Voted best in category in the Users' Choice awards.
Doesn't work. We don't have nearly the wealth to hire that kind of mercenary army. The contents of a single mercenary army's Pay Chest is worth more than all the currency in our possession. I actually calculated this once, and it's why I suggested we do a heist on a mercenary army that has a Grudge against it.

That's just the excuse we use if people ask us why we are writing books for cash, and funneling that cash into growing the EIC, and just in general trying to gain mad stacks.

..........

Speaking of, I do low-key have a loose plan on taking Karak Varn. The less likely version is to somehow, from outside the hold, mine a hole between the underway and the massive lake the Hold is basically touching and flood the lower levels of the hold, if this suceeds it's decently likely a large number of enemies will just flee, and if they don't they'll probably descend into infighting, and even if that doesn't happen they'll still be massively weaker and taking over will be easier. The hole's can just be sealed up afterwards.

If not ... it shouldn't be too hard to take the upper levels and hold it. Karak Varn has been retaken in the past. From there, again, just flood the lower levels.

If it is retaken successfully .... if we can figure out a way to flood the underway but keep the lower levels dry, I say we argue to just permanently keep the local underway flooded. That's a hole in the defense that's been breached one too many times.
 
@picklepikkl what do you think of the Verena book action? Your library plans tend to cleave strongly to our Loremaster budget, spending either little or none of our thousands of gold on books, which suggests you don't like spending our money. The Verena action would let us get more books - get more bonuses - whilst having a neat interaction with Verenans all without spending any of our cash.
 
I think the most likely tasks for us next turn are seviroscope, cartography, and AV, in that order and assuming we propose all of those to Belegar. My reasoning for this is that the big win for the Dwarf people from AV has already been realized: it recharges Anvil runes on demand. I don't think Belegar would order us to do more research into it to find the zhufokri applications.

Hmm, so speaking of task recommendations, here's my understanding of the main prospects:

K8P sponsored AV research - It works! IT WORKS! SUPERWEAPONS AHOY!
Pros:
- State backing and resources, both political and material.
- It's literally our job now, so research every turn, which also increases our rate of progress.
- Runesmithing favor. 'Nuff said.
- A wide variety of unpredictable synergies.
Cons:
- It's powered by a literal daemon. There is a daemon(and gallons of highly volatile liquid energy) hiding in Karag Nar's vaults at this very moment. Probably raises a few eyebrows if that gets out.
- Increased scrutiny on AV and Mathilde
- We currently have a very limited source of AV.

Real-time MMAP room - Information wins wars!
Pros:
- Fixes a large vulnerability in K8P's current defenses
- Shows off how magic can be useful to the command structure of K8P on a regular basis.
- Shows off our enchanting prowess.
- Real-time strategy is cool.

Cons:
- We don't have any enemies left inside K8P, so this feels less urgent.
- Not as awesome-sounding as another superweapon.
- Enchanting practice (we don't have a reliable way of transforming sensor information into a visual user interface).

Waystones - Plot hook. Big plot hook!
Pros:
- Ancient planet spanning network of unfathomable power.
- Ancient planet spanning network of unfathomable power. Just in case you didn't read it the first time.

Cons:
- Dwarf Civil War potential.
- Elgi.
-
The Okral is still in town.
- Way out of our league.

Sevirscope - Magesight for the (mage)blind!
Pros:
- Synergizes with or is required for all of the above.
- Bok!
Cons:
- Not a superweapon.
- Uncertain how to begin.

Thoughts? I'd include the dragon task, but I don't really want to spend more time on it besides maybe an AA tower to deal with other flying things that we don't want to risk using the altar on.
 
We All Drill in a Dawi Submarine
somehow, from outside the hold, mine a hole between the underway and the massive lake
In Barak Varr, where I was born
Lived a dwarf who drilled the sea
And he told us of his life
In the land of submarines

So we sailed up the river
Till we found the lake of grim
And we drilled beneath the waves
In our dawi submarine

We all drill in a dawi submarine
Dawi submarine, dawi submarine
We all drill in a dawi submarine
Dawi submarine, dawi submarine

And our clan are all on board
Many more of them live next door
And the drill begins to grind

We all drill in a dawi submarine
Dawi submarine, dawi submarine
We all drill in a dawi submarine
Dawi submarine, dawi submarine
 
I finally found the descriptions of Battle Magic spells; I've been doing my best to reverse-engineer them from various wikis and what people have been saying in the thread but I knew I was missing things. >_< Apparently they're hidden in the enchanting section of the favors infopost rather than the spellbook.

That said, now that I found them, this one jumped out at me:
Throne of Vines (10 favors): You summon a walking throne of vines which strengthens your connection to Ghyran until the end of the battle. The throne almost completely protects you from miscasts and makes stronger most of your spells from the Lore of Life.
I'm... guessing that this isn't something we could use ourselves thanks to Dhar. Panoramia, though, would probably get some spectacular utility out of it, if it does what it claims and it can be built into an item. Given that she's responsible for healing, logistics, and food production, being able to spam high-end effects out of combat would be a pretty big deal.
 
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Looks like Mathilde might be about to become a Lord Magister very soon.
He snorts a laugh. "How could I forget. Very well, consider me mollified, for now. But find the time in the coming year to go through anti-Chaos training. That's an order. I'd be surprised if you hadn't already drawn the attention of at least the Changer." He turns his attention back to the book. "This is astounding work, Magister. And it's about to make the War Below a lot more interesting. Most will never learn of this, and even fewer will know that it was done by you, but those that matter will."
It's not part of the normal curriculum because instructions on how to avoid the Ruinous Powers also tell someone how to gain their attention, if they're so inclined. So there's no more intensive version, the version they've got is already maximum intensive.
Mathilde is now trusted enough to get instructions on how to avoid Chaos. The same instructions can be used to get their attention so it's likely you have to be well trusted to get to take the course. I expect the course will probably include some loyalty tests as well for confirmation that Mathilde can be trusted to become a Lord Magister.

With Mathilde's recent great deed of successfully extracting a huge amount of information from the Skaven over two and half years it's hard to deny Mathilde contribution, including a complete translation of Low Queekish, a comprehensive analysis of Skaven mindset and tactics from a high ranking Skaven, and a full dissection of ratling guns with easy disabling methods (as expected of a wizard who brings a gun to her magic exam and sponsors the creation of the most advanced firearms in the Empire).
 
@BoneyM Is Mathilde aware of any methods the colleges use to quickly check for 'forbidden knowledge', sort of a parallel to the demon-check? Specifically, I'm just thinking of the assorted bits that have been magically revealed to her through triggers in her brain and wondering how they go looking for those rare baby necromancers who don't yet leave a trail of corpses, explosions and dhar contamination behind/around them.
 
Ghyran:
Throne of Vines (10 favors): You summon a walking throne of vines which strengthens your connection to Ghyran until the end of the battle. The throne almost completely protects you from miscasts and makes stronger most of your spells from the Lore of Life.
I'm... guessing that this isn't something we could use ourselves thanks to Dhar. Panoramia, though, would probably get some spectacular utility out of it, if it does what it claims and it can be built into an item. Given that she's responsible for healing, logistics, and food production, being able to spam high-end effects out of combat would be a pretty big deal.
Glad to see that Mathilde's idea of an appropriate first date gift is as intense and over the top as the rest of her endeavors. :V
 
The best thing to do is combine Throne of Vines with a tower, that way she gets a walking tower that protects her from miscasts and buffs her spells even more than a normal wizard tower.
 
We'll rope Panoramia into one of our megaweapon schemes eventually! She can't be practical and sensible forever!
Spitballing here, but we've got Gazul of the Flame watching over the East Gate, right?

So what about Gazul of the Underearth for the West Gate, ready to eat any Gobbo Wolfboi Waaagh from the Badlands as they assemble in front of the Gates?
Ghyran:
The Dwellers Below (18 favors): Strange creatures pull members of the target squad underground, instantly killing those who aren't strong enough to resist. No method of protection works against this spell.
Instant Mulch. :V
I'm sure this is right up PanPans ally.

"You summon a walking throne of vines "
Also a badass way to inspect the harvest.
 
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@BoneyM Is Mathilde aware of any methods the colleges use to quickly check for 'forbidden knowledge', sort of a parallel to the demon-check? Specifically, I'm just thinking of the assorted bits that have been magically revealed to her through triggers in her brain and wondering how they go looking for those rare baby necromancers who don't yet leave a trail of corpses, explosions and dhar contamination behind/around them.

Quickly? No, not really.

Likely, what I imagine is that part of this is testing to see if you've fallen into certain telltale mental patterns that indicate subtle Chaos influence or some other similar degree of "You have't fallen yet but it's just a matter of time". Early stage Dhar poisoning and so forth.

But straight up "Peeling your brain open like a banana and figuring out the entirety of its contents" shit isn't likely to leave a functional Wizard left at the end of it, so it's not a card they'd play unless they already had reason to suspect shenanigans--and by all indications, Mathilde is a model Wizard with a knack for dissecting the works of evil and deriving valuable insight that can be turned into weapons against those very forces of evil. Thing is though that her biggest feat in this regard was on the topic of Greenskins, who don't actually employ Dark Magic. Enough people saw her go over that with a fine tooth comb that she established her incredible talent at breaking magic down to an understandable level and then reverse engineering counters from it.

We haven't broken the Articles save for the most uncharitable reading of them. We have never intentionally created Dhar with our Magic (The worst we did was 'Figure out how this one Reagent reacts to exposure to atmospheric quantities of it such as being out on a night where the evil moon is out, or exposure to Warpstone that at least one major enemy throws around like candy', and that was done with all security and safety measures taken to mitigate the possible damage). It could be argued that we studied Necromancy--but we've done so from an theoretical point of view and have taken no measures to attempt to master the Lore in practice, and if the standard is "Understanding how Necromancy works is an Abominable Act", the Amethyst Order is going to have a real pain doing one of their main jobs, since they're not legally allowed to understand how their primary foes operate.

Yes, the fact Mathilde has read the Liber Mortis would get her head cut off no matter how many Great Deeds she did (Just because the possibility of the second coming of the Original Van Hal is enough to cause nightmares enough that mostly everyone will agree to cut their foot off just in case), but she has not violated any of the Articles--because the Articles expressly allow for counters to be devised to Dark Magic, only that the use of Dark Magic is forbidden. Despite the best efforts of some, our deeds are in adherence with the law despite an admittedly impressive level of temptation.
 
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Thoughts? I'd include the dragon task, but I don't really want to spend more time on it besides maybe an AA tower to deal with other flying things that we don't want to risk using the altar on.
Other ideas:
-Hire some elementalists from Nuln to summon earth elementals in order to take advantage of their ability to move through solid stone. Allowing new vistas in scouting and surreptitious/surprising intervention in tunnel based battle.

-Somone mentioned a tower or battle altar of channeled substance of shadow to infiltrate large forces behind enemy strongpoints while tunnel fighting. But I wasn't entirely clear on whether they were talking about making infiltrating troops invisible and untouchable, or whether they were talking about trying to drop troops straight through multiple levels of stone from a starting position above the area-to-be-infiltrated.

-Look into seeing whether research or our unusual perspective can indicate some hazard or superweapon sufficient to make the Underway impractical as a route of approach for attacks.(now that the Eye of Gazul does the same for the surface)
Decent odds of failure on this project.

All of the above are because we expect our next foe to attack via the tunnels. And to probably be Skaven.

-As a Loremaster we go looking for some indication of where Karak Zorn is, and whether the Dawi's increased ability to project power down around these parts, and ability to sustain gyrocopter search parties, is enough to regain any kind of contact with them.
 
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Some ideas for what we might be able to do with our Great Deeds.

Read restricted texts such as the Liber Mortis.
Be used to borrow or research artifacts such as Helm of the Skavenslayer or Ring of Volans.
Be used to organize an expedition into Nehekhara or Lustria.

Admittedly none of them are appealing right now since we already have a full list of places to adventure and stuff to research.


We have never intentionally created Dhar with our Magic
There was that one time Mathilde grabbed Gretel's miscast and crushed it with her hand.
 
We'll rope Panoramia into one of our megaweapon schemes eventually! She can't be practical and sensible forever!
"So, Panoramia, remember that lecture I gave you way back when about not casting tons of spells while you're sleep-deprived? Yeah, not a problem you'll have to worry about any more."

"Learn about this one magic item that chaos demons hate!"

"Hey. Hey kid. Wanna buy infinite spellcasting?"
Somone mentioned a tower or battle altar of channeled substance of shadow to infiltrate large forces behind enemy strongpoints while tunnel fighting. But I wasn't entirely clear on whether they were talking about making infiltrating troops invisible and untouchable, or whether they were talking about trying to drop troops straight through multiple levels of stone from a starting position above the area-to-be-infiltrated.
The second. It's like this:
Article:
"In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is."
Source: The Other Warhammer

In our case, we have air and surface superiority, which in the context of a maze of tunnels is the highest ground there is. Imagine the strategic advantage you'd have if your enemies were all down at the bottom of a series of tall, narrow canyons and you had the surface; you could shoot down at them basically with impunity.

Now that I think about it, there may be no reason why we can't drop ordnance directly into the tunnels, no troops necessary. Just apply Substance of Shadows to a big bomb and time it to go off when it rematerializes.

Even if we can only do troops, though, it'd still be a major capability. The correct analogy there would be paratroopers. The primary weaknesses of paratroops are that they can't carry heavy equipment or substantial supplies, their numbers are sharply limited, they cannot be reinforced, start out surrounded, and they're in areas where the enemy has air superiority. This system would have none of those disadvantages. We can drop the most heavily-runed dwarven troops on the planet. We can drop them in a continuous stream. Get a few powerstones involved and we could probably drop an entire army. We can send them supplies. We have the equivalent of air superiority and could possibly deliver fire support. We'd be dropping them into stone tunnels and Dwarves are the undisputed masters of holding fortified positions.

In short, assuming we have sufficiently good information - which is probably a safe assumption given that we could map out the entire region to the cubic meter! - our army would be essentially unbeatable underground.
 
So I was thinking about founding a knight order, and I think that instead of putting mages on mundane hores we should put mundane knights on magic horses ie provide them with Shadowsteeds and maybe with Aetheric Armour. We could call them something cheesy but appropriate like the Dawn Knights. We would need to employ enchanters, but they would pretty much become one of the old world best cavalry unit.
 
Even if we can only do troops, though, it'd still be a major capability. The correct analogy there would be paratroopers. The primary weaknesses of paratroops are that they can't carry heavy equipment or substantial supplies, their numbers are sharply limited, they cannot be reinforced, start out surrounded, and they're in areas where the enemy has air superiority. This system would have none of those disadvantages. We can drop the most heavily-runed dwarven troops on the planet. We can drop them in a continuous stream. Get a few powerstones involved and we could probably drop an entire army. We can send them supplies. We have the equivalent of air superiority and could possibly deliver fire support. We'd be dropping them into stone tunnels and Dwarves are the undisputed masters of holding fortified positions.
So one problem is that it was mentioned that only the more adventurous Rangers would want to use magic items from us, so in practise we'd probably be limited to dropping bombs, Rangers, Undumgi, and maybe human mercenaries.
And we'd firstly want a way of neutralizing their falling speed before dropping people(multi-wind enchantment, add feather fall? Is that Azyr?), and secondly we'd need a way to make sure that failiure states of the thing won't kill dwarves before recommending it to any Rangers.(drop a test pig first +some way of telling if the pig reaches the destination alive?[?send a summoned earth elemental scout to check on the test animal every use?])

It'd still be immediately useful for dropping explosives, but we'd need to confirm with Boney that it can be used to drop things to the center of the planet.
If they still fall at a predictable pace while shadow-y then a fuse on blackpowder explosives could be relied on to set it off and illuminate the fragments at a pre-set depth.
There will of course be problems with lit tunnels over critical targets, or enemy casters counterspelling it, but it sort of sounds like the type of thing whose effects the Dwarves would appreciate.
(But also possibly worry about, do their current countermeasures defend against this?)

If it works this strikes me as a pretty decent way of getting rid of corrupted objects. Hang it from a rope, cast substance of shadow on it, cut the rope. The first time it's likely to be illuminated is when it reaches Lava.
 
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On the whole brain meats dhar situation, how come dhar getting turned into fire while in our brain will hurt us? The belt makes us immune to fire.
 
So, thinking about Mathilde reporting to Belegar:
Mathilde: "So, I've got good news, and better news."
Belegar: *Rolls eyes, sighs*
M: "The good news is, that big rock I had put in the secure vault can transform someone into a dragon... of some sort. Apparently it's not a pretty process, so it should only be used in emergencies. I have all the details I was given here." *Hands Belegar a slim booklet*
B: *Looks dubious* "Well, if we need it, it's better to have such a weapon than not. What's the better news?"
M: "Remember back when I said I didn't have any other superweapons ready for deployment? One of them panned out. I'm still looking at other possible uses, but Thorek says that it's possible to fully recharge runes for a major engagement several times over. I've got the resource set up to be gathered automatically, but it is rather slow. Other than that, no downsides either of us can see. It may have other uses as well, but this is definite."
B: *visibly thinks "One of them," does not say it.*
B: "So, how did things go with your dictionary?"
M: *smugging even harder* "Well enough that Patriarch Algard ran a demon-check - standard security precaution..."
B: "Zhufokri..."
 
There will of course be problems with lit tunnels over critical targets, or
Can be dealt with by preceding the payload with a sequence of smoke bombs. Or, depending on what's down there, actual bombs! Caved-in tunnels are no longer illuminated, after all.

Counterspells are a bigger issue. One approach would be to drop the bombs from a gyrocopter instead of the surface; the extra velocity from the initial fall would mean less time for a counterspell to work.
 
[X] [ROMANCE] Journeywoman Panoramia

[X] [ROMANCE] Elector Countess Roswita van Hal

[X] Empress Heidi, to pay her a social visit and see how Mandred is growing.

[X] Julia, to see what she has gotten up to as Stirland's most experienced spy master.
 
Partly. I also think that Mat needs something for more formal occasions when she isn't wearing her Magister Hat. When in the Loremaster/Dame hat, her horse being a mass of moving shadows isn't really appropriate. Mat, now she has taken basic Empire diplomacy, knows that. So keeping that in mind, what kind of gear/barding/dress/markings should her shadowhorse bear?

Normally, Mat doesn't much care about what kind of uniform she's wearing, as a Magister, her robes are by default alright. But I figured after the Empire Diplomacy lessons, Mat might notice some deficiencies in her wardrobe/gear.

For most occasions, Mathilde would be fine dressed in her robe as long as she cleaned it, as being a Magister is itself a title and the robe is the appropriate uniform. If she was attending somewhere specifically as a Knight, again she would usually be fine, as she's not part of a Knightly Order, and Stirlandian nobles aren't expected to meet the standards of fashion and deportment that one might expect of, say, a Reikland noble. The only edge case is if there was a formal occasion that Mathilde was expected to attend explicitly as a Knight and not as a Wizard, but with the eternal mutability of fashion, trying to plan ahead for that would be impossible, so she'd be best off visiting a tailor and getting something made specifically for it should such a situation arise. Horse fashion specifically is only really a thing for Knightly Orders and elite mounted units. That said, if Mathilde ever spends much time in Bretonnia, that's an entirely different story.

For Loremaster and Thane, the Dwarves are a militarized society. Anything you fight in is perfectly acceptable, just scrub off the blood and leave off the helmet for fancy occasions.

So, actual question here @BoneyM : Is Ghur necessarily predators? Would a ranch not also have greater Ghur? At least a ranch where the cattle isn't particularly tightly confined.

Not necessarily predators, but definitely undomesticated. A ranch with too much Ghur would probably involve a farmer getting gored or trampled.

Dwarfs also don't do "spray and pray", which is another factor in why they might not have developed fully automatic weapons in favor of semi-auto/bolt action equivalents - if they consider the aiming period (because only beardlings would fire without properly lining up their shot) to be the limiting factor there's not much point in making faster firing weapons.

Things like causing avalanches on top of enemy positions or poisoning their supplies, broadly known as 'ranger tactics', are looked down upon partly for that reason.

So random thought from my exhausted mind before I go to sleep. Doesn't our sword technically need recharging? Like, it's constantly drawing energy off us and so would take more effort than we could ever make to actually drain it, but it does drink magic and grow in power. So, uh, what would happen if we fed some AV into it? Just, you know, out of curiosity.

Runes that work this way are built to stop siphoning energy once they're at capacity.

If we wanted an item that makes the target more resistant to dispels, who could we go to?

You couldn't without interfering with the spell you're trying to protect. Have someone on hand to interfere with dispel attempts.

@BoneyM : How much rune-smith favor would it cost to get an attachment to our belt to allow us to put in drops of AV to recharge it?

It would require too much miniaturization. The AV needs sufficient room for the Winds to expand into or they turn into Dhar.

A thought; could we use the same setup Thorek used to split up the eight winds as an intermediary step in creating power stones? Just instead of channeling the winds into a rune sponge like the anvil runes, have them go to flasks that keep the wind from escaping and use that to get eight partially completed power stones that could then be taken by wizards to complete the process somewhere more conducive to that sort of process (like our own Room of Dawn & Dusk).

A Power Stone can't be made or even begun with pressure alone, it needs a thinking mind to manage it as it tries to wriggle free.

-Tower of Lightning (for all your lightning-throwing needs, from basic lightning bolt spells to battle magic)
-Tower of Gales (helps push friendly units around the sky, batters the ones we don't like, also a good platform for things like Wind Blast)
-Tower of Omens (basically a chamber that helps with prognostication efforts, helpful in daily life as well as things like Curse of the Midnight Wind)

I don't know what sort of dwarf runes we could put on those, but if we can get Belegar to foot the bill I don't have any objections to seeing some there as well.

@BoneyM How are these for tower suggestions? Any price tags we can expect on them? Also, if we got a tower whose purpose was to shoot Shem's Burning Gaze at things, would including a Grudge Rune (Daemons) in the tower further boost its effectiveness or would it have difficulty with its targetting?

All valid. Any attempts to work Runes into them is a matter of try it and find out.

@BoneyM Did the Altar of Kadon actually end up with anything that makes it hard-coded to Dwarves? And is there a replacement dagger? Or, for better or worse, could the Amber College (and maybe others) make a replacement dagger?

Because right now, going purely by what was said in the chapter, if K8P were to fall to the Skaven again it would be quite possible that they start summoning Dragons.

The magic of wild beasts isn't super compatible with intricate locking mechanisms. You can take whatever security precautions you see fit with the dagger that will fit the bill of what you asked for. And no, it's not replaceable. If you lose the Altar and the dagger to an enemy, that would indeed be bad. Try to avoid that.

Isn't the Asp currently present somewhere in the Warp? As in, somewhere within the wide infinities of the Immaterium there is some kind of floating mirror world and in one corner of said world there's a bunch of mirrors with an Asp in agony stuck inside them. Couldn't some daemon or other Warp-native entity randomly stumble upon the Asp and decide to use, I don't know, communication sorcery to get a coherent enough response to do something about the poor snake's predicament?

Its current state isn't really one that allows for coherence.

Perpetuals don't act as 'real' wizards, they don't have the power or ability. And it's obviously allowed for wizards to join an order, the two ambers did it.

More attached to than part of.

How many crewdawi does a Dreadnought need to run? And for the berthing and maintenance and whatnot.

A fair few by default, but a lot of what they do could be automated with sufficient magic and/or Runes.

@BoneyM A point of clarification please: can the altar be activated by anyone, or by just a Dawi ? Thanks.

It can be charged by anyone with the dagger, but if you let just anyone have the dagger, that's on you.

On that note, here's an interesting scheme: we should also ask him to share any Seviroscope findings with other Runelords as repayment for the gift, so that we can really upgrade the strength of the forces of Order, rather than just making the best artisan even better. Then we should use the favour we get from that and the AV to get the runelords to help runeise the newfangled machines of the eingeeners, such as the gyrocopters. Then we'll use the favour we'll gain from the eingeeners to make them share some of their secrets with the Empire, uplifting it further. And then we'll recoup our Great Deed by doing that, ensuring that we made the forces of order stronger while practically spending no AP and no Great Deed.

@BoneyM just in case I want to put a disclaimer here, because I am not sure if this plan is gaming the system or not. I do not think that it actually is gaming the system because it'll take time and will contain some risk, so it is like putting our great Deed on a bank and waiting for the dividends (runesmith uplifting and technology uplifting helps us in indirect ways) and only being able to take both our investment and dividends out once the research bears fruit. It is also something that we can do only once, and a pretty Ranaldian plan in universe. This is only my opinion, however. If you think this scheme is gaming the system in an unfair/problematic way, your opinion weighs more than mine and I can see how I may be wrong in this, even though I do not currently believe I am, so feel free to shoot it down on those grounds, no justification needed if you do not want to give one, and I will immediatedly retract it as a suggestion.

Kragg is 100% of the opinion that if he would rather all of his knowledge die with him than pass it on to an unworthy successor. He would turn down that offer without a moment's hesitation.

And as a general rule, anything you spend favour on will not result in a favour rebate from others that benefit. If you want Mathilde to reshape the world in her image, she has to earn every step of the way, instead of chain-favouring her way to global domination.

@BoneyM can we plagiarise the Druchii Romance books wholesale and make a profit selling copies of them?

Do you want to find out how the Druchii handle breach of copyright?

@BoneyM Is Mathilde aware of any methods the colleges use to quickly check for 'forbidden knowledge', sort of a parallel to the demon-check? Specifically, I'm just thinking of the assorted bits that have been magically revealed to her through triggers in her brain and wondering how they go looking for those rare baby necromancers who don't yet leave a trail of corpses, explosions and dhar contamination behind/around them.

The daemon-check only checks for active possession. Someone willingly walking a dark path is much, much harder to identify. Exactly how they go about identifying them isn't information they share, for obvious reasons. The Grey College thinks Mathilde has her head on straight, which is why Algard was worried about ways that she could have been suborned without her knowing it - either an ephemeral hitchhiker, supernatural inspiration, or a worryingly hyper-competent subordinate.

On the whole brain meats dhar situation, how come dhar getting turned into fire while in our brain will hurt us? The belt makes us immune to fire.

The Rune was invented with sensible Dwarves in mind, who would encounter fire on the surface of their bodies. Fire in the living brain is untested. It might be fine.
 
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