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The route you are proposing is way too far in the north to gain meaningful protection from the Asur, even if you could convince the Asur to protect a human/dwarf venture explicitly designed to enrich humans and dwarfs while undercutting their own trade routes.

Here's a map of the Sea of Dread. Blue is Asur colonies, red is where Chaos Dwarf warships exit the River Ruin, and green is where you are proposing to establish the trade colony.

I wonder what sorts of navies the kingdoms of Ind have.
 
The question I always wonder is how Pigbarter somehow survives.

It's not exactly described as a fortress (it's basically a shanty-town on stilts).

I guess the Chaos Dwarfs decided that it's positive impact on increased numbers of caravans to plunder is worth not immediately raiding it?
I wouldn't be surprised if they paid taxes or tributes for the privilege of squatting there. And the Chaos Dwarves would accept this because they don't actually have anything worth seizing directly, and they can raid the caravans attracted by the town more easily if they know their projected routes.

I wonder what sorts of navies the kingdoms of Ind have.
Ind and Khuresh don't have easy access to Uzkulak. The River Ruin is polluted to the point that wooden ships get eaten away if they spend too long trying to sail up it. Dark Elves, some Tomb Kings, and some Vampires are included under 'pirates of every stripe and species'.
Made out of wood, apparently. Iirc they're a bit of a blank slate.
 
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<Heinrich Johann - Warhammer - The Old World - Lexicanum>
He is associated with the Magnus Museum (with an exhibition of the 'Wonders of Ancient Nehekhara'), one Jacob Stacheldhorf (a fellow archaeologist, friend and researcher) and one Alun Gartner (a language expert). [...]

In 2499 IC he obtained a stone ankh and parchment from Jacob Stacheldhorf, who acquired them from Araby, and would later find a khephra amulet that would open the casket of Rasut's son, Kaseph.
Museums located in Altdorf that have been mentioned in canon include the Altdorf Museum, the Grand Imperial Museum, the Grand Museum of Altdorf, the Imperial Museum, and the Magnus Museum. I have decided that each of these represents an entirely different museum. The ruins come from the inexplicably numerous times when a museum in Altdorf has decided that it really wanted a Nehekharan exhibit.
Looks like the Imperial Museum has no more than nine more years to live before it's replaced by the Magnus Museum (which also has a Nehekhara exhibit).
 
... we should have a conversation with Alric about Horstmann as some point.

We're not sure whether the man knew he was taking all of horstmann's credit, and can't tell whether he had any deeper motive to do so.
 
... we should have a conversation with Alric about Horstmann as some point.

We're not sure whether the man knew he was taking all of horstmann's credit, and can't tell whether he had any deeper motive to do so.

How would one even start that conversation: "Are you an asshole stealing Ergrim's credit? Y/N"

If Alric was just stealing credit he obviously won't think so and will be insulted to be asked. Heck if he had some other reason he would still be insulted at the question.
 
Those museums really need to switch over to using only replicas.
Or using only paintings of artefacts so no idiots sneak in a real artifact with the replicas.



I wonder how the Nehekharans keep doing it.

Are they going at this problem with infiltrating teams of adventures, or with armies?
If adventurers are they hiring locals or sending their own?

How would they even get an army to Altdorf? Take advantage of how undead don't eat or desert to make slowly marching through the mountain range practical?
Raising local undead/summoning them from the plane of death?
 
With no logistics to speak of, and not needing to stop for rest/sleep an undead army moves a lot faster on a strategic scale than a regular one. Maybe they just get there before anyone can muster a response beyond the city garrison, just by being faster than any responding troops. Sack a single building, leave, and you might be able to get in and out before enough soldiers are in position to stop you.
 
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My guess would be a liminal pathway that uses the stolen objects as targeting beacons, possibly a variation of Impossible March of the Damned Soldier or a similar ritual.
 
50/50 between "just sail there" or "some idiot ordered 10,000 mummies and is trying to sell them as a cure-all again."
In one of the attacks that's mentioned in canon, Ramhotep the Visionary paid Arkhan the Black 8 Warsphinxes in exchange for Arkhan raising a bridge of bone over the Black Mountains so he could bring an army of constructs in, and nearly destroy Ubersreik and Grunberg.

(The Empire pissed him off because a Steam Tank had broken his Terracotta Wall centuries earlier)
 
I wonder how the Nehekharans keep doing it.
In WFRP 4e: Rough Nights and Hard Days - Nastassia's Wedding, there's a Nehekharan wraith (basically a ghost) whose soul is attached to a sword that Imperials looted, and he's set to cause all sorts of trouble unless it's send back on its way to Nehekhara. In The Adventure Book, there's a different Nehekharan wraith out to possess Franz Lohner to infiltrate the Grudgebringers and kill their commander.
 
In WFRP 4e: Rough Nights and Hard Days - Nastassia's Wedding, there's a Nehekharan wraith (basically a ghost) whose soul is attached to a sword that Imperials looted, and he's set to cause all sorts of trouble unless it's send back on its way to Nehekhara. In The Adventure Book, there's a different Nehekharan wraith out to possess Franz Lohner to infiltrate the Grudgebringers and kill their commander.
Nehekharan wraiths are arseholes.
 
In one of the attacks that's mentioned in canon, Ramhotep the Visionary paid Arkhan the Black 8 Warsphinxes in exchange for Arkhan raising a bridge of bone over the Black Mountains so he could bring an army of constructs in, and nearly destroy Ubersreik and Grunberg.

(The Empire pissed him off because a Steam Tank had broken his Terracotta Wall centuries earlier)
I feel that getting ahold of Nehekharan war constructs for study is one of the only things that might be worth pissing them off, so I wonder how much they know about them in the colleges, and am kind of hoping for that attack you've just mentioned to happen when we can loot off of it.
 
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Hmmm, thinking about it, there are some potential advantages to liminal realms if they're completely inaccessible after the entrance heals shut. Seems like a good way of disposing of things you'll never want to see again. Not that I think it's necessarily a good idea to stuff a realm full of warpstone and cursed artifacts and seal it, but it's an option.

(Probably a better idea if we were sure chaos wouldn't be able to easily get in, but still an option.)
 
According to the Witch Hunters that investigated, the previous count was attempting to summon... the sort of thing one doesn't attempt to summon. Instead, he was summoned. I'm told it will take fifty-five and a half years for the energies released to dissipate."
I'd give it at least a decade before it's as safe as it was before this happened, but after a year it'd still be safer than anywhere else you might be playing damn-fool games with mystery fluids."
Given the latter incident involved a Lord of Change, I'm thinking this means that Mathilde's really good at dealing with tears in reality. Maybe she could cut down the time it'd take for the East Wing to be safe again.
 
Given the latter incident involved a Lord of Change, I'm thinking this means that Mathilde's really good at dealing with tears in reality. Maybe she could cut down the time it'd take for the East Wing to be safe again.
Let's not oversell her. Alberich was intentionally trying to summon something truly foul, Mathilde's tear in reality was accidental and measured. You can't compare the two.
 
I feel that getting ahold of Nehekharan war constructs for study is one of the only things that might be worth pissing them off, so I wonder how much they know about them in the colleges, and am kind of hoping for that attack you've just mentioned to happen when we can loot off of it.
In the Wulfrik novel a Celestial Wizard successfully creates an imperial Ushabti using ancient Nehekharan lore.

However, his familiar found that lore for him, and that familiar was a Tzeentchian daemon in disguise as part of the gods' plot to fuck with Wulfrik, so take that however you will.
 
This discussion of Imperial museums and their ill-advised and ill-acquired Nehekharan exhibits just makes me think that if the Tomb Kings were ever-so-slightly more reasonable, it'd make perfect sense to have a Grey Order outpost somewhere in the Badlands in order to request detailed descriptions of whatever treasure an approaching Tomb King army is seeking, so that the Grey Order can seize or steal that item and return it to its owner.

Alas, invading mummy armies are generally not amenable to negotiations.
 
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