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@BoneyM, if we were to commission a 25 favour item, would that get us extra rep - dwarf or otherwise - for carrying Kragg or Thorek's greatest work?
 
Say would melting Iron Rock by an Elf's Dragon end up causing another grudge since its use to be Dwarf?
Ehhh.

If it was done as something Dwarves wanted, probably not. If Asarnil were to randomly do it (and survive)...still probably not. Just as the Dawi were ok with leveling the Citadel. Better to be destroyed than Greenskin defiled and causing problems.
 
Looking at the supply chain for the initial expedition, and our eventual trade route with Barak Varr, it seems that the Iron Claw Orcs are our biggest threat economically. The underway path allows us to avoid Black Crag, and Thunder Mountain is currently occupied by sickly Dragon Ogres, but the Iron Claw Orcs can attack ships going up and down the Blood River.

The biggest threat economically are still the various tribes and skaven in Eight Peaks.

Besides if just killing greenskins but without occupying the cleared areas offers only a temporary reprieve. More greenskins will flock to the unoccupied spaces in a few months or years and then it'll be back off to the races. What's needed is to either clear the underway or have a well defended trade route with forts and regular patrols to stop Waagh formation.
 
I think time spent away from spymaster job (especially OOC with hiatus) made us forget we are not a murderhobo adventurer.
Like, all the time after hiatus was, IIRC, spent being a murderhobo. It's been IRL, what, year(?) since we last did non-murderhobo things?

I blame all that 25-favour shiny talk partially on that.
Partially, as I explained earlier, I blame it on 25-sword being flat out easier and simpler than 25 favours on something vague like "lore", "informants", "contacts" and other stuff that'd go to, idk, Backgrounds/Resources/Lore skills/etc in Exalted or other system like that.


In this case it's just 'cost'. 'Opportunity cost' is for action time, 'cost' is for currency or resources.

No.
Opportunity cost is definitionally a cost when compared to hypothetical better investment of resource, it does not have to be time.
 
No, because they'd be waiting to see if you'd perform actions worthy of it.
and that right there is an argument against 25 favor sord. We don't actually Sord as much as someone who'd really put it to use. better to get something Good, and not have to worry about disappointing everyone.
 
I am an advocate for using most of our rep on non-weapon things like tricking out our Wizard Tower, getting specialized training and other things like that.
 
But in all seriousness are we gonna get Wolf some proper wargear? It'd be kinda annoying if we had to leave him out every battle, which we might have to do given that wolves generally can't hit hard enough to threaten the kinda guys we've regularly begun to kill.
 
Yeah, best skip it, that way we'd only be disappointing Kragg. :p

I mean, by all discussion, even weapon advocates admit we are likely to rely on weapon when all else fails - we are not a frontliner, it's not our job to rely first and foremost on sword.

So sinking 25 favours into what is, most likely, a holdout weapon/weapon of last resort is...
Is honestly a decision that can only be explained by either eternal quester SHINY syndrome or, more realistically and respectfully, by lack of obvious ways to spend favours on enhancing our spy/scout/wizard performance.
 
In this case it's just 'cost'. 'Opportunity cost' is for action time, 'cost' is for currency or resources.
So the definition of opportunity cost is: the loss of other alternatives when one alternative is chosen. Nothing about that deals only with time. While it is useful when comparing the time costs for different activities it is used quite a bit in business when discussing the resource cost of different strategies.
 
I mean, by all discussion, even weapon advocates admit we are likely to rely on weapon when all else fails - we are not a frontliner, it's not our job to rely first and foremost on sword.

So sinking 25 favours into what is, most likely, a holdout weapon/weapon of last resort is...
Is honestly a decision that can only be explained by either eternal quester SHINY syndrome or, more realistically and respectfully, by lack of obvious ways to spend favours on enhancing our spy/scout/wizard performance.
It's not just a holdout weapon. We used it to assassinate orcs in Karag Nar, for example. It's a legit good assassin weapon, because its size means that if you get a clean shot at someone with it, chances are they're gonna go down even if they've got orc-level constitution. Furthermore, we've participated in open battle before to my knowledge, against both skaven and orcs. Got favour for killing orc heroes in open combat.
 
But in all seriousness are we gonna get Wolf some proper wargear? It'd be kinda annoying if we had to leave him out every battle, which we might have to do given that wolves generally can't hit hard enough to threaten the kinda guys we've regularly begun to kill.
We can work on that once Wolf is fully grown, until then we need to make sure he grows up in a high Ulgu environment with regular magical infusions.
 
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