Voted best in category in the Users' Choice awards.
Voting is open
Reader here not a voting participant

Thanks, BoneyM

Great quest and great writing and for the most part I am enjoying it, however, the latest choice has left me hollow so to counteract it I went and watched cat videos.

The play loop included a cat with baby video. And then I got wondering about Mat having to deal with baby inquisitive dwarves in her workshop...

So to the rest of the participants here..

What do we know about what may work for increasing population for dwarves and what plans are in place?

There were hints that the organ vat might have led to something so are we able to check back with the collages?

Amber enchanting? A ring of turn into dwarf temporarily so that dwarves and their taller sweethearts can have dwarven babies? What are the restrictions here?

Panoramia. Herbs or similar to make more female dwarves instead of male.

Can we dig up an ancient rune or something to make new dwarves?

Pure luck. Find out when dwarves are unthreatened in their own fortress the population ratio swings the other way as there is no need for warriors?

Chaos Naa, not a good idea.

What ideas or plans do we have?
Its not bioogical. Its cultural. They aren't trying, they have JUST enough children to fulfill their duties, and no more becuse the world is too cruel to subject more children to it
 
Last edited:
Both of them are slow. They both where made with a specific thing they where supposed to do and do that well.

They started to fail because things that they where not made for came up, they lost stuff when they tried to adapt, and now are trying to recover back to where they once where.

It is like making a cathedral of stone, and then raiders came in and broke the roof and set fire to the place.

Humans, on the otherhand, had not yet gotten their "cathedral" or their 'Reason' beyond the bare basics.

So rather than a cathedral, we are more like a tree. We are not "working down" with our glory days behind us, we are "Working up" with them being up ahead.

We are not as good as dwarves, but we can innovate a lot better than them. We are not as good as elves, but we can replace our losses a lot easier and our magic experts can even become immortal like they can.

We dont have their strengths, but we also lack their debilitating weaknesses.
I'm not sure I agree with this. The Elves and Dwarves didn't decline due to an inability to adapt to changing circumstances, they declined due to world shaking events and their pride. The Dwarves could give up on the Dammaz Kron and probably eventually rebuild their species, but they won't due to their pride. The Elves could have elected to swallow their pride and make amends with the Dwarves before the War of Vengeance, but they didn't. And in some ways their long lives work against them here. It's been relatively few generations since the Sundering for the Elves, so there's been no chance of reconciliation as time softens attitudes and memory, whereas when the Empire underwent a similar event (the time of Three Emperors) the people and beliefs that started it all died off and they reconciled.
 
So, because I'm a shameless shit-stirrer and was having a few thoughts about rewards, title, reputation, shipping, and various and sundry other thing, I have to ask; how does Queen Mathilde sound?
 
And because of that they will be innately inferior to the heights of dwarves and elves.

It's not a matter of time, Elf mages are just plain better than human mages and that will never change, Dwarven smiths and engineers are just plain better than their human equivalent's, and that will never not be the case.

The closest thing humanity had to a peak in its supposed niche of "Making gods" was nehekhara... and for all their vaunted war statuary and divine covenant, nagash laid them all low, god and mortal alike.

Thats just flat wrong. A human will never match a dwarf. But a human guild will absolutely be able to match a dwarven one in the long term. Dwarfs are shit at tech propagation and iterating. A dwarf will invent something game changing, and horde the secret passing it only to the worthy. A human will invent something game changing, and 10 years later someone will make a better version of it. As for magic, maybe elves just are better at it, but humans have never really been full into magic have they?

Humans work together, we don't rely on individual brilliance like the elves or dwarfs. Oh sure the most brilliant do a lot of the research work. But then a generation of only moderately bright folks refine their ideas in a hundred different ways. Humans will never likily never have top-end artifacts to match the top end artifacts of the elves and dwarves at their height, but I strongly suspect their stuff will have a much higher baseline, or maybe the baseline will get high enough that those high-end artifacts don't look all that impressive.
 
Last edited:
There were hints that the organ vat might have led to something so are we able to check back with the collages?
We're unlikely to find anything.

The Vat will need to have gone to someone inside the colleges who both recognize it's possibilities and who is skilled enough to make it work without Dhar and Skaven organs. The latter which we don't even know if is possible.

Also, it is worth noting that most of the hints were in-thread speculation. I should know, I was the one heralding said speculation.

So, because I'm a shameless shit-stirrer and was having a few thoughts about rewards, title, reputation, shipping, and various and sundry other thing, I have to ask; how does Queen Mathilde sound?
Like something with way too many responsibilities and not enough time to do the things that need to be done.
 
I would argue that humanity literally can't achieve the heights that the elves and dwarves did, because the traits that enabled the elves and dwarves to do those things aren't present in humans.

because no matter how hard a human tries they will never be able to use high magic, or create runes.

maybe gromril.. but i doubt it, someone would have tried that shit by now if it wasn't some unique dwarf only thing.
Great, now all they will do is go industrial revolution using alcohol in place of oil, and have a growing population of specialized wizardfolk rather than a declining population of masterwizardfolk.
I'm not sure I agree with this. The Elves and Dwarves didn't decline due to an inability to adapt to changing circumstances, they declined due to world shaking events and their pride. The Dwarves could give up on the Dammaz Kron and probably eventually rebuild their species, but they won't due to their pride. The Elves could have elected to swallow their pride and make amends with the Dwarves before the War of Vengeance, but they didn't. And in some ways their long lives work against them here. It's been relatively few generations since the Sundering for the Elves, so there's been no chance of reconciliation as time softens attitudes and memory, whereas when the Empire underwent a similar event (the time of Three Emperors) the people and beliefs that started it all died off and they reconciled.
Their inability to adapt is because of their pride. Still have an inability to adapt.

But yes, our birthrates and lifespans are a big important part of why we can adapt.
 
Nah, not the quest, just the warhammer world in general.


Then again i suppose that's pretty pointless as well, since we know humanity failed without achieving anything of note in canon.

OOOOOOOh boy guess that late night nihilism is kicking in and influencing my posting, BRB gonna go take my meds.
You have a point their I'm pretty sure lore wise the wardstone in Albion are why it is a marshy mess. I think the ward stone make it constantly rain which led the fimir to settle there. This means even though they powered the siphoning of the warp they mess up the surround area.
 
Last edited:
Or you are being entirely unreasonable and ignoring evidence which goes against your conclusion, no one else has the safety nets we do to try this experiments with out getting screwed to fast to pull anything off.

So the fact people tried in the past is utterly irrelevant. They ended up crazy due to dhar exposure, the belt stops that, also calling some one a troll whilst completely ignoring what they are saying is pretty damn rude.

So to build on this lets describe what earlier experiments with multi-wind actually were because we have some WoG.

Now as context the way magic typically works is that the caster uses their soul as a nexus point drawing in the wind or winds of magic (If you're a swanky elf or slaan, alternatively if you're a crazy dhar using megolomaniac) they intend to use and shape spells via their willpower and their souls. Previous multi wind experiments in the college that we've been told about involved channelling one wind of magic, detoxing and then channelling the second wind of magic. All attempts to things this way ended up with corrupted casters that ended up on the dhar path.

from this we can learn/infer two things, channelling the winds of magic even if they don't create arcane marks will still have micro effects on the soul involved which makes small bits of dhar get created as the human soul is likely to mutable. Secondly that channelling more than one wind is never viable as a human even if you avoid arcane marks, at least with collegiate techniques that were created by Teclis (WOG here is that Teclis created a tradition of magic to make humans better able to mono focus winds.

We know that past human magisters didn't have the tools Mathilde does, we also know that the first 30 years of the colleges was mostly frontier journeying and combat with academic experimentation likely being at a minimum. We also know that for another thirty years the colleges of magic were banned again. So the amount of time the Colleges of magic have actually had to do pure experimentation is not nearly as long as you would think from the length of their existence. Wind-Wind interactions were soft-banned very early on because of the dangers of creating dhar and aren't allowed unless you've a good idea on how to circumvent dhar creation.

So to summarise, early multi-wind experiments were channelling (Not what we want) didn't have safety tools, and there wasn't nearly as much time that could have been dedicated to the potential research project.

So that covers the past but what about the future.

Mathilde has four things going for her that the average Magister (that is full blown wizard, not just journeyman) doesn't. She has magical senses as acute as Volans, She has a belt which destroys dhar before it can impact her even if she were to hug a daemon or juggle warpstone. She has a dwarven tower which blocks all the outside winds of magic allowing her to run magical tests with no outside interference so she can see more clearly what does and doesn't work and why and lastly she has the fundamental understanding of how necromancy uses Shyish tongs to manipulate dhar.

We know that the winds of magic interact in the wild naturally with out producing dhar, that's evidence of why it should be possible to influence one wind of magic with another with out creating dhar. High magic is an example of all eight winds being use concurrently and not making dhar (Softer evidence, i'll grant due to the possibility that it only matters if all eight are used)

I have to go for about an hour will edit post with more when I can.
 
Their inability to adapt is because of their pride. Still have an inability to adapt.

But yes, our birthrates and lifespans are a big important part of why we can adapt.
There's a difference between 'refuse to do x because of pride' and 'cannot do x because that's not the task the species is was designed for'. One is cultural, the other is some weird combination of genetics and programming.
 
Thats just flat wrong. A human will never match a dwarf. But a human guild will absolutely be able to match a dwarven one in the long term. Dwarfs are shit at tech propagation and iterating. A dwarf will invent something game changing, and horde the secret passing it only to the worthy. A human will invent something game changing, and 10 years later someone will make a better version of it.
Not Empire humans.

Nuln is suppressing all kinds of non-violent innovations from this one genius on the grounds that if the peasants don't have to do backbreaking work all the time they'll probably riot.
 
Not Empire humans.

Nuln is suppressing all kinds of non-violent innovations from this one genius on the grounds that if the peasants don't have to do backbreaking work all the time they'll probably riot.

this, humans have different flaws than dwarves or elves, but there flaws are no less crippling, and without the advantages to offset them.

They're selfish, they're greedy, they're treacherous, and contemptuous of advancement. they cling hidebound to they're gods dogma even when said dogma is actively harmful to them. They're short lives may mean they're grudges may fade, but it will also mean that they will inevitably forget the lessons taught by history, ensuring they get stuck in ruts or repeating the same set of errors every few generations, and that wisdom will die with the wise men.
 
They are "programed" more from their culture in this case.
I see what you're saying, but I'd argue that the culture is less programming than if it was a result of them being unable to complete tasks the Old Ones hadn't set because not every Elf or Dwarf is going to be bound by that cultural expectation (see Belegar and other Dwarven radicals for example).
 
So remember what Vlad said about even the best mortal becomes corrupt using Nagashs art? Guess who was a mortal when they started creating it? Nagash. That makes nercomancy the creation of a madman that turns everyone, even the one who invented it, even madder.

If it makes everyone that uses it madder than you can sort of see why it has such a bad rap.

Quoting from the Sylvania 101 tab of the Collection of Important Information threadmark -

If there is a moral of the story, it is this: necromancy makes you stupid.

Edit: wrong word.
 
Last edited:
@ninjafish I think it might be wise to try to approach getting basic tongs experiments voted in from a different perceptive. Your very definitive claims that it will work is more likely to make players vote against it then for it, particularly when you mix 'Dhar is not bad' with it. Personally I am of the opinion that it is an avenue worth trying at least once to see if it is viable and if it turns out it is not we just write it off not go off the deep end about how 'Nagash was right'

For the record he was not, Nagash is a miserable pile of neurosis seeking the end of all that lives and if he should succeeds his existence in utter emptiness will make the life of the most miserable Skaven Slave in the Underempire look like paradise.
 
Not Empire humans.

Nuln is suppressing all kinds of non-violent innovations from this one genius on the grounds that if the peasants don't have to do backbreaking work all the time they'll probably riot.

For now. The thing about humans is we cycle out. So bad habits die like good ones. Sonner or latter that practice will stop.
 
I see what you're saying, but I'd argue that the culture is less programming than if it was a result of them being unable to complete tasks the Old Ones hadn't set because not every Elf or Dwarf is going to be bound by that cultural expectation (see Belegar and other Dwarven radicals for example).
I'm not really following this conversation, so i may be wrong here, but it seems counterproductive to me to argue about how dwarves can't do anything outside their "programming" by pointing at the exact dwarves who actually are doing those things. Unless the programming is supposed to mean something other than all the dwarf traits Belegar is trying to shed?
 
Necromancy sucks and given time we will fix ALL the worlds fucking problems and that is in fact a god damn threat so please take the angst that is quite clearly based in real world issues somewhere else
 
Last edited:
@ninjafish I think it might be wise to try to approach getting basic tongs experiments voted in from a different perceptive. Your very definitive claims that it will work is more likely to make players vote against it then for it, particularly when you mix 'Dhar is not bad' with it. Personally I am of the opinion that it is an avenue worth trying at least once to see if it is viable and if it turns out it is not we just write it off not go off the deep end about how 'Nagash was right'

For the record he was not, Nagash is a miserable pile of neurosis seeking the end of all that lives and if he should succeeds his existence in utter emptiness will make the life of the most miserable Skaven Slave in the Underempire look like paradise.

Fair nuff.
 
I'm not really following this conversation, so i may be wrong here, but it seems counterproductive to me to argue about how dwarves can't do anything outside their "programming" by pointing at the exact dwarves who actually are doing those things. Unless the programming is supposed to mean something other than all the dwarf traits Belegar is trying to shed?
My argument is that the Elves and Dwarfs are in decline not because of how they were designed by the Old Ones but due to their culture which is something that doesn't apply to every Dwarf/Elf like the flaws they have due to the Old Ones do.
 
My argument is that the Elves and Dwarfs are in decline not because of how they were designed by the Old Ones but due to their culture which is something that doesn't apply to every Dwarf/Elf like the flaws they have due to the Old Ones do.
Ooooooooooooooooohhhh, yeah, sorry, I got words twisted around in my head and misunderstood the meaning. It was a somewhat twisty sentence.
 
Quoting from the Sylvania 101 tab of the Collection of Important Information tab -
And yet, consider that even those stupid and isane morons still managed to become army levels threats and take over entire regions of the Empire. Imagine what the sheer power of Dhar could do in the hands of someone who's actually competent!

People want Mathilde to be strong enough throw down with the bigger boys of Warhammer? This is the surest and fastest way to get powerful enough to actually leave a large-scale impact in the world of Warhammer!
 
Still undecided. If it turns out looking like the full and complete reclamation isn't that far off, I might leave it for that so Mathilde can get her shiny new perk just as Belegar sockets his eighth sapphire.

Just dropping in quickly to chime in about my thoughts about new perk acquisition - might I suggest readopting the Shiny system from the initial character generation of this quest, so that trait upgrades and trait acquisition may well have a different set of cost? For example, for Mathilde to upgrade a pre-existing trait, such as from Windreader to Windsage, she only needs to spend half a Shiny, since she's already developing ways of thinking and doing that she already has a foundation of. Getting a new trait, however, might cost an entire Shiny, since Mathilde is building an entirely new foundation.

I do believe that such a move can potentially generate interesting debates, increase player freedom, and even make having to choose a potential Nega-trait (double agent, disdain for Sigmar, College Debt, etc...) more palatable if it comes with a gain in the number of shines available. And in some ways, given that new trait selections happen as a result of a conclusion of a major arc, in a way, it's alot like rebooting the character generation system for Mathilde to take in new abilities and avenues of development into the next arc.
 
Last edited:
Voting is open
Back
Top