You know, we can use dwarves and elves to launder our perspectives. So they come in and say 'huh, as third parties with a new era of engagement encouraging us to take a closer look, it seems a bit weird for one cult to have so many votes. Maybe you should rebalance a bit.' And they say it to Heidi and Leopold in semi public. Let the rumors spread a bit.
So it's not coming from us, and we stay apolitical. We just give a Ranaldite empress casus belli to trim the sails of an institution likely to be hostile to the interests of her son.
The Sigmarites have three votes because of Magnus the Pious. Picking that fight means going against a sacred tradition established by the greatest of Sigmar's Heirs
and the vast institutional wealth and power of Sigmar's Church. It seems like a
fantastic way to ensure that Manfred is never elected, or that his reign is remembered as an object lesson in not messing with the Sigmarites. An Emperor who feuds with Sigmar's priesthood is not destined for success. He may be heading for an early grave.
Do the elves ask for advice on the election of the Phoenix King? Are there
umgi diplomats providing feedback on the choice of the dwarven High King? No? Then why would the Empire overturn their sacred traditions, traditions established by
Magnus himself, because a bunch of foreigners spread some foolish rumors?
The faith of Ranald is small, weak, and frequently persecuted by the ruling class. The faith of Sigmar is enormous, powerful, and entrenched among the ruling class. How do you think a conflict between them is going to end?
Personally I'd give some power to the guilds. Maybe like a 'guild of guilds' seat, so the non-nobles have some representation beside cults.
The other seat I'd hold open for the one to bring Marianburg back into the empire, along with a runefang, and see how long it takes an ambitious house in the city to make a play. It sets up around fun incentives, and will eventually get us the port back without armies fighting.
This entire plan reveals a misunderstanding of how power in the Empire works.
It doesn't matter what you want to do. It matters what you can get the Electors to support. The feudal warlords aren't going to welcome some random guildsman as an equal. They say
No, and they have the swords.
They might fight among themselves, but Marienburg's merchants are done being ruled by a bunch of arrogant hick warlords. Any house that accepted such a deal would promptly be mobbed and destroyed by their peers, who don't want to go back to the Empire.
Nothing. It would make the city and most of the families in it worse off.
It'll happen because it makes one family much better off.
This is just divide and conquer.
Math suggests that the one family is going to have a very unpleasant time when all of the great merchant families (and the minor ones) unite to murder them.
You're dividing, sure, but one side has a family stupid enough to believe that they can get away with this, while the other side has...everyone else in Marienburg.
All else equal, sure. But.
My assumption is that the empire will force an annexation at some point in the near future. With Ulithan and the empire bound into the new treaty guaranteeing the same thing as Marianburg being independent does (continued flow of magic), and having recently annoyed both the empire and the dwarves, this is the best chance empire revanchists have seen in years.
So I see the possibility of a win/win for Mathilde and Heidi here: a way to lure Marianburg back into the empire without blood on the hands of the imperials, and a way to neuter the most powerful single faction that opposes wizards politically.
And, honestly, I think I'm a lot more in line with Mathilde's personal opinions and biases in proposing this than the objections to it are.
Other people have agency.
Mathilde tends to forget this. From time to time, so do people in the thread.
Marienburg has an enormous pile of money, as many mercenaries as they want to hire, and their own college of wizards. They are also located in the middle of a swamp; good luck laying siege to them, especially when their merchant marine can keep the city supplied.
The Empire has wanted to play stupid revanchist games for a long time. But the Empire is a squabbling mass of feudal warlords, and they're terrible at working together. How many lives are you willing to throw away in the marshes around Marienburg? Will you gamble the lives of your soldiers on the belief that the Asur won't ride to the rescue?
The Sigmarites are the most powerful single faction that opposes wizards politically. In fact, they are vastly more numerous and important than the Colleges of Magic, and their hatred of wizards is shared by the majority of the Empire's common people. Attempting to "neuter" them is going to end very badly for the people who try.
There's this odd emphasis on cleverness, as though being clever magically gets you what you want. But it doesn't matter how clever you are when your enemies are more numerous, more heavily armed, and extremely willing to resort to violence.