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Mathilde is technically already in violation of that article because she decided to read the Liber Mortis. Now, she has a decent chance of talking her way out of an execution if discovered, but it's far from a sure thing.

Actively experimenting with Dark Magic, even with "tongs" would make talking her way out of it much less likely.
More accurately, a massive number of Magisters are technically in violation of that article. Under a strict reading, studying the various kinds of undead is illegal and will get you burned. In practice, that article is only applied to studying dark magic with the intent to use it, not studying dark magic in order to better counter it. Unfortunately, the Liber Necris has a bad enough reputation that we'd probably get burned despite our otherwise strong legal defense.
 
Mathilde is technically already in violation of that article because she decided to read the Liber Mortis. Now, she has a decent chance of talking her way out of an execution if discovered, but it's far from a sure thing.

It's the opposite IIRC, technically she has a very good case for being in the clear. Practically the infamy of the book means she has very very low odds of talking her way out of it.
 
Mathilde is technically already in violation of that article because she decided to read the Liber Mortis. Now, she has a decent chance of talking her way out of an execution if discovered, but it's far from a sure thing.

Actively experimenting with Dark Magic, even with "tongs" would make talking her way out of it much less likely.
"Study" is a grey area; there are already a bunch of carved-out exceptions for "looking at how dark magic works so you can fight it or replicate it without dark magic." Mathilde did it with the Matrix, and the warptech project relies on it. The Liber Mortis, as far as I can tell, differs from this in degree more than in kind: it is one of the most dangerous books of dark magic around because the First Secret can turn any chump-tier sorcerer into a country-level threat or higher, and so it makes perfect sense for the Colleges/Templars of Sigmar to have a zero-tolerance policy on reading versions of the LM that have the First Secret in them, even if you never use Dhar yourself. But actually using Dhar in any way, whether directly or with tongs, represents a line of intent that has so far not been crossed.
 
More accurately, a massive number of Magisters are technically in violation of that article. Under a strict reading, studying the various kinds of undead is illegal and will get you burned. In practice, that article is only applied to studying dark magic with the intent to use it, not studying dark magic in order to better counter it. Unfortunately, the Liber Necris has a bad enough reputation that we'd probably get burned despite our otherwise strong legal defense.
It depends. If we get good enough Dwarf ties burning us might be problematic. Like if we manage to make it possible to take the Karag all the orcs poured out of back, burning us would be a huge diplomatic incident.
 
Think Mathilde join a Great Caravan to those distant lands for books?
In theory yes, in practical writing terms no. Boney has requested we not go to Cathay and Ind since there's very very little worldbuilding to go off of and he'd have to create it out of whole cloth.

Taking one into the Darklands up to the Ogre Kingdoms is probably doable though.
 
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It depends. If we get good enough Dwarf ties burning us might be problematic. Like if we manage to make it possible to take the Karag all the orcs poured out of back, burning us would be a huge diplomatic incident.
It wouldn't be wise to depend on soft-power implications like that; the Empire has had an awfully bad track record at caring what Dwarves think about anything this last decade, and I wouldn't expect that to change any time soon.
 
Cathay and Ind, no, the journey back and forth? there is a lot.

still, it would take so long that it would need to be it's own quest.
Ye as I edited in, Caravaning into the Dark Lands and even into the Ogre Kingdoms should be theoretically writeable and quite enjoyable.
 
Okay. Future megaproject idea.

Enchantment of magic items is difficult for wizards currently. I believe that it is possible to setup an enchantment mill at K8P that cannot be done elsewhere. First, we have the two best runelords the Dwarves have right here. I refuse to believe that Dwarven runes cannot be used to make locations and tools that would be far safer and easier for mass enchantment. Next, we have Vitae, which can be used to reliably produce a large amount of winds. Setup a system to divide it into 8 and bottle each wind/channel it to a location, and we have a reliable source of large amounts of winds to use for enchantment. Put those two things together and we have a recipe for a setup that mass produces enchanted items far more safely than however it is done normally. Everyone wins. K8 peaks becomes a vital strategic resource, money just flows in from the enchantment mass production, and so forth.
It wouldn't be wise to depend on soft-power implications like that; the Empire has had an awfully bad track record at caring what Dwarves think about anything this last decade, and I wouldn't expect that to change any time soon.
We could just hang out with the Dwarves and not go back to the Empire. The Grey college could feasibly drag their feet on killing us for fear of a diplomatic incident. Granted, that is the worst case scenario.
 
We could just hang out with the Dwarves and not go back to the Empire. The Grey college could feasibly drag their feet on killing us for fear of a diplomatic incident. Granted, that is the worst case scenario.
That's, like, the worst thing we could do in the situation where they fear that we could become the next Van Hal. It puts our dwarf friends between one person and the entire Empire, and even if we had the triple digit favor to swing their species going to bat for us it'd still be utterly disastrous to the forces of order. Plus, it's exactly what they dispatch Grey Magisters for; such a scenario would already be a horrendous diplomatic incident, and the already stab-happy grey college wouldn't hesitate to come after us if they thought we went Van-Hal-tier rogue. Us being in the good graces of the dwarves would just make them come after us faster.

Part of the reason villain Mathilde will live in a volcano is because it's hard to tell that people are living there and nobody would expect them to be (and she can also save on her heating bills). Much better than plunging all the forces of good in the old world into a self-destructive, pointless war.
 
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Okay. Future megaproject idea.

Enchantment of magic items is difficult for wizards currently. I believe that it is possible to setup an enchantment mill at K8P that cannot be done elsewhere. First, we have the two best runelords the Dwarves have right here. I refuse to believe that Dwarven runes cannot be used to make locations and tools that would be far safer and easier for mass enchantment. Next, we have Vitae, which can be used to reliably produce a large amount of winds. Setup a system to divide it into 8 and bottle each wind/channel it to a location, and we have a reliable source of large amounts of winds to use for enchantment. Put those two things together and we have a recipe for a setup that mass produces enchanted items far more safely than however it is done normally. Everyone wins. K8 peaks becomes a vital strategic resource, money just flows in from the enchantment mass production, and so forth.

We could just hang out with the Dwarves and not go back to the Empire. The Grey college could feasibly drag their feet on killing us for fear of a diplomatic incident. Granted, that is the worst case scenario.
This is basically the Colleges of Magic, since they were designed by the Elves to mesh with needs of the Elven derived Human magic paradigm.
 
Okay. Future megaproject idea.

Enchantment of magic items is difficult for wizards currently. I believe that it is possible to setup an enchantment mill at K8P that cannot be done elsewhere. First, we have the two best runelords the Dwarves have right here. I refuse to believe that Dwarven runes cannot be used to make locations and tools that would be far safer and easier for mass enchantment. Next, we have Vitae, which can be used to reliably produce a large amount of winds. Setup a system to divide it into 8 and bottle each wind/channel it to a location, and we have a reliable source of large amounts of winds to use for enchantment. Put those two things together and we have a recipe for a setup that mass produces enchanted items far more safely than however it is done normally. Everyone wins. K8 peaks becomes a vital strategic resource, money just flows in from the enchantment mass production, and so forth.
I think the next mega-project should be to set up a Ward network like what the colleges have the in the harder to defend tunnels.

deadly Shadow Mazes for everyone but dwarfs (and Mathy) would help a lot. as our defences start to get stretched thin.

I actually wonder if there is a way to create a 'shadow way' like what we saw in the gray college were 'what door goes to where is not based on distance but were you want someone to end up'. where we can create a network of paths that let us move large groups from one peak to the other fast. but that probably needs a lot of time, favours and rolls to create.
 
This is basically the Colleges of Magic, since they were designed by the Elves to mesh with needs of the Elven derived Human magic paradigm.
It is a specialized version of that. Specialized for enchantment. Dwarves and elves working together did some amazing stuff. We are worse than elves magic wise, but we should be able to cooperate for good effect.
 
I think the next mega-project should be to set up a Ward network like what the colleges have the in the harder to defend tunnels.

deadly Shadow Mazes for everyone but dwarfs (and Mathy) would help a lot. as our defences start to get stretched thin.

I actually wonder if there is a way to create a 'shadow way' like what we saw in the gray college were 'what door goes to where is not based on distance but were you want someone to end up'. where we can create a network of paths that let us move large groups from one peak to the other fast. but that probably needs a lot of time, favours and rolls to create.
I say fill them up with magic bombs or gribbles.
 
Okay. Future megaproject idea.

Enchantment of magic items is difficult for wizards currently. I believe that it is possible to setup an enchantment mill at K8P that cannot be done elsewhere. First, we have the two best runelords the Dwarves have right here. I refuse to believe that Dwarven runes cannot be used to make locations and tools that would be far safer and easier for mass enchantment. Next, we have Vitae, which can be used to reliably produce a large amount of winds. Setup a system to divide it into 8 and bottle each wind/channel it to a location, and we have a reliable source of large amounts of winds to use for enchantment. Put those two things together and we have a recipe for a setup that mass produces enchanted items far more safely than however it is done normally. Everyone wins. K8 peaks becomes a vital strategic resource, money just flows in from the enchantment mass production, and so forth.
Actually the problem is that Enchantment is tedious, artisanal work with a personal power requirement that requires being ambitious and curious to make anything potent.

Its not difficult so much as its boring as heck for people who only meet the requirements by being active and dynamic people.

Which is why you see a lot of enchanting done by those retired. Which is why, despite the relative ease(Adela, a Journeyman made her own custom staff), the Grey College doesn't have a dedicated staff maker, those who can make staves are the people who need that bit of extra magic in the field and they'll stay in the field.
 
So add a way to figure out better methods of enchantment to the backlog.
This is a topic that experts of the Colleges have undoubtedly spent a lot of time on; it is an obvious thing to try to improve, and we are a relative novice in the field. BoneyM has already told us of one roadblock:
Magic that can imbue magic is not quite forbidden, but does come with a lot of very serious warnings. The slightest mistake can cause a lot of domino disasters and it does tend to attract the attention of they-who-plot of the Four.
Which is why basic enchanted item assembly lines don't exist: "a magic item that repeatedly enacts a simple enchantment" is not a thing you can afford to screw up the way you can afford to screw up a screw punch. Runes are the sort of thing you go to if you want "repeatable and reliable."

Mathilde is poised to revolutionize a lot of magical theory due to her unique assets, but AP hell has prevented us from coming to grips with any of them in depth. There's no reason to add a thing that we don't have a unique insight for to the backlog. Stick to the areas where we have comparative advantage; trying to revolutionize everything results in revolutionizing nothing.
 
This is a topic that experts of the Colleges have undoubtedly spent a lot of time on; it is an obvious thing to try to improve, and we are a relative novice in the field. BoneyM has already told us of one roadblock:
Those experts do not have access to the best Runelords the Dwarves have. The plan is to try and see if there are runes that can be used to improve and streamline the process.
 
I think the next mega-project should be to set up a Ward network like what the colleges have the in the harder to defend tunnels.
Given we're in possession of lightbulbs and a generator from Skryre, we might be able to put up a telegraph network. That'd be a pretty big deal, especially since you can't use flag signals in the undermountain.
 
With sundry literal and metaphorical headaches done away with, on with the show. Voting closed, writing has begun.


On Warpstone:

Warpstone is more popularly known in the Empire as wyrdstone, and 'strange magic rock' is about the extent of what is correctly known by the masses. There's a long list of other properties that it's been falsely given, and it's hard to say what's merely the invention of charlatans, tricksters and snake-oil merchants and what's cover stories for various unsavoury forces commissioning ignorant adventurers to get it for them. When Mordheim was obliterated by a warpstone meteorite, mercenaries and adventurers flocked to it from throughout the Empire to pick it clean. A lot of it ended up in Vlad von Carstein's hands and fuelled the First Vampire War. It's only after Teclis and Magnus that it was properly identified as the crystallized essence of bad news and made extremely illegal.

Warpstone comes from a few different sources. Enough Dhar in one place will, under some conditions, crystallize into warpstone. It sometimes gets spat out by the Chaos Wastes, either blowing in as dust or being spat out as occasional boulders. Morrsleib and a number of meteors are made out of it. It's often found underground, and debate continues whether all of these underground sources are the remains of past meteors. Gromril is usually found near warpstone, which gives Dwarves and Skaven one more reason to clash.

From this logic, if we do take Yar, we could also seal it off from the Caldera as well. In fact, we can take a number of mountains, depending on what we want to take, if we seal up the entrance to the caldera. This will also maximize the death toll of the Waaagh, as they will be stuck in the caldera or pushed towards enemies.

Sealing it to redirect a Waaagh is a different matter to permanently sealing up a passage when those on the other side are perfectly capable of using shovels and picks.

How many Thanes of Karak Eight Peaks are there? Would that title be applicable to any Thane who's sworn allegiance to Belegar, or is it a specific title? Basically, is she a Thane of (in, who has sworn allegiance to) Karak Eight Peaks, or The Thane of Karak Eight Peaks (Capitalized Definite Article and all).

As active titles with responsibilities rather than titular titles, one per major Clan, plus Dreng. Technically Prince Gotri could also go by Thane if he really wanted to.

Hmm, speaking of food, had we seen ANY food in Kvinn-Wyr?
Or were the trolls mostly surviving by eating trolls(since they regenerate by magic, they don't care about conservation of mass)?

Rock trolls eat rocks and there's an entire aquatic ecosystem in the cistern, but it looks like the regular trolls were previously picking off greenskins in the Eastern Valley for food and since the Dwarves moved in they've mostly been surviving off bugs, fungus, and each other.

Thats a nice professional force. The warp lightning could have shattered the line, but it misfired? I'm not sure how much warp lightning cannons adhere to physics, since if I'm not mistaken steel shields anchored to stone by steel rods SHOULD ground normal lightning strikes entirely.

Regular electricity follows the path of least resistance. Warp lightning is more free-spirited, and follows whichever path it feels like at the time.
 
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