pucflek
Verified simpleton
- Location
- Czech Republic
This is triply cursed because you just know that he would wear human suit and would probably actually prefer it be made from actual humans.
This is triply cursed because you just know that he would wear human suit and would probably actually prefer it be made from actual humans.
@picklepikkl
1. What's the name of the Bright that fixed Mathilde's map spell?
2. What's the name of the bookseller clan?
3. What's the name of Qrech's humansona?
you sent a firkin of fine Dwarven ale to Lord Magister Olenus in appreciation for his work on the MAP
The Loathsome Chaos Dwarves and All Their Vile Kin, by L. Quirin Waramunt (UAlt), 2487.
Sigmatites seeng the statues: * puritan rage*You would think that the believers in a god of hammer would appreciate anything related to good smash and yet here we are.
Unfortunately, the existance of Slaanesh and its tendency to make its champions supernaturally beautiful and alluring puts a damp on the plan.I hope somewhere in the lore theres a case of Myrmidian's using the Phryne - Wikipedia legal defense.
If theres any religion in warhammer where "If I was a blasphemer, why did the gods make me so beautiful?" would fit in it would be there.
Appropriately enough, it's the sort of thing an army book would cover.Qrech has written his own take on the Chaos Dwarves as a study of their society, and at each strata Chaos Dwarves have their own entries, including the insignia and armament one can use to identify their role in the military apparatus of Zharr-Naggrund. There are still a great many parts of their society left uncovered, as Qrech's insights are mainly limited to their military and the parts that proved vulnerable to raids by Skaven or Grey Wizard.
Daemons run, when the Book Clan goes to war.I don't think they have ever been given a name, they are just "the Barak Varr booksellers".
I mean, not gonna lie, she'd have the aesthetic down real good. Sinister, without being tacky about it.Mathilde Weber, lounging in her decadently polstered skull throne and reading a forbidden book on forbidden magic: "I swear I have no idea why chaos thinks I would make good everchosen."
And the desecrated corpse has become an accessory after the fact.So if you've got a skull-based fashion accessory without a proper chain of custody for the skull then you're at best an accessory after the fact to desecration of a corpse.
Where do morrites typically fall on the topic of mutants? Corrupted beyond hope, burn them all? Or do they want to try to give them a proper delivery to the afterlife, whatever their cursed fate in life? Wonder if they get into spats with witch hunters about all the burnings.Most Morrites consider cremation a blasphemy in most circumstances.
Are you sure its not an accomplice? I'm unsure about the difference.And the desecrated corpse has become an accessory after the fact.
It's an accessory as in a decoration.Are you sure its not an accomplice? I'm unsure about the difference.
Legal scholars, quick question, can a zombie be held legally responsible for crimes a necromancer made it commit?
I think we are several layers deep in the pun by now.
Where do morrites typically fall on the topic of mutants? Corrupted beyond hope, burn them all? Or do they want to try to give them a proper delivery to the afterlife, whatever their cursed fate in life? Wonder if they get into spats with witch hunters about all the burnings.
So, where would the Skull Charms mentioned on page 207 of Realms of Sorcery fall into among these categories?There are very few ways to legitimately transfer ownership of a skull, because it's believed that they belong in a Garden of Morr with the rest of the body or they may not be able to properly pass on to the afterlife. The bones of Saints (or whatever the Warhammer term for them was) are okay to be used by other members of their faith, because their deeds mean that they earned a divine chauffeuring to the afterlife instead of needing the public transit system that Morr provides. Vampires aren't ever properly dead so keeping parts of them around isn't interfering with their ability to pass on, it's just preventing them from getting up to further trouble.
So if you've got a skull-based fashion accessory without a proper chain of custody for the skull then you're at best an accessory after the fact to desecration of a corpse.
Weird to see something about Morrites apparently enabling the entrapment of souls to be forced to give advice forever? Sounds uncomfortably necromantic.So, where would the Skull Charms mentioned on page 207 of Realms of Sorcery fall into among these categories?
"Skulls are a popular device and charm for soldiers of the Empire, for everyone knows the soul resides in the head. And, what better way is there to learn from your enemies than to capture their spirits? Often little more than a reflection of a people's obsession with death, a few of these skulls become magical over time, enhanced by the concentration of belief and veneration of the people about them. Priests of Morr ritually enchant the skulls to improve the resolve and skill of the soldiers who use them. The most remarkable Skull Charms are those that retain the capacity for speech, offering good(or bad) advice to their owners. When such a Skull speaks, it is only to its owner and forces the character to take a Terror Test."
So, where would the Skull Charms mentioned on page 207 of Realms of Sorcery fall into among these categories?
"Skulls are a popular device and charm for soldiers of the Empire, for everyone knows the soul resides in the head. And, what better way is there to learn from your enemies than to capture their spirits? Often little more than a reflection of a people's obsession with death, a few of these skulls become magical over time, enhanced by the concentration of belief and veneration of the people about them. Priests of Morr ritually enchant the skulls to improve the resolve and skill of the soldiers who use them. The most remarkable Skull Charms are those that retain the capacity for speech, offering good(or bad) advice to their owners. When such a Skull speaks, it is only to its owner and forces the character to take a Terror Test."
Beats me. The book says they're made by Priests of Morr, but also that it happens naturally over time, but also that you need Academic Knowledge (Necromancy) to identify them, not Academic Knowledge (Religion). I try not to take responsibility for every bit of Warhammer lore that contradicts itself multiple times within the same paragraph.
I think making Smoke and Mirrors teleport someone else than the caster would be difficult?Oh hey I just got an idea about windherding. Remember those horns we made for the K8P expedition? The one that was meant to just increase the volume but ended up summoning Spiders that ate enemies? Yeah I want to do something similar but better,
So I am thinking an Amber spell to control spiders (that is not We) and lace that with Smoke and Mirrors so closest giant spiders teleports to the horn blower if they are in range and gets controlled by the horn holder. S&M is supposed to latch to another spell anyway so that should ease the creation of such spell. IT would be rad as hell.
I like the image of blowing a horn and having giant spiders teleport in like they were protoss from StarCraft. I have not tought deeply on the mechanics.I think making Smoke and Mirrors teleport someone else than the caster would be difficult?
I like the image of blowing a horn and having giant spiders teleport in like they were protoss from StarCraft. I have not tought deeply on the mechanics.
Doesn't scale enough. Remember there were hundreads of spiders and killed similar number of goblins that time we used our own single use enchanted horns.The easiest way to achieve that would be apparition binding (because apparently there's no problem Diet Demonology can't solve).
I agree. It'd be duplicating the exact purpose of the Steed of Shadows Battle Magic. Presumably if it wasn't prohibitively difficult to do with Smoke and Mirrors there'd be no point in having a separate, significantly harder spell.I think making Smoke and Mirrors teleport someone else than the caster would be difficult?