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I don't know, wouldn't daggers be the one type of equipment that either doesn't take a slot, or can be placed in slots that are completely useless for anything else; boot sheaths, ankle sheaths, strapped any old where.

I though BoneyM said that you can basically hold as many active-use magical doo-dads as you can fit in your pockets, like you can have the seed, a wand of blasting, a grounding rod, maybe a power stone or two, so long as you haven't got so many that you're rummaging through pockets for ages (possibly extendible with bandoliers) then there's no limit to the artificer bullshit you can pull off!
Daggers can go many places yes. You'd rapidly approach diminishing returns on magic daggers though, unless they're meant to be single use.
 
What the quote meant is that if you use ten favors and mention that you want it to be gromril, you won't pay more, but you'll wait more.
Ah I get the disconnect now. I was thinking that if we put in enough favors (the threshold being 10) we'd automatically have a weapon made of gromril because any other metal wouldn't be good enough for the amount of favors we'd paid with. I didn't realize that we had to explicitly ask for the weapon to be made of gromril.
 
I mean my notion is that we would let Kragg use it, as in we would figure out if it's maybe possibly useful and then he would be the one actually 'using' it. Even IF it can be used that way he's likely to grumble very loudly, but if we're spending 25 favor on it he might begrudgingly acquiesce anyways. All of this is of course only a possibility once we've done at least some work to figure out what the Snake Juice can be used for.

Kragg does not collaborate, not even with other runesmiths, much less adding random umgi experiments that were squeezed out of a demon onto his work. Sugesting that is grudge-worthy.
 
Ah I get the disconnect now. I was thinking that if we put in enough favors (the threshold being 10) we'd automatically have a weapon made of gromril because any other metal wouldn't be good enough for the amount of favors we'd paid with. I didn't realize that we had to explicitly ask for the weapon to be made of gromril.
Well, they'd assume you want the weapon now, not the next decade when they find the gromril needed. And unless either Kragg or Thorek is involved, there is a huge difference between a runeweapon made of steel and one made of Gromril.
 
"I've thought about it Kragg, and I've decided I'd like some explosive daggers! Proper ones, so they'd be single use. No - wait, they'd be thrown - no please not the hammer-"
More like, if we wanted single use daggers theres an Ulgu spell for it, and enchanting daggers with it would make sense in the niche application of not having to cast one of the more difficult Ulgu spells when distracted/tired.

IIRC we explored the idea of Take No Heed weapons before and the conclusion was that protecting the wielder from the effect was too tricky without a lot more practice enchanting. Same problem with Invisible ones.

Daggers which trigger shadow choking are nice to silence a target though. Or daggers which cast Burning Shadows into a thing they hit.
Overall the limitation is AP cost.
 
She might have been politically strongarmed into doing it somehow.
If I was head of a county and wanted a piece of the pie then I'd trump up some charges and pretty much ban the presence of the company, unless, say, said company would happen to be owned by the state so that they could make sure everything was done rightly and justly.

Edit: Frankly offended she didn't come to us to sell her shares.

Judging by the percentages it seems that Wilhelmina sold 16% to Anton and Stirland's 28% were divided evenly between two counties.
 
No, it's mostly common sense and setting knwolege, dwarfs are the best enchanters due to a combination of an arcane tradition going back to the dawn of time and individual rumesmiths being very long lived that they might perfect their craft beyond human expertise. If Mathilde even came close to matching that she should change her name to 'Mary' if you know what I mean...

That is not to say she can't be exceptional, just not in that particular field, where not even elven archmages, masters of colored magic can match the dwarfs.

Well, yes, we're never going to match Kragg on an even playing field, that would be absurd, but I'm slightly put out that people seem to be saying that anything we could ever enchant ourselves is basically worthless, if we enchant an Occam's Bastard Sword, it's not going to be close to Kragg's S10 dragon-blender, but it's frankly something that'll be beyond sufficient for where our career's likely to go in the next 10 years. (at which point, we can get Kragg to make a (newly rediscovered) twice-refined gromril sword at the reclaimed forges of Thunder Mountain)
 
Judging by the percentages it seems that Wilhelmina sold 16% to Anton and Stirland's 28% were divided evenly between two counties.

Let's also not forget that the EIC has expanded its operations, so the change in shareholders wasn't merely a financial transaction. Anton was the one responsible for getting those two counties to work together, and it looks like the EIC has merged with their operations thanks to Anton's and Wilhelmina's efforts.
 
As to paraphrase SSS, it doesn't change the fact that the Combat to non-combat Dwarf Rep balance so far is 52-0 and, though this might be a supposition, Dwarf Rep is gained far easier via combat than via research/magic actions.


We assassinated them via...punch to the throat? No, we use the sword in most cases and a dagger in the rest.
We achieved all 52 out of 52 rep with the standard steel greatsword, which has such excellent and reliable functions as 'a pointy bit to go in the other guy.'

Even if we don't spend half the favor we've earned with the dwarves on some monster weapon that would do the job better, the greatsword will continue to do just fine.

I mean, unless we have to fight a dragon or something. Don't fight dragons without a fancy Favor sword.
 
While I'd argue that is a matter of 'sexiness' of the weapon above an accessory in the narrative they do show up, like the irl divine Thor of legend and his silly powerful strength boosting belt.

Off the top of your head, can you name Thor's belt? How about his hammer?
Which shows up in Marvel's Thor?

:p

EDIT: Counterpoint: the girdle of Hippolyta.
 
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Well, yes, we're never going to match Kragg on an even playing field, that would be absurd, but I'm slightly put out that people seem to be saying that anything we could ever enchant ourselves is basically worthless, if we enchant an Occam's Bastard Sword, it's not going to be close to Kragg's S10 dragon-blender, but it's frankly something that'll be beyond sufficient for where our career's likely to go in the next 10 years. (at which point, we can get Kragg to make a (newly rediscovered) twice-refined gromril sword at the reclaimed forges of Thunder Mountain)

As far as we know it's imposibile to scale down Occam's Mindrazor from battlemagic and given how useful it would be we can assume many have tried to do so before, including the high elves who are not walking around with swords made of ledership. I'd say it's very unlikely we could manage it much less in a few years.
 
I do kind of wonder how much difference the material makes for maximally overruned items; like, isn't the worst pot-iron sword runed by Kragg the Grim basically inviolable? More reasonably, how much different would Gromril be from that silver alloy famously made in one of the peaks we reclaimed? (is it Silverine, or was that a different magical metal?)
Weaker metals can shatter under effect of stronger runes.
TBH.

I'd like to know what a theoretical 25 point tower would look like before we commit to anything.

People can project some neat stuff for weapons. I want to know what architecture would get us.
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Karak Nine Peaks.
 
No, it's mostly common sense and setting knwolege, dwarfs are the best enchanters due to a combination of an arcane tradition going back to the dawn of time and individual rumesmiths being very long lived that they might perfect their craft beyond human expertise. If Mathilde even came close to matching that she should change her name to 'Mary' if you know what I mean...

That is not to say she can't be exceptional, just not in that particular field, where not even elven archmages, masters of colored magic can match the dwarfs.

Well there's two axis here: quality of enchantment and nature of enchantment.

Mathilde will never match dwarven quality, but she might be able to put enchantments on items to do things that Runesmiths never developed runes for. Shadow-related abilities, esoteric abilities, that sort of thing. Dwarves will always make better weapons, but if you want (off the top of my head) a set of magic saddlebags that would enable a Shadowsteed spell to carry cargo beyond what the caster has on her person, you need a custom enchantment that a dwarven runesmith can't or won't do.
 
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