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Iirc, the divine mark of ulric that allows for multiple wolf companions is kinda like a familiar bond rather than a master-pet relationship, though i forgot its full description.
That'd be handy if our Grey Wizard worshiped Ulric, but she had to go and involve herself with Ranald instead, so she has to settle for mugging the orc pantheon.
 
Afaik they can have multiple, however the drawback isn't worth the benefit
Looked it up in Realms of Sorcery. Unlike in Rogue Trader, there is no stated limit for how many familiars a wizard can have, nor does it say anything about it "not being worth it" to have more than one familiar.

Iirc, the divine mark of ulric that allows for multiple wolf companions is kinda like a familiar bond rather than a master-pet relationship, though i forgot its full description.


It's a master-pet relationship.
 
Looked it up in Realms of Sorcery. Unlike in Rogue Trader, there is no stated limit for how many familiars a wizard can have, nor does it say anything about it "not being worth it" to have more than one familiar.




It's a master-pet relationship.
We had a WOG on familiars quite a while ago: with multiple familiars, benefits do not stack, while drawbacks do. So, it's very rare for a non-amber mage to have more than one familiar, as it is generally considered jot worth it.
 
Yeah, and the drawbacks of a Familiar are nasty.

Like, case in point? If a Daemon is mucking about? They'll prefer going after the Familiar. If a Familiar dies it has very nasty and permanent side effects.

One is basically all the risk that it's really 'Safe' to take.
 
Yeah, and the drawbacks of a Familiar are nasty.

Like, case in point? If a Daemon is mucking about? They'll prefer going after the Familiar. If a Familiar dies it has very nasty and permanent side effects.

One is basically all the risk that it's really 'Safe' to take.
Are you talking DL or 2e?
 
Now might be the good moment to ask, because there is not much discussion to cover the question. Is it possible to get 100+ Rep with conflicting factions, for example, Asur and Dawi, @BoneyM?
 
Now might be the good moment to ask, because there is not much discussion to cover the question. Is it possible to get 100+ Rep with conflicting factions, for example, Asur and Dawi, @BoneyM?

Personally, I'd say 'Maybe, if you had an entire lifetime to work at it'

100 Rep is the level of someone who's committed their lives to the support of a given faction, most people only tend to have one life to give to a cause. Wizards have an extended one though, so we might squeeze in two though.
 
Nothing against it, you just have to gain the favor for each without touching the other to do so
I think it would be harder than that implies. Part of having a high rep with a faction is being considered part of their in group. A slight against you would ostensibly be a slight against them. So why would associate with some of their most hated foes? Why would you ignore their rightful grievances and see how badly they've been hurt by those outsiders?

Part of being so awesome people consider you an honorary member of their club race is that it means they have expectations of what that means. And when it comes to Dwarfs and Elves, both expect any proper member of their race to in general hate the other. It's not so simple as merely keeping it out of sight and out of mind of each other until we unveil our status with both.
 
Looked it up in Realms of Sorcery. Unlike in Rogue Trader, there is no stated limit for how many familiars a wizard can have, nor does it say anything about it "not being worth it" to have more than one familiar.




It's a master-pet relationship.
Though in rogue trader, in the Faith and Coin splatbook, there is the Beast Master alternate career rank, which allows a character like a navigator or astropath (or anyone really) aside from having a familiar, can have multiple pets/animal companions with bonuses and has no limit IIRC
 
A reminder that Mathilde is a representative of an elven support origin institution set up within a dwarven support origin institution.

Yeah, I would be entirely unsurprised if the Colleges of Wizardry were Teclis attempting to do an end run around the dwarfen vendetta as a 'Nice to have' stretch goal that he hoped for but didn't honestly expect to achieve.

He's pretty generally on the side of life and 'Not being a gribbly' outside of his portrayal in the End Times, which can still be interpreted that way if you squint I guess as long as you also include the internalized "We can't win we're now in damage control" meme that literally every other Big Name experienced at the same time to make End Times possible.
 
Yeah, I would be entirely unsurprised if the Colleges of Wizardry were Teclis attempting to do an end run around the dwarfen vendetta as a 'Nice to have' stretch goal that he hoped for but didn't honestly expect to achieve.
You mean, an attempt to use the Empire as an intermediary for softening things between Elves and Dwarves by dint of being allies with both?
 
I'm now imagining Mathilde with Thorgrim on one side and Finubar on the other, with both of them using her as interlocutor.

"Well, manling, you tell that prissy stuck up..." :lol::rofl:
 
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I'm now imagining Mathilde with Thorgrim on one side and Finubar on the other, with both of them using her as interlocutor.

"Well, manling, you tell that prissy stuck up..." :lol::rofl:

Thorgrim and Finubar are actually friends on personal level, saved each other's lives before they became kings and all that jazz. Before the End Times happened that actually led to thawing of Elf-Dwarf relationships.
 
Looking at the supply chain for the initial expedition, and our eventual trade route with Barak Varr, it seems that the Iron Claw Orcs are our biggest threat economically. The underway path allows us to avoid Black Crag, and Thunder Mountain is currently occupied by sickly Dragon Ogres, but the Iron Claw Orcs can attack ships going up and down the Blood River.

I suggest that we use our Dwarf Rep to help eliminate the threat. Specifically, use it in Barak Varr to hire mercenaries (or have the dwarves there hire mercenaries for us) to attack the Iron Claw Orc settlements within raiding distance of the river. Even more specifically, hire Asarnil for the campaign, because while destroying their settlements would hinder Iron Claw, they would eventually come back. But if we were to somehow break them, i.e. melt Iron Rock with Dragonfire, then I sincerely believe that they would cease to be a threat for the foreseeable future.

While this would require us to be in a position to justify such a campaign to Belegar, I believe that securing the last major threat to our supply line/trade route with the outside world is likely to be an acceptable reason. And if we use an entirely mercenary force, we won't even be costing him valuable dwarf lives! (And think of how many grudges we would avenge, boosting our Rep and helping Belegar prove Thorgrim wrong.)

Of course, I am just one voter, and the rest of the thread would have to want to go on such a campaign as well. But I like BoneyM's writing more than enough to look forward to whatever we do next, even if it doesn't follow an incredibly wild plan I made up at 4AM. :V
 
Say would melting Iron Rock by an Elf's Dragon end up causing another grudge since its use to be Dwarf?
 
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