Goodness, goodness! As much awesome as was anticipated - and it's still not done! Thank you, as ever, for the post.
On the flying ship vs. flying tower debate, one thing to keep in mind is that normal, land-bound towers typically have foundations. Just landing the tower means a great deal of subsidence and toppling. Now, magic can probably fix this, but that in turn means that there'll be a continuous expenditure of magic to maintain the tower even while on the ground, which limits what other purposes it can be put to.
On the flying ship vs. flying tower debate, one thing to keep in mind is that normal, land-bound towers typically have foundations. Just landing the tower means a great deal of subsidence and toppling. Now, magic can probably fix this, but that in turn means that there'll be a continuous expenditure of magic to maintain the tower even while on the ground, which limits what other purposes it can be put to.
Nagarythe.Honestly in so far I don't really like the flying ship/tower idea. Mostly because I don't think it's something we will be using.
If we had plans to go on some kind of cool expedition it'd cool, but as it's I feel it'll be sitting gathering dust or only being used to show off.
On the subject of Marienburg, one element of the post seems to have gone unnoticed (quite reasonably, given the excitement of the vote)...I'd prefer a ship.
We already have a tower, and i am not interested in moving.
But a ship not only gives us a faster long range mobility option that could carry a gyrocopter for quick short range movement, but also allows us to make Marienburg shit bricks.
Marienburger: "They got so fed up with their navy having to pay tolls they started to make their ships fly?"
The future of the Empire as a major naval power rests in our hands people, we must rise to meet this challenge.
Part of the rationale for Ulthuan to assist in the secession of Marienburg, it seems, was to claim influence in the region's most powerful trade hub to start peeling some of the Old World's most prolific traders away from Chaos. Obviously this isn't going to turn around the thread's opinion on Marienburg (the Asur could have asked the Empire about such a strategy but, well, they're the Asur and entrusting the work of fighting Chaos to humans doesn't occur to them too often) but it's intriguing to get a glimpse at the other point of view."Yes, that's part of what makes the seafarers to the north a problem," he says, effortlessly switching onto an entirely different topic as he begins to carefully unravel energies from around a shoulder joint. "At the larger scale they have all the ruthlessness typical of the worshippers of the Four, but on the level of individual villages and ships they're very strongly intersupporting, very able to work towards the collective good even at the cost of individual gain. It also might be what makes it possible to chip them away from the influence of the Four, as our cousins in the west seem to be doing through Marienburg. (emphasis mine)
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