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You've just got to train them properly! Why, Erika Kurtsdottir has slept with so many beautiful women by this point that I managed to get SV to overwhelmingly vote to do favours for a Lahmian because she was hot.

...granted I had to start that one early and not, uh... *checks threadmarks*... half a million words in.
I am disgusted that the QM! The bloody QM would go so far as to accuse an innocent crime boss who dislikes sunlight and reacts strongly to the idea that a person can tell if someone is a vampire by looking at them and is drenched in the wind of death; of being a vampire.

I mean, I've seen spurious accessions from questors and I'd accept a joke or two from the QM, but this... this is legally actionable slander. And if one can not appeal to your integrity, then I will have to threaten to escalate to the courts of vampires of not vampires! Regular innocent courts. (Legal fees can be paid in human blood in lieu of currency)

[Message funded by the "Crime Bosses are not Vampires, just innocent Crime Bosses Foundation"]
 
How does this work if you are high up in the mountains, where clouds and fog are essentially the same thing?

As @veekie said, are you in it or is it above you?

What about, you know, innocent yet fun flirting?

Mathilde isn't the type for ahead one third. She's full steam or she's at anchor.

Maybe I'm a romantic, but romance doesn't really... work that way? One can decide on what actions to take based on one's feelings, but deciding what one feels is both hard and (at least in my opinion) feels a bit disingenuous. Personally, I can't see myself voting to continue going down any romance path where I don't see some form of romantic and/or sexual chemistry between Mathilde and the candidate. Like, this chapter was charming and beautiful, but right now it has lowered Johann for me as a prospect.

Also, I thought the initial romance vote, which felt more like an OOC vote where we choose what Mathilde is like instead of role-playing Mathilde and the choices she decides to make (i.e. more similar to a trait selection vote than to a vote like our answer to the Chamberlain), was already about how she felt about the winners. Meaning that I thought Mathilde currently fancies Johann (but not exclusively), be it for his body, his mind, his personality or all of the above.

Another thing I felt in hindsight to be missing* from the chapter was how and why Mathilde decided to go to this event with Johann, and who initiated this. In fact, I am so curious I'd love an official answer.
@BoneyM: What made Mathilde decide that she wanted to join Johann on the Grungni Festival? Did Johann ask her or did she ask Johann?

You're picking at the abstractions. I'll do my best to make voter choice seem natural but it can never be entirely organic without reducing voter agency, so if you poke at the edges enough you will find cracks, and the more you poke at them the bigger they'll get.

... Was this on purpose, @BoneyM ?

Not consciously.
 
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I am just trying to find a way to increase the Dragon votes. Like, I only want one chance, one date, so that the thread can see whether its viable andso that I can get some more arguuments to support the ship. If classical helps with getting that chance, well, I am gonna vote classical.
I think you will have a significantly easier time getting the thread to vote to spend one social action on the Dragon, who took fifth place in the last social turn vote, than you will getting the thread to spend two or three regular AP on a precursor action to socialing the dragon.
It also furthers my goal of unlocking Estalian and Tilean books.
There's a boney quote about Estalian and Tilean being mutually intelligible with one another, but I do not believe they are mutually intelligible with Classical.
Mathilde isn't the type for ahead one third. She's full steam or she's at anchor.
hard same
 
...You mean Lord Magisters? Almost all of which are 40 years older than her?

The point is that the people who created these similar sorts of legends often didn't have the decency to die like more traditional human heroes and as such conveniently leave a more comfortable distance from them in terms of expectations.

Enough of them are instead hanging around in the same building complex as these younger guys that the knowledge that if you're willing to continually push your mastery of magic you can potentially be one of the greats as well is going to be a more in your face in comparison. It's much harder to just slot her away mentally as a "Oh well, nothing to be done to match that." with that kind of backdrop.
 
I think you will have a significantly easier time getting the thread to vote to spend one social action on the Dragon, who took fifth place in the last social turn vote, than you will getting the thread to spend two or three regular AP on a precursor action to socialing the dragon.

But, but but... the thing is... one does not obstruct the other, so I can attempt both. :whistle:
 
So if there is rain in a mountain valley and someone decides to climb up the mountain and gets lost in the same rain cloud that's currently flooding his village below,

Yes. The perspective of sentient minds does change the nature and flow of magic.

that's how you get spontaneous Dhar?

Clouds and fogbanks are big enough for two winds to exist in without being forced together.
 
On the Marienburg heist idea, I have a plan.

1. We get someone to learn how to hire a gyrocarrier, or preferably, hire someone who already knows, though I doubt anyone who can pilot a gyrocarrier wants to be part of a heist.
2. Buy a gyrocarrier with gold or favour.
3. We finally make use of that largely useless Windherder trait that I hate. With shadow magic, we enchant the gyrocarrier so it's completely silent, and with celestial magic, we also ensure that it doesn't create any kind of downdraft. We also paint the gyrocarrier dark colours so that it's harder to see at night.
4. We fly the gyrocarrier over to the Marienburgers' treasure vault and land it on the roof.
5. We surgically cut a hole into the roof with Branulhune.
6. The crew loads up all the gold and jewels and promissory notes and the like into the gyrocarrier.
7. Fly away with all our ill-gotten goods.
8. Repeat steps 3, 5, and 6 until the vault is empty.
9. Celebrate.

We can learn to fly a gyrocopter ourselves, or we could have one of our employees learn. I doubt Adela would object either, and we could probably get a Perpetual trained up if we really wanted to for some reason. I imagine we have options for pilots even without dipping into our limited supply of dwarfs (or our even more limited supply of radical dwarfs).

I like the idea of Mathilde having a Black Helicopter expy, and if it's capable of moving troops or supplies easily (so probably a gyrocarrier rather than a gyrocopter) it can probably have added utility ferrying rangers and their supplies on missions (they being the sort to be more accepting of nonstandard methods I think) when we don't need them for our own Black Grey Ops.

What I'm thinking they'd benefit from, without trying to add all the bells and whistles;
-Illusion (primarily to cover the chopper sound, but if we can squeeze in 'change what it looks like' out of the same enchantment I won't complain). This feels like the sticking point to me, as if we can't pull off the Fiendishly Complex stuff we're likely to get spotted on close approach, which is where I'm primarily concerned about.
-Invisibility (probably for just a few minutes at most, but 'invisible gyrocopter' seems like it'd be darned handy for high-risk insertions). If that'd be too complicated, we could probably still get a lot of mileage out of Shadowcloak (which is 'relatively simple' instead of 'moderately complicated')
-some sort of Azyr enchantment to help it move around or mask the wind it'll kick up probably. Some variation of Wind Blast (moderately complicated) is my guess, but I honestly am not sure.
-Stoke the Forge effect to help keep the engine running longer/hotter? This seems like something that'd work as an add-on, but probably not strictly necessary. Intent is to drastically improve the range of gyrocopters so flight time is less constrained by fuel and more by 'limits of crew & (dwarfen) maintenance needs'
-Take no Heed (unless 'is a gyrocopter' is considered drawing attention to oneself?)

The final thing that I can think of to make this work but doesn't necessarily need to be something on the gyro itself is 'something to allow the pilot to see what they're doing in the dark of the night', and I see four possibilities, listed in decreasing order of possibility;
-goggles of Starshine (Azyr)
-goggles of Eyes of Truth (Hysh)
These two basically do the same thing (banish darkness, illusions, reveal secrets, etc) and are both Fiendishly Complicated. I'd recommend the Starshine option as we're already including Azyr in the mix and I don't know what Hysh/Ulgu interactions would be like but I doubt it would be something everyone's thrilled with, but we could probably pull those off with cashing in some favors (~5 favors I think), with the caveat that Eyes of Truth make your eyes shine and Starshine seems like it physically illuminates an area. These seem my surest answer, but not my preferred one, as....
-goggles with Good Dawi Runes On Them (I'm not sure if this is actually a thing, but it seems like a possibility and if we can't get something like that out of either Thorek or Kragg we might as well give up pursuing that angle. I dunno, 5 dwarf favor? Runesmith favor? Big old ??? here) I imagine this is the option any dwarf pilots we end up with would prefer.
-an entirely mundane engineering solution. I doubt the Dawi have straight up NVGs, but...?

The idea here is to make a strategically mobile gyro that excels at covert insertions and extractions. I see it as being useful for rangers, trusted witch hunters and grey wizard strike teams, and to be an example of the sort of thing that shows what can be made when the Empire and Karaz Ankor work together. (I'll probably give at least some thought to other 'types' of gyros, but I'm not sure what they'd be useful for)



Tangentially related, I want to go forward with the Steam Tank project. @BoneyM Could we ask Algard what his feel for Lutipold's reaction to "grandmaster dwarf engineer willing to reverse engineer the steam tanks for our good Imperial allies" would be?

He was probably quite put out by that. Had a dramatic reveal ready and everything, and then Gazul pulled history's biggest kill-steal.

Heh. Any indication what he thought of the Eye of Gazul?


Wait, that was a vampire?!

Slander.

Abel had a middling piety even before it took several hits from the ineptitude of the (spiritual) leadership of the Empire, even as Mathilde's faith grew.
Hmm. Similar to Belegar.
Hmm.

So what you're saying is that she stole other peoples' piety?

...I suppose that's fairly Ranaldian.

Sneaking into an Azyr focused college is chancy even for a master of Ulgu.

Suspicious Student: "I don't know why your portents keep telling you I'm an infiltrator, I'm just an immigrant from Miragliano who wants to learn how to wizard and am certainly not some kind of Imperial spy. See? The talking coin even says so!"
Talking Coin: "She's cool. Go back to fondling your astrolabe or something."

I do not think committing to two-three actions (which is what it takes to learn a language without the Linguist or Polyglot trait) before socialing the dragon is at all a good idea. The only goal of ours Classical furthers is the Ice Dragon social link, and we don't even know if that's viable or not yet.

It also unlocks library sources. Classical is pretty common as an academic language.

Do we know how much longer Johann is supposed to wait before getting his eyes regrown?
 
Tangentially related, I want to go forward with the Steam Tank project. @BoneyM Could we ask Algard what his feel for Lutipold's reaction to "grandmaster dwarf engineer willing to reverse engineer the steam tanks for our good Imperial allies" would be?

The gift horse's mouth goes entirely uninspected.

Heh. Any indication what he thought of the Eye of Gazul?

Like what a master chef thinks of McDonalds.
 
The idea here is to make a strategically mobile gyro that excels at covert insertions and extractions. I see it as being useful for rangers, trusted witch hunters and grey wizard strike teams, and to be an example of the sort of thing that shows what can be made when the Empire and Karaz Ankor work together. (I'll probably give at least some thought to other 'types' of gyros, but I'm not sure what they'd be useful for)
Airwolf. What you want to do here is make an entire fleet of Airwolf-equivalent gyrocoptors.
 
I'll do my best to make voter choice seem natural but it can never be entirely organic without reducing voter agency, so if you poke at the edges enough you will find cracks, and the more you poke at them the bigger they'll get.
I guess I have repeatedly noticed that agency, while nice to have, isn't my number one priority in quests, RPGs and other such pastimes. Immersion, philosophic quandaries and imaginary legacy all rate higher.
Like in the whole romance department my priorities are Mathilde getting to experience (and me getting to read) love organically, either seeing or even just idly imagining what the resultant pairing means in the long term (both for their personal lives and the world at large), and character interactions between two disparate lovebirds with disparate worldviews. Getting to decide who exactly it will be with based on an informed picture of the candidate's character, behavior and interests (as opposed to being based on how Mathilde feels about the whole thing and how sweet/cool/awesome/creative they are together) is not even a tertiary concern to me.
Except, you know, for my slight speciesm which again comes back to imaginary legacy (cross-species isn't a thing in Warhammer and alien races have alien mindsets).
 
It also unlocks library sources. Classical is pretty common as an academic language.

Do we know how much longer Johann is supposed to wait before getting his eyes regrown?
Pretty certain that first supposition is false; our library bonuses aren't based on language, they're based on sources. Our books from the Empire, for instance, undoubtedly contain volumes written in Reikspiel, Old Reikspiel, and Praestantia, but they are all from the same intellectual community and so count as one source. This is part of the abstraction that is the library mechanic. Classical is not a living language, so I would bet against it unlocking new book sources for us.

As for Johann: he can't get his eyes regrown, there's Chamon suffusing them and so Ghyran or Hysh to heal him would create Dhar right on top of his ocular nerve, which is a Bad Deal.
Full Gilding will repair the damage. Chance of instant death though.
I don't think he can fully gild himself at this point; there's Chamon in his sockets which prevent him from repeating the process.
He lifts a hand to touch the blindfold he's once more wearing. "I was watching it the whole time," he says. "From a very close perspective. Last time, the integration failed. This time, the cohesion failed too. The gold is supposed to remain contiguous, which made it simple to remove last time. Now, it's... throughout."

You look at him through Magesight, and though he's the big ball of Chamon he always is, you can also see it shining brightly in his eye sockets. "Can't it be removed?"

"Throughout," he says simply. "There'd be so much removed there'd be nothing left to gild."

"And you can't gild if there's residual Chamon," you say, remembering. He nods. The two of you sit there in silence for some time.
I guess I have repeatedly noticed that agency, while nice to have, isn't my number one priority in quests, RPGs and other such pastimes. Immersion, philosophic quandaries and imaginary legacy all rate higher.
Like in the whole romance department my priorities are Mathilde getting to experience (and me getting to read) love organically, either seeing or even just idly imagining what the resultant pairing means in the long term (both for their personal lives and the world at large), and character interactions between two disparate lovebirds with disparate worldviews. Getting to decide who exactly it will be with based on an informed picture of the candidate's character, behavior and interests (as opposed to being based on how Mathilde feels about the whole thing and how sweet/cool/awesome/creative they are together) is not even a tertiary concern to me.
While, personally, I similarly value those things above perfect character agency, I think at this point it is best to accept that Boney has decided to do it this way and that we aren't going to get unambiguous Mathilde-POV feelings about someone until the playerbase votes for her to unambiguously have those feelings.
 
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I guess I have repeatedly noticed that agency, while nice to have, isn't my number one priority in quests, RPGs and other such pastimes. Immersion, philosophic quandaries and imaginary legacy all rate higher.
Like in the whole romance department my priorities are Mathilde getting to experience (and me getting to read) love organically, either seeing or even just idly imagining what the resultant pairing means in the long term (both for their personal lives and the world at large), and character interactions between two disparate lovebirds with disparate worldviews. Getting to decide who exactly it will be with based on an informed picture of the candidate's character, behavior and interests (as opposed to being based on how Mathilde feels about the whole thing and how sweet/cool/awesome/creative they are together) is not even a tertiary concern to me.
Except, you know, for my slight speciesm which again comes back to imaginary legacy (cross-species isn't a thing in Warhammer and alien races have alien mindsets).

While that's all valid, a number of posts in this thread leads me to believe that others rate that agency higher. And me surrendering that agency to the thread might be the only way it happens at all, because I've got a feeling I'd go full Buridan's Ass if it was up to me.
 
Hmmm... I wonder if there are any spells that have been proven to be theoretically possible, but which require so much power/control that not even a ritual can make them doable...

I wonder what kind of spells the'll be... I imagine they should be things such as Godblind (Ulgu), Second Sun (Aqshy), Essense of Perfection (Chamon), Chimeric transformation (Ghur), Time Break (Azyr), True Demonslay (Hysh), True Revival (Ghyean) Certainty of Doom (Shyish).

I cannot be the only one who thinks that the colleges have mathematicians that prove such effects are possible, if only someone can control enough Wind without miscasting, when "enough" equals "more than the Slann have ever wielded".
 
we aren't going to get unambiguous Mathilde-POV feelings about someone until the playerbase votes for her to unambiguously have those feelings.
I'm perfectly fine with ambiguous feelings. Those are a staple for many a budding romance, both in fiction and IRL.
Edit: I couldn't parse any of those either though. In the last chapter I got insight in how she feels about Dwarven traditions and how she feels about Johann's choices. But we don't even know why she went there in the first place.
 
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@BoneyM, is it feasible to enchant a pistol with Purple Sun of Xereus so that when its bullet hits it opens a giant death orb inside someone?

No, this would be an enchantment that makes other enchantments as the pistol needs to impart the enchantment to the bullet. And a bullet is much too small to contain that much magic. You could do it to a cannonball.

You like multiple options equally strongly?

I like different options in different ways that can't be directly weighed against each other, which amounts to the same.
 
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