin would be marked in blue despite having a lot of people able to speak it to some degree. Nobody living grew up learning Latin, and people don't use it to have a chat at home or at the shops while buying a loaf of bread. It's a dead language, as opposed to an extinct language where it is completely lost.

(now to wait until someone links an oddball commune or convent where they taught children Latin as a primary language...)
 
Last edited:
I am so tired of these endless Enchanting plans. Filling the world with magic items is annoying, because :
  • It asks the question "why aren't more places like this?"
  • It makes Mathilde less important, often reducing her to "that woman who carries the bling/can get someone else to make the bling".
  • It's an endless stream of powerups.
  • Having a half-dozen "battlemagic on a stick" artefacts cheapens each one.
Mathilde learning Enchanting and making stuff herself is fine, of course, but IMO spending Favour for more enchanted gear every turn is just terrible.
Can't we have plans that revolve around our own protagonist, and not off the apparently endless availability of Battlemage-Enchanters from every college?
 
If you're willing to spend 10 or more CF on boosting the marksdwarf pistol, don't. The base Amber Spear spell with its 10 CF cost is better in most situations and the boosted version at 15 CF is better than every other spell in all cases.
 
Last edited:
That meta-joke was already made (somewhat ungraciously) in the thread before.
So, we created a superweapon mixing Ulgu(burning shadows) and Gazul of the flame power to create a tower whose moving shadow sever the link between the soul and the body with the fire of Dwarven Hell.
Is there a project of another superweapon combining this time Ghyran(The Dwellers Below - Gnarled creatures emerge from the ground, their steely strong fingers tearing at the foes' flesh, clutching their limbs and dragging them down to who knows what fate.) and Gazul of the Underearth power to drag the foes of the Dawi into dwarven hell ?
What a good idea! 🤗
Spitballing here, but we've got Gazul of the Flame watching over the East Gate, right?

So what about Gazul of the Underearth for the West Gate, ready to eat any Gobbo Wolfboi Waaagh from the Badlands as they assemble in front of the Gates?

Instant Mulch. :V
I'm sure this is right up PanPans ally.
 
Last edited:
Well, boney has compared what can be achieved with a dwarf pistols to what a modern olympic shooter could do. So probably, about 50 meters, or 1968,5 inches :V.
If it's 50 metres then...that's just 6 metres more than Shadow Knives, which really doesn't make up for Shadow Knives' multishot capability. Right, yeah, we should just sell the marksdwarf pistol. It's worse than the spell we can cast and any spell that could make it a better sniper than Shadow Knives makes a repeater pistol just as good a sniper.
 
I am so tired of these endless Enchanting plans. Filling the world with magic items is annoying, because :
  • It asks the question "why aren't more places like this?"
  • It makes Mathilde less important, often reducing her to "that woman who carries the bling/can get someone else to make the bling".
  • It's an endless stream of powerups.
  • Having a half-dozen "battlemagic on a stick" artefacts cheapens each one.
Mathilde learning Enchanting and making stuff herself is fine, of course, but IMO spending Favour for more enchanted gear every turn is just terrible.
Can't we have plans that revolve around our own protagonist, and not off the apparently endless availability of Battlemage-Enchanters from every college?
Uh...its mostly the same guy posting most of them. People can have their own interest focuses.
 
If it's 50 metres then...that's just 6 metres more than Shadow Knives, which really doesn't make up for Shadow Knives' multishot capability. Right, yeah, we should just sell the marksdwarf pistol. It's worse than the spell we can cast and any spell that could make it a better sniper than Shadow Knives makes a repeater pistol just as good a sniper.
It's also our-
"hand over your weapons."
*unholsters revolvers*
*suspicious looks from guards*
"that's it?"
"Fine, you caught me" says Mathilde, hands over slim pistol from inner pocket
/holdout pistol
 
Well, boney has compared what can be achieved with a dwarf pistols to what a modern olympic shooter could do. So probably, about 50 meters, or 1968,5 inches :V.
Boney also compared what can be achieved with a record of the longest pistol shot, which was about a mile if my memory doesn't fail me. All in all, the only limit on the range of the marksdwarf pistol is how well Mathilde can aim it herself - it will hit what you are aiming at, you just need to aim it well.
 
Back
Top