Voted best in category in the Users' Choice awards.
This is what I believe to be Eike's character sheet as of the update, with some speculation in yellow.
Diplomacy: 7+1+1+1-2=8
Martial: 8+2+1+1+1=13
Stewardship: ?
Intrigue: ? >13?
Piety: ?
Learning: 11+2=13
Magic: 1+1=2


Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
??? EIC Heiress trait?
???
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.


Diplomacy:
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
??? Incomplete Dwarves?
Politicking (1/3)

Martial:
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
??? Incomplete Axe?
???
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial

Intrigue:
???

Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship

Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)

Learning:
Economics (Old World) (2/3)

Languages:
Reikspiel
Lingua Praestantia
Tar-Eltharin (Eonir accent)


Magic:
Waaaghbane (2/5)

Spells known:
Glowing Light
Marsh Lights
 
One point that comes to mind with Eike's "Awe of Mathilde" trait is that it occurs to me we've seen it come into play even before this reveal.

Back when we involved Eike in the the Laurelorn studies, Eike had a chance to progress towards Xeno-Affinity. A six during that time, notably, had a possible result of "Trait evolved and revealed"

With current context, it seems highly probable the trait in question was the Awe that's just been revealed to us. Though whether that was "evolve into Xeno Affinity" or "Evolve into a new form of itself," I dunno.

Thus, I would argue that the prospect of Eike picking up something like windsage/reader (or windherder, for that matter) isn't fully random chance. Sure, there's a dice roll involved, but I think it's likely that if we deliberately involve Eike in actions that aim to help teach her various traits, then she's much more likely to gain them.
 
This is what I believe to be Eike's character sheet as of the update, with some speculation in yellow.
Diplomacy: 7+1+1+1-2=8
Martial: 8+2+1+1+1=13
Stewardship: ?
Intrigue: ? >13?
Piety: ?
Learning: 11+2=13
Magic: 1+1=2


Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
??? EIC Heiress trait?
???
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.


Diplomacy:
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
??? Incomplete Dwarves?
Politicking (1/3)

Martial:
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
??? Incomplete Axe?
???
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial

Intrigue:
???

Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship

Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)

Learning:
Economics (Old World) (2/3)

Languages:
Reikspiel
Lingua Praestantia
Tar-Eltharin (Eonir accent)


Magic:
Waaaghbane (2/5)

Spells known:
Glowing Light
Marsh Lights
She has a -2 to her dip stat, so the ???? Trait in dip is probably a negative (I think it's something like 'no poker face.')
 
I will say that, at 25 skill and a cool trick or two, I'm overall done with increasing our material (at least as a main activity) for the rest of the quest barring a major change in priorities.

We have so much else to do.
While I think there's always more room for improvement, it's definitely no longer a priority now we no longer have a tantalizingly incomplete skill to attempt to finish.

I'm just glad it's gotten a bit higher up. Fighting is one of the things Mathilde does most frequently, but even though she had gotten narratively better over the years, her actual Martial score had been at 23 since Turn 22, when she very nearly died to Alkharad and then when the Orc Warboss ambush during the Battle of Karagril went wrong.
 
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I think the next 'improvement' option I would like to do is get control of our shadow or finish off the basic spellbook.

Clocked activity is useful and the others are free.
 
Martial:
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
??? Incomplete Axe?
???
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial

I think one of these skills might be a horseriding skill. Wilhelmina was a caravaneer in the past, and Eike did show some understanding of horse behavour when she visited at Karak Eight Peaks when she was younger. It makes sense to me that she would have learned to ride a horse at some point in her childhood.
 
As long as "handling a continent's worth of Dhar" is doable for the high elves but not trivial the bluff works. Indeed, as long as we can make a good show if BELIEVING it's doable but not trivial the bluff works. If they tell us not to do it because they can't fix it, well, you know what would really convince us they're not lying? Pass codes to just hook it into the network directly.

And of course if it is in fact trivial to deal with, that just means we can in fact dump a continent's worth of dhar into Marienburg guilt free.
If they tell us they can't do it, why would they need to prove it to us? And why would giving us the code makes it more believable?
 
This is weird to me because it contradicts my experience actually fighting people with shields. Are the manuals you read based on sword-and-buckler dueling? It would be appropriate there, I think, with small shields and only one opponent.
It's applicable to more than just bucklers. Heater shields, targes, round center-grip shields such as the Anglo-Saxons, Normans and Scandinavians used in the Early Medieval Period, all the way to the Rotellas and Rodelas used in the Renaissance (which are themselves most likely derived from the Roman parma in design) all benefit from the shield being held at arm's length, away from the body, so as to strike the opponent's weapon aside mid-attack with the rim of the shield. Or, better yet, striking the opponent's wrist.

Center-grip shields in particular benefit from the distance, as what you could do was pivot the shield around as you parried, trapping their weapon on one side while you brought your own weapon arm across your shield arm to land a strike on the shoulder, shoulderblade or the back/side of the ribcage while their own shield would be blocked by their weapon arm.
 
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Gosh, it's really starting to look less like Teclis said not to do it because it's hard and we'd fuck it up, but because it's actually not hard and the consequences of propagating the knowledge means it's more likely to reach bad actors.
It really does seem like that doesn't it? And I honestly can't wait to see the high elves reaction to this and how far we've gotten already.

I can't help but wonder if they'll try to stop us or try to butt in to hog the glory or something else entirely!
 
all benefit from the shield being held at arm's length, away from the body, so as to strike the opponent's weapon aside mid-attack with the rim of the shield. Or, better yet, striking the opponent's wrist.

Ok... But, like, this is super vulnerable to feints. Most of what I do fighting shields is try to get them to overcommit to pushing their shield out and then taking the opening created. The further away from the body, the more openings, and the slower the recovery.

So I might just be missing something, but this feels like an academic rather than a practitioner viewpoint.
 
Branarhune is built to fight skilled and experienced opponents, while her existing style is built to fight more predictable opponents like trolls and such.
It's not, actually

Would this bonus also apply against creatures too mindless or stupid to fight with any strategy or skill @BoneyM? Such as Trolls for instance?
No, stupid creatures aren't predictable in the way that a zombie or an enraged orc with an axe is.

Mathilde's standard style is a defensive style built around either holding a choke point, or countering a predictable opponent

Branharhune is an offensive style built around exploiting the assumptions of conventional swordplay and bypassing them with flicker strike nonsense

Trolls manage to fall into a gap where neither style applies
As their feral stupidity means their savage attacks aren't predictable and they don't understand what the hell swordplay is so there's no conventional defense to bypass
They're also just about tough enough that a single blow from Branulhune might not actually put them down immediately

Mathilde's blind spot in close combat is basically big monsters that don't care about fancy sword techniques because they don't apply to their biology

I'm fine with that though, since her response to big monsters probably shouldn't be to challenge them to sword fights
 
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Honestly, i wouldn´t be surprised if sword mastery at this point wasn´t really an upgradeable trait through training, and instead only upgraded with martial accomplishments or time spent on battlefields.
 
"No, use the rivers themselves. The..." He frowns, and says a few words in Was Jutonian. "World habit? These are old rivers, there's been constant movement of water along those paths for thousands of years. You sort of," he makes an indecipherable motion with his hands, "tie it onto that."

"Oh, yngra elthrai," Sarvoi says.

"Induced correspondence," you translate.

"Quite literally 'as above, so below'," Elrisse says with a little smile.
Uhhh. That's probably a bad idea, actually?

Rivers nearly always imply significant groundwater, otherwise the river runs dry despite having a surface water source. Which is to say, beneath the river is more water that is also feeding the river, and moving in and of itself alongside the river.

This underground option would have to go beneath the water table to avoid it.
 
Honestly, i wouldn´t be surprised if sword mastery at this point wasn´t really an upgradeable trait through training, and instead only upgraded with martial accomplishments or time spent on battlefields.

I think so too barring a absurdly good instructor. Say We got Tyrion to show us the ropes and for some reason he didn't get bored and bail. Maybe we can give him the acorn to offer as a gift to Alariele. :V
 
It's not, actually




Mathilde's standard style is a defensive style built around either holding a choke point, or countering a predictable opponent

Branharhune is an offensive style built around exploiting the assumptions of conventional swordplay and bypassing them with flicker strike nonsense

Trolls manage to fall into a gap where neither style applies
As their feral stupidity means their savage attacks aren't predictable and they don't understand what the hell swordplay is so there's no conventional defense to bypass
They're also just about tough enough that a single blow from Branulhune might not actually put them down immediately

Mathilde's blind spot in close combat is basically big monsters that don't care about fancy sword techniques because they don't apply to their biology

I'm fine with that though, since her response to big monsters probably shouldn't be to challenge them to sword fights
Although I'd imagine that the Red Rider Apparition might be pretty effective against big monsters.
 
I think so too barring a absurdly good instructor. Say We got Tyrion to show us the ropes and for some reason he didn't get bored and bail. Maybe we can give him the acorn to offer as a gift to Alariele. :V
Mathilde when she meets him keeps dropping unsubtle hints that he must not be as talented as his brother if he can't even teach humans.
 
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