BungieONI
Seven gremlins in a trench coat
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We could hang it up on our mantle piece, give it to someone like an apprentice(we're probably gonna get one inside fifteen to twenty turns), or someone else we like who we figure needs it like the captain of the Deathwatch.And it's an abstraction in the first place. Don't poke it too hard, it's simplifed for quest purposes, and that's a good thing.
We can only use so many items at the same time. We're already running into that limit, so having the best items possible is important.
You'd get the maximum oversword out of the second lot. But functionally there is no difference because if we drop fifteen on it, its going to be years and the scale involved basically invalidates all of the stuff we might desire to spend it on that we can see right now.Well, except we can skip right ahead to the part where we've got the goodest sword, and not spend another good sword's worth of favors on something we plan to part with in the future. It doesn't make economic sense.
It's the same as voting to get the maximum oversword, basically, except we don't even get a maximum oversword out of it.
The point of my argument and this is for @SuperSonicSound as well is that because we can get a really killy sword right now we'll have it for so long the situation and thus the various factors feeding our decision will change. If we get a sword over fifteen right now we're not going to get rid of it for years if at all because it is That Good just from looking at the Belt. There will be a massive depression in interest in getting any kind of improvement regardless of if it is fifteen or twenty or twenty five.Why plan around wasteful obsolescence when we don't have to? Like why waste those favors when we don't have to? That's still 10-15 points we didn't need to spend if we had just settled for spending 5 more in the first place for something we would have gotten anyways. There will never be a time where favors aren't useful. The only possible justification for your argument is that those 5 favors are absolutely critical in the immediate, or that those 15 favors are worthless because we'll have so many. Those both seem erroneous.
The difference there is not one, in my mind, of quantity but the fact that when we hit the twenty-twenty five region we're buying things that will have qualities that will literally blow our minds more than the Belt did and they are effectively going to pay for themselves with how amazing they are to such a degree, there will be such a large ROI that it will feel like they were worth more than that. That's my opinion on how it would work out and why I think that trying to relate the values of a fifteen sword and a twenty sword and a twenty five sword is exceptionally tricky to just impossible.
We could if we say have twenty five points five or six or seven years down the line spend it on something else, in theory. But from what we've seen making commissions is really the only thing that costs that much.
To return to my original point with the Lab and the Weapon not functionally being different, the point I was making is that I think it is incorrect to suppose that we can spend it in a trickle. Here's why: if we spend fifteen on a Really Good Lab, it will be a Really Good Lab in all respects. Every part of it will be affected and every part of it will be brought up to some astounding level of bling shiny. Who can work on that to improve it? Certainly not the efforts of a group of skilled dwarf masons like we might get with five, since their level of improvement was levied already and it has superseeded their skill. So we'd need to, in my mind, save up to buy the attention of a truly stupendous mason. See where I'm going? If Boney is categorizing things as ten being "the limit of normal craft", fifteen being "Exceptional super famous master smith craft" to twenty five being "really this is the best you can physically get period" then that points out that you need greater and greater masters to exceed the work of the previous masters.