This is a great deal like BoneyM's Plan Queekish and Temple Sneks Adela. However it switchs out attempting to find human slaves here in K8P and instead goes help the colleges with any orc troubles they may have. Skaven slaves tend to live very short lives so I find the idea that we will find any human slaves in an area devoid of most humans a pretty far flung idea.
Amusing name slip but yes I am also reconsidering the slave idea for other stuff.
Like so.
[] Plan Queekish and Gem Sneks
-[] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] Study an artifact: the unknown black gem.
-[*] Hire a Priest of Esmerelda to teach the We.
-[] Gain enough control of your attraction to smoke and gases to have it collect away from your face. (NEW)
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
[] Plan Queekish and Rapport Sneks
-[] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] Study an artifact: the unknown black gem.
-[*] Hire a Priest of Esmerelda to teach the We.
-[] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (NEW-ish)
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
[] Plan Sneks with Temple
-[] MAX: Study an artefact: The book on Chaos Dwarf anatomy.
-[] JOHANN: Join him on raids with the aim of finding written correspondence and a gas mask in Clan Skryre.
-[] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[] Found an internal investigation division, to investigate possible misconduct.
-[] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[] Study an artifact: the unknown black gem.
-[*] Hire a Priest of Esmerelda to teach the We.
-[] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[] Investigate how living things react to exposure to the Vitae. COIN.
-[] Have additional rooms excavated underneath your Penthouse: -100gc for 4 rooms.
-[] The Gambler: Investigate how living things react to exposure to the Vitae.
-[] Serenity: The ability of Alkharad to assume a projected form of mist. (ALMOST FADED)
Taking into accout what people seem to want.