Mopman43
Mountain-Hermit of Nitpeak
- Location
- Vermont
He should be intelligent enough for it. More a matter of manual dexterity.
He can definitely proof-read for us, though.
He should be intelligent enough for it. More a matter of manual dexterity.
I have no regrets about Sigging this.Mathilde, strutting down into the orcish depths of the untaken Peaks.
"I know you're here, Mork, you big fucking nerd. Where's my goddamn thesis?"
Double Oh Doggo on a kill mission:Wolf can be our inside man! They'll never suspect it. Double Oh Doggo.
Wait, we got him from Ranald, doesn't that make him the mother?
I don't see ranald here raising this good boyWait, we got him from Ranald, doesn't that make him the mother?
Probably not quite what you meant, but it's amusing to me to think of Mathilde trying to swap it for, say, a battered Border Princess crown and title at Barak Varr.
He does help out. Not every family has to be a traditional one.
Well its been 5 hours, so either voting is closed, or its the literal final hour. Accept the votes as are or launch a last second blitzkrieg of discussion. Your call.RL demands will see voting extend for five to six extra hours before writing begins.
All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
As long as it's not Wilheimina trying to pawn off her no-good sons on us, that'd be fine.Who knows, perhaps one of our friends or contacts with Stirland will have found life unpleasant under the new Elector Count and will be interested in coming back with us to take advantage of the new opportunity!
I think the basic idea is that people already make the run sometimes, it's just ludicrously dangerous, and when they succeed they become fabulously rich. Ergo, what with us having eliminated one of the two(-ish?) big danger chokepoints, we've essentially multiplied the number of potential survivors of any attempts. They'd have to go through all the dangers both ways, there are just less of them now total.Is big profits from trade for K8P (in general, not as a stewardship advisor) really so likely if there's not likely to be an equal amount of flow from the east as well as the west? Even if those from the west die and don't return the same way they don't have to go through the Darklands to reach K8P, but those from the east do.
Two or three, and I think the implication was that the Death Pass route (with only two) was also the deadliest.Ergo, what with us having eliminated one of the two(-ish?) big danger chokepoints,
There's also the fact that, with one major barrier removed, Death Pass will likely see some of the traders that otherwise might have tried another route.I think the basic idea is that people already make the run sometimes, it's just ludicrously dangerous, and when they succeed they become fabulously rich. Ergo, what with us having eliminated one of the two(-ish?) big danger chokepoints, we've essentially multiplied the number of potential survivors of any attempts. They'd have to go through all the dangers both ways, there are just less of them now total.
Recall that even if the east-west trade isn't as lucrative as predicted, we are still the only outlet Karak Azul has to trade with the rest of the Karaz Ankor. Their entire output has to go through us, and we get to take a cut of all of it.Is big profits from trade for K8P (in general, not as a stewardship advisor) really so likely if there's not likely to be an equal amount of flow from the east as well as the west? Even if those from the west die and don't return the same way they don't have to go through the Darklands to reach K8P, but those from the east do.
It seems to me that one task- if you wanted to support increased long distance trade volume- would be extending Undumgi control and patrols east of K8P, towards the other end of Death Pass. Find or set up a fortified outpost and watchtower at the other end.Now, of course, the K8P path only has one chokepoint, provided we can keep Death Pass clear of orcs and bandits - and it's Black Fortress, which all three routes needed to pass.
There is that as well, yes. The Karaz Ankor and the rest of the world.Recall that even if the east-west trade isn't as lucrative as predicted, we are still the only outlet Karak Azul has to trade with the rest of the Karaz Ankor. Their entire output has to go through us, and we get to take a cut of all of it.
Yet. I imagine once the pass is know to be safer, though obviously not risk free, we might start seeing the occasional caravan from the East heading West. No reason that only Old World Merchants would want the riches that lie at the other end of the Silk Road.It seems to me that one task- if you wanted to support increased long distance trade volume- would be extending Undumgi control and patrols east of K8P, towards the other end of Death Pass. Find or set up a fortified outpost and watchtower at the other end.
Belegar (naturally) only spoke of the route west, back towards Barack Varr, because there aren't any actual trade partners out East.
There is also Karag Azul with all the fine metal crafting that can be sold now. There should be an explosion of trade with just dwarfs travelling there to get weapons.Is big profits from trade for K8P (in general, not as a stewardship advisor) really so likely if there's not likely to be an equal amount of flow from the east as well as the west? Even if those from the west die and don't return the same way they don't have to go through the Darklands to reach K8P, but those from the east do.
Funnily, the Warhammer Silk Road works nothing like the historical one. With the historical Silk Road, people generally didn't actually take goods very far; they might buy silk in one town, travel to the next one and sell them there. This would go on in a chain until it got to Europe. (Or, you know, somebody earlier along the chain bought and kept it)
Given that, instead of human traders, the space in-between the East and West is instead an inhospitable wasteland populated by all sorts of gribblies and Dawi-Zharr, it works more like the popular conception of the Silk Road, which is one caravan going all the way east, then going all the way west.
You don't know that. Maybe those gribblies all like to trade in their off time. Everybody likes a good silk blanket, right?Funnily, the Warhammer Silk Road works nothing like the historical one. With the historical Silk Road, people generally didn't actually take goods very far; they might buy silk in one town, travel to the next one and sell them there. This would go on in a chain until it got to Europe. (Or, you know, somebody earlier along the chain bought and kept it)
Given that, instead of human traders, the space in-between the East and West is instead an inhospitable wasteland populated by all sorts of gribblies and Dawi-Zharr, it works more like the popular conception of the Silk Road, which is one caravan going all the way east, then going all the way west.