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I'm not sure there's much description of how active spells 'look' in the lore, it's possible that after the initial 'impact' it becomes a tiny little speck of Aqshy in the brain, and you'd need to be Volans to notice it.

Edit: or maybe even Volans couldn't notice it, camouflaged as it would be against natural Aqshy in the brain; the whole think kinda depends on what boney rules the spell to look like as it works.

According to the Roleplay book, the presence of an active magic spell is pretty obvious to anyone with magical sixth sense within a few yards - it's the most basic and obvious function of magical senses, much easier than seeing the Winds themselves. Just being in the presence of someone with an active spell should be enough to tip off a spellcaster, even without looking at them with Magesight. Identifying what the spell does is harder, but the simple presence of a spell is obvious.

There are ways of hiding magic, but I doubt the Bright College are experts at it. By default, Warhammer magic is the opposite of subtle.
 
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If we have to fight the Ice Dragon, there are really only two ways:

1. Mathilde somehow delivers a specially-engineered cocktail of deadly poisons while it's asleep.

2. We draw it out into the Caldera that's been beforehand prepared as a killing field, including siege weapons, anvils of doom, a fleet of gyrocopters, massive amounts of ranged firepower alongside whatever magical support and special allies (Asarnil e.g) we have managed to scrounge up.
 
If we have to fight the Ice Dragon, there are really only two ways:

1. Mathilde somehow delivers a specially-engineered cocktail of deadly poisons while it's asleep.

2. We draw it out into the Caldera that's been beforehand prepared as a killing field, including siege weapons, anvils of doom, a fleet of gyrocopters, massive amounts of ranged firepower alongside whatever magical support and special allies (Asarnil e.g) we have managed to scrounge up.

Asarnil probably has about even odds of killing it on his own. His dragon it its equal and then you have his magical items.
 
If anyone's keeping track of changes, Dramatis Personae had been updated.
Looks like its just a typo fix in anton's history

Actually speaking of typos in the DP, i just realized i never tagged @BoneyM about this one:

Ulrikadrin: Though they tend to be formal, they're aware how much they owe their current and continued existence the Karak Eight Peaks, and can be counted on for cooperation and mutual defence.
Where i assume the red should be something like "they're aware of how much they owe their current and continued existence to Karak Eight Peaks"
 
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So about the dragon: I don't think it's asleep. Given its roll to take part in the Caldera fight:
I think -10 might be too small for a long term slumber, though I could be wrong.

Rereading this, i get the feeling we misjudged Anton. When he failed to get Asarnil on our side he was not abandoned by Ranald, no. He was just playing the long game. Can you imagine what kind of boost the roar of another ancient dragon intruding into the Emperor Dragons territory would have given to the Karag Ziflin awakening roll? We would have had a Dragon vs Dragon throwdown right then an there...

Sasuga, Ranald-senpai.
 
Rereading this, i get the feeling we misjudged Anton. When he failed to get Asarnil on our side he was not abandoned by Ranald, no. He was just playing the long game. Can you imagine what kind of boost the roar of another ancient dragon intruding into the Emperor Dragons territory would have given to the Karag Ziflin awakening roll? We would have had a Dragon vs Dragon throwdown right then an there...

Sasuga, Ranald-senpai.
I suppose that depends how territorial dragons are. Ulthuan's all live in the same cave system so either Caledor did something, or dragons just aren't particularly bothered by other dragons being near them.
 
Question - why isn't the highly recognized grey magister receiving a large number of grey journeyfolk? Does she not have a positive reputation and a lot to teach? More scouts/assassins/spies would be rather useful.
Think of Mathilda's journeying, not every year someone journeys from the grey college and they may be picked up by an EC or a wealthy lord or anything. Maybe they want to go to Naggarond to wave at Malekith. We are lucky 3 came in a single year of any college. Mat is also far from the EMpire so all your low tier journeymen aren't going to want to come so far south when job opportunities aplenty are in Empire.
 
But if Mathilde says to Belegar "the dwarves are improving, you have nothing to worry about," that won't work, because Belegar doesn't have reason to believe that we have access to facts of which he is ignorant; he'd just conclude we are interpreting the facts in a naive way.
So he would think we are telling the truth. But that does not mean we are right, just that we think we are right. The best way to wash away his doubts is to ensure that he succeeds so well that it proves him right. That he was not wrong to adopt less honorable methods.
It also doesn't work on truths, so if the you want the coin to work when trying to convince Belegar then you also want Mathilde to genuinely believe it's hopeless

I see it as taking advantage of Belegar's trust in Matty, because if she says with absolute confidence that he's making the Karaz Ankor better because [REASONS] then it should hit him as strongly as the Mor helping did, even if in reality Matty isn't one hundred percent sure that [REASONS] are correct.

Not the best idea for several reasons, but it seems mechanically possible to me.

Whatever is in Mhonar, it really wanted to participate, whatever that means.

The 2 could have resulted in [SOMETHING] killing off the people who would have been interested in joining the scrap?
 
Gretel Maurer, Journeywoman of the Amethyst Order
Armament: Summoned scythe
Speciality: ???
Mission: Wealth
Martial: 16 - Her talents in combat have begun to blossom.
Intrigue: 21 - She's small, thin, and quiet. It's not easy to look past those explanations to the genuine skill underneath.
Learning: 17 - She's whip-smart and very well read in the Lores of Shyish and Morr.
Magic: 3 - She has superb control, but not a lot of power.

Grim Harvester: Gretel has twin talents for deft work with the summoned scythe of Shyish and the manipulation of stolen life-energies.
Morrite: Like many Amethyst Wizards, Gretel worships the God of Death and Dreams.
Thief: Whatever the circumstances of her upbringing, they left her with a gift for stealth, an affinity with locks, and a hunger for the finer things in life.
Unnerving Appearance: Gretel's limbs appear too long for her body.
New trait for Gretel and a +1 to Intrigue to go with it.
 
Dram Personae Sneak Peek:

Gretel Maurer, Journeywoman of the Amethyst Order
Armament: Summoned scythe
Speciality: ???
Mission: Wealth
Martial: 16 - Her talents in combat have begun to blossom.
Intrigue: 21 - She's small, thin, and quiet. It's not easy to look past those explanations to the genuine skill underneath.
Learning: 17 - She's whip-smart and very well read in the Lores of Shyish and Morr.
Magic: 3 - She has superb control, but not a lot of power.

Grim Harvester: Gretel has twin talents for deft work with the summoned scythe of Shyish and the manipulation of stolen life-energies.
Morrite: Like many Amethyst Wizards, Gretel worships the God of Death and Dreams.
Thief: Whatever the circumstances of her upbringing, they left her with a gift for stealth, an affinity with locks, and a hunger for the finer things in life.
Unnerving Appearance: Gretel's limbs appear too long for her body.

Known Spells:
Aethyric Armour
Reaping Scythe
Limbwither
Gretel continues to be best duckling :V
 
After the amount of theft Mathilde has been indulging in recently, I'm just hoping she picks up a Larceny skill. If not, so we don't risk being out-Intrigued by an Amethyst Journeyman, as a point of pride Mathilde should look into getting Advanced Assassination, just to keep a margin of superiority.

Johann should perhaps be going a in more of a Banditry direction, I suspect.
 
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