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There's an artful elegance to that - the absorption of these energies are used in part to impart a resistance to magics in the Dwarven people, and that resistance is used to enhance the workings of the network that provides that power.
Does this mean she now understands that without Karak waystones dwarfs would lack their resistance? And can pass the info to Belegar?

Also would it be a possible action to scout out the forest to try to track down they missing waystone?
 
Hold on, what about the leyline stone that was mentioned in the first KAWN update? It isn't mentioned at all here. Didn't Mathilde want to take samples of it?

She would only have had time to do that if we had voted not to approach Thorgrim.

Does this mean she now understands that without Karak waystones dwarfs would lack their resistance? And can pass the info to Belegar?

Also would it be a possible action to scout out the forest to try to track down they missing waystone?

They would not be hard to find, the problem is more the enemies all around
 
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I think this should be twenty five? Thorek adds four, but Mathilde's was about twenty but not exactly twenty:
  • 5 Old Holds (KaK, Varr, Zhufbar, Kadrin, Azul)
  • 8 Peaks
  • 2 Northern bois (Vlag + Dum)
  • 6 Fallen Holds (Cragmere, Red Eye Mountain, Black Crag, Hoard Peak, Gunbad, Grimfang)
5+8+2+6=21

I think you're right. Could have been worse: if I hadn't run the list past @soulcake Mathilde would have forgotten Karak Azul to Thorek's face and Thorek would have just not noticed.

Can we take Thorek's silence as saying that the other network connections to the KAWN (Mordheim-Kadrin, Praag-Vlag, Gross Selon-Ungor, Varn-KaK) are now disconfirmed? I suppose it's not out of the question that the Barak Varr Runesmiths simply don't know of those, it's much further north than everything else they told us about.

No, Barak Varr is unique because it had a Karak-Waystone connected to the Karaz Ankor network right next to a regular nexus that was intended to link up the Border Princes nexuses to the Empire nexuses, and that allows for a possibility of using that to connect one directly to the other in an isolatable spur of the network. The other connections exist but they aren't usable in any way Thorek has identified.

Not Karak Zorn? Actually it was a "prison", wasn't it. Makes the modern Dawi desire to rediscover it slightly concerning.

It's also really really far away. Karak Zorn is as far south from Karak Azul, the southernmost extant Dwarfhold, as Karak Azul is from Karak Vlag.

Hold on, what about the leyline stone that was mentioned in the first KAWN update? It isn't mentioned at all here. Didn't Mathilde want to take samples of it?

She wants to, but the way to do that is to mine super far down and just hope really hard that nothing super bad happens from trying to hammer out a chunk of the extremely high voltage power cable, so it's not something she can do on the fly and it's so she shelved the idea in favour of doing everything that's happened since then.

Does this mean she now understands that without Karak waystones dwarfs would lack their resistance? And can pass the info to Belegar?

No, this is me cheating a bit because I really like that elegance. Mathilde thinks this only works in a roundabout way, by the energies making Runesmithing and the works of the Ancestor Gods possible and thus indirectly making the Dwarven magic-resistance possible, instead of the much more direct relationship that it actually has but Mathilde isn't aware of.

Also would it be a possible action to scout out the forest to try to track down they missing waystone?

Something like that doesn't get left on the side of a road, it gets hauled off by extremely dangerous gribblies to make the extremely dangerous center of their extremely dangerous lair even more dangerous.
 
She wants to, but the way to do that is to mine super far down and just hope really hard that nothing super bad happens from trying to hammer out a chunk of the extremely high voltage power cable, so it's not something she can do on the fly and it's so she shelved the idea in favour of doing everything that's happened since then.

Imperial wizardry everyone!
Tagline: Somehow they are not all dead. :V
 
On the Skaven as I understand the picture, unless we straight up shut down the inflow, what would happen is just that Skaven social pressures heats up as the core industrial material becomes slightly more scarce.

Which would be more aggressive Skaven, but I strongly doubt they would have a clear answer for why, so they'd go after people with lots of Warpstone first.
 
The work of reconnecting of it would have to be Elgi work
'reconnecting it'

her present at her side
'her presence at your side'

Can't remember if you use oxford commas or not, but there's a missing one here.

fight both to extinction and scour the woods
I think 'both fight' is what's right.

Leaving you to stare on
'stare at'.
 
Hey Boney, thanks for the amazing update and hello as it's my first time commenting here!

I have a couple of questions related to writing quests and what better way than to ask the person that inspired my own potential quest. I realize that some if not most if not all those questions have probably been asked previously in the thread, but 15200 pages is a lot to search through, so apologies in advance.

So, the first one. How much plot did you have prepared before posting the first chapter, and how much of it went not used because of readers not picking up the plotlines and then the Stirland plot stopping? What would be, in your opinion of course, the best ratio of prepared plotlines vs winging it as you go and as the dice gods dictate?

Second one, how much of a lorebeard do I need to be in order to write the story well? I'm not as well-read into Warhammer lore as I could be, I only really played the second edition of the RPG a lot, so is supplementing my knowledge with wiki enough or do I need to take up a couple of books? The MC won't be a magic user so that at least removes a lot of more esoteric lore stuff.

Third, what's your professional opinion on creating lore additions or even contradicting existing lore for the sake of the story? Lore as a guideline, as a Bible or as a thing to borrow stuff from?

I think that's all I've got for now, thanks in advance if you reply. Divided Loyalties is definitely my favorite quest, you've done an amazing job!

Also, the potential rat genocide should be left as a last resort, especially considering that Mathilde has a "feels kinda bad for the rats" trait.
 
Which would be more aggressive Skaven, but I strongly doubt they would have a clear answer for why, so they'd go after people with lots of Warpstone first.
I suspect the people actually running skavenblight are a good bit more likely to know that their infrastructure is running off satellite settlements than the average clanrat, so if one of those satellite settlements gets conquered and then their infrastructure is running off less power, no I think they'll focus on getting that satellite settlement back and then making sure it doesn't get repeated.
 
I suspect the people actually running skavenblight are a good bit more likely to know that their infrastructure is running off satellite settlements than the average clanrat, so if one of those satellite settlements gets conquered and then their infrastructure is running off less power, no I think they'll focus on getting that satellite settlement back and then making sure it doesn't get repeated.
Without revealing why in the process would be tricky though, especially if its a subtle drop rather than a large crash
 
I suspect the people actually running skavenblight are a good bit more likely to know that their infrastructure is running off satellite settlements than the average clanrat, so if one of those satellite settlements gets conquered and then their infrastructure is running off less power, no I think they'll focus on getting that satellite settlement back and then making sure it doesn't get repeated.

We would not need to take them, just get in close with infiltration and blow up the stones. That is college procedure for stones that cannot be fixed and 'has been in the possession of Skaven for three millennia' probably counts. We could probably cripple their power generation with a handful of AP (assuming we make the rolls to infiltrate), but we really really should not.
 
Dwarf surnames are kind of a pain. There's a lot of crowding, presumably they would all be in Khazalid but some are given in Khazalid, others are translated to English, and sometimes there's separate clans with the 'same' name, except one's in English and the other's in Khazalid. And then there's trying to figure out whether Beardo Axechucker was actually from Clan Axechucker or whether he was just really good at chucking axes.
Gotrek Gurnisson, Red Brokk Gunnarsson, and the prince of Clan Gunnisson all walk into a bar...
 
We would not need to take them, just get in close with infiltration and blow up the stones. That is college procedure for stones that cannot be fixed and 'has been in the possession of Skaven for three millennia' probably counts. We could probably cripple their power generation with a handful of AP (assuming we make the rolls to infiltrate), but we really really should not.
trying to outsneak permanently practiced paranoid protectors will never turn out great for the sneak.
 
We have an artifact of the god of sneaking, are a master of the arcane magic of lies and deception, have heroic intrigue and traits specifically designed for infiltration. It would not be guaranteed, but we could do it.
lol no. We're going into the heart of another god. Not an artifact, but their actual physical medium through the world. We are guaranteed to fail. Nothing we have (stealth-wise) is new to them.

Reminder that ESHIN doesn't rule Skavenkind for a reason.
 
I got an idea but don't know how possible it would be to set up with our power in quest.

Basically it is to arrange for the capture of a Skaven settlement that is on one of the ley lines. At the same time cut off or sabotage the Skaven owned part of the network. So the Skaven think it's because, the settlement fell, that they got cut off from the power supply. Then when they try to take back the settlement in a panic, they walk into a trap of some kind. Force them into a campaign of some kind where they're numbers don't really help them. Then destroy the place and leave if it looks like they are going to take it back.

I figure it would be a pretty grey wizard kind of thing to do.

Bonus points if we can get a third party like orcs or beastmen to fight the skaven at the same time for maximum carnage to the enemies of the Empire.

I think that there are a bunch factions between forest of Gloom and Skavenblight that we could try and trick into thinking the others are the reason the power went out to their various Idols/sacrificial altars/doomsday weapons.

Make it a problem that solves itself. :V
 
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