Except that to do those things right we will need Favor and we don't know how much doing such a thing will cost. Plus the argument of wanting to do it as early as possible also applies to the Tower and books as that means we can start applying their bonuses to our actions earlier thus giving us better results and possibly improving action economy.
The sword a bit differently, since it seems the easiest way to gain Favor is to help avenge Grudges. Which means killing enemy heroes. Thorgrim Grudgebearer is perfectly comfortable dismissing the economic gains of reclaiming Eight Peaks in public without any notable fuss, so we can expect them to value new discoveries and healthy economies about as well as much as the College values murdering lots of enemy Heroes(which is to say not at all, except for the PR score)
1. The Elector Count of Stirland has sold their shares.
Whoever the new Steward of Stirland is, they are an idiot (unless they were directly ordered to do so by RvH). While I have no doubt that they could put the immediate cash infusion to good use, the long term loss is probably going to be one that future generations look back on and curse their forebearers. Particularly since the EIC has solid contracts with the province.
Of course, if they have a new gold mine then this is less of an idiotic move.
Keep in mind that the first turn Roswita took over, the Stirland treasury might as well not exist because:
-Abelhelm blew the whole wad on the army. Asarnil isn't cheap. Dwarf cannon isn't cheap, and road crews weren't cheap.
-His original plan to recoup the money by selling the land recaptured hit a bit of a snag when it turns out not many people with the money want to PAY to farm in recently haunted hills unless they're Stirlanders. In which case they have no money.
-Losing all but one of the experienced Councillors means she needs to rehire, as Stirland lacks much in the way of people wanting to live there, a significant cash bonus may be needed.
-Also remember our Stirlander contingent? A big chunk of her army literally deserted when she tried to modernize them by force. She'd need to hire new men, and remember the trouble we had hiring for the Watch? We're scraping the barrel then, and its not getting any better.
-Finally she might have sold some for political purposes to buy loyalty. The EIC returns are nice and stable, but ultimately too SLOW. She'd be stuck with a 50gc income when she's spending hundreds a turn.
She'd probably feel pretty silly when the 'lost' army showed up with sacks of silver and wanting to buy land though.
2. Wilhelmina sold a good portion of her shares as well.
An interesting move coming from someone who strongarmed Markus's heirs out of the company. I'm wondering if her sons have continued to disappoint. When she passes on or fully retires, each son could get only a 10% stake. This would leave the company in the hands of those who are capable (County of Franzen, County of Wolfsbach) and those who can be counted on to work towards the greater good (Dame Mathilde Weber, Barony of Blutdorf).
I suspect its deliberate. She has exactly enough shares left for her sons to knife fight over it, but they can't do shit all unless they work together as a unit with Anton or Mathilde or BOTH the Counties. If they split their vote they become completely irrelevant.
A thought occurs: Unlike the other slots we can have as many magic weapons as we can carry, swapping between them. As such I would like to propose that if we really want a budget magic weapon we are best off with a Dagger of Okkam's Mindrazor. 7-ish College Favours for S8 hand weapon. (Arguably a magical lightsaber shaped like a one-handed greatsword.) Great for assassination, fine as a hold-out weapon. Doesn't come with cultural expectations so we can lend it out or trade it away as needed.
If we want the Infinity+1 ultimate weapon then 25 Dwarf Favours are the only way.
If we are happy with something appropriate to our current position and skill, while still being useful late-game, then 7-8 College Favours will do the job.
Dwarfs told us too many magical weapons in close order formation can cause them to shut down randomly. While this wouldn't be too big a problem for a runeweapon + magic focus + sidearm, if we're getting more the interference mounts.
Also we know BoneyM implements actual physical storage positions. A greatsword or a bastard sword takes the Back Shoulder To Hip slot, a Pistol takes a Side Hip slot(plus either front shoulder to hip or pockets for ammo), and a short blade, rod or dagger could take another side hip slot. More than that and we just can't physically move freely.
The max favors for a sword are 25, whether it's made from pig-iron, Gromril or Grungni's Titanium Balls, so we don't need more favors
Actually the dwarfs are likely going to use the best material they have on hand for the job. They just plain don't have spare gromril in the quantities needed for a weapon(or more cynically, they already used all their spare gromril for that already)