Voted best in category in the Users' Choice awards.
Iirc we know that the halflings still have a way stone and that's about it for stirland. Though I'm uncertain if there are none of if we just never checked.
 
I really don't want to dip below 3 Waystone actions/turn. "Half Mathilde's time goes into the world-changing project instead of her side stuff" seems like a solid heuristic for balancing moving the Project forward and chipping away at our backlog.
I don't think so, last time we went mapping we just kind of went around following leylines. Honestly the one issue I think we might have is language - hopefully we'll manage to find someone that spekas Reikspiel or Khazalid or Eltharin and ask them to translate "may we please look at the big rock?", but at worst we'll just see a line going into a settlement, write down "nexus is somewhere in [insert city name here]", and keep moving. I We actually did this a few times even while mapping the Empire - we didn't enter Marienburg, for example, we just used triangulation and a map to determine the location of the nexus.
...should we bring Egrimm? I kind of assume he speaks Tilean, but maybe that's just because of the Choir.

All else fails I suppose we bring along a Tilean-Imperial or Tilean-Khazalid dictionary. Khazalid should actually be useful, Tobaro (which had the highest Dwarf Rep of any entity anywhere before Mathilde came along, and I suppose now does once more since Mathilde is no longer using that system) is Tilean and presumably there are some other dwarves in the region as well we can work with.
What are the arguments for delaying working with bretonnia, i think i missed them.
We had previously thought that "clear out the Iron Orcs" and "try to recruit Bretonnians" were two separate actions. It turns out that they're only one, which means that we want to save it for a turn where we can use the Father, since the Lady is far and away the best candidate for Ranald's second daughter, as weird as that sounds. And we don't want that to be this turn, because we want to codify Rite of Way, a potentially very difficult action for which we want the Gambler's aid.

Anyway, mathymancer has said that timezones aren't friendly to him for this vote opening, so I'll be posting his plan(s). Currently, my favorites that have been floated are Lore and Metal, the Windfall variant of Lore and Metal @Deathbybunnies made, and @Parabola's double Branarhune plan; I think I like Lore and Metal's Windfall variant a slight bit more, but it's not a big deal and I'd be happy with any of those three winning.
 
Sylvania. Stirland had one in the south of it somewhere.
Iirc we know that the halflings still have a way stone and that's about it for stirland. Though I'm uncertain if there are none of if we just never checked.
The moot has a Waystone nexus, and Stirland doesn't have any Waystone nexus, but that doesn't mean Stirland doesn't have Waystones at all. It kind of has to, because otherwise it would have looked like Sylvania.
...should we bring Egrimm? I kind of assume he speaks Tilean, but maybe that's just because of the Choir.

All else fails I suppose we bring along a Tilean-Imperial or Tilean-Khazalid dictionary. Khazalid should actually be useful, Tobaro (which had the highest Dwarf Rep of any entity anywhere before Mathilde came along, and I suppose now does once more since Mathilde is no longer using that system) is Tilean and presumably there are some other dwarves in the region as well we can work with.
I guess we can ask if Egrimm speaks Tilean, and if he does I suppose we might as well. I think Tilean is enough to get by in Estalia, right? Like with Reikspiel and Breton?
 
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[] Plan Progression
-[] EGRIMM: Learn Nehekharan
-[] Waystone: Mapping (Tilea, Estalia) (MAX)
-[] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider)
-[] Attempt to codify Rite of Way so that others can learn it.
--[] Gambler
-[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
-[] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
-[] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (Nuln with Metalsmiths Boon)
-[] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)
-[] Eike Actions: Branulhune training, Codify RoW
-[] Eike Study: Study Petty spells

I liked a good bit of the Lore and Metal plan, so I took a good portion from that, the main alterations were putting Egrimm on learning Nehekharan with us, as it could potentially help with codifying, which is a very uncertain process. It also puts us in position to study the Drakenhof loot in the future. It does pencil us in for investigating the Nehekharan network with him, but that seems fine to me.

Also Johann is on the apparition hunt with us to finally make some progress on that after years of delay. I switched Max onto the Mapping, since he should be solid for cataloging where are the various borders and stuff are, and anything we need to be aware of about them. As this is a bit more of a densely populated area.

Other than that there's a few more minor changes I'm less committed to but generally feel they make sense, Eike on the codify action probably won't do much, though potentially having to simplify it enough explain it to a teenager as you work might help a bit, but the bigger benefit is getting her immersion in Mathilde's magical lexicon/though process.

Last thing was that it makes sense to me to sell the Ithilmar, I think it would be very well received by the Eonir and help in getting them to feel a bit less paranoid about measuring each and every act for if it would provide any sort of military advantage to the empire. While not actually being a big risk since realistically it's not changing any sort of military calculus considering it's probably going to be something like less than 50 swords worth of metal found.
 
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the Lady is far and away the best candidate for Ranald's second daughter, as weird as that sounds
... I know of the theory and I'm sorry to say but i think it's not even near correct... Like we didn't know jack about haletha before so saying the lady is the best candidate is just saying we haven't looked much.

(Personally the lady has too many things against ranald and not enough connections to his faces)
 
I'm sad that doing the Iron Orcs has lost momentum already. The vote's not even open yet. Still, trying to balance doing the sword stuff and the waystone stuff in the same turn was a bit tricky, so I think I'll just shelve Fast and Hasty and maybe we can do that next turn instead.
 
If Sylvania doesn't have Waystones then tributaries are just going to nibble around the edges. We need the full thing to impact, I bet.

On the other hand, making Kislev's collection network denser is going to be most of what we can do for them, because expanding their loop isn't going to cover more ground really, just add redundancies. So let's give them this now and see what we can do for praag. I feel like getting the fire spire back on it's feet might be a webmat sort of a side project.

[ ] Plan Lore and Metal, Windfall Edition. (ft. Red Riders)

I like this a lot, the only change I'd quibble with is EIC. Once we get the rite of way codified and ready to offer as a trade logistics solution, then we can pay the elves for it's construction with illithimar in exchange for not taxing EIC goods that pass along it. Then we can start charcoal and offer Thorek transport for his ingots- the EIC has a good rep with dwarves, and I think I'd like to have some authority over and traders going in.

So this turn, we should put agents in Nordland.

Like, we are going to be sending merchants, so send in a few dozen merchants and bodyguards to look for new trade developments and opportunities. Have the hochlander coordinate and give them conversational prompts. With luck, Wilhelmina figures out something from the EIC heartlands that Nordland needs, and we get info on who supports the breakaway ulricans and why, so we know the other side of the story when we personally talk to the al-ulric.

This sort of actually knowing what is going on in a crisis is why we nursed the intelligence service along. It's worked great with Alric, let's do it again.

Edit: actually, two changes. Sharing tributaries with Kislev.




[ ] Plan Wind Lore and Red Metal, w Ice Cold Spies
-[ ] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Rider in Red)
-[ ] MAX: Study an artefact (Lustrian Rubbings)
-[ ] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
-[ ] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
-[ ] Tributary: share knowledge with another country (Kislev) (Niedzwenka, Zlata, Max, Cadaeth)
-[ ] Attempt to codify Rite of Way so that others can learn it.
--[ ] The Gambler
-[ ] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[ ] EIC: Attempt to insert agents in a province: Nordland
-[ ] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
-[ ]SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
-[ ] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
-[ ] Eike Study: Petty Magics
-[ ] Contains Overwork
 
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[ ] Plan This is just a tribute(ary)
-[ ] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
-[ ] Tributary: Water Spirit (Stirland) (Niedzwenka, Max, Cadaeth, Tochter)
-[ ] Tributary: Tributary: International (Kislev) (Niedzwenka, Zlata)
-[ ] Attempt to codify Rite of Way so that others can learn it.
--[ ] The Gambler
-[ ] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural Shadow)
-[ ] EIC: Insert agents into (Cult of Ulric) to start gathering their secrets.
-[ ] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
-[ ] SERENITY: Observations on the Windfall north of the Dark Lands
-[ ] Eike Actions: Stirland Tributary, Branulhune training, EIC action
-[ ] Eike Study: Petty Magics
-[ ] Contains Overwork

Tributaries are Really Good, actually. And we can sidestep the issue of who goes first by doing two Tributaries in the same turn. (Not sure on my personel distribution, but I think this is ok?)
 
I'm sad that doing the Iron Orcs has lost momentum already. The vote's not even open yet. Still, trying to balance doing the sword stuff and the waystone stuff in the same turn was a bit tricky, so I think I'll just shelve Fast and Hasty and maybe we can do that next turn instead.
I'm also kinda sad but i think the Orks will survive six months or so.
So this turn, we should put agents in Nordland.
Disagree here, puting agents into the ulrican cult would be more immediately helpful because that's where the conflict is. Nordland has kept it's troops stood down and switched to religious rabble-rousing
 
Oh yeah guess what I just remembered! I wanted to take a look at the Phoneix Crown that Dwarves got at the end of War with Elves. Both to examine its enchantments and to make a replica and maybe put it to some museum somewhere. Like say our Library, just to you know as a part of history section and in no way to lure in elven scholars.
 
Oh yeah guess what I just remembered! I wanted to take a look at the Phoneix Crown that Dwarves got at the end of War with Elves. Both to examine its enchantments and to make a replica and maybe put it to some museum somewhere. Like say our Library, just to you know as a part of history section and in no way to lure in elven scholars.
Iirc boney said that examining the crown would cost a boon of the dwarfs.
 
Disagree here, puting agents into the ulrican cult would be more immediately helpful because that's where the conflict is. Nordland has kept it's troops stood down and switched to religious rabble-rousing

Our agents are merchants, so not an easy way to insert them into a cult. And we know what the cult is thinking, we can talk to the white wolves and al-ulric. What we need to know is what is going on on the ground with movement of people and stockpiled af war material.
 
Iirc boney said that examining the crown would cost a boon of the dwarfs.
Can I get a quote of that? I think I might be okay with that depending the severity of the boon.

Like if it is something that can be done with minor boon I would be alright with going to debt of Belegar for example if his boon works so to speak. We can pay him back at somepoint in the future once we are done with Waystones even if it costs an AP or two. Edit: We also have pending favors which might pay it off. Even if one of them looks like it will be pending forever since Kragg has sealed the axe.
 
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Our agents are merchants, so not an easy way to insert them into a cult. And we know what the cult is thinking, we can talk to the white wolves and al-ulric. What we need to know is what is going on on the ground with movement of people and stockpiled af war material.
and the ulricans are a armed cult. they do need to buy shit. integrating themselves into the supply line in a time where up-armoring and arming is probably happening all over should be trivial.
 
Incidently;
Then there's the books of Benedicta von Carstein. While there's no question that the corpse is going to be turned over to the Morrites, also turning over the books of her armarium, which contain a great deal of information on Morr, Vampires, and the Undead, would make it a much more meaningful gesture that could get you in the Cult's good books. Or turning it over to someone else to claim that credit could get you in their good books instead. Or, of course, the books could go to your library.
[*] [ARMARIUM] You
I can't find what happened to this book despite looking for it. It is not in our accumulated artifacts nor is it in our library. IT looks like it dissapeared somewhere. Hopefully it is folded in to something and not forgotten.
 
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I'd like if Eike was present for the Codifying of Rite of the Way. It's not everyday that one can see how Battle Magic is codified.
I remember when developing the RoW, both Regimand and Melkoth couldn't make heads nor tails of what Mathilde was doing. I think apprentice Eike would have a far harder time trying to follow along.
 
Isn't that part on how magic is sorta personalized to the person in question? With only apprentices possible being able to pick up on the "same" type of magic, due to essentially getting their Teacher's thoughts on magic passed down.
So, might not be a waste for Eike, in that sense, even if she as she currently is, presumemly isn't really gonna get it.
 
I really don't want to dip below 3 Waystone actions/turn. "Half Mathilde's time goes into the world-changing project instead of her side stuff" seems like a solid heuristic for balancing moving the Project forward and chipping away at our backlog.
We have just made a big breakthrough, there is nothing wrong with having one or two turns using less than half of Mathilde's actions...

It is a huge project, no one would hold it against Mathilde if she takes several decades to finish it...
 
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Incidently;

I can't find what happened to this book despite looking for it. It is not in our accumulated artifacts nor is it in our library. IT looks like it dissapeared somewhere. Hopefully it is folded in to something and not forgotten.
I think it's a collection of books, not a single notable book? It's probably in here, as "Obscure Vampiric":
Undead +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven / Obscure Vampiric
 
Incidently;

I can't find what happened to this book despite looking for it. It is not in our accumulated artifacts nor is it in our library. IT looks like it dissapeared somewhere. Hopefully it is folded in to something and not forgotten.
They're here:
Vampires +9 - Extensive and Obscure Imperial / Extensive Bretonnian / Extensive Dwarven / Obscure Vampiric
Undead +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven / Obscure Vampiric
Morr, God of Death and Dreams +4 - Extensive and Antiquarian Imperial
Our antiqurian books on Morr, the Obscure Vampiric books on undead and vampires, and I think some of our Imperial books too though I don't remember exactly which all came from there.

On the subject of having Eike join on codifying RoW, there's two reasons I didn't do it in my plan. One is that she's already doing a bunch of things, so I don't want her to join on an action that I'm not sure she can get something out of (because I think codifying BM is way too advanced). The other reason is that I'm kind of wary of having her be anywhere near Mathilde when she's casting Battlemagic. We are, of course, going to roll twenty consecutive crits in our codifying of RoW, but on the off chance we roll a natural 1 I would really rather Eike not stand next to us. Maybe I'm being paranoid, but last turn's avian guest reminded me that magic is actually kind of dangerous.
 
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