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I worry about what the result of abusing the belt could be though, as it is pretty clear that the ancestor gods have at least some level of influence over their own runes. Protecting from the effects of incidental Dhar exposure seems much more in line with the intent than deliberately channeled Dhar.

Also, do we even know if the belt would even let us channel Dhar directly or if it would just burn it?
Actualy we don't have to worry about that at all.
Because I recently realized the Ancestor Rune of Valaya and the Rune of Valaya that we have in our belt are completely diferent things, so even if the ancestor gods have influence ove ancestor runes that doesn't realy matter insofar as the belt is concerned.
 
You know, @Omegahugger, I think part of the issue with the current regrettable lack of interest of Mathilde (and the thread) in necromancy lies in that fact:
"I don't suppose you're at all tempted by the arts of necromancy?" he asks, as casually as if he was offering you a drink at a bar - but he remains poised to act and his severed fingers are skittering across the floor to rejoin the rest of him.

"I've had better offers," you respond.
She's had better offers! The best argument to take up necromancy was, of course, Albelhelm. For obscure reasons she (we) did not choose to take it up then, and now the opportunity has passed.
But! We can still change this! I have a cunning plan.

Get Mathilde to fall in love with Kragg os something, have him died, and this time she'll take necromancy! And then we can go and resurrect Abel. It's a foolproof plan!
So, as you see, our best chance to ship Mathilde and Abel is to ship Abel and Kragg. I'm distributing membership cards if you're interested :V
 
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I worry about what the result of abusing the belt could be though, as it is pretty clear that the ancestor gods have at least some level of influence over their own runes. Protecting from the effects of incidental Dhar exposure seems much more in line with the intent than deliberately channeled Dhar.
We were told earlier that Runes don't hold with conceptual shenanigans, and I'd hope that that'd at least hold true for individual instances of those works not hooked up to ridiculous batteries of unreality-energy for the purpose of geographical-scale murder.

Plus, Boney wouldn't have said that we could use it to hug daemons and juggle warpstone if it'd lose the protection against those actions just from doing that. 'Yeah, it can do this, unless you actually want to, in which case it can't' is just no with extra steps, when you think about it.

However, even if they did have a constant eye on all users of anything with their names on them, the Second Secret would be probably the one time where they'd be fine with it anyways; its sole use is to kick other black magic users in the shins.
 
The way I read it, Adela's grenade launcher was firing impact fused chemical explosive grenades. The reason that Adela is testing them is not because they need a steam effect to make them explode but because they haven't fine tuned a gunpowder projection system smooth enough to not set off the impact fuses. They'll develop something eventually but until then Adela's spell powered steam cannon fills the need. Rockets or a tube gun with coarse powder and the right wadding are both workable.

I'm more interested in the impact fuses and what that might mean for primers in sealed cartridges.
 
In other funny news when I was thinking of what a theoretical lore of ranald (ie: The Cat version of flock of doom) I conluded that at least one attack spell had to involve literally summoning a giant dice among the enemy with varying effects depending on the roll.
 
You know, @Omegahugger, I think part of the issue with the current regrettable lack of interest of Mathilde (and the thread) in necromancy lies in that fact:

She's had better offers! The best argument to take up necromancy was, of course, Albelheim. For obscure reasons she (we) did not choose to take it up then, and now the opportunity has passed.
But! We can still change this! I have a cunning plan.

Get Mathilde to fall in love with Kragg os something, have him died, and this time she'll take necromancy! And then we can go and resurrect Abel. It's a foolproof plan!
So, as you see, our best chance to ship Mathilde and Abel is to ship Abel and Kragg. I'm distributing membership cards if you're interested :V
It is indeed a cunning plan, worthy of the strongest of shippers. However, there are three problems with it:
  1. The better offer we had recieved was, in fact, from Abel. He gave us the Liber Mortis and taught us everything we know so we could go and bring him back.
  2. That plan relies on Kragg dying, which I am not entirely sure he is physically capable of. Pretty sure death in the modern days is too weak to actually stop him (which also explains why there are more undead now, death is weakening)
  3. Going the 'loved one dies' route is a good idea, but it is better to focus on Wolf instead. Since Familiar Obsession is dice based, we might be able to sneak through the whole ordeal without bringing it up to a vote!
 
You remember how our Petty spells were mostly in that semi-known state of "learned it once, then never used it" at the start of the game?
That's about where our Necromancy skills are, only with the added handicap that we literally never used them or even tried to do so.

If we actually wanted to start using Necromancy I suspect trying it without the Book would have heavy mali on the first attempts and big miscast-chances.
Oh, our skills with necromancy are suffering from far worse than that. Remember that a College wizard's soul is gradually reshaped by their chosen Wind, becoming more suited to channel it over time and less suited to the use of anything else. The arcane marks one bears are a visible proof of this, among other things. Mathilde is loaded down with several ulgu marks, and necromancy requires the use of shyish. Her soul is literally shaped wrong to use necromancy properly because it's warped to use a different wind than the one required. She wouldn't just have temporary casting penalties for unfamiliarity, she'd have casting penalties for trying to do something that she has built her spellcasting to be fundamentally unsuited for, and those would never go away.

There's a reason that the Colleges are reluctant to promote people without arcane marks in their wind, and this is part of it. Mathilde is gaining in knowledge as time passes but she's also becoming fundamentally less able to channel anything but ulgu. Her potential as a necromancer dwindles, year by year.

Of course, she's got such high stats that she can eat a penalty of -2 Magic per arcane mark or so and still be terrifying because of the very low power requirements of necromancy, so that's not terribly reassuring to anyone who learns she's read the Liber Mortis. Or maybe she'd take a flat penalty to all her casting rolls, but again, she's got high enough stats, skills, and traits to power through.
 
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It is indeed a cunning plan, worthy of the strongest of shippers. However, there are three problems with it:
  1. The better offer we had recieved was, in fact, from Abel. He gave us the Liber Mortis and taught us everything we know so we could go and bring him back.
  2. That plan relies on Kragg dying, which I am not entirely sure he is physically capable of. Pretty sure death in the modern days is too weak to actually stop him (which also explains why there are more undead now, death is weakening)
  3. Going the 'loved one dies' route is a good idea, but it is better to focus on Wolf instead. Since Familiar Obsession is dice based, we might be able to sneak through the whole ordeal without bringing it up to a vote!
I was willing to entertain the first two points, but this undemocratic third point sickens me. Have you no shame? No decency? No morality? To deny the thirsting gods the chance to feast upon the infinite Salt of the debate about using the Liber Mortis to raise a loved one once again, is nothing short of sacrilege!

And I cannot condone sacrilege against the Salt gods, no we must debate this issue endlessly until like Lot's wife we are left as but pillars of Salt!!! Only then will the Salt gods be appeased.

Do not take any of this seriously.
 
Oh, our skills with necromancy are suffering from far worse than that. Remember that a College wizard's soul is gradually reshaped by their chosen Wind, becoming more suited to channel it over time and less suited to the use of anything else. The arcane marks one bears are a visible proof of this, among other things. Mathilde is loaded down with several ulgu marks, and necromancy requires the use of shyish. Her soul is literally shaped wrong to use necromancy properly because it's warped to use a different wind than the one required. She wouldn't just have temporary casting penalties for unfamiliarity, she'd have casting penalties for trying to do something that she has built her spellcasting to be fundamentally unsuited for, and those would never go away.

There's a reason that the Colleges are reluctant to promote people without arcane marks in their wind, and this is part of it. Mathilde is gaining in knowledge as time passes but she's also becoming fundamentally less able to channel anything but ulgu. Her potential as a necromancer dwindles, year by year.

Of course, she's got such high stats that she can eat a penalty of -2 Magic per arcane mark or so and still be terrifying because of the very low power requirements of necromancy, so that's not terribly reassuring to anyone who learns she's read the Liber Mortis. Or maybe she'd like a flat penalty to all her casting rolls, but again, she's got high enough stats, skills, and traits to power through.

Well there might be away around arcane marks by adapting necromancy spells to Uglu.

Yes it would be more difficult but Mathilde could very well do it. She's got all the tools for it.


Another option would be becoming a vampire.
 
We were told earlier that Runes don't hold with conceptual shenanigans, and I'd hope that that'd at least hold true for individual instances of those works not hooked up to ridiculous batteries of unreality-energy for the purpose of geographical-scale murder.

I think this quote is the clearest Boney has talked about a potential Valaya off switch. Which doesn't really confirm things either for certain way.

If the Rune of Gazul gets enough of Gazul's attention to serve as a guard against unauthorized access, doe that mean Vallaya's getting pinged whenever we burn off Dhar with her Rune? I suspect our appearance of great competence amongst the Dawi is somewhat dented in her eyes, given how many times she's bailed us out...
Speculation would imply so. Perhaps that's why Kragg didn't see a problem with giving an artefact of free Necromancy to a manling wizard?
 
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Oh, our skills with necromancy are suffering from far worse than that. Remember that a College wizard's soul is gradually reshaped by their chosen Wind, becoming more suited to channel it over time and less suited to the use of anything else. The arcane marks one bears are a visible proof of this, among other things. Mathilde is loaded down with several ulgu marks, and necromancy requires the use of shyish. Her soul is literally shaped wrong to use necromancy properly because it's warped to use a different wind than the one required. She wouldn't just have temporary casting penalties for unfamiliarity, she'd have casting penalties for trying to do something that she has built her spellcasting to be fundamentally unsuited for, and those would never go away.

There's a reason that the Colleges are reluctant to promote people without arcane marks in their wind, and this is part of it. Mathilde is gaining in knowledge as time passes but she's also becoming fundamentally less able to channel anything but ulgu. Her potential as a necromancer dwindles, year by year.

Of course, she's got such high stats that she can eat a penalty of -2 Magic per arcane mark or so and still be terrifying because of the very low power requirements of necromancy, so that's not terribly reassuring to anyone who learns she's read the Liber Mortis. Or maybe she'd like a flat penalty to all her casting rolls, but again, she's got high enough stats, skills, and traits to power through.
It's simple. We just perfect our ulgu-manipulating-shyish tongs, and then use those to perform necromancy.
 
It's great if you are a dog and have no hands to hold chopsticks with!
So what I'm hearing is, we should teach Wolf to use Ulgu, 'tongs', Shyish by proxy, the secrets of Dhar, and necromantic reanimation, and get the doggy to be the one to raise Abelhelm, thereby dodging the consequences as Wolf never signed onto the Articles of Imperial Magic? :V
 
So what I'm hearing is, we should teach Wolf to use Ulgu, 'tongs', Shyish by proxy, the secrets of Dhar, and necromantic reanimation, and get the doggy to be the one to raise Abelhelm, thereby dodging the consequences as Wolf never signed onto the Articles of Imperial Magic? :V

this is a good plan and cannot possibly go wrong.
 
So what I'm hearing is, we should teach Wolf to use Ulgu, 'tongs', Shyish by proxy, the secrets of Dhar, and necromantic reanimation, and get the doggy to be the one to raise Abelhelm, thereby dodging the consequences as Wolf never signed onto the Articles of Imperial Magic? :V
We never actually signed the articles, they apply to everyone in the Empire and that the Empire feels it can enforce them on.
 
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We never actually signed the articles, they apply to everyone in the Empire and that the Empire feels it can enforce them on.
Bah. I'm sure there's got to be some way we can weasel out a "doesn't apply to the dog" excuse. I mean, the Articles don't apply to Elves, do they? 🤔 Otherwise it would have been illegal for Teclis to teach at the Colleges since he's not a Magister.

Maybe an intermediate step should be to set up Wolf as ruler of a Border Princedom and request a foreign embassy in Sylvania, drawing on the precedent that the Ulthuan embassy lets elves do magic there...
 
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