- Location
- The Middle of the Howling Wilderness
I'd feel weird poaching her from Roswita, tbh.
Anything goes for the EIC, but Max still has to finish translating the anatomy book.
Right! Revisions! Here's three potential plans for doing the bare minimum at our actual job and spending a bunch of time looking at magic goo!
Plan #1 invests 3 entire action on research into Snake Fluid, including investigating the effects of magic-dampening runes. Vote for this is you want to get as deep an understanding of our favorite liquid's underlying properties, and a start on applying it to runecraft!
[ ]Plan Get That Runic Juice
-[ ] MAX: Study an artefact: Chaos Dwarf Anatomy Book
-[ ] JOHANN: Join him on raids with the aim of finding written correspondence (Skryre).
-[ ] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so (Mors).
-[ ] Put policies in place that local news should be collected and sent to you (rumour mill).
-[ ] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[ ] Investigate the exact circumstances required to induce a transformation.
-[ ] Investigate how living things react to exposure to the Vitae.
-[ ] Investigate how the Vitae reacts to Dwarven magic-dampening Runes. (2 Dwarf favours)
Plan #2 eschews a third research action, and the expenditure of valuable Dwarf Favors, to build a bar and get toasted.
[ ]Plan Get That Lucky Juice
-[ ] MAX: Study an artefact: Chaos Dwarf Anatomy Book
-[ ] JOHANN: Join him on raids with the aim of finding written correspondence (Skryre).
-[ ] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so (Mors).
-[ ] Put policies in place that local news should be collected and sent to you (rumour mill).
-[ ] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[ ] Investigate the exact circumstances required to induce a transformation.
-[ ] Investigate how living things react to exposure to the Vitae.
-[ ] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
Plan #3 sends us on a lecture circuit because I think that sounds cool and fun.
[ ]Plan Get That Academic Juice
-[ ] MAX: Study an artefact: Chaos Dwarf Anatomy Book
-[ ] JOHANN: Join him on raids with the aim of finding written correspondence (Skryre).
-[ ] DUCK: Adela's started her education in Dwarven engineering. Escort her to do field-testing with some of Gotri's prototypes, and grab what Queekish you can while doing so (Mors).
-[ ] Put policies in place that local news should be collected and sent to you (rumour mill).
-[ ] Supply a steady stream of Queekish documents for Qrech to translate, and carefully check the results for consistency.
-[ ] Investigate the exact circumstances required to induce a transformation.
-[ ] Investigate how living things react to exposure to the Vitae.
-[ ] The Colleges want you to do a series of lectures on your paper, Waaagh and Peace. Travel to Altdorf and do so. (NEW)
Feedback welcome! What do y'all want to do to expand our penthouse? Where should we apply the coins? What paper should we write? (I'm leading towards the Alkharad's mistform trick because I want to emulate it and become Warhammer!Reaper)