Voted best in category in the Users' Choice awards.
Voting is open
@veekie the problem with taking documents from Skyre with Johhan is that we haven't convinced our Skaven prisoner to help us against anyone but Mors.
"Skryre and Eshin are better than Traitor-Clan, but Clan Moulder will shed no tears if they are made vulnerable,"
Please please please consider the college conference, we could get Magister Lord which would benefit us from here onwards, its too good to pass up.
We really aren't that starved for advancement opportunity. There are reasons to do that, but getting Magister Lord isn't one of them. Queekish itself is a far better opportunity than a lecture.
 
We are going to share it anyway, a lot of the potential comes from it's interactions with runes, we don't have a pocket Kragg or Thorek.

BoneyM clarified that doing Vitae as a personal project would keep the credits to Mathilde. Though dwarf favor would be presumably needed to have Kragg et al take a look.

Aytheric Vitae will be Mathilde's Magnum Opus.

Let's just slowly nibble away on it each turn and when ready ask Kragg et al for help. There is plenty of papers to write from what duties are done to K8P while she spends her free time figuring out Vitae.

There really isn't any difference between doing it as Magister Mathilde than Loremaster Mathilde, except the credits given.
 
[] Plan Slow and Steady
-[] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[] JOHANN: Study an artefact: The unknown black gem.
-[] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so. Clan Skryre.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] The Colleges want you to do a series of lectures on your paper, Waaagh and Peace. Travel to Altdorf and do so.
-[*] Hire a Priest of Esmerelda to teach the We.
-[] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
This plan doesn't lay any groundwork for future work on our project. It doesn't build rapport with Qrech or convince him of anything which would make it easier to pitch full Queekish instruction later, it doesn't train Wolf to talk and thus hopefully give us the nearing and scent range that we need to understand non-written Queekish, and it doesn't give us any other sources other than a few Skyre documents.

This means that we'll come into next turn basically no better off in the Queekish department than we were this turn, with perhaps a few technical and engineering terms looted off Skyre as well. That's not putting us in a good condition to actually finish the project in a timely fashion at all. Are you writing this plan with the intent of taking two or three years to finish the Queekish task?
 
BoneyM clarified that doing Vitae as a personal project would keep the credits to Mathilde. Though dwarf favor would be presumably needed to have Kragg et al take a look.

Aytheric Vitae will be Mathilde's Magnum Opus.

Let's just slowly nibble away on it each turn and when ready ask Kragg et al for help. There is plenty of papers to write from what duties are done to K8P while she spends her free time figuring out Vitae.

There really isn't any difference between doing it as Magister Mathilde than Loremaster Mathilde, except the credits given.
Well, we'll decide on that later, for now all we can do is begin researching.
 
Any decent Queekish plan needs at least 2 items:

1) Building rapport with Qrech
2) Max hitting the (anatomy) book

Ideally it will also have more translated documents to feed both options but those two mandatory.
 
If we don't we don't, but if we don't vote for AV because we want to head off any possibility of it getting shared because we want to study it ourselves and get all the credit we end up not voting for AV and getting no credit because it doesn't progress.

FYI, I'm doing my planning on a 5 turn cycle, which probably makes me seem infuriatingly chill with pushing back various items depending on time sensitivity.

Currently I'm looking at the following tasks:
-Queekish project:
--Tactical usage - Military Lexicon needed, Spoken Queekish preferred.
--Tech transfer usage - Academic Lexicon needed.
--Strategic usage - Military and Academic Lexicon needed, Spoken Queekish and Common Lexicon preferred.

We already have the Military Lexicon from Mors.
We have partial progress on Moulder Academic Lexicon from the book decoding, it's not useful on its own, but referenced against Skyre text should give us something complete enough to start guessing at the jargon.
Common Lexicon is trickier, but should come with Spoken, unless we manage to steal Queekish novels(not sure were to look, maybe Eshin Assassin's bedroom?)

The problem here is translation is basically a Dictate action in terms of AP efficiency, if we take a translation action we MUST take at least one raid action, and take two raid actions if we want to be sure of not wasting the translation action.

Its also the most sensitive to multiple factors.

-Aethyric Vitae project
--Basic Theory of Vitae:
---Basic testing(Done)
---Biosafety testing.
---Interactions with common forces
---Powerstone testing(requires Power Stone)
---Runic testing
---Divine testing(requires cooperative spellcasting priest or theurgy)
--Applications of Vitae:
---Runic applications(requires runic testing)
---AV Stones(requires Power Stone crafting class, prefered common forces testing)
---???

So looking at this, next turn we should be able to find the open space to do Aethyric Vitae, because overwork slot had opened up if something super urgent shows up, and Qrech's most time consuming item is done with this turn(unless we want to have a go at Eshin).
So by next turn we can probably take Learn Spoken Queekish and Finish Book Translation. With the most urgent matters taken care of we can do Aethyric Vitae bio testing and the transformations.

Which means on the turn after that we can declare Queekish completed(depending on how the Spoken went) and make it our official project.

Does that make sense?
 
FYI, I'm doing my planning on a 5 turn cycle, which probably makes me seem infuriatingly chill with pushing back various items depending on time sensitivity.
That would explain a lot yes.

FYI, I'm doing my planning on a 5 turn cycle, which probably makes me seem infuriatingly chill with pushing back various items depending on time sensitivity.

Currently I'm looking at the following tasks:
-Queekish project:
--Tactical usage - Military Lexicon needed, Spoken Queekish preferred.
--Tech transfer usage - Academic Lexicon needed.
--Strategic usage - Military and Academic Lexicon needed, Spoken Queekish and Common Lexicon preferred.

We already have the Military Lexicon from Mors.
We have partial progress on Moulder Academic Lexicon from the book decoding, it's not useful on its own, but referenced against Skyre text should give us something complete enough to start guessing at the jargon.
Common Lexicon is trickier, but should come with Spoken, unless we manage to steal Queekish novels(not sure were to look, maybe Eshin Assassin's bedroom?)

The problem here is translation is basically a Dictate action in terms of AP efficiency, if we take a translation action we MUST take at least one raid action, and take two raid actions if we want to be sure of not wasting the translation action.

Its also the most sensitive to multiple factors.

-Aethyric Vitae project
--Basic Theory of Vitae:
---Basic testing(Done)
---Biosafety testing.
---Interactions with common forces
---Powerstone testing(requires Power Stone)
---Runic testing
---Divine testing(requires cooperative spellcasting priest or theurgy)
--Applications of Vitae:
---Runic applications(requires runic testing)
---AV Stones(requires Power Stone crafting class, prefered common forces testing)
---???

So looking at this, next turn we should be able to find the open space to do Aethyric Vitae, because overwork slot had opened up if something super urgent shows up, and Qrech's most time consuming item is done with this turn(unless we want to have a go at Eshin).
So by next turn we can probably take Learn Spoken Queekish and Finish Book Translation. With the most urgent matters taken care of we can do Aethyric Vitae bio testing and the transformations.

Which means on the turn after that we can declare Queekish completed(depending on how the Spoken went) and make it our official project.

Does that make sense?
Yeah it does.
 
-[ ] JOHANN: Join him on raids with the aim of finding written correspondence (Skryre).
-[ ] DUCK: Gretel's motivated by wealth. Take her on a raid, looking for wealth and Queekish (Skryre).
I don't think balancing our raids out would be needed. Not when we're raiding mainly for loot.
I fell the need to comment on this because upon further tough doing exactly this was a massive mistake last turn and repeating it will only dig us deeper in AP HELL.

See what you are basicaly doing is overcomiting, spending to raiding actions were a single one should be good enought to get the papers we need. The worst case of one action failing would be potential wastage of the tranlation action, so what you are doing is essentialy preenpting that wastage be investing an extra action, be trading potential wastage for guaranted wastage due to repeated effort the benefits are the task being done sonner and since they are boot lotting we get more stuff, AKA BACKLOG.

Basicaly overcomiting is a way to get lesss stuff done in a turn, find more stuff to do so we can move to the next task sonner, the perfect recipe for AP HELL positive feedback loop, and so something we should avoid like the plague.
 
Question: What did we grab the Boon of Hysh item for?
the arcane mark we picked up last turn makes us highly vulnerable to gas weapons- such as the iconic Poison Wind Globes of the skaven Clan Skryre. unless we do well on the mark mitigation action, we need something to preserve our body from poison.
 
I fell the need to comment on this because upon further tough doing exactly this was a massive mistake last turn and repeating it will only dig us deeper in AP HELL.

See what you are basicaly doing is overcomiting, spending to raiding actions were a single one should be good enought to get the papers we need. The worst case of one action failing would be potential wastage of the tranlation action, so what you are doing is essentialy preenpting that wastage be investing an extra action, be trading potential wastage for guaranted wastage due to repeated effort the benefits are the task being done sonner and since they are boot lotting we get more stuff, AKA BACKLOG.

Basicaly overcomiting is a way to get lesss stuff done in a turn, find more stuff to do so we can move to the next task sonner, the perfect recipe for AP HELL positive feedback loop, and so something we should avoid like the plague.

Backlog is not really a problem though?
We have the tech stuff sitting there and Johann sifts them in his own time.
Other stuff depends on when they become relevant to us.

Not everything is world changing
 
Last edited:
Backlog is not really a problem though?
When that backlog, like the gem, involves things that pull in votes it takes away from more important things like Vitae. So in that way backlog is very much a problem because it competes with interest in other things and thus actions in other things.

I agree in principle it shouldn't be. E: but people including myself are clearly dealing with a bunch of items in our back pocket stealing our interest from other things.
 
Last edited:
Translating documents is also not automatic. We have to spend an action on Qrech to get him to translate it for us and an action getting new intelligence.

Sure, and I will vote for plans that do those actions because the synergistic effect would be quite useful (See Max 2 rolls); but it isn't mandatory in the same way as buttering up to Qrech or gaining another piece of the Queekish language is.
 
This plan doesn't lay any groundwork for future work on our project. It doesn't build rapport with Qrech or convince him of anything which would make it easier to pitch full Queekish instruction later, it doesn't train Wolf to talk and thus hopefully give us the nearing and scent range that we need to understand non-written Queekish, and it doesn't give us any other sources other than a few Skyre documents.

This means that we'll come into next turn basically no better off in the Queekish department than we were this turn, with perhaps a few technical and engineering terms looted off Skyre as well. That's not putting us in a good condition to actually finish the project in a timely fashion at all. Are you writing this plan with the intent of taking two or three years to finish the Queekish task?
Yes. Technically I hope to have a functional written queekish lexicon in about a year and then hand learning the other side of the coin and the gaps to the grey college. Translating a language takes an absolutely massive amount of time. I fully expect a functional lexicon (Not a complete lexicon) to take up the next two turns. We have a head start from last turn and rushing to try and meet an unreasonable self set deadline just means we let go of other opportunities.

I don't see the need to build a groundwork for learning spoken queekish because I don't see the need to spend our time on understanding spoken Queekish. Once we have written queekish others in the grey college can pry the spoken version from other skaven prisoners. Written queekish deals with the long term plans and instructions that would be a massive boon on a strategic level. Spoken queekish is going to be instructions between guards and any immediate actions, helpful on a tactical level.

My hope is to continue building up the written queekish lexicon by getting skyre technical documents and making more progress on the moulder technical document. Once a functional lexicon is made we send it to the grey college and they can fill in the gaps. I see no need to try and do everything ourselfs.
 
Backlog is not really a problem though?

It is in the sense that people want to read about stuff in said backlog. You are focusing a lot on what is time-sensitive IC, but there is also the matter of mounting OOC frustrations over so many interesting projects that are just sitting there. By their very nature the main projects of the hold will always be time sensitive which means that if the only concern is 'what is most urgent IC' the backlog will only grow and grow to ever-mounting frustration.
 
Because backlog being a problem has dominated almost every turn and loot vote as far as I can remenber.

I mean it's constantly presented as a problem but...

Ranald's Coin
Vampire skulls

Unknown black gem, stolen from the Skaven.

Skaven firearms: jezzails, pistols, bullets, gunpowder.
Skaven throwing star, still dripping venom.
Skaven book on the Anatomy of Chaos Dwarves, partially translated.
Skaven electric whip, stolen from Clan Moulder.
Skaven vials, stolen from Clan Moulder.

The whip and the vials both seem likely to be not too interesting even when we do get around to them. The firearms I expect at most modest benefits compared to what our factory is currently churning out. Throwing star might have some nifty use with its permanent conjuring ability maybe? Otherwise probably not that significant. Skulls can keep a few hundred years. So of those items the book is being worked on and the only other two that seem all that interesting are the gem and coin.
 
[] Plan Queekish and Rapport Sneks
-[] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] Study an artifact: the unknown black gem.
-[*] Hire a Priest of Esmerelda to teach the We.
-[] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (NEW-ish)
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
This puts enough effort into Queekish that I'd be willing to vote for it. I'd prefer spending the Coin on the "the under-empire has no way of knowing he's alive" gambit, but if this is the best the thread will go for, I'll take it.
 
It is in the sense that people want to read about stuff in said backlog. You are focusing a lot on what is time-sensitive IC, but there is also the matter of mounting OOC frustrations over so many interesting projects that are just sitting there. By their very nature the main projects of the hold will always be time sensitive which means that if the only concern is 'what is most urgent IC' the backlog will only grow and grow to ever-mounting frustration.

And some people want to read about Mathilde's cracking the Skaven language and ushering a new age of espionage. And the OOC frustrations are misleading because some of them are just a vocal minority that is outspoken on their pet projects.
 
Last edited:
I fell the need to comment on this because upon further tough doing exactly this was a massive mistake last turn and repeating it will only dig us deeper in AP HELL.

See what you are basicaly doing is overcomiting, spending to raiding actions were a single one should be good enought to get the papers we need. The worst case of one action failing would be potential wastage of the tranlation action, so what you are doing is essentialy preenpting that wastage be investing an extra action, be trading potential wastage for guaranted wastage due to repeated effort the benefits are the task being done sonner and since they are boot lotting we get more stuff, AKA BACKLOG.
Raid actions aren't just for the documents and they have another purpose. Alongside backlog (most of which we don't really care about), we also get stuff that we want. We get a gas-mask from Skyre that we really, really want. We get money and resources. We get information on our enemies. Mors has no idea what Eshin is up to and we had no idea what Mors was up to before we read the written correspondance. Skyre tells us what they themselves are up to and gives us another piece of the puzzle for Eshin's plan. They are also right below the dragon, which is something we really want to know about.
Once we have written queekish others in the grey college can pry the spoken version from other skaven prisoners.
How will they do that? The skaven still has to be willing. Look at how unwilling Qrech has been and we've been laying down the groundwork for an year and that's with actual divine intervention.
 
Last edited:
The whip and the vials both seem likely to be not too interesting even when we do get around to them. The firearms I expect at most modest benefits compared to what our factory is currently churning out. Throwing star might have some nifty use with its permanent conjuring ability maybe? Otherwise probably not that significant. Skulls can keep a few hundred years. So of those items the book is being worked on and the only other two that seem all that interesting are the gem and coin.

The underliend sums up the issue with the approach. Personally I'm not very interested in the skulls, but if I were the fact that 'they will keep for a few hundred years' would be wholly irrelevant because seeing it done on the hypothetical turn 1025 is the same thing as saying 'they should not be done ever'. IMO there has to be some kind of balance between the things people would like to see to explore the world and the character and pure utilitarianism because this is an interactive story as much as a game.
 
[ ] DUCK: Panoramia's about ready to test for Magister, but she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute. (NEW)
I feel like this is practically mandatory.

[ ] The Colleges want you to do a series of lectures on your paper, Waaagh and Peace. Travel to Altdorf and do so. (NEW)
Not sure if we can fit this in this turn, but this feels like a good step towards getting an equivilent to the collegiate trait (by wrangling ornery wizards with opinions), which would help our AP hell substantially.
 
Voting is open
Back
Top