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With these successes, I've gotta ask—is there really much need to spend an AP recruiting the Damsels/Scouting the Iron Orcs in the upcoming turn?

The upsides would be access to another magical tradition and political access for rollout across Bretonnia. The downsides would be the AP spent recruiting them, likely another AP integrating them (there was a note to that effect early on that that might be required) and then juggling the contributors so they have something useful to do in a project that seems...over half-way done? At least for the R&D portions.

I'm not gonna argue that hard against the Iron Orcs action because it sounds like a fun adventure and the quest can always do with more of those, but that's why I'd be open to it rather than because I think it'd help.
 
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I wonder if the river leyline ideas can be combined to produce a better effect.

Can we do a deal with the water spirits and use the Hedgewise and Jade College's stones together, perhaps making it easier for the spirit or more reliable.

We may also want to be careful in case the river spirits can eat the magic and be empowered by it.
 
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Interestingly, Mathilde's existing (pre-Branarhune) sword style pretty neatly covers a lot of the gaps Branarhune leaves-

Master Swordswoman: You have blended sword techniques from the Empire and the Karaz Ankor into a style entirely your own, and tested it - and yourself - in battle. +2 Martial, +10 martial when fighting against enraged or unthinking opponents, or when holding a physical choke-point such as a doorway or tunnel.

Branarhune is built to fight skilled and experienced opponents, while her existing style is built to fight more predictable opponents like trolls and such.
 
It would make sense if they're using the concept of wind, as we are using the concept of the river, to suck up all the magical winds in the area. Thus titan metal to suck up the wind, bound in gold as they're binding the winds to then be pushed through the earth.
The Wind related to air, and also the ocean, and also navigation. When concerning something like the Great Vortex at the center of it. Makes sense.

And add in gold, the metal that is emblematic of, well, the Wind of Metal. Hm. Again am wondering if there's some relation to Chamon and the ability to do enchants of/for every Wind. (Or, well, whatever it was that the Gold Order's enchanting specialty was. Don't recall quite what we think it is -- as opposed to what it is confirmed to be for sure -- but I think the speculation started because somebody went "Hey, according to this lore, the Gold Order can make any enchanted item artifact right? Does that mean they can work any Wind into their enchants?" and then it got picked up/assumed as it does. I think. Been a while.) Earthbound magic related perhaps? Or related to material, physical stuff, matter. Maybe all the Winds have some kind of "omni-" type effect in them. Like Fire and making really good armor you can cast in; both Elves and Dwarfs had volcanoes as a big deal for Vaul-stuff and Anvils-of-Doom respectively. Or Ulgu and... possibly the Hedge or the Paths of the Old Ones.
 
Interestingly, Mathilde's existing (pre-Branarhune) sword style pretty neatly covers a lot of the gaps Branarhune leaves-



Branarhune is built to fight skilled and experienced opponents, while her existing style is built to fight more predictable opponents like trolls and such.

Well specifically it is designed to fight things that are mindless or very stupid, there is a bit of a gap of middling skill between 'troll' and 'swordsmaster'.
 
With these successes, I've gotta ask—is there really much need to spend an AP recruiting the Damsels/Scouting the Iron Orcs in the upcoming turn?

The upsides would be access to another magical tradition and political access for rollout across Bretonnia. The downsides would be the AP spent recruiting them, likely another AP integrating them (there was a note to that effect early on that that might be required) and then juggling the contributors so they have something useful to do in a project that seems...over half-way done? At least for the R&D portions.

I'm not gonna argue that hard against the Iron Orcs action because it sounds like a fun adventure and the quest can always do with more of those, but that's why I'd be open to it rather than because I think it'd help.

So we don't really need the Damsels at this point, unless the Foundation is especially tricky. But as you said, we do need political access and support to Bretonnia. We need access to their waystones, their nexuses, their leylines, their rivers, and to Athel Loren. We don't need magic from Bretonnia, we need co-operation, and the Iron Orc thing is the price they have set for that co-operation.

That said, we've made a ton of progress, and it's possible that when we go to renegotiate with them, they'll lower their price and accept waystone secrets and the Iron Orcs will be forgotten by the wayside.

Alas, we have failed, my friend.

Egrimm still has higher Martial than us.

Angery swording noises.

This is outrageous, this is unfair! How can we be a Master of the Greatsword and still have a lower martial score than a Light Wizard!
 
The elf archmage didn't want to tell the other elf archmages that the human that figured out something they spent very many years trying to crack is not even at the highest rank of human mages.

It's subtle ego protection.
It's funny that the little trick of disguising his rank that got Johann a talking to during the Eight Peaks expedition, instead gets not only revived but spontaneously invented once among Elves.

Though it raises the question: If an Elf archmage calls you a Lord Magister to save face, is that grounds for promotion?
 
Or, well, whatever it was that the Gold Order's enchanting specialty was. Don't recall quite what we think it is -- as opposed to what it is confirmed to be for sure -- but I think the speculation started because somebody went "Hey, according to this lore, the Gold Order can make any enchanted item artifact right? Does that mean they can work any Wind into their enchants?" and then it got picked up/assumed as it does. I think. Been a while.)

Thaumaturgical alchemy is what you're talking about. That uses Chamon's control of physical matter and chemical reactions to assume direct control of Alchemy that uses materials which have absorbed the other Winds. That allows the Gold College, to, say, make a flaming sword by manipulating metal that has absorbed Aqshy to control how the Aqshy manifests. It's like how necromancy used Shyish's control over dead things to indirectly manipulate Dhar.
 
Yay, update!
"The way a metal cools after being smelted can have effects on its properties. The effect in question is not the 'standard' way that the alloy forms, so those properties only exist in the unaltered pyramidion, not in the re-alloyed ingots. He's working on replicating the pyramidion's properties by applying magic during the cooling process, and would like the assistance of..." he hesitates for a moment. "Lord Magister Johann in doing so."

You resist the urge to correct this accidental promotion, and instead ask "would spending a prolonged period in the Dreaming Wood be compatible with his Gilding?"

"Good question," Hatalath says after some thought. "Lord Turuquar can come here."
Is this a dead-end that happens to be interesting to Johann, something pending until an indeterminate point in the future, or something we'll have to follow up on?
The Jade Order's showing, appropriately enough is a man-sized menhir that seems like it took more effort to move down here than carving the pattern of flowing lines that covers it, though probably not more than the enchantment within it. When the menhir is planted into the mud at the bottom of the tunnel, the first indication that it's working is the mud drying out as the water from it tries to obey the flow of the river above and pools against the tunnel wall. Dhar, when released, obeys the same inexorable pull and disappears much faster into the wall than previously.
How scalable is this? Could the Jades make enough of these for the entire Empire should we choose to convert all its rivers? Or is this something we'd have to look into?
 
Greasus canonically became overtyrant in 2482. It'll take a while before the option of mercenary ogres comes onto the possibility space.
Mercenary ogres are already a thing, they long pre-date Greasus. What he added was a large somewhat stable proto-state that covered large portions of the silk road and could orginise a salveging mission to obtain titan gold for trade.
 
This is outrageous, this is unfair! How can we be a Master of the Greatsword and still have a lower martial score than a Light Wizard!

I've gone into this before but, per his canonical stats, Egrimm is apparently a ridiculous master swordsman, among other things (his WS in WHFB is between 6 and 8 depending on edition, his Initiative is 8-9 and his attacks 5-6...his WHFRP stats involve his highest combat skill at 82). That's the Chaos-tainted version, mind you, but he's also a Champion of Tzeentch, who isn't exactly know for typically gifting his champions with great martial prowess, so it's probably mostly him.
 
Though speaking of the Speculum, devising a fighting style that depends on the specific qualities of a sword that Egrimm doesn't possess would probably limit the usefulness of the skill-swapping.
 
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