A three plan course get em while they're hot!
[X] Plan Queekish and Gem Sneks
-[X] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[X] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[X] Found an internal investigation division, to investigate possible misconduct.
-[X] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[X] Study an artifact: the unknown black gem.
-[X] Gain enough control of your attraction to smoke and gases to have it collect away from your face. (NEW)
-[X] Investigate how living things react to exposure to the Vitae. COIN.
-[X] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[X] The Gambler: Investigate how living things react to exposure to the Vitae.
-[X] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
[X] Plan Queekish and Rapport Sneks
-[X] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[X] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[X] Found an internal investigation division, to investigate possible misconduct.
-[X] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[X] Study an artifact: the unknown black gem.
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (NEW-ish)
-[X] Investigate how living things react to exposure to the Vitae. COIN.
-[X] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[X] The Gambler: Investigate how living things react to exposure to the Vitae.
-[X] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
[X] Plan Sneks with Temple
-[X] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[X] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[X] Found an internal investigation division, to investigate possible misconduct.
-[X] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[X] Study an artifact: the unknown black gem.
-[X] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[X] Investigate how living things react to exposure to the Vitae. COIN.
-[X] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[X] The Gambler: Investigate how living things react to exposure to the Vitae.
-[X] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
All of these are focused around trying to juggle our job and other stuff we also want to see, and have some of our hopes pinned on.