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@BoneyM Poisonous substances can sometimes be used for medicinal purposes. Can we send vials back to the colleges, mundane or otherwise, to see if something can be made of it?
 
For spiders, the easy way to locate them would be to place them in a defensible cave which has an entrance close but not behind the dwarven defences. This way, if anyone tries to make use of one weak point of the cave, namely blockading, the dwarves can come over and chump them. And if the spiders decide to try beard for dinner, well, the defensive line is still there.
 
What "skaven-investigating skills"?

Look, we don't have his stat sheet but he's a full Magister and he came here planning to investigate Skaven, and it's given an explicit option. I assume he knows what he's doing and has some sort of plan. If he's an idiot and is volunteering to do this without capabilities then better we find out now.

I think probably he'll heavily lean on "Tale of Metal" rather than stealth as we would, but it's up to him.

Also, putting the We BETWEEN us and the enemy defeats the purpose of Mathilde's proposal.

That's just gonna result in them being attacked and wiped out. I'm not gonna shed tears, but you may as well just send them off, not waste actions.

Please, it's given as one of three options. If it were tactically foolish and a guaranteed wipeout, it wouldn't be an option. And it puts the We near the place where we know there are skaven, the target we voted for them to go after.

Their "hunting grounds" will be between the Citadel and the Skaven; thier "nesting grounds" will be inside the Citadel's defensive lines in the Underway, once they've carved out a little room and we can move the lines forward. (Mind, there may be a second dwarven defensive line against the We as well, until we're all a little more comfortable.)
 
[ ] Teach the We written Khazalid.
[ ] Teach the We written Reikspiel.
[ ] Teach the We Dwarven semaphore.
[ ] Deliver King Belegar's request to the College for a translation item (does not cost an action).
[ ] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).

One of these for sure. We stand to gain an important asset against the skaven, and all it'd take is a few actions.

[ ] Help the We establish their new nest below the Citadel.
[ ] Help the We establish their new nest below Karag Lhune.
[ ] Help the We establish their new nest below Karag Nar.

One of these too, since one of the stated reasons the spiders would be so effective against the skaven is the ability to avoid retribution. Can't strike with impunity if they're beyond the dwarf defences.

[ ] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
[ ] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and keep it for yourself.

I know the grace period is years long, but I still want to get this done ASAP.

[ ] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.

Get the tower built up so we can start experimenting with minimal odds of something going wrong.
 
@CuttleFish2.0, I suggest switching Johann's and Max's tasks in your plan. Johann has "breach the unknown" which helps immensely with web analysis, while Max doesn't, on the other hand their Reikspiel-teaching abilities should be roughly the same.
 
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I am tentatively thinking this is what we should do:

[ ] Have Maximilian write a paper on a subject you dictate.
-[ ] Collate the information that the Army of Stirland collected during the Purge.

We get a lot of favor for writing papers (this will be important for the vote latter), Max is very good for writing papers, and this topic has been sitting around a while, could still be militarily useful, and requires little personal involvement from us.

For Magister Johann
[ ] Current Task: Teach the We written Reikspiel.

The translation item is worth pursuing, but having a single point of contact with the We is a problem I do not want, so teaching them Reikspiel is an acceptable solution (Khazalid would be better but he does not appear to speak it). This falls to Johan as a punishment duty for his prior dishonesty, though we do not explicitly say that.

[ ] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.

This is common sense, especially if we intend to bolster EIC dwarf relations (which going by the options available seems likely).

[ ] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).

This is the most surefire way of communicating with the We so we should take it, the college favor lost should be recouped by our paper.

[ ] Help the We establish their new nest below Karag Lhune.

[ ] Help the We establish their new nest below the Citadel.

This is what Belegar wants done so we will do it. The Citadel is right out for the reasons @Candesce described, and IIRC Karag Nar would put the We to far away from the Skaven to maximize harassment, so this will do. This, the prior action, and Johan's work should be enough to satisfy Belegar. QM clarified that the Citadel will not expose them to danger, so I am going with that due to higher target density.


[ ] Investigate underneath Karag Lhune: the Lhune Deeps and the Grand Abyss.

This synergizes with the We vote, and gets us more intel on what is going on below Eight Peaks, which if our last expedition was any indication is potentially very valuable
.

[ ] Spend time assisting with a fellow councillor's task: specify who and how.
-[]Gunar

With no longer putting the We under Lhune, there is no synergy here, so better to exploit the chance to help SWORDwarf with the human remains and to hopefully finish our greatsword training, which we have been sitting on (very important given the soon to be ours epic weapon). Also he is very interesting and I want to know more about him.

[ ] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.

We have been waiting on this for a while, now is the time to stop procrastinating.

[ ] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.

Right now my understanding is that we need space more than anything and this is the better option for that. When we need something that specifically needs a tower we can build one, but it is not as generally useful.


[ ] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[]Laboratory

We do this to set us up for better research rolls latter.

[ ] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)

Best boy needs love!

This accounts for all of our free actions and the basic four actions. I do not feel we want to do more than four given we are investigating possible enemy territory and setting the We up may prove ticky. Due to this trickiness the Gambler should be used for each action if needed. Hence:

[ ] The Gambler: specify an action this will apply to.
-[ ] Help the We establish their new nest below the Citadel.
 
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On the other hand, having taught the EIC the proper way to work with Dwarves, we might want them taking over the supply lines asap - because otherwise whoever gets in first is, uh, not likely to be as careful in their dealings.
Can we spend actions to do more than one EIC thing in one turn?
 
[ ] [PENT] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.

I like most of your plan, except for this point. What's your rationale for excavating rooms over building a lab tower this turn?


[ ] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.


I presume that most tower advocates would want the lab tower up first so they get the tower bonus and lab bonus to Snake Juice research. So, that's the argument digging down advocates probably need to address. Digging down does not give us the tower bonus to research alas.

@Seventeen , @TotallyNotEvil

Considering the recent debate both of you had over the tower, what are your thoughts of building a lab tower first versus building down?

@veekie

With regard to your plans for the penthouse, do you have any position you wish to take regarding whether we should dig down or build a lab tower first?
 
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I think we should take a look at the We's silk before enchanting a new set of robes, that way if the silk turns out to be good for enchanting we'll get a superior product.
 
Thinking about it, I think Dwarven Semaphore is probably the best communication method for our purposes; teaching writing is better for cohabitation in the long term and is an excellent secondary objective, but it's important to have a means the spiders can use without first coming into attack range.

Can we spend actions to do more than one EIC thing in one turn?
Pretty sure we can, but, uh, we're not exactly flush with actions atm.
 
@BoneyM Do we get credit for Max writing papers? What about Johann?

Also, how much for the magically-sterile room? Doesn't that need to be folded into the construction?
 
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Please, it's given as one of three options. If it were tactically foolish and a guaranteed wipeout, it wouldn't be an option. And it puts the We near the place where we know there are skaven, the target we voted for them to go after.

Their "hunting grounds" will be between the Citadel and the Skaven; thier "nesting grounds" will be inside the Citadel's defensive lines in the Underway, once they've carved out a little room and we can move the lines forward. (Mind, there may be a second dwarven defensive line against the We as well, until we're all a little more comfortable.)
Yes, I was wrong about that.

Also, how much for the magically-sterile room? Doesn't that need to be folded into the construction?
Five College Favors.
 
That was fun Boney, what made you think of the Dawi council doing it on-foot?

the cost would apparently be ruinous
Mathilde: "How ruinous? I've got a little cash going space."
We've got quality niter coming out of Stirland, so we've got more gunpowder than guns.
Yay, making a difference. Was Mathilde tempted to pipe up there?
Grandmaster of the Karak Azul Guild of Blacksmiths
As others have noticed, a wet-behind-the-ears Beardling barely beyond his Apprenticeship, but Kragg must shoulder these burdens for the good of the Karaz Ankor.

Plan thoughts:

[ ] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
Probably prudent...
because otherwise whoever gets in first is, uh, not likely to be as careful in their dealings.
Ah, but what isn't our problem there may turn into the EICs opportunity.

[ ] Deliver King Belegar's request to the College for a translation item (does not cost an action).
Undecided on trading College for Dwarven Favour.

[ ] Spend time assisting with a fellow councillor's task: specify who and how.
There was a clear Gunnars/Human burials opening here, yup.

Have Maximillian teach the We written Reikspiel.
Yes, let us grant the alien hive intelligence the tool of writing, that they may amass knowledge from one This-We to Another This-We forming webs of insight beyond that of the most resonant Echo, and one day even pass it from We to Other-We.
Nothing bad can ever come of this. :V
 
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Guile, that's precisely the point: the entire debate started with Seventeen proposing a restricted library. I am simply building of this initial argument. And I can tell you that both your skepticism, and Seventeen's long justification for the Library, and Alliterate's defence for the library is going to go on and on for two levels:

1. When should we build the library? Now?
2. Should we even build the library? Ever?

Remember, even if the build the Library vote is defeated, it is not clear whether it's defeated because the thread thinks we don't need the secure library now, but will support a library later, or whether the thread rejects a secure library once and for all. I foresee Relitigation is going to be a word freely thrown around during Penthouse votes, because of this ambiguity.




Then you have to contest every single person coming in and saying we ought to do X and Y for our sanctum over the next few turns, and everyone presenting long term visions for the tower. That's yet another level of debate and makes the entire situation even messier since you are going to reject Seventeen, Totally Not Evil, Veekie etc, etc positions on sheer principle and insistence that sanctum construction ought to be organic. And maybe the thread agrees with you? How do we know what the silent majority thinks? That's part of the problem I think that's going to eat up a good chunk of the next 500-600 pages of this thread at least.

It also kind of risks the phenomena of people talking past each other, when fundamental assumptions differ that much.
Anyone else play simtower back in the late 90's?
 
Where can I find a list of the buildings we can build? Can't find it in the Collection of Important Information.
 
@BoneyM

Would it be reasonable to assume that a Dawi Learning Advisor would have ended up killing The We?

With the current firearms drought, is Matty still able to purchase additional personal firearms? Would her rep provide a discount or should we reference when we last bought dwarven firearms for price?

Are we able to set about raising a Temple/Healing House to Shallya (after we get Ranald sorted)? If so, how should we go about getting in contact with the Shallya Church for Priests?

From the sound of it, Skills work in three stages. Stage 1 provides a +1 to the relevant stat and a minor narrative bonus, Stage 2 (Advanced) changes that minor bonus to a major bonus, while Stage 3 turns it into a Trait which provides an additional bonus which can range from additional stats to bonuses to specific roll types to Heroic Tier Narrative Effects. Anton started with something like Diplomacy 8, but through his successes he ended up gaining traits that improved his Diplo score by 4 and provided several synergistic narrative and roll bonuses.

Is the above analysis a correct estimate of how the Skill system works? What might be some Diplomacy and Intrigue Skills that we could train that we've managed to avoid?

Has the Matrix been adapted by other Colleges yet?

Ancient Shysh Swords involved a complex weaving of Shysh. Which resembles the First Principle of Dhar. Coincidence? I think maybe! Do we still have notes about that from our prior research and does this have any applications to our Dhar readings?

Does the spending of College Favor for K8P's benefit provide us Dwarf Rep or is it a straight laundering of Favor?

Boy, 15 favors got us the incredibly OP "Fuck You Belt" from Kragg, what on earth is 25 favors of Greatsword going to mean? I usually value defense far more than offense, because I vote away from disaster and staying alive is the first prerequisite of achieving any goals, and while I can accept this, getting something to improve our stealth/scouting abilities would be a more preferred use of these finite favors. Mathilde is really doubling down on Warrior. Her mastered spells: A) give her a very fast horse that never gets tired, B) lets her fight forever without fatigue in magical armor, C) auto-magicks all of her weapons, and D) a living, angry shadow. And even with that, Mathilde spends far more time sneaking past enemy lines to scout/sabotage/assassinate than she does locked in sword duels with ork bosses. It won't be a great help in her job as Court Wizard or her magical research.

I had similar feelings on the Mega Library. While this sword will definitely be terrifying, it is also consuming a more valuable resource.

The primary issue is that we have three* magical item slots, Tailsmon, Armor, and Weapon.

The Belt uses up the Tailsmon slot, and I expect Matty sleeps with it on because it's that amazing.

The Armor slot is occupied by our Aetheric Armor and any Rune Armor (or actual armor in general) would disrupt our spell casting.

That leave the third slot of Weapon, and quite frankly while I enjoy the idea of a Sword that makes us more Stealthy and Scouty, I'm expecting our options to mostly be along the lines of Killy.

If you can figure out how to make a Weapon help us be a better Scout, feel free to @ BoneyM about it to give em ideas.

*The third slot, Weapon, is technically filled with subslots for however many weapons we can fit on our person, but for the sake of the discussion I am treating it as a singular slot.

Why new wizards? I have repeatedly put forth my desire to create a Belligerent Sexual Tension-saturated relationship with Johann.

I did find myself enjoying the dynamic of "Jo gets one over on Matty, Matty feels suspicious but let's it slide, Grey College Organizational Bias gives Matty the victory over Jo on a whim."

What was the deal with Johan ?Why did Mathilde dislike him ?

He's made himself immensely sus while also hiding the true scope of his abilities in a war zone, placing his own secrecy over the lives of other people.

He could have come off worse, but he's still kind of a dick.

Separate, it's Mathilde getting personally involved rather than delegating tasks.

Are we able to get a Personal Assistant to delegate EIC actions to?

I want to know who the replacement Anton will be.

So far Matty is. The We went from "faceless dwarf killing enemies" to "Military Alliance Against The Skaven."

-

I feel like we should have Magister Jo actually do something for us before we let him go poke at the rattys, and that we should spend an action to go rat hunting with him when we do so. The former is so that he's actually done something for his paycheck, and the latter so we can flex with our belt and actually semi-safely retrieve Skaven tech while disposing of Warpstone.

Can we spend actions to do more than one EIC thing in one turn?

Yes.

@BoneyM Do we get credit for Max writing papers?

Also, how much for the magically-sterile room? Doesn't that need to be folded into the construction?

We get the credit but if he's counted as a co-author then we get -1 Favor.
 
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[ ] Help the We establish their new nest below Karag Lhune.

This is what Belegar wants done so we will do it. The Citadel is right out for the reasons @Candesce described, and IIRC Karag Nar would put the We to far away from the Skaven to maximize harassment, so this will do. This, the prior action, and Johan's work should be enough to satisfy Belegar.


[ ] The Gambler: specify an action this will apply to.
-[ ] Investigate underneath Karag Lhune: the Lhune Deeps and the Grand Abyss.
-[ ] Help the We establish their new nest below Karag Lhune.
They will be behind Dwarven defenses regardless of the choice.

The Gambler applies to a SINGLE action, not two actions with +20 to a single roll in each.
 
Guys guys guys.

I can't believe we're discussing practical, rational, sensible options when we have the opportunity to teach a hive of intelligent spiders how to communicate via semaphore flags.

This is the cutest possible thing. (It's also, as mentioned, eminently practical for a military alliance with dwarves.)

We should also have one of our wizards teach them written Reikspiel, so that we can have them write about what it's like to be the We, include that in our academic paper on them, and give them co-author credit.

And a new home where they can eat Skaven as much as they like.

Now that we have a proper laboratory and library set up we should also finally get around to investigating our snake juice. After all, if it turns to dhar if something goes horribly wrong, now we have a means of mitigating that. (Well, two means.) It's never been a safer option.

And because someone has to take risks this turn, I propose we give Johann the opportunity to get himself blown up in the name of SCIENCE and the Empire.

Anyway, my tentative plan as follows:

[ ] Plan Spider Dance
-[ ] Teach the We Dwarven semaphore.
-[ ] Help the We establish their new nest below the Citadel.
-[ ] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
-[ ] Investigate how the We communicates with... itself?
-[ ] [Maximillian] Current Task: Teach the We written Reikspiel.
-[ ] [Johann] Allow him to spend all his time investigating Clan Skryre.
--Ranald's Coin: The Gambler
-[ ] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[ ] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[ ] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[ ] Deliver King Belegar's request to the College for a translation item (does not cost an action).
 
Can someone summarize the various Skaven clans? While I don't like Johann personally, he is a Magister and he did come here with a mission to look into them.
@BoneyM Can we assume that our Apprentices are doing their own work in their own actions, even if we don't spend an action on managing them? If so, how does our spending an action on them change their actions/help them with their actions?
 
I feel like we should have Magister Jo actually do something for us before we let him go poke at the rattys, and that we should spend an action to go rat hunting with him when we do so. The former is so that he's actually done something for his paycheck, and the latter so we can flex with our belt and actually semi-safely retrieve

I feel that scouting the Under-Citadel for Skaven activity does count for doing something for us, if we plan on relocating the Spider to the Under-Citadel. In a sense, he is going out to take a look at potential food sources for the We. :rofl2:
 
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