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The fact that 'getting used to it' is worth mentioning probably means we will need to either sink an Action into learning to use the armour or spent a few turns just wearing it before it stops being a detriment. Which is rather inconvenient if we want to visit Ulthuan next turn like we planned on doing.
Sinking an action into learning to use it is a bit of an action squeeze if we're literally going next turn, true, but being at basically no risk of dying ignominiously is a huge win in my book. If we die in battle, I want it to be against something respectable to be killed by, not "a dozen mooks surrounded you and kept you locked down with hitstun until you died." And if we wanted to upgrade our armor slot, it was most likely going to take an action anyway, so the AP cost works out to the same (assuming that is in fact what's required), just distributed differently in time.
 
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Sinking an action into learning to use it is a bit of an action squeeze, true, but being at basically no risk of dying ignominiously is a huge win in my book. If we die in battle, I want it to be against something respectable to be killed by, not "a dozen mooks surrounded you and kept you locked down with hitstun until you died." And if we wanted to upgrade our armor slot, it was most likely going to take an action anyway, so the AP cost works out to the same (assuming that is in fact what's required), just distributed differently in time.

While it would certainly reduce the risk of dying in most combat there are plenty of things in the setting that can still kill a wizard wearing it. Indeed given its history it's almost a guarantee wizards have died with it on.
 
Now I'm not voting for the armor, but i am curious how it's arranged. It either has to resize itself to fit the wearer, which I don't think brights are know for having that sort of enchantment. Or it's a loose collection of over plates that can be modified to fit various sizes and body types.
 
While it would certainly reduce the risk of dying in most combat there are plenty of things in the setting that can still kill a wizard wearing it. Indeed given its history it's almost a guarantee wizards have died with it on.
...yeah, I know. That's why I said this:
being at basically no risk of dying ignominiously is a huge win in my book. If we die in battle, I want it to be against something respectable to be killed by, not "a dozen mooks surrounded you and kept you locked down with hitstun until you died."
Losing against some badass with magical weapons, or a huge monster, or a fellow spellcaster who beats us at our own game, is more of a proper Warhammer death for a hero than "got mobbed by trash mobs". Armor of von Tarnus boosts our survival against the former while essentially nullifying the threat of the latter.
 
...yeah, I know. That's why I said this:

Losing against some badass with magical weapons, or a huge monster, or a fellow spellcaster who beats us at their own game, is more of a proper Warhammer death for a hero than "got mobbed by trash mobs". Armor of von Tarnus boosts our survival against the former while essentially nullifying the threat of the latter.

What is and isn't ignominious is very subjective. I think that the armor would overall make us safer, but it is going to be partially offset by us feeling encouraged to pick more dangerous fights in my opinion.
 
When has Mathilde ever needed encouragement to go pick ludicrously dangerous fights without the Armour of Tarnus?

Plenty of times. Just as examples:
  1. We waited until we had stacked the deck sky high to take on Drycha. With the armor we might have tried going into the woods to talk to her on the reasoning that we'd be able to safely escape if things went south
  2. We choose not to fight the Eshin Sorcerer in Eight Peaks during the general Mors-Eshin melee which turned out well for us once the Sorcerer-Emissary fight played out
  3. We allowed Asarnil duel the Norscan champion
While we have picked some truly dangerous fights, we did not lightly or without preparation. Having the armor would give us more confidence to take actions that generally lead to fights including at the strategic/turn level.
 
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My plan for a sky castle with which will house our knightly order.
[X] A Kingdom in The Sky
-A Flying Castle, suited for exploration, warfare and research (College Boon)
-Permission to create a Knightly Order to use Flying Castle as base of operations (Great Deed)
-Runed steel arms and armor to outfit an entire knightly order (Vlag Transcendent Boon)

And approval voting for the things I would really like in order.


[X] Armor of von Tarnus
[X] Priority requisition access to Armor of von Tarnus
[X] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice
 
While we have picked some truly dangerous fights, we did not lightly or without preparation. Having the armor would give us more confidence to take actions that generally lead to fights including at the strategic/turn level.
Not sure what your point here is. You claim that we do not lightly enter into battle without preparation. As far as I see the armour counts as preparation, so our modus operandi does not change, except for more of the preparation already being done
 
My plan for a sky castle with which will house our knightly order.
[X] A Kingdom in The Sky
-A Flying Castle, suited for exploration, warfare and research (College Boon)
-Permission to create a Knightly Order to use Flying Castle as base of operations (Great Deed)
-Runed steel arms and armor to outfit an entire knightly order (Vlag Transcendent Boon)
Castle might be a bit much. Flying towers we know are canonically possible, but the only one that made that much stuff float was Sapthenion, the unrivalled Fozzrick and presumably the Eastern Dragons.
 
[x] Armor of von Tarnus
[x] Priority requisition access to Armor of von Tarnus
[x] Break College Favor/ Tenure
[x] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice
[x] Outsourcing Apparition hunting and storage to provide us with captured Apparitions for spell creation on request
 
Not sure what your point here is. You claim that we do not lightly enter into battle without preparation. As far as I see the armour counts as preparation, so our modus operandi does not change, except for more of the preparation already being done

Yes and because we will have it we will get into more fights, thus offsetting some of the safety it offers.

If we were already getting into every conceivable fight we could there would be no offset.
 
I want my drop dwarves!

[X] Plan: The Prismatic Wanderer
-[X] A flying warship, suited for both exploration and warfare
-[X] Comfortable for small groups of people to live in for extended periods of time, and capable in an emergency of transporting a medium-sized groups of elite forces from one place to another (e.g. Empire Knights, Dwarf Ironbreakers, Eonir Ghost Striders, KAU scribes)
-[X] Wizardy aesthetic - dragon figurehead on the prow, living tree serving as central mast, bottom possibly wreathed in fog, etc.
-[X] Has magical weaponry and/or defenses (e.g. Dragon figurehead on the prow might fill enemy forces with the fear of death, ballistas on the sides might shoot out fireballs, a Flock of Doom might emerge from a literal crow's nest, etc)
-[X] Possibly needs to be crewed by Perpetuals
-[X] Possibly flat-bottomed to allow for landing on firm ground, if that makes sense vibes-wise
 
You know if we do get the ship or tower I think we will cement Mathilde's reputation as the Most Unsubtle Shadow Wizard to ever live :V

Outside of the rare few like Regimand and Heidi who know we can be subtle and will just be wondering what we are trying to distract everyone from this time. ;)
 
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[X] Outsourcing Apparition hunting and storage to provide us with captured Apparitions for spell creation on request
[x] Plan Pickle Requests mk IV
[X] Plan: The Prismatic Wanderer
[X] Plan Tower of Doom! and Research!
 
[X] Plan Pickle Requests mk IV

[X] Dispensation to study methods of destroying or beneficially transforming Dhar

[ ] Armor of von Tarnus
 
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