If I'd started out with my current level of ability at running a quest I probably would have made the conspiracy more active, more morally grey, and more generous. I spent most of the early quest getting a handle on both the mechanics and the social aspects of running a quest, and had vague ideas that they'd get more involved when Stirland started having to rule over lands within Sylvania, but Abelhelm's fate and the torch passing to someone unwilling to continue Mathilde's employment made that impossible.
But as disruptive as all that was, my decision to stick to the dice no matter what, even as it completely uprooted the quest, has been for the better, not least of which because the things the dice have done since would be a lot less fun if I was rolling the dice somewhere where I could put my thumb on the scales. I honestly wouldn't have been able to blame anyone for having doubts on both Eike and Mandred being Wizards if I hadn't rolled those dice in the open.
But as disruptive as all that was, my decision to stick to the dice no matter what, even as it completely uprooted the quest, has been for the better, not least of which because the things the dice have done since would be a lot less fun if I was rolling the dice somewhere where I could put my thumb on the scales. I honestly wouldn't have been able to blame anyone for having doubts on both Eike and Mandred being Wizards if I hadn't rolled those dice in the open.