Tasoli
Life is for Living
- Location
- Behind the Keyboard.
Sylvania. Stirland had one in the south of it somewhere.I thought Striland lost all its Waystones during the undead/skaven wars?
Or was that just Sylvana?
Sylvania. Stirland had one in the south of it somewhere.I thought Striland lost all its Waystones during the undead/skaven wars?
Or was that just Sylvana?
...should we bring Egrimm? I kind of assume he speaks Tilean, but maybe that's just because of the Choir.I don't think so, last time we went mapping we just kind of went around following leylines. Honestly the one issue I think we might have is language - hopefully we'll manage to find someone that spekas Reikspiel or Khazalid or Eltharin and ask them to translate "may we please look at the big rock?", but at worst we'll just see a line going into a settlement, write down "nexus is somewhere in [insert city name here]", and keep moving. I We actually did this a few times even while mapping the Empire - we didn't enter Marienburg, for example, we just used triangulation and a map to determine the location of the nexus.
We had previously thought that "clear out the Iron Orcs" and "try to recruit Bretonnians" were two separate actions. It turns out that they're only one, which means that we want to save it for a turn where we can use the Father, since the Lady is far and away the best candidate for Ranald's second daughter, as weird as that sounds. And we don't want that to be this turn, because we want to codify Rite of Way, a potentially very difficult action for which we want the Gambler's aid.What are the arguments for delaying working with bretonnia, i think i missed them.
The moot has a Waystone nexus, and Stirland doesn't have any Waystone nexus, but that doesn't mean Stirland doesn't have Waystones at all. It kind of has to, because otherwise it would have looked like Sylvania.Iirc we know that the halflings still have a way stone and that's about it for stirland. Though I'm uncertain if there are none of if we just never checked.
I guess we can ask if Egrimm speaks Tilean, and if he does I suppose we might as well. I think Tilean is enough to get by in Estalia, right? Like with Reikspiel and Breton?...should we bring Egrimm? I kind of assume he speaks Tilean, but maybe that's just because of the Choir.
All else fails I suppose we bring along a Tilean-Imperial or Tilean-Khazalid dictionary. Khazalid should actually be useful, Tobaro (which had the highest Dwarf Rep of any entity anywhere before Mathilde came along, and I suppose now does once more since Mathilde is no longer using that system) is Tilean and presumably there are some other dwarves in the region as well we can work with.
... I know of the theory and I'm sorry to say but i think it's not even near correct... Like we didn't know jack about haletha before so saying the lady is the best candidate is just saying we haven't looked much.the Lady is far and away the best candidate for Ranald's second daughter, as weird as that sounds
Any plan that is not completely crazy and has Apparation binding has my vote.
I'm also kinda sad but i think the Orks will survive six months or so.I'm sad that doing the Iron Orcs has lost momentum already. The vote's not even open yet. Still, trying to balance doing the sword stuff and the waystone stuff in the same turn was a bit tricky, so I think I'll just shelve Fast and Hasty and maybe we can do that next turn instead.
Disagree here, puting agents into the ulrican cult would be more immediately helpful because that's where the conflict is. Nordland has kept it's troops stood down and switched to religious rabble-rousing
Iirc boney said that examining the crown would cost a boon of the dwarfs.Oh yeah guess what I just remembered! I wanted to take a look at the Phoneix Crown that Dwarves got at the end of War with Elves. Both to examine its enchantments and to make a replica and maybe put it to some museum somewhere. Like say our Library, just to you know as a part of history section and in no way to lure in elven scholars.
Disagree here, puting agents into the ulrican cult would be more immediately helpful because that's where the conflict is. Nordland has kept it's troops stood down and switched to religious rabble-rousing
Can I get a quote of that? I think I might be okay with that depending the severity of the boon.Iirc boney said that examining the crown would cost a boon of the dwarfs.
and the ulricans are a armed cult. they do need to buy shit. integrating themselves into the supply line in a time where up-armoring and arming is probably happening all over should be trivial.Our agents are merchants, so not an easy way to insert them into a cult. And we know what the cult is thinking, we can talk to the white wolves and al-ulric. What we need to know is what is going on on the ground with movement of people and stockpiled af war material.
I can't find what happened to this book despite looking for it. It is not in our accumulated artifacts nor is it in our library. IT looks like it dissapeared somewhere. Hopefully it is folded in to something and not forgotten.Then there's the books of Benedicta von Carstein. While there's no question that the corpse is going to be turned over to the Morrites, also turning over the books of her armarium, which contain a great deal of information on Morr, Vampires, and the Undead, would make it a much more meaningful gesture that could get you in the Cult's good books. Or turning it over to someone else to claim that credit could get you in their good books instead. Or, of course, the books could go to your library.
[*] [ARMARIUM] You
I remember when developing the RoW, both Regimand and Melkoth couldn't make heads nor tails of what Mathilde was doing. I think apprentice Eike would have a far harder time trying to follow along.I'd like if Eike was present for the Codifying of Rite of the Way. It's not everyday that one can see how Battle Magic is codified.
We have just made a big breakthrough, there is nothing wrong with having one or two turns using less than half of Mathilde's actions...I really don't want to dip below 3 Waystone actions/turn. "Half Mathilde's time goes into the world-changing project instead of her side stuff" seems like a solid heuristic for balancing moving the Project forward and chipping away at our backlog.
I think those were part of these:Incidently;
I can't find what happened to this book despite looking for it. It is not in our accumulated artifacts nor is it in our library. IT looks like it dissapeared somewhere. Hopefully it is folded in to something and not forgotten.
- Final book-mining tally: +6 Prophecy, +3 Undead, +3 Vampire, +2 Morr,
I think it's a collection of books, not a single notable book? It's probably in here, as "Obscure Vampiric":Incidently;
I can't find what happened to this book despite looking for it. It is not in our accumulated artifacts nor is it in our library. IT looks like it dissapeared somewhere. Hopefully it is folded in to something and not forgotten.
Undead +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven / Obscure Vampiric
They're here:Incidently;
I can't find what happened to this book despite looking for it. It is not in our accumulated artifacts nor is it in our library. IT looks like it dissapeared somewhere. Hopefully it is folded in to something and not forgotten.
Our antiqurian books on Morr, the Obscure Vampiric books on undead and vampires, and I think some of our Imperial books too though I don't remember exactly which all came from there.Vampires +9 - Extensive and Obscure Imperial / Extensive Bretonnian / Extensive Dwarven / Obscure Vampiric
Undead +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven / Obscure Vampiric
Morr, God of Death and Dreams +4 - Extensive and Antiquarian Imperial