King Arthur
The Once and Future King
I laughed every second of the video, 10/10.
It's sooo good. I've rewatched several times.
This is incorrect. It can suck Dhar, but only when connected to the rest of the waystone network.So, one of things that's been brought up is that the pan-collegiate facis design is kind of bad and won't suck down dhar. Which is a major flaw for any sort of sylvanian rollout.
The attractive presence of Dhar or the repulsive presence of other Winds will, in sufficient quantities, press against the energies that make up the enchantment until they're distorted enough that the enchantment no longer functions. The iron rod is a stand-in - for a new Waystone that is attached to the existing Network this will be replaced with a material able to transmit the attractive force that the Great Vortex exerts on Dhar. You theorize that copper would work, but you currently have no way to test this. If all else fails, then smelting the Waystone Gold you currently have into wire and embedding it in some other metal to stabilize it would work, but you'd much prefer a method that didn't require either using up a finite and irreplaceable source of materials or cannibalizing the existing Waystones to build new ones.
You could make an enchantment that does the job of attracting Dhar itself instead of having to rely on the existing Network, but it would itself need to be made out of Dhar. If there was no other way you might consider seeking dispensation, and if there was no other way the Colleges might consider granting it, but it would be much better if you did find some other way.
I've just had a crazy idea while looking at the silk road map. One of the reasons why the Silk Road is so dangerous is because it's all overland and you have to pass through highly dangerous areas of the world regardless of which route you take.
So I was looking at the Silk road map and remembering the steam wagons from the Karag Dum expedition.
And I realized, there are a number of small islands in the strait of Nagash, off the Broken Teeth. And not only do I not think that Nagash has a significant fleet, I think Nagashizzar might still be held by Skaven.
Islands are commonly chosen as sites for colonies because they're more defensible.
So build a trade colony as a port on one of those tiny islands, fortify it heavily, and cut a road running from K8P to the shore next to the island colony.
You might be able to establish regular sea trade with Ind. Maybe carry goods too and from the port on the steam-wagons.
I'm not sure there's actually anything in Lahmia.There's a small problem with that plan—the Dread Sea is dominated by the Chaos Dwarf fleet. Even if you could fortify the islands, you wouldn't be able to run a trade post from them because the Chaos Dwarves would catch and sink any boats travelling to and from them.
And that's even before you have to account for the fact that you're in spitting distance of Lahmia, or that the Broken Teeth are probably full of greenskins, or whether those islands are even habitable to begin with.
I did bring up Addaioth as a possible God for the Brights a few times, the reasons being:In relation to that, I recall there being some speculation here at some point that maybe the Brights have some sort of mystery worship of Addaioth or something like that. Addaioth's general deal of fire as a destructive force seems to aligns well with the Bright mindset.
Last time I dove into the Shallya-key connection I failed to find anything concrete, and furthermore I could barely found any actual mention of the symbol in text. It appears in a number of images but as far I could find it isn't actually described as a symbol of Shallya anywhere, though I do faintly remember that someone managed to dig up a single mention of keys somewhere (but with no explanation).@Boney Do any of the Shallya books we have mention what Shallyan key imagery is supposed to represent? Does it have anything to do with her father having an association with gates?
I think this is pretty straightforward. Obviously God we need to invoke for spider silk is the Spider-God. Time to mug another Greenskin God!Ranald is the wrong god. Sigmar is the one who really likes infrastructure and commerce.
There's a small problem with that plan—the Dread Sea is dominated by the Chaos Dwarf fleet. Even if you could fortify the islands, you wouldn't be able to run a trade post from them because the Chaos Dwarves would catch and sink any boats travelling to and from them.
And that's even before you have to account for the fact that you're in spitting distance of Lahmia, or that the Broken Teeth are probably full of greenskins, or whether those islands are even habitable to begin with.
Boney's said before that they have ice breakers that lead convoys bound for Uzkulak through the Frozen Sea.
Take advantage of the high elves having a presence there as a distraction/convoy protection?Boney's said before that they have ice breakers that lead convoys bound for Uzkulak through the Frozen Sea.
In general given Boney's prior statements, they shouldn't have any coal at all, so they are presumably fueling their ships with something else.
I wouldn't take the fact that the High Elves can contest them with the greatest navy in the world as proof that we can contest them with whatever we can build on-site.
In general given Boney's prior statements, they shouldn't have any coal at all, so they are presumably fueling their ships with something else.
They... don't? At least not reliably. If there were an established water route from the Old World to Cathay that doesn't involve Ulthuan then the Silk Road would matter much less than it does, since travel by water is much more efficient than travel by land.Take advantage of the high elves having a presence there as a distraction/convoy protection?
How do human ships normally get past that whole sea?
Pretty sure they extensively use K'daai, who are literally Fire Daemons. For all we know all the fuel they need is souls to feed the K'daai and that fuels their machines.I mean. They're "fire dwarves". Them being able to produce fire using their daemonbinding is kind of a given.
I'm genuinely starting to wonder if Caravello is sabotaging the weaving efforts. After all, the dude got his start in Silk Road caravans himself. Maybe he has familial or friendly ties to people currently making lots of money off of the trade and doesn't want to spike their wheels by allowing K8P to undercut them? Thread title drop, after all.3. Holy shit did we still not get We silk?? I finished law school, went to business school, got a job, and will graduate from said business school in roughly 6 months, in the time that this story has been teasing us with We silk.
Maybe you can submit a case study on startups burning3. Holy shit did we still not get We silk?? I finished law school, went to business school, got a job, and will graduate from said business school in roughly 6 months, in the time that this story has been teasing us with We silk.
Huh. I mean, I hope not! We want those sheets. Does Caravello know how badly we want those sheets? Do you think he'd risk our… displeasure if he was sabotaging efforts?I'm genuinely starting to wonder if Caravello is sabotaging the weaving efforts.
3. Holy shit did we still not get We silk?? I finished law school, went to business school, got a job, and will graduate from said business school in roughly 6 months, in the time that this story has been teasing us with We silk.
IIRC, it took a long time IRL for sericulture to develop. Even when mulberries and silkworms were spread around, the expertise in turning silk into fabric required significant effort to develop. Even with the We providing silk strands, fabric production in the Old World is, IIRC, barely above cottage industry levels, and a lot of the learning is just passed down from parent to child/master to apprentice, often in the vein of "this is how we've always done it, with these materials, don't question it."Huh. I mean, I hope not! We want those sheets. Does Caravello know how badly we want those sheets? Do you think he'd risk our… displeasure if he was sabotaging efforts?
Hasn't Boney mentioned that the elves have colonies both on the tip of the Southlands and on the tip of the southern Chaos wastes covering the choke point between those and the far east?They... don't? At least not reliably. If there were an established water route from the Old World to Cathay that doesn't involve Ulthuan then the Silk Road would matter much less than it does, since travel by water is much more efficient than travel by land.
Here's the quote:Hasn't Boney mentioned that the elves have colonies both on the tip of the Southlands and on the tip of the southern Chaos wastes covering the choke point between those and the far east?
With the intention of being better able to contain the Chaos Dwarves.
Only for those colonies to be rendered far less effective by the underground canal the chaos dwarves dug connecting their river to Uzkulak.
Ulthuan couldn't sustain the far eastern colony without the ability to reliably project force across that sea.
I'd also gotten the impression that Marienburg makes significant profits off of seabound far-eastern trade, and has a Cathayan diplomat in residence on a regular basis.
Ulthuan sustains military outposts down there to contain the Chaos Dwarves, but the Chaos Dwarves are the ones who are dominant in the Dread Sea. Trade exists, but is unreliable to the degree that it's not better than the land route. The new port that you're proposing is pretty far from the containment fortresses, so I don't think Ulthuani patrols would be something that could be relied upon if their doctrine is containment.Despite their claims, Ulthuan's prominence does not quite reach all the seas. They have the home field advantage in the Great Ocean, but even there they can't quite suppress the Norscans, Sartosans, Corsairs and Zombie Pirates. In the Dread Sea between the Southlands and Ind, the Chaos Dwarves are the most dominant presence and almost constantly on the search for slaves and wealth, with Ulthuan seemingly content to focus on containment, blocking their access to other seas with the Fortress of Dawn in the west and the Gates of Calith in the east - though this quarantine is largely symbolic ever since the tunnel to Uzkulak gave the Chaos Dwarves access to the the Great Ocean via the seas north of Norsca. The final ocean is the Far Sea, which is either that of the far east or the far west depending on your perspective, lying between the New World and Cathay. Though the fleets of Cathay and Nippon largely control their coasts, the majority of the waters are dominated by Naggarothi fleets who sail via an underground ocean beneath their continent and into the Far Sea. With Ulthuan's ships having to sail all the way around Lustria just to reach Naggaroth's backyard, the Dark Elves are largely free to reave as they wish.
So though ocean voyages have a much larger payoff if they succeed, they also have a much greater initial cost and face just as much danger as the overland routes, if not more.
4e Crown of Altdorf actually has a Cathayan diplomat stationed in Altdorf itself.As for the Cathayan diplomat, do you have a source for that? A lot of Marienburg's lore comes from Sold Down the River (1e), with corresponding 1e weirdness.
It really says something about how expensive runes are that most large Dwarfen steam ships don't seem to use them as a power source. Or is it the 3 runes limit and there are other runes considered more desirable on a steam ship?I mean. They're "fire dwarves". Them being able to produce fire using their daemonbinding is kind of a given.
It really says something about how expensive runes are that most large Dwarfen steam ships don't seem to use them as a power source. Or is it the 3 runes limit and there are other runes considered more desirable on a steam ship?
Itme.I do faintly remember that someone managed to dig up a single mention of keys somewhere (but with no explanation).
The route you are proposing is way too far in the north to gain meaningful protection from the Asur, even if you could convince the Asur to protect a human/dwarf venture explicitly designed to enrich humans and dwarfs while undercutting their own trade routes.Take advantage of the high elves having a presence there as a distraction/convoy protection?
The question I always wonder is how Pigbarter somehow survives.The route you are proposing is way too far in the north to gain meaningful protection from the Asur, even if you could convince the Asur to protect a human/dwarf venture explicitly designed to enrich humans and dwarfs while undercutting their own trade routes.
Here's a map of the Sea of Dread. Blue is Asur colonies, red is where Chaos Dwarf warships exit the River Ruin, and green is where you are proposing to establish the trade colony.
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Personally I kind of assume it does get leveled every so often, but it just springs back up again because there's always more people willing to try their luck. It's just such a shithole that it's beneath the Chaos Dwarfs' attention most of the time, and not worth dealing with permanently.The question I always wonder is how Pigbarter somehow survives.
It's not exactly described as a fortress (it's basically a shanty-town on stilts).
I guess the Chaos Dwarfs decided that it's positive impact on increased numbers of caravans to plunder is worth not immediately raiding it?