Voted best in category in the Users' Choice awards.
Voting is open
So, one of things that's been brought up is that the pan-collegiate facis design is kind of bad and won't suck down dhar. Which is a major flaw for any sort of sylvanian rollout.
This is incorrect. It can suck Dhar, but only when connected to the rest of the waystone network.
The attractive presence of Dhar or the repulsive presence of other Winds will, in sufficient quantities, press against the energies that make up the enchantment until they're distorted enough that the enchantment no longer functions. The iron rod is a stand-in - for a new Waystone that is attached to the existing Network this will be replaced with a material able to transmit the attractive force that the Great Vortex exerts on Dhar. You theorize that copper would work, but you currently have no way to test this. If all else fails, then smelting the Waystone Gold you currently have into wire and embedding it in some other metal to stabilize it would work, but you'd much prefer a method that didn't require either using up a finite and irreplaceable source of materials or cannibalizing the existing Waystones to build new ones.

You could make an enchantment that does the job of attracting Dhar itself instead of having to rely on the existing Network, but it would itself need to be made out of Dhar. If there was no other way you might consider seeking dispensation, and if there was no other way the Colleges might consider granting it, but it would be much better if you did find some other way.
 
I've just had a crazy idea while looking at the silk road map. One of the reasons why the Silk Road is so dangerous is because it's all overland and you have to pass through highly dangerous areas of the world regardless of which route you take.
So I was looking at the Silk road map and remembering the steam wagons from the Karag Dum expedition.
And I realized, there are a number of small islands in the strait of Nagash, off the Broken Teeth. And not only do I not think that Nagash has a significant fleet, I think Nagashizzar might still be held by Skaven.
Islands are commonly chosen as sites for colonies because they're more defensible.

So build a trade colony as a port on one of those tiny islands, fortify it heavily, and cut a road running from K8P to the shore next to the island colony.
You might be able to establish regular sea trade with Ind. Maybe carry goods too and from the port on the steam-wagons.

There's a small problem with that plan—the Dread Sea is dominated by the Chaos Dwarf fleet. Even if you could fortify the islands, you wouldn't be able to run a trade post from them because the Chaos Dwarves would catch and sink any boats travelling to and from them.

And that's even before you have to account for the fact that you're in spitting distance of Lahmia, or that the Broken Teeth are probably full of greenskins, or whether those islands are even habitable to begin with.
 
There's a small problem with that plan—the Dread Sea is dominated by the Chaos Dwarf fleet. Even if you could fortify the islands, you wouldn't be able to run a trade post from them because the Chaos Dwarves would catch and sink any boats travelling to and from them.

And that's even before you have to account for the fact that you're in spitting distance of Lahmia, or that the Broken Teeth are probably full of greenskins, or whether those islands are even habitable to begin with.
I'm not sure there's actually anything in Lahmia.

I suppose it's either still in ruins or it's a Tomb King city. Almost certainly isn't full of vampires the way that TW depicts it, that's Neferata's dream to achieve, not something that's already reality.
 
In relation to that, I recall there being some speculation here at some point that maybe the Brights have some sort of mystery worship of Addaioth or something like that. Addaioth's general deal of fire as a destructive force seems to aligns well with the Bright mindset.
I did bring up Addaioth as a possible God for the Brights a few times, the reasons being:
  • 'Bringer of Wrath and Fire' seems to align well with the Bright mindset, as you say
  • Could explain the beef with Manann, if we assume that Manann is Mathlann (and thus related to Addaioth)
  • Could sort of explain the keys being made of different metals maybe, since Addaioth is a (very bad) smith
This is barely anything, but there isn't much on the Brights mystery Cult in general.
@Boney Do any of the Shallya books we have mention what Shallyan key imagery is supposed to represent? Does it have anything to do with her father having an association with gates?
Last time I dove into the Shallya-key connection I failed to find anything concrete, and furthermore I could barely found any actual mention of the symbol in text. It appears in a number of images but as far I could find it isn't actually described as a symbol of Shallya anywhere, though I do faintly remember that someone managed to dig up a single mention of keys somewhere (but with no explanation).
Ranald is the wrong god. Sigmar is the one who really likes infrastructure and commerce.
I think this is pretty straightforward. Obviously God we need to invoke for spider silk is the Spider-God. Time to mug another Greenskin God!
 
Been thinking about the Skaven's society and how Boney is basing the messed up parts of their society loosely off of the Calhoun rodent experiment.
I suspect that if they were only partially successful in conquering the surface they might see revolutions against their social structure and religion, as individuals brought up in a less compacted living condition decide to rebel against the entire system of cultural precepts that create how Skaven act.


There's a small problem with that plan—the Dread Sea is dominated by the Chaos Dwarf fleet. Even if you could fortify the islands, you wouldn't be able to run a trade post from them because the Chaos Dwarves would catch and sink any boats travelling to and from them.

And that's even before you have to account for the fact that you're in spitting distance of Lahmia, or that the Broken Teeth are probably full of greenskins, or whether those islands are even habitable to begin with.

So here's the thing, chaos dwarves use steamships, and we know that this planet is short on fossil fuels and the chaos Dwarves are short on coalling stations because they don't have coastal allies or colonies.
(their naval basing appears to all be up a river, or be far enough north that it's only usable in summer. I imagine they mostly only have a navy to protect the trade of incoming slaves and keep from being outdone in prestige by Barak Varr.)


They might swing by any colony to bombard it flat.
But if it's dug in enough to survive the first attack and isn't flying Karaz Ankor colors or mostly inhabited by dwarves, I think they might give up after one failed attempt at landing marines.
If they even consider the matter of a trade colony to be significant enough to intervene there in the first place.

After that their effectiveness in commerce raiding depends heavily on whether they have an air force, with flying scouts to spot ships. If they do they'll be able to make a solid profit strangling all trade across the dread sea.
If they don't they'll have trouble tracking targets, and will face significant coalling expenses every time they have to go patrol, they may still be able to use the threat of their raiding to extract protection money, but won't have solid dominance over the place.

The fact that elves are able to support colonies on both sides of the dread sea implies to me that the space is at least contested, and the chaos dwarf navy is mostly to defend their trade rather than project power or control regional trade access.
 
Last edited:
or be far enough north that it's only usable in summer
Boney's said before that they have ice breakers that lead convoys bound for Uzkulak through the Frozen Sea.

In general given Boney's prior statements, they shouldn't have any coal at all, so they are presumably fueling their ships with something else.

I wouldn't take the fact that the High Elves can contest them with the greatest navy in the world as proof that we can contest them with whatever we can build on-site.
 
Boney's said before that they have ice breakers that lead convoys bound for Uzkulak through the Frozen Sea.

In general given Boney's prior statements, they shouldn't have any coal at all, so they are presumably fueling their ships with something else.

I wouldn't take the fact that the High Elves can contest them with the greatest navy in the world as proof that we can contest them with whatever we can build on-site.
Take advantage of the high elves having a presence there as a distraction/convoy protection?
How do human ships normally get past that whole sea?
 
Take advantage of the high elves having a presence there as a distraction/convoy protection?
How do human ships normally get past that whole sea?
They... don't? At least not reliably. If there were an established water route from the Old World to Cathay that doesn't involve Ulthuan then the Silk Road would matter much less than it does, since travel by water is much more efficient than travel by land.
 
Last edited:
You know, I've been busy irl and have been lurking for so long until the DL Slander video made me realize several things:

1. I've missed a lot of thread madness :(
2. I've missed a lot of thread madness :)
3. Holy shit did we still not get We silk?? I finished law school, went to business school, got a job, and will graduate from said business school in roughly 6 months, in the time that this story has been teasing us with We silk.
 
3. Holy shit did we still not get We silk?? I finished law school, went to business school, got a job, and will graduate from said business school in roughly 6 months, in the time that this story has been teasing us with We silk.
I'm genuinely starting to wonder if Caravello is sabotaging the weaving efforts. After all, the dude got his start in Silk Road caravans himself. Maybe he has familial or friendly ties to people currently making lots of money off of the trade and doesn't want to spike their wheels by allowing K8P to undercut them? Thread title drop, after all.

That said, there's no way we're going to spend real AP on investigating it, so it's just an idle musing.
 
3. Holy shit did we still not get We silk?? I finished law school, went to business school, got a job, and will graduate from said business school in roughly 6 months, in the time that this story has been teasing us with We silk.
Maybe you can submit a case study on startups burning VC King's cash, promising the long-overdue revolutionary market-shaking product will launch "Real soon, honest! We just need some more time. And more gold." :)
I'm genuinely starting to wonder if Caravello is sabotaging the weaving efforts.
Huh. I mean, I hope not! We want those sheets. Does Caravello know how badly we want those sheets? Do you think he'd risk our… displeasure if he was sabotaging efforts?
 
3. Holy shit did we still not get We silk?? I finished law school, went to business school, got a job, and will graduate from said business school in roughly 6 months, in the time that this story has been teasing us with We silk.
Huh. I mean, I hope not! We want those sheets. Does Caravello know how badly we want those sheets? Do you think he'd risk our… displeasure if he was sabotaging efforts?
IIRC, it took a long time IRL for sericulture to develop. Even when mulberries and silkworms were spread around, the expertise in turning silk into fabric required significant effort to develop. Even with the We providing silk strands, fabric production in the Old World is, IIRC, barely above cottage industry levels, and a lot of the learning is just passed down from parent to child/master to apprentice, often in the vein of "this is how we've always done it, with these materials, don't question it."

It's also probably unlikely the weavers trying to figure this out are spending days experimenting and testing; unless Francisco is keeping them on retainer to just do that, they have to make a living still, and late medieval/proto-renaissance era weaving of any kind is intensely time-consuming. How many hours per week, even per month, do you think they have to spend on experimental silk weaving? How many weavers are even working on it?

And I'll bet the dwarfs aren't even batting an eye. "What, the manlings are taking years and years to figure this out? Finally, some proper good sense from them!" Frankly speaking, is there any institutional or economic pressure to get it done quickly? Eight Peaks is already in a pretty good situation financially if I recall correctly.
 
They... don't? At least not reliably. If there were an established water route from the Old World to Cathay that doesn't involve Ulthuan then the Silk Road would matter much less than it does, since travel by water is much more efficient than travel by land.
Hasn't Boney mentioned that the elves have colonies both on the tip of the Southlands and on the tip of the southern Chaos wastes covering the choke point between those and the far east?

With the intention of being better able to contain the Chaos Dwarves.
Only for those colonies to be rendered far less effective by the underground canal the chaos dwarves dug connecting their river to Uzkulak.

Ulthuan couldn't sustain the far eastern colony without the ability to reliably project force across that sea.
I'd also gotten the impression that Marienburg makes significant profits off of seabound far-eastern trade, and has a Cathayan diplomat in residence on a regular basis.
 
Last edited:
Hasn't Boney mentioned that the elves have colonies both on the tip of the Southlands and on the tip of the southern Chaos wastes covering the choke point between those and the far east?

With the intention of being better able to contain the Chaos Dwarves.
Only for those colonies to be rendered far less effective by the underground canal the chaos dwarves dug connecting their river to Uzkulak.

Ulthuan couldn't sustain the far eastern colony without the ability to reliably project force across that sea.
I'd also gotten the impression that Marienburg makes significant profits off of seabound far-eastern trade, and has a Cathayan diplomat in residence on a regular basis.
Here's the quote:
Despite their claims, Ulthuan's prominence does not quite reach all the seas. They have the home field advantage in the Great Ocean, but even there they can't quite suppress the Norscans, Sartosans, Corsairs and Zombie Pirates. In the Dread Sea between the Southlands and Ind, the Chaos Dwarves are the most dominant presence and almost constantly on the search for slaves and wealth, with Ulthuan seemingly content to focus on containment, blocking their access to other seas with the Fortress of Dawn in the west and the Gates of Calith in the east - though this quarantine is largely symbolic ever since the tunnel to Uzkulak gave the Chaos Dwarves access to the the Great Ocean via the seas north of Norsca. The final ocean is the Far Sea, which is either that of the far east or the far west depending on your perspective, lying between the New World and Cathay. Though the fleets of Cathay and Nippon largely control their coasts, the majority of the waters are dominated by Naggarothi fleets who sail via an underground ocean beneath their continent and into the Far Sea. With Ulthuan's ships having to sail all the way around Lustria just to reach Naggaroth's backyard, the Dark Elves are largely free to reave as they wish.

So though ocean voyages have a much larger payoff if they succeed, they also have a much greater initial cost and face just as much danger as the overland routes, if not more.
Ulthuan sustains military outposts down there to contain the Chaos Dwarves, but the Chaos Dwarves are the ones who are dominant in the Dread Sea. Trade exists, but is unreliable to the degree that it's not better than the land route. The new port that you're proposing is pretty far from the containment fortresses, so I don't think Ulthuani patrols would be something that could be relied upon if their doctrine is containment.

My understanding for Marienburg is that they have a sweet deal with Ulthuan, and Ulthuan are the ones who go out and trade with Cathay. So Marienburg just needs to send ships to Lothern, and from there they can obtain goods that elven traders got from Cathay—they don't regularly sail there directly themselves. At least, that's my conjecture. Some still do, of course, but it's very much not reliable.

As for the Cathayan diplomat, do you have a source for that? A lot of Marienburg's lore comes from Sold Down the River (1e), with corresponding 1e weirdness.
 
Last edited:
As for the Cathayan diplomat, do you have a source for that? A lot of Marienburg's lore comes from Sold Down the River (1e), with corresponding 1e weirdness.
4e Crown of Altdorf actually has a Cathayan diplomat stationed in Altdorf itself.

There was also mention of a Cathayan embassy in Altdorf in 8th edition Empire- their fireworks are what inspired the creation of the Helstorm Rockets.
 
I mean. They're "fire dwarves". Them being able to produce fire using their daemonbinding is kind of a given.
It really says something about how expensive runes are that most large Dwarfen steam ships don't seem to use them as a power source. Or is it the 3 runes limit and there are other runes considered more desirable on a steam ship?
 
It really says something about how expensive runes are that most large Dwarfen steam ships don't seem to use them as a power source. Or is it the 3 runes limit and there are other runes considered more desirable on a steam ship?

I suspect steamships use Engineering Runes, which isn't a well trod path of Runesmithing. Combine that with how little the average dwarf spends at sea—let alone master Runelords—and it's no surprise that runes aren't prominent within the dwarven navy.

Barak Varr's Runesmithing Guild—the Redbeards—might know a few tricks, as might Zhufbar's Guild, but I wouldn't expect either to be doing it regularly.
 
Take advantage of the high elves having a presence there as a distraction/convoy protection?
The route you are proposing is way too far in the north to gain meaningful protection from the Asur, even if you could convince the Asur to protect a human/dwarf venture explicitly designed to enrich humans and dwarfs while undercutting their own trade routes.

Here's a map of the Sea of Dread. Blue is Asur colonies, red is where Chaos Dwarf warships exit the River Ruin, and green is where you are proposing to establish the trade colony.

 
The route you are proposing is way too far in the north to gain meaningful protection from the Asur, even if you could convince the Asur to protect a human/dwarf venture explicitly designed to enrich humans and dwarfs while undercutting their own trade routes.

Here's a map of the Sea of Dread. Blue is Asur colonies, red is where Chaos Dwarf warships exit the River Ruin, and green is where you are proposing to establish the trade colony.

The question I always wonder is how Pigbarter somehow survives.

It's not exactly described as a fortress (it's basically a shanty-town on stilts).

I guess the Chaos Dwarfs decided that it's positive impact on increased numbers of caravans to plunder is worth not immediately raiding it?
 
The question I always wonder is how Pigbarter somehow survives.

It's not exactly described as a fortress (it's basically a shanty-town on stilts).

I guess the Chaos Dwarfs decided that it's positive impact on increased numbers of caravans to plunder is worth not immediately raiding it?
Personally I kind of assume it does get leveled every so often, but it just springs back up again because there's always more people willing to try their luck. It's just such a shithole that it's beneath the Chaos Dwarfs' attention most of the time, and not worth dealing with permanently.
 
Voting is open
Back
Top