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It's probably best to moderate the tone here, it's not helping the atmosphere of the thread.
To be maximally fair to @Luminous, that was in response to someone calling him spoiled, which was an unfair criticism because, as he rightly points out, narrative pacing and frequency-of-update are not necessarily the same. To pick a trivial example of them being radically different, Charles Dickens's serials.
If the Council Agent and Sorcerer both die, consider what Eshin going back to the Council with news of a human working for the dwarfs with a skillset very close to that of an Eshin Sorcerer is going to look like to the Council.

It does a lot to ameliorate the worries about Eshin elites surviving this mess and bringing back info, honestly.
Could you unpack that for me? I don't get it. Is your point "the council is going to assume they're lying and covering up a traitorous sorcerer"?
 
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To be maximally fair to @Luminous, that was in response to someone calling him spoiled, which was an unfair criticism because, as he rightly points out, narrative pacing and frequency-of-update are not necessarily the same. To pick a trivial example of them being radically different, Charles Dickens's serials.

You are right, the whole line of discussion was problematic and I just quoted the last response. Sorry about that @Luminous, but I think the point stands that there isn't anything productive to be achieved continuing it.
 
Could you unpack that for me? I don't get it.
If the Council Agent dies, the Council no longer is getting trusted information from K8P.

Instead, everything they get is coming from Clan Eshin, who - as we can see right now - aren't that trustworthy.

Therefor, everything learned from Clan Eshin is suspect, because Clan Eshin has plenty of reason to be self-serving right now.

And what's more likely - that a heroic Grey Magister came out of nowhere and conquered all of Eight-Peaks with the Dwarves, or an Eshin Sorcerer was playing all the sides for Eshin's advantage, and either bodged it up, or is still there in K8P serving Eshin interests?
 
Basically, Eshin hunt might feel like somewhat of a drag because we are doing incredibly dangerous stuff for low-visibility benefits. Strictly speaking, we could just go back home and start preparing to Karak Drazh invasion. You could argue that infosec of current events is incredibly important, and I would agree with you, but it does not tickle my monkey sphere in the same way as taking another peak or annihilating million orcs.

Combination of high tension and low visible benefits, compounded by coming off extreme hype peaks of last couple days... That is a bit exhausting?

Then there is that feeling of getting additional marathon distance right at the supposed finish due to inconvenient dice rolls. That phenomena can be pretty unpleasant.

...Personally, I also feel kind of tired after two days of complete panic, since first we poked the dragon, an action that scared me shitless, and then there was that ominous comment about luck and I do not feel ready for the third day of that.
 
Why not use mockery of death to get one prisoner,

Do something to ensure Mors clan survives another day.
We have absolutely no desire to see Clan Mors survive another day.
Now now, there's a solution to this that neither of you have mentioned.

See, Clan Mors do not need to survive to be around killing Eshin.

Knawruto's story is about to skip ahead a few dozens arcs.
(I think, having never seen the source material but played one of the games which featured ninja zombies)
 
Now now, there's a solution to this that neither of you have mentioned.

See, Clan Mors do not need to survive to be around killing Eshin.

Knawruto's story is about to skip ahead a few dozens arcs.
(I think, having never seen the source material but played one of the games which featured ninja zombies)
It took me a few moments to understand your meaning, and in the meantime, I assumed you were suggesting we personally impersonate Clan Mors, in a gambit involving having all the Dwarves dress up in rat masks and making their best impression of Queekish.
 
It's probably best to moderate the tone here, it's not helping the atmosphere of the thread.
You are right, the whole line of discussion was problematic and I just quoted the last response. Sorry about that @Luminous, but I think the point stands that there isn't anything productive to be achieved continuing it.
I admit to having a very knee-jerk reaction to criticism, entirely valid or not, being brushed aside because I'm "spoiled" or something. It's not the first time something like that has happened so I have an ingrained bad reaction. Feedback, as an author, is something I cherish and do my best to give out when I think there's something at least relatively important to say.
 
[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.

I think it's the best way
 
It took me a few moments to understand your meaning, and in the meantime, I assumed you were suggesting we personally impersonate Clan Mors, in a gambit involving having all the Dwarves dress up in rat masks and making their best impression of Queekish.
I am sorry, I have failed in my branding.

I shall endevour to post even more pro-necromancy posts in the future, to avoid further confusion on the part of my fellow thread-goers.

Starting now
[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
-- [X] By reanimating the corpses of whoever died, to hide your interference.
 
To be maximally fair to @Luminous, that was in response to someone calling him spoiled, which was an unfair criticism because, as he rightly points out, narrative pacing and frequency-of-update are not necessarily the same. To pick a trivial example of them being radically different, Charles Dickens's serials.

Could you unpack that for me? I don't get it. Is your point "the council is going to assume they're lying and covering up a traitorous sorcerer"?
@Luminous ya, no, it was unfair, sorry
 
o_O
" -[*] Travel to the Grey College and attend lessons there:
--[*] Attempt to Learn Multiple Spells "
This vote was to learn normal spells, which is safe. It cascaded into learning a Battle Spell, a process which is inherently unsafe and came worryingly close to going catastrophically wrong. No vote was held to decide if trying the spell was worth the risk.

" -[*] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it. "
This vote was for investigation with assassination only in the event of an opportunity. It resulted in Mathilde Leroy Jenkins'ing her way into an entire College of Necromancers before attacking a Vampire Lord in his innermost sanctum. She came exceedingly close to death. No vote was held to decide if she should attack or call in an army.

" [*] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders. "
This vote had her auto-attack a Warboss surrounded by troops. No vote was held to confirm the attack after she failed to find an angle that wouldn't leave her exposed.


" [*] Strike against Clan Eshin
- [*] ESHIN: Attempt to assassinate their Sorcerer. "
Nothing here about a single opponent. Nothing about waiting till they are alone. Nothing about reconsidering if there are bodyguards present. Nothing about reconsidering if he is in the middle of a battlefield.
Yet here we stop to relitigate. Why?

I explained my reasoning in the update. I explained it again in response to your earlier post. You don't have to agree with it, but your disagreement does not give you grounds to cross-examine the way I run the Quest.
 
One positive thing about all this -

If the Council Agent and Sorcerer both die, consider what Eshin going back to the Council with news of a human working for the dwarfs with a skillset very close to that of an Eshin Sorcerer is going to look like to the Council.

It does a lot to ameliorate the worries about Eshin elites surviving this mess and bringing back info, honestly.
That's not going to scare them off. Better they go back with neither Council nor Eshin knowing how the two (four) disappeared. To the Council, it looks like their agent who was genuinely loyal went to the sorceror and both disappeared. Seeing as one is loyal and another is well known for emphasizing one part of Skavendom, the obvious conclusion is that the sorceror betrayed the Council and went rogue. I mean, it's not like Dwarf-things would have been responsible, no-no.
 
I am sorry, I have failed in my branding.

I shall endevour to post even more pro-necromancy posts in the future, to avoid further confusion on the part of my fellow thread-goers.
I don't think quantity of content is the issue here. I think it's because you've switched from the lost love angle to more of a general aspiration. Sometimes, a high-minded ideal with sell like gangbusters, but it needs a certain level of unhappiness with the status quo, and right now people are quite happy with the status quo, since it contains doom towers and reconquered Karaks and Dragon Friends.

So for now, you need a different direction. Maybe suggest "Mathilde as Vampire"? That makes us better at all the things we love: Swording and magic and being generally unkillable. Really, the biggest selling point for me would be that since in quest canon, there is just about no way to kill a vampire, Vampire!Mathilde quest must never end. And it has such fun possibilities! Escape from the shadow realm after getting eaten by a pit of shades. Fighting weird things at the bottom of the ocean after getting encased in metal and thrown over board. Fun stuff.

It also ties well into snakejuice, dragon interaction, and the threads love of skirting past the articles of magic on technicalities (See, it's not necromancy, because it uses Ulgu). So you have some dedicated voter segments right there.

Finally, you're message must go to the people. A lot won't read the thread itself, and more will skim. But most will read the omakes, so that's where the propaganda should go. Maybe an omake about hardboild Shadow Vampire Mathilde struggling with her addiction to snake blood as she's working the latest case. Or Mathilde unintentionally becoming the Don/Queen of the new Shadow Vampire underworld, because she controls the access to the highly addictive AV (she doesn't realise the addictive part, since she can just drink as much as she wants. Her friends and "friends" just get a taste during celebrations, especially for noteworthy archievments).
 
Gnawruto's (Eshin Assassin) and Mathilde's (Grey Order Magister) first meeting in the field, 2479 (Colorized):
 
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So, a couple of thoughts, first about the Lore of Stealth v. Lore of Necromancy and then on possible Elemental research.

While I don't know much about the Lore of Stealth, I find that there exists a vast disparity of power between the Lore of Stealth and the Lore of Necromancy. Which I find a bit peculiar given that my understanding from this quest and what I can find is that the Lore of Stealth mixes Ulgu and Dhar similar to how the Lore of Necromancy mixes Shyish and Dhar. I understand that Shyish just seems more potent than Ulgu (with the downside of being much more noticeable) but I just don't understand how both lores which seem to mix Dhar with a wind can have such drastic disparities between their power. Or is the Lore of Stealth just Ulgu with some Dhar mixed in while Lore of Necromancy is using Shyish to control and manipulate Dhar?

Now, on to an intriguing Elemental research idea that I don't think has been discussed yet. Using Ulgu and runic magic to craft something akin to the Gholam from the Wheel of Time. For those who haven't read the Wheel of Time, or can't remember what the Gholam is, the Gholam is basically what would happen if you gave our 'Bok' friend the ability slip through the smallest hole, immunity to magic, and he was an assassin rather than a tour guide.

My idea, then, is to figure out how to create not an earth elemental like 'Bok' is, but either a shadow elemental or a mix of earth/shadow elemental that can cast some simple shadow magics like Doppelganger and program it as an assassin. The ability to send a magical construct on risky assassination missions where it can't be destroyed (much like 'Bok' can't be) would be amazing for high risk/high reward targets. It would take an extraordinary amount of work, however, as we would have to reverse engineer 'Bok' and then change/improve on the design.
 
Qrech, Skaven Batman? I could dig it.
The trio huddled together, as sounds of carnage and warfare echoed all around them. Master had told them to eliminate any of the Mors-traitors that tried to pass through the gate, but so far none had.

For the fourth time, Knawruto began scratching at the wall he was clinging to with anticipation, and for the fourth time Sakurat hit him over the head to stop creating so much noise.

A distant rumbling shook the mountain, and the young assassins knew that it must have been caused by the Ice-Covered Beast - but fighting such a foe was far beyond mere apprentices. At least it was far away.

And yet... the screaming they heard was all too close. Not the mere yells of battle, this was the remaining Mors stormvermin and Eshin gutter runners alike screaming in terror at something - then falling abruptly silent.

Squeaksuke peaked out around the corner. "The fog-mist is getting much-much thicker. It's coming this way."

Sakurat's fur stood on end. "It must-must be Mathilde, the Demon of the Hidden Mist!"

Knawruto looked at her blankly, so she sighed. Why had her master chosen such a fool-simple apprentice to be on her team? "She's an A-Rank shinobi of the Grey College Clan! They say she destroyed the Drakenhof bat-things in a single night!"
And the Master Assassin is a lazy layabout who reads porn in public? It's perfect
 
I explained my reasoning in the update. I explained it again in response to your earlier post. You don't have to agree with it, but your disagreement does not give you grounds to cross-examine the way I run the Quest.
This is a very confusing post.
I didn't tag you for official action or comment. I didn't demand or even suggest that things should be changed. Merely stated my thoughts on events and trends in the quest and thread.

A quest is, by its very definition, an interactive experience. As a participant I have every right to examine how it works and present my opinion. So long as I do it in an acceptably courteous manner, as laid out by the rules of the forum. I didn't use foul language, insults or accusations. Yet you seem to be responding as if to a perceived attack.

While I am glad to have you be part of the discussion, being the GM does not give you the right to silence people you disagree with.
 
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