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[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
- [X] Try to make it look like they killed each other, or that the Sorcerer killed the Agent and ran.
 
So here's a question I would like an answer to from people who know the RPG or the TT: what exactly is the Agent, tactically speaking? Like, we know he has a bit of the Horned Rat in him, so he's a divine spellcaster, I assume. But it's Grey Seers who have the Lore of the Warp, right? Not just any priest of the Horned Rat? So what sorts of nonsense can we expect from that guy? Is there a specific Lore of the HR somewhere?

I assume that he had a prearranged meeting with the Agent and otherwise didn't know where the Agent would be; if you know exactly where someone is going to be at a specific time and can show up there without it being suspicious, half the work of assassination is done for you.
RPG wise they are Just any type of Shaven with higher then average stats, so this one would be a 'priest/wizard' build (or something, my GM doesn't use Skaven much.), with better then average equipment.

it's hard to say, C13 Agent's are in that weird grey area in RPG's where the book mostly just says 'stat a mook as if it was a Hero.'
 
As cool as this is, I kind of just wish the pacing would pick up. Feels like a filler update despite the new info.
 
As a note, a quote from Children of the Horned Rat might be instructive: 'The Farsqueaker, for example, allows the Council to communicate with its agents in the field. '

This is one of the Council's agents in the field. Notably, the Farsqueaker doesn't have the limitations of radio. It appears to work deep underground and have global range, as well as being handheld.
 
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Unless something goes terribly wrong, I doubt that there are more than four segments left in this event.

Resolution of this sub-event->war turn where we vote to barricade the doors and time skip->press the button or wait for a better opportunity->start of epilogue.

Epilogue might go on for a couple of additional segments if Belegar decides that fully retaken K8P and weakening of Karak Drazh is something Thorgrim needs to be immediately informed of.

Of course at any point everything could go to hell, but... shrug.jpg
 
As cool as this is, I kind of just wish the pacing would pick up. Feels like a filler update despite the new info.
That's understandable, especially with how one-sided the voting is, but I think it makes sense why Boney structured it this way. As he said, if he had Mathilde do the obvious thing we're all voting for and it went badly, people would be hooting and hollering at him. So from a quest integrity perspective, there kind of had to be a break point here.

My guess is that there's two more updates of Thunderdome turns (the fight with the skaven heros + any dwarf army mopup of Yar), then we have a prep-for-the-Waaagh turn, then maybe two Waaagh turns assuming that nothing goes terribly wrong, then a wrapup chapter, and then Turn 25 Results Part 2.
 
@BoneyM Given that this is a Council Agent, is it safe to assume that the two Stormvermin guards are Albino Stormvermin?

As anote, a quote from Children of the Horned Rat might be instructive: 'The Farsqueaker, for example, allows the Council to communicate with its agents in the field. '

This is one of the Council's agents in the field. Notably, the Farsqueaker doesn't have the limitations of radio. It appears to work deep underground and have global range, as well as being handheld.
Hmm. In that case, could it be that what's going on is "Betray someone else to the Council, then betray the Council Agent once he finishes reporting to them and puts the Farsqueaker down?"
 
[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
 
So here's a question I would like an answer to from people who know the RPG or the TT: what exactly is the Agent, tactically speaking? Like, we know he has a bit of the Horned Rat in him, so he's a divine spellcaster, I assume. But it's Grey Seers who have the Lore of the Warp, right? Not just any priest of the Horned Rat? So what sorts of nonsense can we expect from that guy? Is there a specific Lore of the HR somewhere?

I assume that he had a prearranged meeting with the Agent and otherwise didn't know where the Agent would be; if you know exactly where someone is going to be at a specific time and can show up there without it being suspicious, half the work of assassination is done for you.

I actually don't think he's a divine spell caster. I think he's the equivalent of a favoured. Some one with a divine blessing but not a casting talent. Think more perma blessed warrior style rather than miracle wielding priest. The lore of the Horned rat would be the Grey Seer lore as the Grey Seers are explicitly the agents of the Horned Rat. An agent of the council is rather a different thing.
 
The Eshin sorcerer vs council representative dispute might be over Eshin retreating from K8P now that the Mors force is by and large done without checking the Trench. The local Eshin forces probably don't want to face dragon, dwarf forces and possibly orcs whilst the Council Agent might be in it for the glory without caring how many Eshin die.
 
I actually don't think he's a divine spell caster. I think he's the equivalent of a favoured. Some one with a divine blessing but not a casting talent. Think more perma blessed warrior style rather than miracle wielding priest. The lore of the Horned rat would be the Grey Seer lore as the Grey Seers are explicitly the agents of the Horned Rat. An agent of the council is rather a different thing.
Ah, interesting, thank you. So that would go with what @Jyn Ryvia said about "stat a mook as though it were a Hero". Thanks for the info.
The Eshin sorcerer vs council representative dispute might be over Eshin retreating from K8P now that the Mors force is by and large done without checking the Trench. The local Eshin forces probably don't want to face dragon, dwarf forces and possibly orcs whilst the Council Agent might be in it for the glory without caring how many Eshin die.
The Sorcerer gave the Agent a document, though, not the other way around. This implies that the meeting was "Sorcerer provides Agent some sort of intel," not "Agent gives Sorcerer orders."
 
... Boney updates every day mate, sometimes posts are shorter than others.

complain about the pacing on the fastest thread on the site is a good way to show how spoiled you are.
Regularity of Qm posts is not equivalent to pacing. Pacing is a narrative thing.

As far as things stand tho, shit keeps happening, things are not really stale; I'd say Boney is ok on that front. This sub-event arguably feels like somewhat of a minor tangle for various reasons, but things should be getting back on track very soon.
 
... Boney updates every day mate, sometimes posts are shorter than others.

complain about the pacing on the fastest thread on the site is a good way to show how spoiled you are.
I'm talking about narrative pacing you dollard. There's a difference. It's not about length. As I said, the update feels like filler. It has nothing to do with the frequency of posting.

That's understandable, especially with how one-sided the voting is, but I think it makes sense why Boney structured it this way. As he said, if he had Mathilde do the obvious thing we're all voting for and it went badly, people would be hooting and hollering at him. So from a quest integrity perspective, there kind of had to be a break point here.

My guess is that there's two more updates of Thunderdome turns (the fight with the skaven heros + any dwarf army mopup of Yar), then we have a prep-for-the-Waaagh turn, then maybe two Waaagh turns assuming that nothing goes terribly wrong, then a wrapup chapter, and then Turn 25 Results Part 2.
I see why he did it the way he did, I'm not disputing that, but I can't help but feel this update was just sort of bogged down. That nothing... really happened despite a thousand words and the new information.
 
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If I Leeroy Jenkins'd Mathilde into four opponents when the thread voted to take on one and Bad Rolls happened, everyone would rightfully be calling bullshit.
o_O
" -[*] Travel to the Grey College and attend lessons there:
--[*] Attempt to Learn Multiple Spells "
This vote was to learn normal spells, which is safe. It cascaded into learning a Battle Spell, a process which is inherently unsafe and came worryingly close to going catastrophically wrong. No vote was held to decide if trying the spell was worth the risk.

" -[*] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it. "
This vote was for investigation with assassination only in the event of an opportunity. It resulted in Mathilde Leroy Jenkins'ing her way into an entire College of Necromancers before attacking a Vampire Lord in his innermost sanctum. She came exceedingly close to death. No vote was held to decide if she should attack or call in an army.

" [*] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders. "
This vote had her auto-attack a Warboss surrounded by troops. No vote was held to confirm the attack after she failed to find an angle that wouldn't leave her exposed.


" [*] Strike against Clan Eshin
- [*] ESHIN: Attempt to assassinate their Sorcerer. "
Nothing here about a single opponent. Nothing about waiting till they are alone. Nothing about reconsidering if there are bodyguards present. Nothing about reconsidering if he is in the middle of a battlefield.
Yet here we stop to relitigate. Why?
 
One positive thing about all this -

If the Council Agent and Sorcerer both die, consider what Eshin going back to the Council with news of a human working for the dwarfs with a skillset very close to that of an Eshin Sorcerer is going to look like to the Council.

It does a lot to ameliorate the worries about Eshin elites surviving this mess and bringing back info, honestly.
 
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