On the topic of the vote: I honestly thought that three different mystery boxes and the components of future artefacts would utterly demolish a voucher for Imperial back-pats and a merchant hit-list. I won't always get it right and not every vote will turn into a down-to-the-wire knife-fight. And while it's possible that the explanations tipped the votes, it's equally possible that people are choosing patriotism and influence over forbidden knowledge and a kicking rad dragon skull.
A bit late, but well, my timezone isn't the same, so...
Boney, why would the old timers of your quest take the mystery boxes? Or the Bone? Those are action sinks when there is always more and more and more to do every turn.
Let's review the options:
[ ] Dragonbone.
Nice and all, but it would be a research subject and an action sink. Optimistically, it could be dropped on someone to make an artefact or whatever at no action cost, but there is likely to also be a faction of voters that wants to do science to it that will muddle things. So, probably a multi turn project.
[ ] Gold and jewels.
Mat is already filthy rich and has a good salary, so it's worthless.
[ ] Proof of the 'College of Necromancy'.
Reward is kinda meh, but its only requirement is to just drop it in Altdorf and ramifications aren't likely to result in any more actions demanded.
[ ] Detailed trade ledgers.
Reward already described in the update and requirement to get everything is simply getting Roswita's witch hunter to Mat, scream "It's Sigmartag", throw the ledgers at him and watch the pyres go up. There, done. Straightforward and no action involved to benefit from it.
[ ] Books on Necromancy and the Undead.
Research subject and thus action sink.
[ ] Books on Vampires and
Dhar.
Research subject and thus action sink.
[ ] Books on
Shyish and death gods.
Research subject and thus action sink.
Moreover there is the risk that there are traps set up inside the books, like the ones you mentioned one could find in the different copies of the
Liber Mortis, which means either risks or more work to make them safe and thus
actions. Additionally, those are dangerous and/or involved subjects, so they can't be dropped on the minions and would have to be researched by Mat herself.
We have only
6 actions per turn without overwork and our focus is on K8P. Vampire or necro infestations are unlikely in those parts, so all the Sylvanian shiny mystery boxes will likely gather dust in a corner while we deal with the latest K8P problems and
maybe be taken care of in a few years like the Snake Juice. Between glorified trophies and easy to access rewards, the choice is easy.
This quest's mechanics simply don't favor mystery boxes, since mystery boxes simply mean
more work. I like the fact that in this quest the actions we take result in more actions or developments in relation to said actions, it's nice and interesting and make everything we do make me feel like they
matter and could result in mini-quests or adventures, but there is already a lot to do without adding actions irrelevant to our current activities and only 6 actions per turn.