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[x] Plan Max Gun, Lucky Tower, Spidermaster

[x] Plan Redshirt v5 (Max on Jezzails)
[x] Plan Redshirt v5
[x] Plan Redshirt v5 (Different Max Action)

General approval voting update.
 
[X] Plan Redshirt v5
[X] Plan Kill it with Shadow v6
[X] Plan Max Gun, Lucky Tower, Spidermaster
[X] Plan Redshirt v5 (Max on Jezzails)

These keep multiplying
 
But isn't the whole point of going there to level up? Don't need to level up to level up.
This isn't an MMORPG; you don't get XP from murder. The most reliable way to advance our skills is through training and R&D.

The value of our jaunt to Nagarythe or however you spell it isn't in leveling up, it's in impressing elves. We want to get badass enough that we can go there, flip Ranald's Coin to Protector, and show those elgi just how awesome Dame Mathilde Weber, Magister Lady of the Grey Order, Court Wizard and reclaimer of Karak Eight Peaks is at kicking the ass of dark elves, so that they'll give us access to the training and resources only they can give us.

It is an irreplaceable opportunity to get reputation with a very valuable faction, and so we want to be in the best shape possible before we go, so we impress the hell out of them in our ability to wreck their enemies' shit.
 
So in a sense, it's actually harder in a lot of ways for a kid or apprentice of Maty because of her high Rep because they expect them to follow her high standards rather than that of a 'average tradesman'.

It also means we have to be very careful when choosing Apprentices, depending on how the apprentice systems works. If the quality of the Apprentice we get is a matter between choosing whoever is available (not likely to lead to good choices, since the good choices were likely already snapped up by Magisters who patiently monitored potential apprentices ahead of time) , and waiting and monitoring the incoming Apprentices for a few years, it might be actually better to to wait instead.

Alternatively, we can always romance Johann.... he isn't that bad a choice for a husband after all, especially since his diplomacy is so much better than us. I do wonder how marrying a husband made of gold would look like from our vow of poverty, especially if we deliberately channel alot of the fish that leaps into our boat to our husband/house funds.

Also, here's my vote. At this rate, the Redshirt Party is going to make this thread a One-Party Dominant Polity, but in general, this leading vote fits most of my preferences, over 2nd and 3rd place for now.

[X] Plan Redshirt v5 (Different Max Action)

Veekie's plans also work too, if we don't want to give Max a holiday. I do also actually prefer applying the coin on Runecraft collaboration, as opposed to rolling the College Gatcha, given how we likely only get one shot at the Runecraft option. If Veekie's votes are closer to Redshirt, I might drop my approval vote for Redshirt.

[X] Plan Max Gun, Lucky Tower, Spidermaster
 
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But we can ask for a Magister Lord for free (to us).
Instead of getting 6-10 College Favour value from Belegar, we're spending 10 of our own currency, an effective spend of 16+

It seems an inefficient trade.
While it's buried too deeply for me to dig out, Boney ballparked the raw favor cost of getting a Patriarch (if they were willing) to work on something at ~20 College favor. While Belegar might be getting a bit of a discount due to Algard's love of tower defense, we're effectively paying the surcharge to upgrade Belegar's Magister to a Patriarch. The increase in value is equal to the increase in cost, it's just that we're picking up the bill for the upgrade.
 
Now for catch up
That still cuts down the amount of time an enemy army can attack you by 50%, give or take due to the season.
A LOT more than 50%, if they can't setup camp anywhere the shadow falls.

They'd need to time their attacks in waves, and pull back beyond the shadow if they fail to breach.
It'd basically be a Tower Defense game, where you can rebuild, repair and upgrade defenses between waves, assuming unlimited willingness to keep going.

PROBABLY works pretty good on orcs, because getting melted by shadows is dying without a good fight and that's not the sort of thing that motivates the orcs to keep charging. They also hate the whole pullback every day thing.
So because I am the least attached to the Dictation action I decided to drop it so that we could do something else and have Max do something else. Specifically, he is a good researcher as Boney noted so have him take his time on the Eshin throwing star! He's not going to hurt himself except on a truly terrible roll and he has Law of Logic and Patient and our Neutral room to help him out so its probably extremely unlikely.
Max works best when he's dealing with something that can be logically broken down and analyzed.
So looking at the research items:
Ranald's Coin - Nobody touches this but us
Vampire skulls - Nothing to analyze directly, he lacks advanced magesight, Breach the Unknown, any experience with necromancy, Shyish or the whole blend of bullshit that goes into the vampire Elixir

Skaven firearms:
Jezzail - Skaven rifle. Low warpstone content, main qualities come from the design structure rather than magical attributes, but applied metallurgy knowledge actually makes him better than Johann or Mathilde for this. Jezzails might be a breechloader as well?

Pistol - Skaven pistol. Don't know a lot about these personally, but the warpstone content is likely to be low-ish.

Bullets - Warpstone chips refined into all-penetrating bullets. Mathilde might be a better option here, but I think the main crux of this is probably knowing Windstone creation.

Gunpowder - Warpstone spiked gunpowder for more bang. Probably want Johann on this. Not a lot of analysis otherwise beyond burning it and seeing how much bang it makes.

Skaven throwing star, still dripping venom. - Testing the potency of the poison, testing antidotes, trying to logically reason out how its even used safely. We probably want Johann to Breach this before we do anything to it.

Skaven book on the Anatomy of Chaos Dwarves. - This works better once we can actually read Queekish, but Max is better at doing comparison analysis than Mathilde. Johann is probably more useful for figuring out what the book is made of though.

Skaven vials, stolen from Clan Moulder. - This is something we REALLY want to Breach the Unknown on before we do anything to it.
Is there any support from any planmakers for squeezing in this?

[ ] Princess Edda seems to be allowing Karag Nar and the Undumgi to take care of itself; check how it's going and intercede in any problems that might be cropping up. (NEW)

The Tower project is a multi-turn one, but the Undumgi issue may be time-sensitive, so it might behoove us to intercede early. Plus, I definitely remember discussion yesterday about proposing the tower project to get ourselves out of AP hell :p
The Undumgi issue is a mid-term one. We want it sooner than later, but waiting a few years wouldn't be a massive problem.

Admittedly thats mostly because the EIC is taking over the bits she's neglecting and our core values serve us well enough there.
Personally, I'd say that goes after 'finishing' the Skaven and our spell backlog.
-Weeding alert! This is not a drill! In one hour weeding will commence in the fields 5, 6, 7 and 8 in the Eastern Valley! Leave designated weeding area immediately! I repeat, this is not a drill!
Halflings start grumbling about not being able to work in the shady hours anymore.

I wouldn't advise you start looking at interrogating the Skaven as a 'when I get around to it' task, but there's no hard time limit.
Probably chip away at it, one turn at a time.
Its a long project to adjust his personality without growing dangerous sympathies.
For what it's worth, I am sorry that I seem to have become some sort of monolithic boogeyman to people hoping to give their own plans a shot - I hope everyone here can have fun playing the game, and if my actions get in the way of that, I'd hope I can fix that issue somehow.

I do try to take input on my plans into account during the discussion period, and offer alternatives for people who disagree with one or two small contentious points.
Yeah, it takes a LOT of reading and revising to align "What I want" and "What thread wants" to arrive at "What I want and can win"
It'd be quite the feat to create complete coverage for everyone, but theoretically yes.
That WOULD make the shieldwall a sitting duck for a cannon though. Win-win!
@veekie don't do this.
Its tricky as an engineering problem, but we already know Runelight doesn't directly interfere with Wind magic, or the Tower of Absolute Neutrality doesn't work with its completely unaspected runelight(though, funny thought is that Algard is liable to go "I want one" after seeing that).
That said, the resultant shadow of a point light source mounted on an inherently unstable platform is going to be pretty inconsistent, we could make it work, but to make it work enough to actually burn armies rather than terrify armies would require an entire wing of gyrocopters flying in formation with Light rune banners, at which point its definitely [Tricky], because gyrocopter fuel would make it hard to use for very long, and flying at night near a mountain without radar is...concerning.

That said, as practicality goes, a Rune Banner Of Light carried by a gyrocopter is pretty clunky. Thats what I expect the Tricky to be about, reducing a clunky solution with multiple moving parts prone to failure if any part goes wrong to something you can call upon 10/10 times in an emergency.

Reliable...maybe a beacon loaded with magnesium flares, but it's going to need some bullshit work to make the thing not eat through stone when its that hot. Runework definitely involved.
 
It also means we have to be very careful when choosing Apprentices, depending on how the apprentice systems works. If the quality of the Apprentice we get is a matter between choosing whoever is available (not likely to lead to good choices, since the good choices were likely already snapped up by Magisters who patiently monitored potential apprentices ahead of time) , and waiting and monitoring the incoming Apprentices for a few years, it might be actually better to to wait instead.

Alternatively, we can always romance Johann.... he isn't that bad a choice for a husband after all, especially since his diplomacy is so much better than us. I do wonder how marrying a husband made of gold would look like from our vow of poverty, especially if we deliberately channel alot of the fish that leaps into our boat to our husband/house funds.

Also, here's my vote. At this rate, the Redshirt Party is going to make this thread a One-Party Dominant Polity, but in general, this leading vote fits most of my preferences, over 2nd and 3rd place for now.

[X] Plan Redshirt v5 (Different Max Action)

Veekie's plans also work too, if we don't want to give Max a holiday. I do also actually prefer applying the coin on Runecraft collaboration, as opposed to rolling the College Gatcha, given how we likely only get one shot at the Runecraft option. If Veekie's votes are closer to Redshirt, I might drop my approval vote for Redshirt.

[X] Plan Max Gun, Lucky Tower, Spidermaster
Everytime we interact with Johann...I think about his "organs"
 
Yes, I understand the results of the spending of our accumulated favour (indeed going briefly 'negative') are that Algard will come.
I'm not by any means convinced it's necessary.

However, as much as I've given up hope of keeping up with every page of the thread, I retain my faith in Boneys ability to write engaging updates whatever I may think of the plan that led to them, so I remain fairly sanguine.
In the most boring mechanical terms, this is converting 10 College Favor(piss easy to come by, we get some every turn from papers), into Dwarf Favor(harder to get).

It also means a lot of the tricky options might be solved problems, I've no doubt he knows a thing or two about securing towers, about getting shadows to fall where you want, and MAYBE about the future prospects of treating Eight Peaks as One Peak for shadow purposes.

It'd depend a bit on the roll, but when building a superweapon, being cheap on costs is counterproductive!
 
A LOT more than 50%, if they can't setup camp anywhere the shadow falls.

They'd need to time their attacks in waves, and pull back beyond the shadow if they fail to breach.
It'd basically be a Tower Defense game, where you can rebuild, repair and upgrade defenses between waves, assuming unlimited willingness to keep going.

PROBABLY works pretty good on orcs, because getting melted by shadows is dying without a good fight and that's not the sort of thing that motivates the orcs to keep charging. They also hate the whole pullback every day thing.
Oh wow, you're right. This isn't a specialty tower that you spend money on to make waves easier, this is the mechanism that lets you have waves at all. Algard's Tower draws in arbitrary numbers of random enemies to a single location, but he has to deal with them all at once, and Mathilde's Tower forces them to come in waves as they get there, because if they try to siege the place conventionally the tower will blow them away, but on the other hand her kill zone is ridiculously obvious and all-in-all not worth making the effort to assault.

Now we just need a bright wizard to invent something that'll shoot fireballs at a set rate and set them along a path towards a Screaming Tower in the shadow of a Misting Mountain, and we can relive the genre in real time (or just accept that we'll be lining the path with soldier units instead of attack towers, which is also in-theme for that sort of game but feels a touch less satisfying)! :V
 
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Oh wow, you're right. This isn't a specialty tower that you spend money on to make waves easier, this is the mechanism that lets you have waves at all. Algard's Tower draws in arbitrary numbers of random enemies to a single location, but he has to deal with them all at once, and Mathilde's Tower forces them to come in waves as they get there, and they can't try to siege the place conventionally because if they wait too long they'll be gone, but on the other hand her kill zone is ridiculously obvious and all-in-all not worth making the effort to assault.

Now we just need a bright wizard to invent something that'll shoot fireballs at a set rate and set them along a path towards a Screaming Tower in the shadow of a Misting Mountain, and we can relive the genre in real time (or just accept that we'll be lining the path with soldier units instead of attack towers, which is also in-theme for that sort of game but feels a touch less satisfying)! :V
No, no, this is a Dwarfen Karak. Clearly we will be making the 'path' by using a series of walls where the gates aren't lined up, forcing our enemies to walk through a series of zwingers while troops fire upon them from above.
 
I wasn't sure how I expected Belegar to react to Mt. Doom, but I certainly didn't expect him to go "yes please, I would very much like to turn overland sieges into a game of Tower Defense."

[X] Plan Redshirt v5 (Different Max Action)
 
Oh wow, you're right. This isn't a specialty tower that you spend money on to make waves easier, this is the mechanism that lets you have waves at all. Algard's Tower draws in arbitrary numbers of random enemies to a single location, but he has to deal with them all at once, and Mathilde's Tower forces them to come in waves as they get there, because if they try to siege the place conventionally the tower will blow them away, but on the other hand her kill zone is ridiculously obvious and all-in-all not worth making the effort to assault.

Now we just need a bright wizard to invent something that'll shoot fireballs at a set rate and set them along a path towards a Screaming Tower in the shadow of a Misting Mountain, and we can relive the genre in real time (or just accept that we'll be lining the path with soldier units instead of attack towers, which is also in-theme for that sort of game but feels a touch less satisfying)! :V
I was thinking cannons personally
 
I wasn't sure how I expected Belegar to react to Mt. Doom, but I certainly didn't expect him to go "yes please, I would very much like to turn overland sieges into a game of Tower Defense."
It was delightful to read. I honestly thought it would be too weird for him and that he'd prefer us to map stuff out for him.
He shakes his head. "Are there any other apocalypse weapons you've been sitting on that you want to share with me?"

You think of the Aethyric Vitae, of the Liber Mortis, of the Second Secret of Dhar. "None ready for deployment," you hedge.
My fucking sides. I was very glad I did not check the thread while I was out running errands or I would have drawn unwelcome attention with how hard I was laughing.
 
I was thinking cannons personally
These are also in the spirit, yes.
No, no, this is a Dwarfen Karak. Clearly we will be making the 'path' by using a series of walls where the gates aren't lined up, forcing our enemies to walk through a series of zwingers while troops fire upon them from above.
Even smarter than I first realized; Burning Shadows don't work on things inside the structures, but you can cast it on a house and hit things outside of it. If you don't have a mountain, you can certainly manufacture something similar with those sorts of outer courtyard fortifications, or just with castle or city walls (indeed, they should require much less finagling).

It wouldn't be quite as murdery as a mountain, but if they just needed to clear the gates we could implement this elsewhere in the Empire. For a brief moment at Sunset or Sunrise any sufficiently well-made Wall will exhibit roughly the same tactical properties (of forcing enemies down to a hard twenty four hour limit between attempts). Of course, we're only talking about East or West gates for now, but if we invent a sufficiently bright light that may very well change.

This, of course, will mean that it will be tactically sound to construct city defenses like Tower Defense maps, when we complete our research. The triumph of our modern Archimancy will be precipitous.
 
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A bit off topic, but are there any plans for the Sunken Palace?

If it's not gonna be used any time soon, why not lend it to Heideck as a temple for Ranald? Seems like the perfect location for one.
 
A bit off topic, but are there any plans for the Sunken Palace?

If it's not gonna be used any time soon, why not lend it to Heideck as a temple for Ranald? Seems like the perfect location for one.
It... already is one? Ranald is in that location. Heideck comes by regularly to take care of it even without the snake juice, presumably, given that it's both already a shrine and a place where his friend died and Ranald stuffed dice into a shark's mouth (and that's about as good a reason to make somewhere a holy place as any).
 
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