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[X] Karlsbridge and Old Town

I think the benefits of the general populace of Praag being generally on board with Waystone deployment is very important. We're installing major magical infrastructure; when was the last time normal people were ever happy to live right beside something like that? That's priceless.

We can talk to nobles and clergy and other such interest groups and make our case as necessary and they can then to their own people who they consult on matters magical and can be convinced. What we can't do for any amount of gold, favor, or AP is get the collective testimonials of the ordinary folk of the place worst affected by Chaos in recent history.

Now, our current Waystone design is absolutely more suited for the Bridge of Death and New Town because it's a beachhead stone, and if we had another design and limited quantities of Waystones, then certainly the current design would go there and something less hardened would go to Karlsbridge, but we have no other design and we launched our campaign with the single design we have.

OK question: Do you think that when the Ice Witches, you know the native magical tradition of Kislev shifted the flow of magic to Castle Alexandronov people there rioted or something? Living next to magical infrastructure is normal, half the cities of the Old World are built around it. Praag is special because Praag has a hell quarter, no other inhabited city has this problem except maybe Mussilion and we'd have to conquer that anyway.
 
Do you have a time frame for the aftermath, or a guess?

Two decades till streets stop bleeding? Two decades?

There's a good chance that changes are more noticable in areas that are less corrupted as well, so "hey, the street signs don't demonically scramble themselves any more!" might happen a lot faster than the streets stop bleeding.


Idk. I think it boils down to me seeing the death bridge option as "hard men making hard decisions" and "this is going to hurt me more than it hurts you; it is for your own good" and my general aversion to those.
You're posting like we can skip the part where the army of Praag comes into the Newtown and has to fight the inhabitants and the literal walls. We can't. This is because those walls are eating people right now.

The exorcism is unpopular because it means fighting battles where the citizens can see them being fought, not because it involves sacrificing civilian lives. Those enemies are still there and they're still going to come out to fight the waystones eventually.

This isn't a "Sacrifice X innocents for a cooler result" option. It's the "Do a Battle Turn to defeat local monsters" option. Battles aren't popular. Battles near people's houses are especially not popular. We are not deliberately killing X uninvolved civilians about this.

The option entails accepting the mixed reputation of the conflict, not instigating it where it wouldn't have otherwise happened. Does Mathilde value a reputation of the stones providing comfort or a reputation of the stones exorcising evil?
 
It's not saying "we need a wizard friendly ruler in order to explain why attacking the worst corruption first is a good thing", it's saying "normally convincing the local ruler to declare war on their own city would be a tricky thing, but thankfully the Z'ra not only employs a wizard advisor, but also listens to him".
Yeah, literally the only thing that first part is saying is 'The Z'ra will like it'.
 
Sorry, editing.

Meant to say : What they think would be a problem if...

What I mean is, the nobles won't really care to opposse the Tzar if the Waystones are harmless, never mind beneficial, because oppossing the Tzar would carry a greater cost than letting the wizards give them a new landmark. They would only be a problem if their authority was threatened. Thus, what the nobles of Kislev think does not matter, as long as they do not think it undermines or harms their power base.

Waystones cost money (and other more intangible resources but money too), that money comes from the nobles' dues.
 
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Yeah, sure, i agree and I am generally pro Brettonia rollout, but all the same, I find it hard to believe people with wizard advisors won't be interested anyway. But peasants and magophobes? These are the ones we have to win over. Not only for the project, but in general.
The question is how interested will they be and what will they want it for. Putting your opening waystones in a way to root out the worst bits of corruption, and succeeding, says that your waystones are extremely effective. Getting around to those areas after you have already established a foothold is much less of a statement of their efficacy. That is a statement that they want waystones now, so they can get to those areas, rather than putting it off even longer.

Every option is going to be dealt with eventually. The question is what the people around the world take of the first thing the Project goes for.

It's not saying "we need a wizard friendly ruler in order to explain why attacking the worst corruption first is a good thing", it's saying "normally convincing the local ruler to declare war on their own city would be a tricky thing, but thankfully the Z'ra not only employs a wizard advisor, but also listens to him".

It is not a general statement of how nobles around the world are going to be aghast at our deployment, but actually how lucky we are that the local ruler is willing to consider extreme propositions.
That's not the reading I took and that doesn't really follow from our waystone. There is no geographical attachment to the statement that people with wizard employees will view it positively. It's not unlikely that there is only one person in Praag that statement applies to: the Z'ra. The Ice Witches and Hag Witches loath the city and it's dangerous for casters. There's not much point in generalizing the statement. Meanwhile us putting the waystones in the New Town means that our waystones can purify the absolute worst part of Praag. The ensuing mutant attacks are explainable as Chaos reacting to the threat it poses.

Yeah, literally the only thing that first part is saying is 'The Z'ra will like it'.
That sentence is too vague for it to be referring to the Z'ra alone, how many wizards do you think are even in Praag? It's just about one of the worst places in the Old World to be a wizard. The native traditions disliked the city for inviting the Fire Spire even before Asavar Kul. It's not unlikely that Becher is the only legal wizard (or at least, not illegal) in the whole city regularly. If not, how many can there really be? Five?
 
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You're posting like we can skip the part where the army of Praag comes into the Newtown and has to fight the inhabitants and the literal walls. We can't. This is because those walls are eating people right now.

No, I'm posting like it's going to happen anyways. There's no scenario in which it doesn't happen.

The only question is if we skip the step of showing people why they should be happy we are doing it or not.
 
I'm not sure why you are projecting Imperial magi-phobia onto Kislev. They have not one but two native arcane traditions. This has nothing to do with the acceptance of wizards who are fleshy, spread out and easy to burn at the stake. Trying to damage a Waystone that is already being protected from a horde of slavering mutants and their sorcerous leaders is... well I would say not the kind of thing a peasant survives, but that's unfair to their common sense. Not the kind of thing they attempt is more reasonable.

I'm not quite sure that's true. They have two native traditions of witchcraft; but according to RotIQ they think that magic based on the Winds it's evil and inherently corruptive; which is why they won't use arcane magic.
 
I'm not quite sure that's true. They have two native traditions of witchcraft; but according to RotIQ they think that magic based on the Winds it's evil and inherently corruptive; which is why they won't use arcane magic.

And how is random peasant man aware of that the Winds of Magic are? We are going to install the thing with the aid of two witches ergo it's wholesome witch magic.

No, I'm posting like it's going to happen anyways. There's no scenario in which it doesn't happen.

The only question is if we skip the step of showing people why they should be happy we are doing it or not.

If any of the population of Praag would not be happy to see the Hell quarter gone someone should really call a witch hunter because those are cultists :V

Jokes aside they will never dislike fighting gribbles in the streets no matter how much we massage the tumor because the problem is the fear of gribbles in the street and Waystones in Old Town in no way make that less scary.
 
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I'm not quite sure that's true. They have two native traditions of witchcraft; but according to RotIQ they think that magic based on the Winds it's evil and inherently corruptive; which is why they won't use arcane magic.

That doesn't match the interpretation Boney has given the witches—they both obviously think their magic is superior, and the Ice Witches are notably wary of any man trying to meddle with their magic—but their disdain for the colleges seems to be mostly social/political in nature, rather than a belief that wind magic is inherently bad for you.
 
No, I'm posting like it's going to happen anyways. There's no scenario in which it doesn't happen.

The only question is if we skip the step of showing people why they should be happy we are doing it or not.
I mean, you posted this, so that wasn't really my takeaway.

Idk. I think it boils down to me seeing the death bridge option as "hard men making hard decisions" and "this is going to hurt me more than it hurts you; it is for your own good" and my general aversion to those.
When I see people say 'hard men making hard decisions' I've pretty much only ever seen it as 'sacrificing X civilians for y reason'.

Prioritizing comfort over actually stopping people from dying doesn't feel like it falls on the right end of that dichotomy.
 
Alright. I think that people, who think that second option will give us more fame in the rest of the world, overlook one thing.

First option is "the most politically resonant", straight up.

No "nobility is more active than peasant", no "aggressive expansion is more attractive to army". No "rulers with magic advisers". No "mass will miss, but rulers will know".

Maybe Z'ra won't be diplomatically active and will focus on battle, or Chaos activity will overtake news about Waystone, or information about Waystone will be classified for a time, or million different reasons. Maybe "rulers with magic advisers" is talking only about Z'ra and how he will liked it.

But Karlsbridge is the most politically resonant.

Bridge has many good arguments, but fame in the world isn't it.
 
I just keep thinking of earlier in the quest, where the dwarves were shocked that humans would destroy critical magical infrastructure just for the free twine.

I really think that we need every iota of legitimacy we can get with the local peasantry if we want these to last.
 
[X] Karlsbridge and Old Town

The waystones are going to be all over the place eventually, the more aware of them (and the benefits of having them) the average citizen is the better
 
Very likely it's in either the Citadel or the catacombs below Old Town.

Hm, it's odd that nobody seems to have given Mathilde a straight answer to this question yet. We're here, in Praag, with a waystone, and two witches, and everyone is still keeping quiet about the nexus' location. I get that it's a national security issue, but surely someone should have told us by now?
 
Alright. I think that people, who think that second option will give us more fame in the rest of the world, overlook one thing.

First option is "the most politically resonant", straight up.

No "nobility is more active than peasant", no "aggressive expansion is more attractive to army". No "rulers with magic advisers". No "mass will miss, but rulers will know".

Maybe Z'ra won't be diplomatically active and will focus on battle, or Chaos activity will overtake news about Waystone, or information about Waystone will be classified for a time, or million different reasons. Maybe "rulers with magic advisers" is talking only about Z'ra and how he will liked it.

But Karlsbridge is the most politically resonant.

Bridge has many good arguments, but fame in the world isn't it.

OK then what do you think the second option does? Is it just a trap option in your eyes?
 
I'm ultimately fine with either of the leading options
They're different approaches with different upsides and drawbacks
But I really feel like arguments constantly circle back to points that are missing the forest for the trees

There's this constant reoccurring assumption that because Z'ra likes option 2 that means option 1 has no appeal to him
When Feudal rulers absolutely have plenty of reason to appreciate the radiation spill in the densest population center of their city being cleaned up

And then there's the assumption that what the Z'ra likes will automatically be what all governing nobles like, which is explicitly not the case
@Boney, because there appears to be confusion on this point: Is "This will please the Z'ra." meant to be "this will impress nobility in general more than the other options," or just a statement about the Z'ra specifically being pleased?
Outside of Tzeentchian experiments with spherical nobles in frictionless castles, there is absolutely nothing that can be universally said for nobility in general. The lines below the voting options are not meant to convey new information, they are meant to be a summary of the paragraph that option received.

Then there's people arguing about whether the Waystones do more good Old Town or New Town, despite this explicitly not being a vote about what the Waystones accomplish since the Waystones are going to be deployed in all the locations mentioned in time
- In the long run, all three four approaches and all other approaches imaginable will be taken. This is about how the Waystone Project will be perceived, not about what it will accomplish. It will affect not just how the locals feel about it and how they help or hinder it, but will also be a factor in what other rulers might expect if the Waystone Project came to their lands.
 
The citizens of Praag are a self selecting group that have stuck it out for two centuries in a hellhole believing they can reclaim it. I expect there will be some resignation about another boondoggle to start with if the New Town is chosen. But I really don't see that it's going to be some massive issue, and it's not going to take that long for initial results to be seen at which point I imagine attitudes will drastically change.
 
Yes, but the stones are not good at that, we built them (i.e. over-designed them to hell until they were better than the Golden Age models in some ways) to drive them into the heart of the taint not get more grazing land. They are not remotely fit for that purpose.

We overdesigned them so that they CAN work at the heart of the taint. The narration, however, says nothing about where out of all the places, their optimal efficiency would be, because that question is about politics, not making sure that Waystones operate at maximum capacity.

But even if I were to agree with you, If you care about maximum damage against chaos, the best option is the Tzar. The Tzar Having more funds means he'll use more of them for deploying more Waystones, which would do more against the taint than placing them at the best places to make the most damage to it. Seven inefficiently placed Waystones are better than five efficiently placed ones. This is in addition for giving the Tzar more funds for his armies, which are necessary for actually placing Waystones in the middle of the taint if we want that. So the macroeconomic option would be best for deployment and the peasant option best for optics and more indirect benefits, assuming it spreads to more magophobic places. The noble option is best for neither.

The question is how interested will they be and what will they want it for. Putting your opening waystones in a way to root out the worst bits of corruption, and succeeding, says that your waystones are extremely effective. Getting around to those areas after you have already established a foothold is much less of a statement of their efficacy. That is a statement that they want waystones now, so they can get to those areas, rather than putting it off even longer.

Every option is going to be dealt with eventually. The question is what the people around the world take of the first thing the Project goes for.

Sure. I guess making the first Waystone a visible stress test is a benefit (the only benefit) of the Noble option I cannot refute. But would we want that anyway? Its better to do things by establishing footholds anyway, because a Waystone placed directly into the most tainted areas is very hard to defend. So I'd argue the optimal strategy, aka the one we should advertise for, is based on placing footholds.
 
We overdesigned them so that they CAN work at the heart of the taint. The narration, however, says nothing about where out of all the places, their optimal efficiency would be, because that question is about politics, not making sure that Waystones operate at maximum capacity.

But even if I were to agree with you, If you care about maximum damage against chaos, the best option is the Tzar. The Tzar Having more funds means he'll use more of them for deploying more Waystones, which would do more against the taint than placing them at the best places to make the most damage to it. Seven inefficiently placed Waystones are better than five efficiently placed ones. This is in addition for giving the Tzar more funds for his armies, which are necessary for actually placing Waystones in the middle of the taint if we want that. So the macroeconomic option would be best for deployment and the peasant option best for optics and more indirect benefits, assuming it spreads to more magophobic places. The noble option is best for neither.

I do not buy that, not even a little bit, these things are too expensive to deploy in troll country and they are too expensive to deploy for marginal increases to the land fertility of northern Kislev. There is no way for Boris to grasp just how bloody expensive they are since he is not a magician so he is just wrong in wanting that as far as I'm concerned.
 
Bridge has many good arguments, but fame in the world isn't it.
Most isn't only, pretty much.

Karlsbridge is an easy lay up, but the other three choices all have supporters who will approve of our choice across the world. It will tinge our trying to sell them to other people, not disable the choice, if we choose something other than the easiest form of advertisement.

If we choose the Death bridge, we'll appeal as a form of extreme exorcism. People across the land do not like curses and this will be an option for resolving them. The market is insanely vast.

If we choose the River Gate option, we'll appeal as an economic boon. Every bean counter will be able to read about the way the land picked up 10% in growth numbers or whatever and it'll be an obvious investment. The market for good land is similarly vast.

If we choose the Bleakness, we'll appeal as a religious rite. Every priest and noble concerned about the state of their souls will be able to hear about how the dead sleep soundly in Praag and look to acquire waystones for their own salvation. The religious forces of the Old World aren't an undercurrent, they're practically the whole river of society.
I do not buy that, not even a little bit, these things are too expensive to deploy in troll country and they are too expensive to deploy for marginal increases to the land fertility of northern Kislev. There is no way for Boris to grasp just how bloody expensive they are since he is not a magician so he is just wrong in wanting that as far as I'm concerned.
They'll have effects on hundreds of square kilometers of Troll Country per stone, if I remember previous descriptions of the options correctly. Outside of Praag their effects are genuinely crazy, and the discussion about putting multiple stones into the city is because it's a nexus of corruption almost without equal in any land where humans dwell, not because that's their general efficiency.
 
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