Voted best in category in the Users' Choice awards.
If memory serves, Dwarfs were under attack from a Goblin Shaman, and then he did as they often do, which is blow up. Him blowing up caused a cave-in that killed some 10,000 Dwarfs. The Shaman was dead by his own hand, so the only target left to try to have some measure of restitution was the mountain itself.

With a Grudge, it's not enough that the target dies, Dwarfs have to play some sort of role, even indirectly, for it to have the right weight. That's my understanding, at least.
I found the passage I was thinking of, but I just pulled this off of some guy in the Paradox forums, I'm still trying to find the source.

Karak Azul Book of Grudges, 2315
"Engorged with magical power, the Shaman gestured and our Longbeards fell. At its beckoning screech, the feet of some foul greenskin god descended, grinding a hundred Ironbreakers to death. With each incantation, the Shaman's power grew until its eyes sparkled with hate and malice.

Then, with a crash akin to a thousand cannons sounding, the Shaman exploded. The detonation caused the ancient walls of the pass to topple and fall, crushing all beneath them.

For ten thousand kindred dead we swear vengeance against Grimspike pass. No peace until the mountain is mined to exhaustion and the rocks of the pass are as dust."
Edit: Orcs and Goblins 8th edition, page 35
 
Last edited:
Not necessarily. Remember taking Alkharad's head to Slayer Keep.
We were a Dwarf friend with a Dwarf-forged runeblade. Like I said, indirect also counts.

Like, if they have a grudge against an Orc warlord, and that Orc gets ganked by another Orc, the Grudge isn't settled just because the first guy bit the dust.
 
It does sound like a useful cultural pressure valve. No need for anyone to blame themselves or each other after the battle almost went so badly, it's the mountain's fault for intruding on their battle. And there might be genuine strategic benefits to it if the battle took place close to their Hold and there was a reasonable chance of having to fight there again in the future, removing unsure ground and replacing it with nice clear firing lines.

But when the story gets retold amongst manlings, the nuance is stripped away and it becomes the tale of those ridiculous Dwarves who declared a Grudge against a mountain.
Yep! Productivity and venting both. And Dwarfs that have a task to do and focus on and which might need heavy labor too, are going to be kept busy rather than brooding and raging over a horrible loss.

Feeling useful and like you're doing something, and being kept busy with hard mining work, could be an outlet and distraction from anger and depression.

Frankly, to a degree, the hard-to-believe part of that story was ten thousand Dwarfs dying all at once and all of a sudden. To one spellcaster blowing up. I mean, it could happen, but...

Hmm, maybe the Dwarfs felt like that too. 'How many died?! Just like that?!' 'There's got to be something wrong here. How do you even have that many people die to that, like that.' 'Maybe somebody was careless in where they led a throng, fighting in an area with structural issues such that it was practically tempting fate. Because god knows how else something this absurd can happen.' And you can see why they'd want to immediately orient to blaming the mountain instead. Because blaming yourself for being the one to maneuver army into a deathtrap-if-an-explosion-happens seems likely. Or even just... Even if not blaming yourself, then feeling responsible for it.
If memory serves, Dwarfs were under attack from a Goblin Shaman, and then he did as they often do, which is blow up. Him blowing up caused a cave-in that killed some 10,000 Dwarfs. The Shaman was dead by his own hand, so the only target left to try to have some measure of restitution was the mountain itself.

With a Grudge, it's not enough that the target dies, Dwarfs have to play some sort of role, even indirectly, for it to have the right weight. That's my understanding, at least.
Was it a rockslide in a canyon, or a cave-in in a cave? I vaguely remember it being the former (which further led to my shocked/disbelieving reaction when I first read that story being 'A rockslide kills that many people?' 'The miscast explosion is bad enough, and in exactly the right spot enough, that it causes that big a rockslide?' 'There were that many Dwarfs to begin with? Really? And all in the exact spot to be killed be one rockslide?' '... Well I mean, it can happen. It's not impossible. And tragedies, outliers, and significant events do happen, after all.' 'But still. Geeze. What a story.'), but the latter -- a cave-in -- would also make sense.

I suppose notable or exciting or absurd or interesting or unusual or improbable events are the sort of thing you'd like to show off and trot out in your book and armybook fluff text, after all.
 
The gribblies tend to object to that sort of thing. So do some of the trees.
True, gribblies are an objectionable lot. Getting them to object individually instead of all at once at some objectionable time has value, but it's not without cost. And very often the empire just cannot afford that cost, or the local power is unwilling to pay it (for understandable reasons, even).

The situation is like a debt spiral. You have to take new loans at awful rates to pay off old ones coming due, and end up working your ass off to get nowhere. That's why I think Mathilde's and later Roswita's work in Sylvania is so important. It's purging one of the old outstanding debts, and could free up enormous resources tied up in paying of interest (in the form of Sylvanian gribbly attrition and the occaisonal vampire war). Which can then turned on other things, like sending your army to camping trips in the woods with nightly bonfires.
 
The Grimspike Pass thing is a Karak Azul Grudge from about 2315 from a quick google. So that would probably make it Kazador's if it happened in quest canon.

EDIT: Eshin'd
 
Huh.



Mined, not excavated. And 'to exhaustion' would mean all useful minerals dug out.



Not the stone of the pass. The rocks of the pass.

So they're clearing out the rubble and wrapping up their mining operations in the area.
That sounds surprisingly reasonable. Clearing out of an obviously unsafe location while trying to settle all of the psychological issues caused by its collapse.
 
Let's see where the vote stands
Adhoc vote count started by DXCS on Jul 9, 2020 at 5:39 PM, finished with 1650 posts and 280 votes.
 
I mean yeah, but that's about the time that Thorgrim's been ruling and I get the impression that Kazador is probably about of an age with him.
Quest-canon wise, we know he's older than 120 but not much else.
King Kazador Thunderhorn

> He has decades of experience in combat and warfare, and so efficiently purged the mountains near Karak Azul that the greenskins learned to climb mountains. And then he made his Throng learn too so they could follow them. Don't underestimate him.
< Hmm. Kazok, Kazgal and Kazgrom like tall women. I wonder if she likes bearded lads? Sure, they say that manlings and Dwarves can't have children, but have any of them actually tried?

Martial: 15

Throng of Karak Azul: 10,000. The least of them can fight like a Warrior, shoot like a Quarreller, and move like a Ranger.

Boisterous: Kazador has a cheerful and loud approach to life.
Clan Donarkhun: This Dwarf is of the Royal Clan of Karak Azul.
Longbeard: Having passed the age of 120, this Dwarf is considered ready to strive to reach the pinnacle of their craft.
Master Sharpshooter: It's a rare foe he can't take down in a single shot from his runic crossbow.
Pathfinder: He has learned to track and pursue his foe across any terrain.
Thunderhorn: For a century he has lead his Throng against every enemy foolish enough to be anywhere near Karak Azul. They would follow him into Hell, and with him leading them, they could conquer it.
Though, if "For a century" is meant to be taken literally, then it was probably his father.
 
Quest-canon wise, we know he's older than 120 but not much else.

Though, if "For a century" is meant to be taken literally, then it was probably his father.
We also know he's under 200 I believe, because Dwarfs that are 200+ are Elders not Longbeards. But yeah, it was probably his father.

EDIT: Wait, Elders are only 150+, 200+ just get to do whatever they want.
 
Last edited:
Back
Top