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I like the sound of this. Go on another working vacation, set the coin to Night Prowler and just start nipping problems in the bud. No assassinations, but it sure would be a shame if the gatehouses housing the chain got introduced to S10 snickersnack and they couldn't repair it in time. Sure is fortunate that no one was in that naval dockyard when it mysteriously went up in flames.

...who wants to go loot the books from Baron Hendryk's? Or just put bounties on stealing books from them through the Ranaldite grapevine?
Plus, not like we need him, but we could get back in touch with Jack while we do it! Jack was cool.
 
How exactly does one grudge a mountain? Do they just keep shooting it until the whole thing crumbles, like we did with Drakenhof? Or just mine the whole thing out?
As I recall the story, there was a rockslide during a battle with orcs that turned a sure thing into a near thing. The dwarfs, sensibly, decided the mountain needed to pay for its transgressions and turned a peak into a gravel pit.
I felt like there's probably more to it than just "Ho ho, Dwarfs would attack a mountain if it wronged them!" Like for example, there was the "underpaid by 2 coins" story too; and in-quest it turned out to be an apocryphal or tall tale story, because there were like 5 different versions of that story. So if everybody had a variant of that story, if it's the sort of story that shows up everywhere -- that sounds like it's probably like a common cultural myth a what do you call it... folk tale or myth maybe? Dammit. Neither of those words sound quite right, but I can't think of the words or phrase that perfectly fit...

Although I suppose it could be true. That it's an example that if Dwarfs suffer tragedy or are hurt badly, then those emotions need to be addressed or worked out someway. And so in one situation, the elders decided to take out all the aggression and sorrow on the mountain, as it made for a harmless outlet that wouldn't hurt anybody.

Hm. Thinking about it, I suppose I could see something like that being done by people in general. Like for example, if a province got raided by Beastmen or Goblins out of a forest... deciding that they were utterly sick of that shit, and deciding to clear-cut the forest so it wouldn't ever happen again. Though I guess that's a bit more tactical and reasonable than "a rockslide happened; let's tear down and quarry the shit out of that mountain!"
 
Ehh, she was an attention seeker before that, it's after the knighting.
I dunno, this was a moment of sheer delight. (Both to read, and for Matty.)
"The Dämmerlichtreiter," the man breathes.

You blink in surprise at him. "The what now?" You had been prepared for all sorts of reactions, but not calling you that.

He stares, wild-eyed, pointing accusingly. "You! The Rider of Dusk! The woman who rides the coming of night across Stirland, bringing ruin to the enemies of the Hunter-Count!"

You stare back, and a delighted smile spreads across your face. "I mean... gosh. I hadn't realized people had been noticing. The Rider of Dusk? That's... wow." You bask for a moment, but duty calls. "Anyway. Not why I'm here."
Could have been the moment she realised these things didn't need to begin and end with official titles.
Thinking about it, I suppose I could see something like that being done by people in general. Like for example, if a province got raided by Beastmen or Goblins out of a forest... deciding that they were utterly sick of that shit, and deciding to clear-cut the forest so it wouldn't ever happen again.
Roswita did tell us the Ghoul Wood is being clear-cut, even to loss-per-log.
 
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I felt like there's probably more to it than just "Ho ho, Dwarfs would attack a mountain if it wronged them!" Like for example, there was the "underpaid by 2 coins" story too; and in-quest it turned out to be an apocryphal or tall tale story, because there were like 5 different versions of that story. So if everybody had a variant of that story, if it's the sort of story that shows up everywhere -- that sounds like it's probably like a common cultural myth a what do you call it... folk tale or myth maybe? Dammit. Neither of those words sound quite right, but I can't think of the words or phrase that perfectly fit...
Do you mean "urban legend"?
 
I felt like there's probably more to it than just "Ho ho, Dwarfs would attack a mountain if it wronged them!" Like for example, there was the "underpaid by 2 coins" story too; and in-quest it turned out to be an apocryphal or tall tale story, because there were like 5 different versions of that story. So if everybody had a variant of that story, if it's the sort of story that shows up everywhere -- that sounds like it's probably like a common cultural myth a what do you call it... folk tale or myth maybe? Dammit. Neither of those words sound quite right, but I can't think of the words or phrase that perfectly fit...

Although I suppose it could be true. That it's an example that if Dwarfs suffer tragedy or are hurt badly, then those emotions need to be addressed or worked out someway. And so in one situation, the elders decided to take out all the aggression and sorrow on the mountain, as it made for a harmless outlet that wouldn't hurt anybody.

Hm. Thinking about it, I suppose I could see something like that being done by people in general. Like for example, if a province got raided by Beastmen or Goblins out of a forest... deciding that they were utterly sick of that shit, and deciding to clear-cut the forest so it wouldn't ever happen again. Though I guess that's a bit more tactical and reasonable than "a rockslide happened; let's tear down and quarry the shit out of that mountain!"

You can't really clear-cut forests in the Old World. There is more forest in the Empire than there is 'everything else put together'. The best you can do is drive it back.
 
Although I suppose it could be true. That it's an example that if Dwarfs suffer tragedy or are hurt badly, then those emotions need to be addressed or worked out someway. And so in one situation, the elders decided to take out all the aggression and sorrow on the mountain, as it made for a harmless outlet that wouldn't hurt anybody.

It does sound like a useful cultural pressure valve. No need for anyone to blame themselves or each other after the battle almost went so badly, it's the mountain's fault for intruding on their battle. And there might be genuine strategic benefits to it if the battle took place close to their Hold and there was a reasonable chance of having to fight there again in the future, removing unsure ground and replacing it with nice clear firing lines.

But when the story gets retold amongst manlings, the nuance is stripped away and it becomes the tale of those ridiculous Dwarves who declared a Grudge against a mountain.
 
The Directorate is a council made up of the heads of the ten wealthiest Merchant Houses, the local High Priests of Manaan, Verena, Shallya and Haendryk, and the Rector of the College of Navigation and Sea Magicks. Majority vote wins. Each year one of them is elected Staadtholder, but their only non-ceremonial power is to break ties.
That council has 15 people on it. Do they have ties very frequently?
 
Although I suppose it could be true. That it's an example that if Dwarfs suffer tragedy or are hurt badly, then those emotions need to be addressed or worked out someway. And so in one situation, the elders decided to take out all the aggression and sorrow on the mountain, as it made for a harmless outlet that wouldn't hurt anybody.
If memory serves, Dwarfs were under attack from a Goblin Shaman, and then he did as they often do, which is blow up. Him blowing up caused a cave-in that killed some 10,000 Dwarfs. The Shaman was dead by his own hand, so the only target left to try to have some measure of restitution was the mountain itself.

With a Grudge, it's not enough that the target dies, Dwarfs have to play some sort of role, even indirectly, for it to have the right weight. That's my understanding, at least.
 
You can't really clear-cut forests in the Old World. There is more forest in the Empire than there is 'everything else put together'. The best you can do is drive it back.
A deliberate effort over a generation or two can make add up. And you don't need to clearcut. Just taking it from deep, untraversable forest to a much sparser would help.

That might honestly be a good idea for a law. Every non-city dweller (or also city dwellers to sneak in some extra taxes) has to cut down some number of trees per year. No need to do anything with the wood, just to say fuck you forest (or more specifically, forest gribblies). The effects are either much lighter forest around villages, which is good, or swathes useful for traversal when hunting gribblies.
 
That council has 15 people on it. Do they have ties very frequently?
Marienburg also is full of rich people who make money via rent-seeking rather than productive work, where bribery and corruption are a way of life. An almost entirely useless but impressive sounding post is a great way to get your useless cousin a steady paycheck and some prestige without actually needing to rely on their competence in any way.
 
Marienburg also is full of rich people who make money via rent-seeking rather than productive work, where bribery and corruption are a way of life. An almost entirely useless but impressive sounding post is a great way to get your useless cousin a steady paycheck and some prestige without actually needing to rely on their competence in any way.
The Staadtholder has to be one of the 15 people on the council. That's not exactly a job without power.
 
That might honestly be a good idea for a law. Every non-city dweller (or also city dwellers to sneak in some extra taxes) has to cut down some number of trees per year. No need to do anything with the wood, just to say fuck you forest (or more specifically, forest gribblies). The effects are either much lighter forest around villages, which is good, or swathes useful for traversal when hunting gribblies.

The gribblies tend to object to that sort of thing. So do some of the trees.
 
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