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We can give away all of our shinies to the person you are raiding with and build our relationship. Nothing is stopping us from doing that. We are essentially complaining that we have too many opportunities and avoiding anything that might give us more.

Then why are you even arguing that we can get stuff from the action in the first place ? Because if the point is to build relationship that doesn't require we do that. I am complaning we have more oportunities that we can take advantage off and it doesn't make sense to spend time looking for more before taking care of the ones we already have.
 
My plan has us start research on the AV, clear the blockage on the Ratling, research the gem and solidify our assassination kit.
At the expense of adding 1 high priority item to the loot, and trusting Ranald to get us through Qresh, it has the highest potential in terms of clearing out backlog and turn efficiency for this project.
 
Then why are you even arguing that we can get stuff from the action in the first place ? Because if the point is to build relationship that doesn't require we do that. I am complaning we have more oportunities that we can take advantage off and it doesn't make sense to spend time looking for more before taking care of the ones we already have.
Because we can get stuff reduces our backlog. Skyre blueprints for one. The stuff we don't want to spend time on we can give away.
 
I see zero arguments for most of those things. Like ever. On the hundreds of years bit, you're taking a joke and trying to turn it into a serious argument.

And I see plenty of evidence, to be clear I am not citing malice on anyone's case, but there is a strong undercurrent of focusing on what Mathilde NEEDS to do IC over all other priorities, that is what lead to the social turns being segregated so that character interactions would not suffer to utilitarianism. All I'm saying is that maybe we should dial it down a notch or two and spend 1-2 actions outside the current project rather than mono-focus.
 
Because we can get stuff reduces our backlog. Skyre blueprints for one. The stuff we don't want to spend time on we can give away.
We have only given away two things that I can recall in 127 updates, 25 turns, and the first one in the Shyish Kabobs was a fight to manage.

This does not paint a picture of us being willing to let go of interesting things. Which makes sense if they're interesting.
 
It does make sense that a wizard with Mathilde's history would develop a superweapon that doesn't leave any bodies behind.

And if the Dämmerlichritter rides through the burned out husks in sufficient numers, the ashes will probably start swirling around her. So we probably won't need Dread Aspect to cause terror after firing this baby, is what I'm saying.

What sort of Ulgu dragon would an Ulgu dragon be if we had any clue about what sort of dragon it was, I suppose.
I happen to have an easymoderately difficult three step plan to find out!

Step 1: Develop Umbramancy, the theoretical mixed art of Ulgu and Dhar
Step 2: Figure out a way to bring the dead back to life using Umbramancy, possibly by convincing the world they never died in the first place
Step 3: Find/create a dead dragon that you bring back to life using technically-not-officially-dark-yet arts with Ulgu coursing through its veins and lungs

And the OOC frustrations are misleading because some of them are just a vocal minority that is outspoken on their pet projects.
Why is that misleading? I mean, I know I am biased by being part of the more or the less defining vocal minority in this thread, but why exactly is being outspoken about your pet project something that makes you mean less than the quiet ones?
 
My plan has us start research on the AV, clear the blockage on the Ratling, research the gem and solidify our assassination kit.
At the expense of adding 1 high priority item to the loot, and trusting Ranald to get us through Qresh, it has the highest potential in terms of clearing out backlog and turn efficiency for this project.
It also sets up the EIC as private Riverine Police, which is 1. not our problem, 2. not our remit, 3. why even would we I don't get it.
 
Urgh ow my brain hurts just visualizing that. Freckin Light Order bullshit.


EEEEEEEEEE oh my god its so good. Yes.


EEE HYPE HYPE.


Fucking hell wow fuck.


Jesus.


It burnt the souls from their bodies...

It burnt the souls from their bodies and turned them into nuclear blast shadows.

Great hopping Ranald on a pogo stick.


Uh.

Okay then!

So plan wise I have these two.

[] Plan Queekish and Temple Sneks
-[] MAX: Study an artefact: The unknown black gem.
-[] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] It's said that the only humans that speak Queekish are slaves of the Skaven. See if you can find and rescue some (optional: Clan Skryre).
-[*] Hire a Priest of Esmerelda to teach the We.
-[] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
The summary of this one is:
-We got the gem with the explicit intent of throwing it at the golds to study, if we don't do that then what are we going to do with it besides have it sit?

-For Johann we have to get a gas mask to aid with our arcane mark, and so we can see his full suite of awesome stuff, and we need more written correspondence but from a different source.

-People have mentioned the ratling gun, so lets do that. This has another alternate with Adela in my other plan.

-Many folks have mentioned making an internal investigation department because as it gains in power it means the EIC can reach farther and infiltrators can cause more damage before they are stopped. Another reason I think we should do this is that we have also discussed having Handlers, and I think making sure our organization is clean before we get Handlers means we can be much more sure their information is good.

-Queekish docs for Qrech, and I don't think we need to lie to him further tbh.

-This new options with the slaves is really quite interesting and I expect people to leap for it. In anticipation of that here you go and it might be a decent way to learn Queekish spoken if they can be convinced to give it up.

-The temple comes in because I think its a good basis for Handlers in the future, it has a good chunk of the thread hyped up, and I want to answer that hype. We also don't know how it interacts with the effects of the Coin so I figure we should figure that out as soon as possible.

-Then we have Vitae on the living things, so that we next turn might be more comfortable suggesting it to Belegar and if not, at least we are making progress towards the SDS sheet people are talking about so we're comfortable spending favor on Kragg in a turn or two.

-More rooms so we can have training rooms and firing ranges, and a bunker to run explosion experiments in.


Now onto my other plan after I spotted an interesting synergy.

[] Plan Queekish and Temple Sneks Adela
-[] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[] JOHANN: Study an artefact: The unknown black gem.
-[] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so. Clan Skryre.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] It's said that the only humans that speak Queekish are slaves of the Skaven. See if you can find and rescue some (optional: Clan Skryre).
-[*] Hire a Priest of Esmerelda to teach the We.
-[] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)

The major differences in this plan are:
-Max continues to chug away at the Chaos Dwarf book.

-The gem gets to experience Johann's magic touch of Breach the Unknown.

-And since Adela is a budding engineer I say let her get her enthusiasm out against the mad scientists. Maybe she'll have some usable and not entirely insane ideas from watching their contraptions.

The rest is the same.

E: The mist paper is added because we might be able to adapt that spell to Ulgu, since Boney said in the Approved Spells threadmark that adapting spells doesn't require a trait.
We told Qrech that we'd only have him do Clan Mors stuff, if we give him papers from Clan Skyre, he'll just destroy them, instead of actually translating them, as that's the Deal we made with him.
 
Does the tower destroys soul's, because, that is a evil act even if our enemies are evil themselves, and Ranald might not like us crossing the line, it's completely different than the act of killing and worse too.
 
It also sets up the EIC as private Riverine Police, which is 1. not our problem, 2. not our remit, 3. why even would we I don't get it.
I honestly don't care about that, whatever you propose it's fine, I chose that because it goes along with Caravello who we are building a rapport on.

Edit:to explain.a bit more, these are dangerous waters, and he already told us that doing trade without using weapons to secure your goods is a fast way to lose everything, we should learn from that.
 
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We told Qrech that we'd only have him do Clan Mors stuff, if we give him papers from Clan Skyre, he'll just destroy them, instead of actually translating them, as that's the Deal we made with him.
He already said he's fine with translating Clan Skyre and Eshin stuff in that same section where we allowed him to destroy them. He's not loyal to the Skaven as a whole, he's loyal to Clan Moulder specifically.
 
We told Qrech that we'd only have him do Clan Mors stuff, if we give him papers from Clan Skyre, he'll just destroy them, instead of actually translating them, as that's the Deal we made with him.
"My leaders want assurances that Traitor-Clan Mors is vulnerable before they risk their soldiers and their reputation on an assault, but though I can intercept Traitor-Clan Mors' communications easily enough, I cannot get a rapid translation of their meaning. Then it occurs to me that clever Qrech speaks Khazalid, so he could translate these letters into Khazalid for me." Qrech had reflexively scowled at the mention of Clan Mors, but beyond that automatic reaction he seems to be thinking quite deeply. You sit still, letting him process your words.

"Only that of Traitor-Clan Mors?" he asks cautiously.

"All of them were taken from Traitor-Clan Mors. I do not know who originally wrote them. If anything they have was taken from another Clan, you may destroy it or translate it as you wish."

"Skryre and Eshin are better than Traitor-Clan, but Clan Moulder will shed no tears if they are made vulnerable," he muses. Finally, he puts the wood block he'd been fiddling with down on the table with a click of wood on stone. "Qrech, Chieftain of Clan Moulder, will do this. But Qrech, prisoner of Battlemage Mathilde, has conditions."
That response by Qrech is saying he's okay with screwing them over and:

He's said he wouldn't have a problem with undermining non-Moulder Skaven.
 
We told Qrech that we'd only have him do Clan Mors stuff, if we give him papers from Clan Skyre, he'll just destroy them, instead of actually translating them, as that's the Deal we made with him.
I think this has been raised, and covered. Qrech doesn't care if Skryre or Eshin get hurt by the translations either, as long as Moulder aren't harmed.
 
I happen to have an easymoderately difficult three step plan to find out!

Step 1: Develop Umbramancy, the theoretical mixed art of Ulgu and Dhar
Step 2: Figure out a way to bring the dead back to life using Umbramancy, possibly by convincing the world they never died in the first place
Step 3: Find/create a dead dragon that you bring back to life using technically-not-officially-dark-yet arts with Ulgu coursing through its veins and lungs

Nah that only give us another undead dragon variant, for true ulgu dragon the plan is :
Step 1: Steal a dragon egg.
Step 2: Build a nest inside our Ulgu tower.
Step 3: Sit on egg untill it hatches then raise the dragon inside the tower untill it becomes aspected.

Quick and Easy.
 
[X] Plan Radio Wolf
[X] Plan Learn to Speak
If it destroyed souls, Gunnars would have said that it destroyed souls, instead of what he actually said.
And if there's one thing we know Gunnars knows about, it's souls. They're also one of the few things he'll speak about without crowbaring it out of him. :V
 
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We told Qrech that we'd only have him do Clan Mors stuff, if we give him papers from Clan Skyre, he'll just destroy them, instead of actually translating them, as that's the Deal we made with him.
No, we offered him to only do Clan Mors staff. He said that he was actually okay with any clan other than Moulder.
 
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