Ericwinter
Definitely not a Skaven Infiltrator
- Location
- America
You know, reading all this, my only thought is: inb4 we roll a mat 100 on the bounty roll and some random adventurer stumbles across an Ulgu dragon corpse for the first time.
They'd surely have to be a grey wizard to even notice.You know, reading all this, my only thought is: inb4 we roll a mat 100 on the bounty roll and some random adventurer stumbles across an Ulgu dragon corpse for the first time.
Eh, 300 gold isn't really a big deal anymore, and if we want to get into enchanting, having some dragon bone laying around will be usefull no matter what.
Like the Helldrake scales we've (not had the skill to) make good use of?Eh, 300 gold isn't really a big deal anymore, and if we want to get into enchanting, having some dragon bone laying around will be usefull no matter what.
That's the best part. They don't even realize it until they give it to us, and we hear Ranald laughing in the background.
Alternatively, we keep it in a tube of Aethryc Vitae. That way it gets attuned to all the winds and/or Dhar.
It jumped from 125 to 175 on T26, last turn, when the factory opened. Assuming no additional jumps, T29 we will receive our first actual dividends, whereupon our cash flow will take a sharp turn for the positive, even with ourThe Eastern Imperial Company
Your outstanding debt: 275 crowns
Your share of EIC profits: 175 crowns / turn
Dragon bones might be better conductors (this is plausible but not confirmed so far as I know), but that's more of a quantitative difference than a qualitative one. I'm more tempted to hold out for a material that is inherently ulgu aligned. (if that exists)
I don't think it was "+2", so much as "+1 plus something else".I think it was mentioned before on the thread that a normal wooden staff would give us a +1 to magic while a Dragon bone staff would give a +2
I think it was mentioned before on the thread that a normal wooden staff would give us a +1 to magic while a Dragon bone staff would give a +2 , also and mind this is my own theory that if we work really hard on grinding up and improving our enchanting abilities we might be able to get it to a +3 to magic and maybe some unique magical effects as well
pretty sure is '+1 plus something else' boney made it out to be that getting to 10 magic is a really challenge. so there being a item that lets a level 8 wizard do it and not be a 'legendary, one of a kind' staff would not make sense.I don't think it was "+2", so much as "+1 plus something else".
10% may be our liquid wealth, but that's not saying much on its own. We have a lot of incoming cash. The gong farm, Estate and loremaster pay are 150+, so already half of those 300. That's without counting the EIC, which as @picklepikkl said is a big chunk and only getting bigger.By my very precise back of napkin calculations, 300 gold is almost ten percent of our wealth (liquid funds, we're not counting real estate because they can pry our tower from our cold dead hands), it's still significant.
Do you have a quote on that? I remember +1 for staffs in general. I remember that a dwarf made staff wouldn't give the +1, but add stability to casting. I don't remember anything about a dragon bone staff giving +2. It might, but only if we roll really well, because magic boosts are friggen rare. I absolutly don't think well get +3 short of someone putting a gun to Boney's had or doing it serveral dozen turns from now with the aid of Kragg and Teqlis to stabilze the vortex gate or something like that.I think it was mentioned before on the thread that a normal wooden staff would give us a +1 to magic while a Dragon bone staff would give a +2 , also and mind this is my own theory that if we work really hard on grinding up and improving our enchanting abilities we might be able to get it to a +3 to magic and maybe some unique magical effects as well
Personally I don't see us getting a +2 staff unless it's like, dragon one explicitly aligned to our wind, or we manage to do something clever with AV as has been suggested. +3 would probably require a divine artifact or something which we means we either need to impress Hoeth, or go steal a bunch of divine mojo again to give Ranald a Magister aspect.10% may be our liquid wealth, but that's not saying much on its own. We have a lot of incoming cash. The gong farm, Estate and loremaster pay are 150+, so already half of those 300. That's without counting the EIC, which as @picklepikkl said is a big chunk and only getting bigger.
We're already rich by any standard except for nation state actors. And that's not even counting the huge growth that's coming to the EIC in the nearish future. The channel is a big one, because it will redefine how trade with the Karaz Ankor and overseas in general works for the empire, and the EIC is already establishing its stranglehold.
Second it the silk trade. It's been made a point in quest that this is a big deal. It's enough money to move armies on the promise of a tiny slice. And the EIC already has a stranglehold on this.
And these two effects, each a huge on their own, will just amplify each other.
We're already rich by any standard except nation state actors. A few turns from now, we'll be rich by any standard.
Do you have a quote on that? I remember +1 for staffs in general. I remember that a dwarf made staff wouldn't give the +1, but add stability to casting. I don't remember anything about a dragon bone staff giving +2. It might, but only if we roll really well, because magic boosts are friggen rare. I absolutly don't think well get +3 short of someone putting a gun to Boney's had or doing it serveral dozen turns from now with the aid of Kragg and Teqlis to stabilze the vortex gate or something like that.
Hoeth doesn't have a fancy magic staff to be given out. That's Lileath's and I welcome you to try and pinch it off Teclis.Personally I don't see us getting a +2 staff unless it's like, dragon one explicitly aligned to our wind, or we manage to do something clever with AV as has been suggested. +3 would probably require a divine artifact or something which we means we either need to impress Hoeth, or go steal a bunch of divine mojo again to give Ranald a Magister aspect.
As for our wealth... yeah, we should probably start doing something with that, because having enough money to fund a nation-state sitting around doing nothing is kind of sad.
Personally I don't see us getting a +2 staff unless it's like, dragon one explicitly aligned to our wind, or we manage to do something clever with AV as has been suggested. +3 would probably require a divine artifact or something which we means we either need to impress Hoeth, or go steal a bunch of divine mojo again to give Ranald a Magister aspect.
I can see +2 happening if we put a lot of effort into it and get another boxcar. Either Ranald, or Snakejuice are plausible ways to get there. I agree that a normal staff probably can't boost you over the 10 point limit, but it wouldn't be a normal staff, and Mathilde isn't fully human anymore. But yeah, we should not act based on a +2 staff, because that's the result of Boney going "Well what am I going to do with that".Yeah, the Dragonbone is for '+1 and Maybe Something Cool'; +2 is never happening, because that plus the arcane mark would bring us up to eleven magic. It's not a ten point scale, but ten is the maximum a human has any business being at without some serious additional finagling (i.e Vampirism, or becoming a ten foot tall supervillain skeleton man).
Right, sorry. I just remembered Hoeth being a god of magic, and so assumed he could probably make a staff the same way Ranald did the Coin. Pretty sure he created it on the spot at least.Hoeth doesn't have a fancy magic staff to be given out. That's Lileath's and I welcome you to try and pinch it off Teclis.
That'd probably require a natural one result, followed by a crit for severity of the fuck-up. Technically possible, but so vanishingly unlikely it's not really worth considering (and below the abstraction level of the quest when it comes to how we direct Mathilde's actions).Oh god, just thought of a terrifying possibility.
What if the bounty makes some idiots go after the ice dragon, the dragon kills them, learns about the bounty, and deems us responsible/sees the bounty as a veiled assassination attempt?
Hope Mathilde is smart enough to prevent that.
Anybody trying to go after the Ice Dragon would probably have to pass through K8P, and there's enough people there with a vested interest in not pissing it off they would probably be stopped and told to look elsewhere.Oh god, just thought of a terrifying possibility.
What if the bounty makes some idiots go after the ice dragon, the dragon kills them, learns about the bounty, and deems us responsible/sees the bounty as a veiled assassination attempt?
Hope Mathilde is smart enough to prevent that.
But we are? each turn we have a large scale construction project that costs quite a bit and we routinely spend over our budget on our library plus other occasional purchases such as a gift of wine or a new gun. Our money supply has been overall trending down since the expedition due to such expenditures. We are using the money just not all at once.As for our wealth... yeah, we should probably start doing something with that, because having enough money to fund a nation-state sitting around doing nothing is kind of sad.
The Ice Dragon is on her Romance List, so I think she'd make sure to avoid any misconceptions like that. Besides, it's the exact opposite of the kind of Dragon Bone we'd want.Oh god, just thought of a terrifying possibility.
What if the bounty makes some absolute idiots or extremely desperate people go after the ice dragon? the course of events may well be that the dragon kills them, learns about the bounty, and deems us responsible/sees the bounty as a veiled assassination attempt.
Hope Mathilde is smart enough to prevent that.
She should add a stipulation that any adventurer that tries for that one has to slather themselves in steak sauce. For protection.Oh god, just thought of a terrifying possibility.
What if the bounty makes some absolute idiots or extremely desperate people go after the ice dragon? the course of events may well be that the dragon kills them, learns about the bounty, and deems us responsible/sees the bounty as a veiled assassination attempt.
Hope Mathilde is smart enough to prevent that.
Who the hell would try to kill a dragon for 100 gold?What if the bounty makes some absolute idiots or extremely desperate people go after the ice dragon?
I mean, he is a god of magic, but IIRC the Elven gods are banned from participating in mortal affairs anymore. Plus, Ranald did make the Coin on the spot, but he could only do that by using the boost he got off Mork. And Mathilde was already a devout follower anyway.Right, sorry. I just remembered Hoeth being a god of magic, and so assumed he could probably make a staff the same way Ranald did the Coin. Pretty sure he created it on the spot at least.
Eh, I meant something more widespread, and mostly for if and when we do get those massive income boosts. Like building Towers is nice, and the Eye definitely came in use, but doing more active economy boosting or something might be nice. Or maybe I've just been reading too many nation-building quests and fics recently. That's also a possibility.But we are? each turn we have a large scale construction project that costs quite a bit and we routinely spend over our budget on our library plus other occasional purchases such as a gift of wine or a new gun. Our money supply has been overall trending down since the expedition due to such expenditures. We are using the money just not all at once.