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It's 4:15 a.m. here, but before I go to sleep, please folks, help Johann with the ratling gun. He's been stuck on that for years I think.

Put the Duckling action on it, if Max can't be spared.

It's literally figuring out how to make heavy machine guns. The sooner we have this up, the better it is.

Also, wow, that Boon of Hysh item is an enormous let down.
Its been an action for a year since it came up in Did You Really Have To Ask.
 
Sure, its also not particularly relevant to our job, Karak Eight Peak's strategic situation which is complicated at the moment, and not helpful for any of our proposed Projects so far.

We have been consistently and constantly overperforming at the job though, including using our own favours and helping other councilors.

Just putting in a lower effort for a turn isn't going to sink relations with Belegar or everyone else in the Council would have gotten fired twice. Mathilde is still going to do a better job than anyone else in Belegar's employ could and there's no fixed time limit for learning Queekish.




A lecture circuit would be fun, I like the idea of publishing the other two orc magic papers first though, and having a broader range to speak about when we do it.

We can do another one then - Mathilde's reputation as one of the top researchers in the Colleges isn't going to be built in a day.
 
We have been consistently and constantly overperforming at the job though, including using our own favours and helping other councilors.

Just putting in a lower effort for a turn isn't going to sink relations with Belegar or everyone else in the Council would have gotten fired twice. Mathilde is still going to do a better job than anyone else in Belegar's employ could and there's no fixed time limit for learning Queekish.






We can do another one then - Mathilde's reputation as one of the top researchers in the Colleges isn't going to be built in a day.
Trying less wouldn't harm our relationship no, which is not what I was trying to say. What I was saying was that it is not relevant to anything that's really been brought up as a Project. It helps with nothing at the moment except getting more favor, which with our papers and Vitae in the wings is straightforward to get.

If its not really relevant, it needs a lot to bring it into the spotlight where it can be actually done and not be mostly a step away from trying to deal with situations in K8P. I.e its opportunity cost is huge since we could be doing one of the many other actions we have, and that weight outweighs its usefulness.
 
It's 4:15 a.m. here, but before I go to sleep, please folks, help Johann with the ratling gun. He's been stuck on that for years I think.

Put the Duckling action on it, if Max can't be spared.

It's literally figuring out how to make heavy machine guns. The sooner we have this up, the better it is.

Also, wow, that Boon of Hysh item is an enormous let down.
100% on this, i'm already in bed so won't be able to fight for it, but getting the Ratling is an absolute priority, with getting the mask a close second, as we want that researched and ready before we actually engage against the Skaven, and if it's anything close to the gun, it could take a couple turns.

Edit: I would also like to advocate for the shooting from invisibility action, we have the tools for safe assassination, now we need to practice with them.
 
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Machineguns in tunnels people.

We really don't want Johann to throw his hands in the air and give it up.

Also, seriously consider the Lecture request. This is how you fast-track Magister Lord and get extra favour gains.

Remember, right now, everyone has had their minds blown by our paper. There's no better time to strike than when the iron is hot, and this is it

This might well have the Supreme Patriarch sitting in for one of our lectures.
Right now, we are the supreme expert on the paper. Give it another turn, and others might take a go at it.
 
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Trying less wouldn't harm our relationship no, which is not what I was trying to say. What I was saying was that it is not relevant to anything that's really been brought up as a Project. It helps with nothing at the moment except getting more favor, which with our papers and Vitae in the wings is straightforward to get.

If its not really relevant, it needs a lot to bring it into the spotlight where it can be actually done and not be mostly a step away from trying to deal with situations in K8P. I.e its opportunity cost is huge since we could be doing one of the many other actions we have, and that weight outweighs its usefulness.

It would help with establishing a narratively better reputation within the Colleges, which is quite important in the long run since we sort of want to become Magister Lord preferably soonish and preferably without that costing a whole lot.

Sure it isn't vital but Mathilde has already done quite a lot for Karak Eight Peaks to the point where non-vital stuff like learning Queekish can be her task. K8P isn't looking to expand at the moment so we've got time.
 
[] Plan: Let's Squeek
-[][MAX] Study an artefact: Skaven book on the Anatomy of Chaos Dwarves, partially translated.
-[][JOHANN] Join him on raids with the aim of finding written correspondence (Skryre).
-[][DUCK] Hubert wants glory. Take him on a sortie, with the side-goal of finding written correspondence (Mors).
-[][EIC] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] Travel to Ubersreik and Mousillon to try to claim any captured Skaven writings.
-[GAMBIT] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[] The Colleges want you to do a series of lectures on your paper, Waaagh and Peace. Travel to Altdorf and do so.
-[] Investigate how living things react to exposure to the Vitae.
-[PENTHOUSE] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[Serenity] Military lexicon of written Queekish
-[COIN] Deceiver: Help with Qrech Gambit
 
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The Qrech approach can vary, but the things that need doing are:
Ratling gun
Get masks
Get full credit from our paper by attending college
Write paper on Abracadabra before it fades.
Train shooting from invisibility (could postpone a turn I guess)

Similarly high priority:
The gem, we promised to ourselves we would see it done.
AV: we want to propose it eventually, maybe after Queekish, that's about 2 turns and this we need at least two actions if we want enought to convince Belegar to make it our focus.
 
Machineguns in tunnels people.

We really don't want Johann to throw his hands in the air and give it up.

Also, seriously consider the Lecture request. This is how you fast-track Magister Lord and get extra favour gains.

Remember, right now, everyone has had their minds blown by our paper. There's no better time to strike than when the iron is hot, and this is it

This might well have the Supreme Patriarch sitting in for one of our lectures.
Right now, we are the supreme expert on the paper. Give it another turn, and others might take a go at it.
So my issues with taking it right now are twofold: We don't have time if we want to touch as many of our previous commitments as possible which were part of the reason the Project plan that won, won. We can also refute people who attempt to give it a go, because we were there with personal experience, and are the reason it has the Alien modifier and that trumps other options and experience.


It would help with establishing a narratively better reputation within the Colleges, which is quite important in the long run since we sort of want to become Magister Lord preferably soonish and preferably without that costing a whole lot.

Sure it isn't vital but Mathilde has already done quite a lot for Karak Eight Peaks to the point where non-vital stuff like learning Queekish can be her task. K8P isn't looking to expand at the moment so we've got time.
I am much more concerned about the short run when we have a Dragon currently camping out in our attic and three Skaven clans in the basement, one of them being a direct counter to Mathilde shenanigans.

There is a significant threshold that needs to be crossed before I'd accept voting for it this turn, especially since we have some things we promised ourselves we'd do.
 
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Cracking Queekish shouldn't be considered your average project. If it takes more than two turns, that's fine. We already have some results, and we will get more.
We do it nice, carefully and slowly.
 
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[ ] Start building a paramilitary river navy to ensure the coming trade explosion doesn't lead to a similar explosion in riverine banditry. (NEW) Someone mentioned waiting till the second gunnery school is set up so we can supply and build these monitors ourselves entirely and they had an excellent point.
That was me. Boney's since clarified that the gunnery school won't start out with manufacturing facilities for cannon, see here:
It's possible for production to be part of it, but so far it's only slated for maintenance facilities.
 
I am in favor of the college lectures because it sounds like a really interesting experience. It would be really cool to see what a multi college meeting like that could look like.

I am also in favor of AV research. However, I see people doing 2 or 3 actions on it right now. That seems very excessive. We want to do enough actions on it to comfortably propose it to Belegar. We have two turns to do that though. There is no need to front load the research into this turn when there are other interesting and impactful things to do.
 
I'd temper your expectations here: we're not going to be jumping from flintlock to machineguns.
We totally are, we are not on flintlocks, we already have 12 bullets in 12 seconds rifles and that's on the human side, with a working example of a heavy machine gun researched by a gold wizard and manufactures by dwarves (who have helicopters) the step is completely natural.
 
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I am in favor of the college lectures because it sounds like a really interesting experience. It would be really cool what a multi college meeting like that could look like.

I am also in favor of AV research. However, I see people doing 2 or 3 actions on it right now. That seems very excessive. We want to do enough actions on it to comfortably propose it to Belegar. We have two turns to do that though. There is no need to front load the research into this turn when there are other interesting and impactful things to do.
Luckily my plans are both interested in only doing one.

[] Plan Queekish and Temple Sneks
-[] MAX: Study an artefact: The unknown black gem.
-[] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] It's said that the only humans that speak Queekish are slaves of the Skaven. See if you can find and rescue some (optional: Clan Skryre).
-[*] Hire a Priest of Esmerelda to teach the We.
-[] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
The summary of this one is:
-We got the gem with the explicit intent of throwing it at the golds to study, if we don't do that then what are we going to do with it besides have it sit?

-For Johann we have to get a gas mask to aid with our arcane mark, and so we can see his full suite of awesome stuff, and we need more written correspondence but from a different source.

-People have mentioned the ratling gun, so lets do that. This has another alternate with Adela in my other plan.

-Many folks have mentioned making an internal investigation department because as it gains in power it means the EIC can reach farther and infiltrators can cause more damage before they are stopped. Another reason I think we should do this is that we have also discussed having Handlers, and I think making sure our organization is clean before we get Handlers means we can be much more sure their information is good.

-Queekish docs for Qrech, and I don't think we need to lie to him further tbh.

-This new options with the slaves is really quite interesting and I expect people to leap for it. In anticipation of that here you go and it might be a decent way to learn Queekish spoken if they can be convinced to give it up.

-The temple comes in because I think its a good basis for Handlers in the future, it has a good chunk of the thread hyped up, and I want to answer that hype. We also don't know how it interacts with the effects of the Coin so I figure we should figure that out as soon as possible.

-Then we have Vitae on the living things, so that we next turn might be more comfortable suggesting it to Belegar and if not, at least we are making progress towards the SDS sheet people are talking about so we're comfortable spending favor on Kragg in a turn or two.

-More rooms so we can have training rooms and firing ranges, and a bunker to run explosion experiments in.


Now onto my other plan after I spotted an interesting synergy.

[] Plan Queekish and Temple Sneks Adela
-[] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[] JOHANN: Study an artefact: The unknown black gem.
-[] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so. Clan Skryre.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] It's said that the only humans that speak Queekish are slaves of the Skaven. See if you can find and rescue some (optional: Clan Skryre).
-[*] Hire a Priest of Esmerelda to teach the We.
-[] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
 
Okay, lets see the options.
First, the restricted categories:

Journeyman Maximilian de Gaynesford, Gold Wizard
[ ] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves, partially translated.

A no brainer for Max. You don't interrupt a translation/decoding work unless you don't care about its success. The break in flow is how you often need to start over entirely.


Magister Johann, Gold Wizard
[ ] JOHANN: Join him on raids with the aim of finding written correspondence (Choose: Clan Mors, Skryre or Eshin).

The main option is a no brainer, if he's applicable to the task put him on the task.
Now, WHICH clan is another matter
-Mors
--Difficulty is easy. Mors is spread thin across multiple fronts, and we've already taken multiple enthusiastic walks.
--Loot is more of the same. We've already got samples of most of their major tech items, so whats left is just more paperwork(they're much more organized and likely to write stuff than the other clans), remaining Moulder loot and Orc loot.

Conclusion: Johann is wasted on Mors.

-Skryre
--Difficulty is easy...for him. Johann has gilded lungs and is thus immune to poison gas, and his spells are ideal for sabotaging the tech dependent Skryre. Everyone else would have a hard time.
--Loot is highly varied. Technical documents allows us engineering/scientific lexicon, and Johann knows the most valuable of the remaining loot. Heck, with his weaponry he could blame internal Skryre factions, after all nobody else uses poison gas in the peaks.

Conclusion: Barring a very good reason, Johann should be on Skryre.

-Eshin
--Difficult is hard, I would't pit anyone without specific stealth powers against Eshin.
--Loot should be heavily information based, possiblt ciphered on top, with the additional risk that they are the most likely to catch on to the translation project.

Conclusion: No looting Eshin. Yet.


Wizards of Karak Eight Peaks
[ ] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.

No particular rush.

[ ] DUCK: Panoramia's about ready to test for Magister, but she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute. (NEW)

It'd HELP to assist her with her preparations, but well, as she said she's not too fussed about passing, as long as the job gets done.

[ ] DUCK: Help Johann train his rat-wolf children.

He's doing fine.

[ ] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.

He's not doing so fine but its not a super high priority or anything.

[ ] DUCK: Each of your three ducklings can fight in melee. Spar with them, and teach them what you can.
[ ] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.

Things to do, things to be done sooner than later, but not urgent.

[ ] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so (Choose: Clan Mors, Skryre or Eshin).
[ ] DUCK: Hubert wants glory. Take him on a sortie, with the side-goal of finding written correspondence (Choose: Clan Mors, Skryre or Eshin).
[ ] DUCK: Gretel's motivated by wealth. Take her on a raid, looking for wealth and Queekish (Choose: Clan Mors, Skryre or Eshin).

Of these:
-Adela and Hubert are martial approaches, we hit the Skaven and loot the remains.

-Adela probably is less suited to document finding, engineering steam or flame weapons and Aqshy doesn't tend to leave intact documents. However, an engineer would also have an eye for useful mechanical loot if she hits Skryre

-Gretel is a stealth approach, and she's pretty damned good at it. Whatever Johann can't nab, we probably could with Gretel, especially the locked and hidden stashes(regular engineers do those often enough that Skaven engineers are bound to have some)
--Favoritism tho.


The Eastern Imperial Company
Your outstanding debt: 625 crowns
Your share of EIC profits: 125 crowns / turn
Current Focus of the EIC: Handgun Factory in Blutdorf (Grand Opening!)

[ ] Put policies in place that local news should be collected and sent to you (rumour mill).
[ ] Found an internal investigation division, to investigate possible misconduct.
[ ] Found an auditors division, to make sure the ledgers are in order.
[ ] Start hiring handlers who can then start hiring informers and begin to collect non-public information.

Things we want done sooner rather than later, but not necessarily right now.

[ ] Reach out to Julia to find out if she's interested in being poached or passing on information.
[ ] Reach out to Roswita, and have the EIC start passing on tips about any tax evasion or other naughtiness by the EIC's rivals.

Things that I'm not sure if people WANT done or not.

[ ] Start building a paramilitary river navy to ensure the coming trade explosion doesn't lead to a similar explosion in riverine banditry. (NEW)

And thing that is somewhat time sensitive. Preempting banditry is good, bandits get attracted by other bandits getting big hauls of loot, and the problem self perpetuates, but if that first big haul ends ingloriously then you'd see smaller opportunists rather than big organized groups migrating.
There may be concerns about trade companies with private armed forces but...caravans aren't going ANYWHERE without armed escorts. Not in Warhammer.

Personal Actions: you have four actions you can apply without engaging in overwork.
Personally ruling out overwork for now.
Tentative engagement depth of 2 personal AP on Queekish, which when added to Max, Johann and Duckling on the job as well makes it 5 AP, more than sufficient.

[ ] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (NEW-ish)

This is the precursor action to let us ignore him for short periods of time and to take harder options.

[ ] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency. (will require acquiring said documents somehow)

Its working, and if it ain't broke, don't fix it.
With sufficient documents this is fine.

[ ] Supply the book on Chaos Dwarf anatomy for Qrech to translate, and use the translation to add what you can to a Queekish lexicon.

I personally do not want Qrech to see the book we're going to use to cross check his translations where we can.
Also keep in mind he's still loyal to Moulder and the book is very much Moulder secrets, even if its secrets about another enemy.

[ ] Try to convince him outright to teach you Queekish. (NEW)

We lack two prerequisites:
-Wolf still can't talk.
-We don't have enough Qrech SL levels yet.

[ ] Try to deepen your understanding of Skaven warfare.

Not actually relevant to Queekish, though useful in its own right.

[ ] It's said that the only humans that speak Queekish are slaves of the Skaven. See if you can find and rescue some (optional: specify where to look). (NEW)

This is kind of a completely lucky pull. Qrech works because nobody knows he exist except at the highest classification levels, but the failure points here are locating human slaves, the slave knowing Queekish(a Nuln Skaven probably speaks Reikspiel just fine), escaping WITH a slave, and the whole thing going unnoticed or there may be efforts to clean up.
THEN we need to be sure the slave is cooperative.

Not inclined to do this for now.

[ ] Use King Belegar's pull to bring in some linguistics experts from the Empire's universities, though after proper vetting and swearing them to silence. (NEW)

I think this should be after we exhaust the written lexicon Qrech could provide, the more people involved the easier it leaks. Currently Algard and Belegar knows and neither will tell anyone. The Grey College knows Mathilde brought in Skaven intelligence, but not the details of it.




Qrech Gambits: (NEW) (one may be taken for free per action invested in the Qrech category above)

[ ] Convince Qrech that you seek an arrangement with Clan Moulder, and that you will release him as an ambassador for that arrangement once you are satisfied he'll cooperate.
[ ] Convince Qrech you're ambitious and loyal only to yourself, and you're willing to repay his cooperation in ways that will benefit the Under-Empire.

Keep in mind these two options put a definite timeline on things we have to follow through with. It doesn't matter if he believes us, if we don't release him a year after promising to, then well, we just shot ourselves in the foot for instance.

The latter we could probably lie about following through with, but keep in mind the dangers of a bridge of lies. They're prone to collapsing when overextended.

[ ] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.

This is a good sell. Its even potentially the truth.

Could think of a Write In however:
[ ] Write in: Convince Qrech that with Moulder gone from Eight Peaks, and their center of power far from the Empire, you no longer have any conflicts in interest with his clan and that it is in Moulder's best interests that the other Skaven of Eight Peaks suffer a similar fate.

@BoneyM thoughts on this?
Any obvious issues Mathilde would notice but flew over my head?

So skeletal plan thus far:
[ ] Plan Skryre Papers And Basic Necessities
-[ ] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves, partially translated.
-[ ] JOHANN: Join him on raids with the aim of finding written correspondence (Skryre).
-[ ] DUCK: Gretel's motivated by wealth. Take her on a raid, looking for wealth and Queekish (Skryre).
-[ ] Start building a paramilitary river navy to ensure the coming trade explosion doesn't lead to a similar explosion in riverine banditry. (NEW)
-[ ] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (NEW-ish)
--[ ] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[ ] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency. (will require acquiring said documents somehow)
--[ ] Write in: Convince Qrech that with Moulder gone from Eight Peaks, and their center of power far from the Empire, you no longer have any conflicts in interest with his clan and that it is in Moulder's best interests that the other Skaven of Eight Peaks suffer a similar fate.
-[ ] Gain enough control of your attraction to smoke and gases to have it collect away from your face. (NEW)
-[ ] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[ ] SERENITY: Write a paper: The ability of Alkharad to assume a projected form of mist.
-[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[ ] The Deceiver: Support Qrech gambits

I don't think balancing our raids out would be needed. Not when we're raiding mainly for loot.
Paper choice based on prior discussion, we have one more peak full of greenskins to refresh the Waagh paper. We probably aren't going to see another vampire any time in the next decade.

So of the two non-Skaven actions: We've had a LOT of scenarios where talking Wolf would have been useful, it'd be useful when we try to get spoken Queekish out of him next turn, and generally useful for research and paper writing on top of having a remote radio when scouting.

And we REALLY want to get our new arcane mark under control. Preferably before we potentially get poisoned for it.
 
Since the conversation has wandered a bit, thought I'd write up a turn plan which does not give our task its primary focus and rather pokes at a bunch of interesting stuff instead, mostly as a thought exercise. It's more satisfying in a "I want to see what all these interesting things are!" sort of way, I'll admit, and by halting translation work entirely for the season in favor of just boosting our rapport and persuading Qrech to be more selfish, we free up both all "get document" actions and the actual translation AP. That lets us spread our attention to hit a lot of different stuff.

Of course, it also means that we're gambling any further progress on our job on the effectiveness of Mathilde's interpersonal skills laying the groundwork for a stronger push at Qrech next turn. But if we want to do a dozen different cool things we pretty much have to admit that the Queekish project is a slow burn, and if it's a slow burn then rapport is more important than further immediate results.

The specific actions chosen are mostly shameless pandering to what other people apparently want, but I'm serious about studying that Coin being better than building a temple.

[ ] Plan Spread Focus
-[ ] MAX: Study an artefact: Unknown black gem, stolen from the Skaven.
-[ ] JOHANN: Study an artefact: Skaven vials, stolen from Clan Moulder.
-[ ] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[ ] Found an internal investigation division, to investigate possible misconduct.
-[ ] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (NEW-ish)
--[ ] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[ ] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[ ] Study an artefact: Ranald's Coin
-[ ] Investigate how living things react to exposure to the Vitae.
-[ ] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[ ] Write a paper: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
 
Just putting in a lower effort for a turn isn't going to sink relations with Belegar or everyone else in the Council would have gotten fired twice. Mathilde is still going to do a better job than anyone else in Belegar's employ could and there's no fixed time limit for learning Queekish.

There is though? Once the clans stop infighting and turn their eyes to the dwarves Qrech is likely to stop helping Mathilde since it will go against the Horned Rat wishes.

I am not saying it's likely to be happening in the next year, but we absolutely do have a time limit even if we don't know what it is.
 
[ ] Plan Skryre Papers And Basic Necessities
-[ ] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves, partially translated.
-[ ] JOHANN: Join him on raids with the aim of finding written correspondence (Skryre).
-[ ] DUCK: Gretel's motivated by wealth. Take her on a raid, looking for wealth and Queekish (Skryre).
-[ ] Start building a paramilitary river navy to ensure the coming trade explosion doesn't lead to a similar explosion in riverine banditry. (NEW)
-[ ] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (NEW-ish)
--[ ] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[ ] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency. (will require acquiring said documents somehow)
--[ ] Write in: Convince Qrech that with Moulder gone from Eight Peaks, and their center of power far from the Empire, you no longer have any conflicts in interest with his clan and that it is in Moulder's best interests that the other Skaven of Eight Peaks suffer a similar fate.
-[ ] Gain enough control of your attraction to smoke and gases to have it collect away from your face. (NEW)
-[ ] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[ ] SERENITY: Write a paper: The ability of Alkharad to assume a projected form of mist.
-[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[ ] The Deceiver: Support Qrech gambits
So, question veekie. Why are you not doing either of Vitae or the gem in here?

I'd vote for this plan if it included both of them but as it stands its only doing half of what I want at best.
 
We are not going to get a full translation of the book from Max, we wanted it as a reference material, we could have it translating it for 2 or 4 turns or as long as it takes us to learn 90% of the language since he is only filling the gaps, the translated book is not perfectly usable for it's intended purpose which is as a cross-reference for whatever we learn from Qrech.
We can to better yes, but we are facing diminishing returns.

My suggestion, use it as it is, we will get a full translation once we actually learn the language (which we could begin this turn if we are lucky, good thing we have the coin eh?), Give Max the gem.
We have people complaining about the backlog every turn, this is our chance to do something about it.
Clear the Ratling blockage, research the gem, use 1 AP for AV.
 
There is though? Once the clans stop infighting and turn their eyes to the dwarves Qrech is likely to stop helping Mathilde since it will go against the Horned Rat wishes.

I am not saying it's likely to be happening in the next year, but we absolutely do have a time limit even if we don't know what it is.

Unless the Horned Rat is willing to expend the power to personally come down and tell Qrech that there won't be a time limit.

I am much more concerned about the short run when we have a Dragon currently camping out in our attic and three Skaven clans in the basement, one of them being a direct counter to Mathilde shenanigans.

There is a significant threshold that needs to be crossed before I'd accept voting for it this turn, especially since we have some things we promised ourselves we'd do.

The thing is there's always going to be immediate problems somewhere be it K8P or Sylvania or Altdorf unless we trust Belegar and his council (or the Empire in the case of Sylvania and Altdorf) to solve them.

Ultimately I'd say it isn't a bad thing to let people live without Mathilde's constant attention for a turn or two except for a moderate involvement in Queekish because ultimately K8P will need to figure out a way deal with its daily stuff without relying on Mathilde (or Kragg).

College Lectures and an AV action can be done this turn.
 
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[]Plan LotusPocus: Queekish, Puppy and AV
-[] MAX: Have him continue his translation of the Chaos dwarves anatomy book
-[] JOHANN: Join him on raids with the aim of finding written correspondence (Choose: Clan Skryre).
-[] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so (Choose: Clan Mors).
-[] EIC: Found an internal investigation division, to investigate possible misconduct.
-[] Queekish: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[] Queekish: Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency. (will require acquiring said documents somehow)
-[] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[] Convince Qrech you're ambitious and loyal only to yourself, and you're willing to repay his cooperation in ways that will benefit the Under-Empire.
--[] Apply The Deceiver
-[] Investigate how living things react to exposure to the Vitae.
-[] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[] Write a paper: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
-[] Add security measures to your Penthouse to prevent forcible entry.
-[] COIN: The Deceiver: specify how this will be used

Tentative plan, any thoughts?
 
So, question veekie. Why are you not doing either of Vitae or the gem in here?

I'd vote for this plan if it included both of them but as it stands its only doing half of what I want at best.

I don't think they're time sensitive?
They're long term stuff, if this turn goes well we should have a military and technological lexicon, and can drop the raiding.

Which means Johann does the gem, Max probably finishes the translation, and we do the Vitae next turn.

Whereas I'm unwilling to drop the arcane mark training.
I can be persuaded on Wolf, but we need him to talk if we want to try for spoken Queekish next turn
 
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