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@BoneyM is it possible to sell the marksdwarf pistol? Compared to Shadow Knives, it's got +6 metres in range and 31% more damage per projectile, but it doesn't ignore armour and it's only 1 projectile compared to Shadow Knives' 8. Shadow Knives is just better. What's more, every other spell that'd make it a better sniper would make one of the repeater pistols just as good a sniper. And the final nail in the coffin: runes that'd make it a better sniper aren't as good at doing so as a spell worth an equivalent amount of favour.
 
@BoneyM is it possible to sell the marksdwarf pistol? Compared to Shadow Knives, it's got +6 metres in range and 31% more damage per projectile, but it doesn't ignore armour and it's only 1 projectile compared to Shadow Knives' 8. Shadow Knives is just better. What's more, every other spell that'd make it a better sniper would make one of the repeater pistols just as good a sniper. And the final nail in the coffin: runes that'd make it a better sniper aren't as good at doing so as a spell worth an equivalent amount of favour.

Having a mundane and hidden holdout weapon isn't without value.
 
If it's 50 metres then...that's just 6 metres more than Shadow Knives, which really doesn't make up for Shadow Knives' multishot capability. Right, yeah, we should just sell the marksdwarf pistol. It's worse than the spell we can cast and any spell that could make it a better sniper than Shadow Knives makes a repeater pistol just as good a sniper.

I disagree. It can't be dispelled, and requires no concentration to use. Mathilde lectured Panoramia against casting when she was too tired. We should not get too big for our britches and go against our own advice just because we're almost ready for Lord Magister.

Besides, it's not like carrying the Marksdwarf pistol prevents us from using Shadow knives.
 
We shouldn't sell our guns because there are spellcasters around. If we fight one of them, or want to assassinate one, then using magic would be a bad idea. Especially if they manage to counterspell us. A gun allows us to take them down from a safe distance, and cannot be counterspelled. Getting close enough to use our Greatsword may not always be an option.

Edit: Eshin'd
 
I still kinda wish we'd get an actual sniper rifle (sure, it would get may be 200 meters tops, probably half that, of effective range, but it still would be a nice additional tool in the box).
 
Mathilde hasn't really asked him about Chaos Dwarves, so it hasn't come up.
I hoped that maybe since Qretch taught her spoken Queekish they also did or did not speak about how his own name would be said, alongside other trivia like translating Mathilde's titles or whatever.
8. Engineer, yes. Runesmith, extremely no.
I thought there were runes that could be applied to a gyrocopter in canon. Is quest canon'sview on the matter different or is there a different issue in this particular case?
 
@BoneyM, I'm not sure if a bullet enchanted with Steal Life works or not. It does 1d10 damage that ignores toughness and armour if the target fails to pass a Willpower test. If it does work, would it heal the gun's wielder by the amount of damage the bullet does in total, the extra damage the magic causes, or neither?
 
We can get that much and more out of our pistol if we spend AP on training with it.
Yeah, but are we going to spend the time training on pistol, or on a rifle?
I doubt it.
That said, getting 100+ meters of effective use of a pistol in any but the most advantegous situations seems implausible to me.
I mean we might, not sure on the rules, but even modern firearms are not really meant for that sort of thing (not necessary lack of power, but accuracy), so it feels unrealistic.
 
I thought there were runes that could be applied to a gyrocopter in canon. Is quest canon'sview on the matter different or is there a different issue in this particular case?

In the Army Book, Engineering Runes are limited to cannons, grudge throwers, bolt throwers, organ guns, and flame cannons, and they've only recently started allowing those last two. Runesmiths are conservative even by Dwarf standards. Thorek has been testing a single rune longer than Gyrocopters have existed.

@BoneyM can we use Algard's pocket dimension magic to make a bag of holding?

Algard couldn't use Algard's pocket dimension to make a bag of holding.

@BoneyM, I'm not sure if a bullet enchanted with Steal Life works or not. It does 1d10 damage that ignores toughness and armour if the target fails to pass a Willpower test. If it does work, would it heal the gun's wielder by the amount of damage the bullet does in total, the extra damage the magic causes, or neither?

It wouldn't.
 
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With regard to the marksdwarf pistol vs. sniper rifle vs. spells debate:
@BoneyM
What is the actual range of the marksdwarf pistol, by the by? I don't think applying real pistol rules to it is wise, as weapon physics in Warhammer are all kinds of wonky.
Check effective range of Olympic target shooting pistols. Around that.
World record for longest effective handgun shot is about 1km.
There you go. Limiting factor will be skill, not gun.
Limiting factor is skill, not gun. We're only OK with pistols.
 
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I wouldn't mind spending some runesmith favor to boost a gun with +damage.
I don't really expect the result to be all that impressive but I like the idea of setting a precedent that will encourage other runesmiths to work with guns.

Also since enchanting is in vogue I will bring out my old idea of Shadowsteed + wings of flight* so Mathilde can ride a Pegasus. Then we can later change the shape and make it a dragon for style points.

*We'd need multi-wind casting for this but should be awesome.
 
I wouldn't mind spending some runesmith favor to boost a gun with +damage.
I don't really expect the result to be all that impressive but I like the idea of setting a precedent that will encourage other runesmiths to work with guns.

Also since enchanting is in vogue I will bring out my old idea of Shadowsteed + wings of flight* so Mathilde can ride a Pegasus. Then we can later change the shape and make it a dragon for style points.

*We'd need multi-wind casting for this but should be awesome.
Steed of Shadow already makes a drake or pegasus, and doesn't require a whole bunch of extra research, even if it is Battle Magic.
 
@BoneyM I'd previously disqualified Breathe Fire because it seemed like Steal Life but worse, so it's now relevant, but I have to ask you something. According to the rules, it does Damage 4 except against people who fail a Willpower test, in which case it does Damage 8. Based on those rules it wouldn't be applicable to the gun but that condition is just so strange I have to ask given that it's conceptually a very simple flamethrower spell. In Divided Loyalties, do targets need to fail at a Willpower test to take the full 8 Damage?
 
I wouldn't mind spending some runesmith favor to boost a gun with +damage.
I don't really expect the result to be all that impressive but I like the idea of setting a precedent that will encourage other runesmiths to work with guns.

Also since enchanting is in vogue I will bring out my old idea of Shadowsteed + wings of flight* so Mathilde can ride a Pegasus. Then we can later change the shape and make it a dragon for style points.

*We'd need multi-wind casting for this but should be awesome.
It sounds easier just to use the Battle Magic version, really. One wind instead of two, and far faster.
 
@BoneyM I'd previously disqualified Breathe Fire because it seemed like Steal Life but worse, so it's now relevant, but I have to ask you something. According to the rules, it does Damage 4 except against people who fail a Willpower test, in which case it does Damage 8. Based on those rules it wouldn't be applicable to the gun but that condition is just so strange I have to ask given that it's conceptually a very simple flamethrower spell. In Divided Loyalties, do targets need to fail at a Willpower test to take the full 8 Damage?

It could be used, but it would fire in a short-ranged cone.
 
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