Voted best in category in the Users' Choice awards.
Hmm...

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Valaya is the wife of both Grungni and Grimnir. She is the goddess of the hearth, healing, and brewing, the founder of many Dwarfholds (including Karaz-a-Karak and Karak Eight Peaks) and the protector of the Dwarf race.


Makes sense that the ceremony would be dedicated to her, given she was the original founder of K8P.
The curious thing was the fact that us manlings could visit it. Is it a sign of dwarven religious expansion to be?
 
I'm not sure I'd describe Dhar as primal, and what it is is not particularly understood. It's also noted that wielding True Dhar (as the Dark Elves do) isn't easy, and in fact requires a fair amount of skill, or finding it 'in the wild' as it were.

I'd say Dhar is pretty well understood, it's the stuff of magic, of the Aethir without order or structure, True Dhar is so called because it's actually homogenized into pure formless madness not the unbalanced sludge of 2-3 winds mingling wher ethe basence of the others gives it just enough 'order' to be horribly unstable.
 
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

Time spent on boring admin shit is time not spent on researching magic, adventuring and figuring out a path to Ulgu ascension.
 
Voting closed, writing will begin shortly.

I think theres a missing quote before the Bright Order bit? @BoneyM

No, that part was just unspoken. That entire massive chunk of text is awkward but I couldn't find a way of breaking it up. Normally that'd be a roadblock to writing but having an audience waiting makes me accept good enough a lot better than with regular writing, which is an unexpectedly but welcome benefit of the format.

So Maximillian is sticking around Eight Peaks.
He got what he wanted, I wonder what was the thing about the falling out with the smiths?
Annoyed one faction and one of the offended party's rivals offered to take him up for spite?

I'd have to go back through to be 100% sure, but if memory serves he first tried to befriend the Karak Izor Dwarves on his own and failed, then with Mathilde's introduction he tried the unaffiliated Dwarves, but had a falling out with them recently. He finally succeeded with one of the Clan Angrund Dwarves - most of them aren't actually warriors but have their own professions, and are only the centerpiece of the army because they have more runes per person than lesser Holds have in an entire Throng. Gratitude at success outweighed Maximilian's apparently single-digit diplomacy score.

(It's my opinion that in canon, Clan Angrund attacking K8P was basically one step below turning Slayer. They thought they'd die in the attempt, and even when they took the Citadel, they were without a supply line and only continued as long as they did because other Holds kept bailing them out. The entire Dwarven civilization is on a 'die with honour' kick with their Age of Vengeance, and I'm glad Mathilde has been able to allow a sliver of hope for a Second Silver Age - and a large part of that was not just allowing Belegar to succeed, but connecting him with younger Holds and races that still know the meaning of hope.)

Knightly attachment isn't bad for Ambers.
Unusual though.

Usually, but Taalite Knights are basically a perfect fit for Ambers.

Huh, didn't think they'd break those out so easily. Those are pretty damned valuable in terms of history.

An nontraditional Belegar might have headaches with diplomacy later, but for now it's paying dividends. I believe canon Belegar started his crusade at a similar age to this Belegar (not 100%, I've seen sources saying it's still decades away and others saying it was a few years ago) but by the time he appeared 'on-screen' he was firmly affiliated with older Holds and keeping to tradition.

Also by Ranald, Durin's Accelerant is some hot stuff, if it had a 40% chance of immediately making the fire impassable.

I was basically rolling for his inventiveness, if he instantly cut it off I would have had to research how to make napalm out of early Renaissance ingredients and ended up on some government watchlist.

lol
Even with magically induced Amnesia he's STILL monofocused on trying to kill Mathilde(like seriously, the spell is only useful for assassinating enemy casters and Mathilde doesn't even cast back at this range, only dispel).

I rolled a D7 for their spell choices and that one still remained fixated on 'eadbutt. Sometimes I wonder if the Gods I'm writing are pulling strings through the fourth wall.

-A chapterhouse in a Karag is one HELL of a way to stay out of Imperial politics being disgusting lately, and its nigh unassailable on top of being also incredibly well equipped.
-Ulrican infantry settling in the valley would be nice, but I'm expecting some friction with the Halflings eventually.
-Halflings pretty much got what they wanted, and ready to settle.

The Ulrican chapterhouse is in the Valley near the source of the Blood River, on the other end of that Underway tunnel from Death Pass. They'd still be firmly affiliated with K8P but politically independent.

That might turn into a political hot potato in the future. Knightly Orders declaring independence isn't the sort of precedent the Empire is likely to appreciate, especially if they take a few tens of thousands of taxpayers with them. That said they should focus more on the reason these guys left in the first place.


Not directly, but it does give you an impressive insight on Waaagh magic that could come in handy for writing a paper, as well as assisting with certain other greenskin research topics.

@BoneyM, could we not have a tower and still be a spymaster?
Also, am very confused. Did we have 20 Dwarf Rep before the campaign or did we get there during it?

You could, yes. Grabbing a tower now means you have first choice. Grabbing it after becoming Spymaster means that all the really nice locations are taken and you're left either building your own or having an anonymous set of quarters tucked away underground somewhere... which isn't necessarily a bad thing.

Dwarf Rep hasn't been updated since the Spider Incident on the way to Barak Varr. All that upkeep is going to take place over the next few updates.

Isn't it because of the Dragon Crown? It passes down wisdom from ruler to ruler afterall.

Possibly, and it could very well be a bit of both, but the Throne of Power in particular makes me suspicious because it's marked with what's said to be the pinnacle of Grungni's Runecrafting and traditionally the King isn't allowed to sit down anywhere but on it.

@BoneyM I assume that we should be able to do some sporadic bursts of Deceiver-fueled scouting of the Peaks, even with the external option?

You could, yeah. It would just count as a side-project (albeit one the Dwarves would appreciate) rather than your day job.

Also, I don't know if @BoneyM uses that rule or not, but in the RPG Magisters only pay 5% tithe instead of Journeymen's 10%.

I am.

@BoneyM

Will we be able to study the Liber Mortis in the upcoming turns and can we therefore lift the moratorium on discussing using it?

Depending on what Mathilde's future course will be, there's likely to be a once-and-for-all decision made on read vs donate vs destroy vs keep but Break Glass In Case Of Nagash. I'll open the floor for discussion the update before that vote.

I'd not be at all surprised if a dwarf considers an oath an actual physical object.

Canon doesn't say for sure (that I've seen) but I'm certain they would. One parallel is that an actual Grudge is dammaz, whereas the concept of grudges is dammak.

@BoneyM, if we build a tavern-slash-temple in Karag Nar and pick the penthouse as the spot for our tower, could we get a magic chimney set up to funnel the Ulgu from the tavern up into the tower? I'm assuming the dwarfs will install running water in what'll be our new home so I'm thinking it might not be too much extra work.

Various ways to tweak the magical feng shui of Mathilde's home base will almost certainly be available, depending on exact circumstances.

@BoneyM , could we theoretically use a flying mount and cast Burning Shadows using the mount's shadow to burn those far below from a safe distance? Could also work with a gyrocopter.

Yes, but being up high doesn't make your shadow from the sun any larger so it'd just be a mount-sized shadow.

...assuming the Warhammer sun is an actual normal star. It is, right? At least one of the moons is wonky but I don't think I've seen any discussion on the nature of the sun.

More like Fall of Poland than Fall of France, really
Also, @BoneyM, will the Tabletop statline ever be updated? Or is it still up to date?

Mathilde's stats haven't changed since the statline was made. There's going to be stat changes in the next few updates as I do the updating from this arc, and if any of those would change the tabletop stats I'll update both at the same time.

So @BoneyM Since third place turned into a knife fight overnight could you do us a favor?

Could you maybe expand on the pros and cons of becoming mayor at the very start vs doing so later, same with the journeymanlings research paper option?

Edit: Also could you comment on the synergy between External Spymaster, Mayor, and Wizard Tower VS Papers, External Spymaster, and Wizard Tower?

These are all things the conversation and debate in the thread are for. That said, since I added to the confusion on this matter: the 'Mayor' position would be part of leading the Undumgi, which Mathilde would only do if she took that as her permanent position once that choice comes around.

@BoneyM, hypothetically speaking, what would having 40 Dwarf Rep mean IC. Not what we would be able to buy with it, but what it would actually mean.

A good reception at basically any Dwarfhold, your name known to any Dwarf who pays even a sliver attention to the world outside their Hold, and being mostly free of the prejudices a lot of Dwarves hold against mankind in general.

Okay. Looking at Super Huge Detailed Map of the Warhammer Old World it looks like Black Krag is going to remain a big influence on Death Pass.

Every single time I've checked that map I've seen major differences between it and canon maps. What I've noticed this time: Blood River does not have a K8P tributary. K8P side-road is further along Death Pass. There is no road from Death Pass to Karag Dron. I've yet to encounter any canonical source for Karaz Grimstok, and last time I went looking all I found was people discussing their failing to find information on it, and fanfiction about a human having sex with a Grey Seer.

Which would leave us a bunch of time to do building and research projects with our other actions, depending on how the action economey goes. @BoneyM anything you are thinking about how you want to run mechanics as Mathilde moves up in the world would be appreciated!

Depending on the decision Mathilde ends up making, the thread will be able to decide what level of granularity of control she has over her domain.

the entire religion issue

Disdain for Sigmar: Abelhelm Van Hal died abandoned by Sigmar. You intend to return the favour. +1 Piety due to renewed faith in other gods, will not let Sigmarism flourish in institutions she controls - penalty to institutional actions unless worship of another god is instituted.

The trait means organizations as a whole under Mathilde's control cannot be Sigmarite, either officially or unofficially, or a penalty kicks in. Mathilde won't persecute individual Sigmarites under her, as her grudge is against Sigmar, not His followers. There's a huge number of Gods both inside and outside the Empire, and installing any one of them as patron deity of a given organization would avoid any possibility of the penalty.
 
Not just Dark Elves, vampires too. Nehekaran Theurgy is one half of what makes necromancy, the other half is Druchi lore than Nagash tortured out of some captives.
IIRC they sort of 'cheat' by naturally producing Dhar like a shadow produces Ulgu.

I'd say Dhar is pretty well understood, it's the stuff of magic, of the Aethir without order or structure, True Dhar is so called because it's actually homogenized into pure formless madness not the unbalanced sludge of 2-3 winds mingling wher ethe basence of the others gives it just enough 'order' to be horribly unstable.
To a degree that's true, but it's not clear whether it's like High Magic, but the opposite, ie. all eight winds working against each other, or whether it's the Winds 'crushed' together. It's regarded pretty much universally as an abomination, but exactly how it works isn't quite sure.

Plus, quest canon at least says it's not just raw Aethyr, as the Snake Juice is is supposed to be raw Aethyr.
 
Still doesn't make them locked in. We're going select a place for a tower, not start on any research, and selecting the tower doesn't guarantee us actually doing the research. As the votes stand we've selected at least two new(-ish) directions to go in as well, so there's going to be plenty of important stuff to do to distract the thread from research.
I'm certainly hoping that the fourth option (whether sponsoring PhD research papers by Journeymanlings and harvesting reflected credit, or Mayor Matty of Manlingtown) is still considered fully open, particularly considering the nature of the two leading votes. (@BoneyM ?)

We were always going to vote to go see the High Kingdom and Victory Ceremony and Grudge-Striking, considering where Mathilde has got to.
Whatever the future route this may imply, it's too good a scene not to be part of, and we've done as much to earn it as any.

Even the Wizard tower seems less a vote for what Mathilde is going to do, than a "damn right let's justly claim our home in a place we did so much to carve out".

These two are rather different-in-kind to the Mayor and Journeymanling research and other options, which I consider much stronger statements of intent.

(Edit: kind of ninjaed by vote close :) )
 
Ok than.
Adhoc vote count started by DragonParadox on Sep 28, 2019 at 5:55 PM, finished with 1069 posts and 294 votes.
 
A three-vote victory for undumgi. Two, if you count the weirdly formatted votes.

Close doesn't begin to describe it.
 
The Ulrican chapterhouse is in the Valley near the source of the Blood River, on the other end of that Underway tunnel from Death Pass. They'd still be firmly affiliated with K8P but politically independent.

That might turn into a political hot potato in the future. Knightly Orders declaring independence isn't the sort of precedent the Empire is likely to appreciate, especially if they take a few tens of thousands of taxpayers with them. That said they should focus more on the reason these guys left in the first place.
I'd imagine that a slightly mitigating factor will be the fact that this knightly order will be spending their time keeping an incredibly valuable trade route clean.
 
IIRC they sort of 'cheat' by naturally producing Dhar like a shadow produces Ulgu.


To a degree that's true, but it's not clear whether it's like High Magic, but the opposite, ie. all eight winds working against each other, or whether it's the Winds 'crushed' together. It's regarded pretty much universally as an abomination, but exactly how it works isn't quite sure.

Plus, quest canon at least says it's not just raw Aethyr, as the Snake Juice is is supposed to be raw Aethyr.
  1. I think it's more than vampires have a Dhar vortex in their souls that constantly draws the stuff in not that they produce it. After all Necrarchs can subsist on magic and so can other breeds, albeit with the risk of degenerating mentally.
  2. The skake juice is the innards of a minor daemon, that has structure and identity
 
Yes, but being up high doesn't make your shadow from the sun any larger so it'd just be a mount-sized shadow.

...assuming the Warhammer sun is an actual normal star. It is, right? At least one of the moons is wonky but I don't think I've seen any discussion on the nature of the sun.
As far as I'm aware yes the sun is normal. Though if you want an interesting End Times Plot you could always change that :V
 
I'd imagine that a slightly mitigating factor will be the fact that this knightly order will be spending their time keeping an incredibly valuable trade route clean.
That assumes way more sanity on behalf of Imperial authorities than they have demonstrated, unfortunately. (looking at you, Grand Theogonist and al-Ulric!)
 
  1. I think it's more than vampires have a Dhar vortex in their souls that constantly draws the stuff in not that they produce it. After all Necrarchs can subsist on magic and so can other breeds, albeit with the risk of degenerating mentally.
  2. The skake juice is the innards of a minor daemon, that has structure and identity
Yeah, that's what I meant. i thought they produced though, but that's what i was refering to.

Yes, but it's also explicitly formed of before-winds-magic. Plus there's the fact that when True Dhar manifests fully into reality, it becomes Warpstone, instead of transmuting a little part of the world into the Aethyr.
 
Yes, but it's also explicitly formed of before-winds-magic. Plus there's the fact that when True Dhar manifests fully into reality, it becomes Warpstone, instead of transmuting a little part of the world into the Aethyr.

Not entirely the case, it's just that you have to go to the poles to see magic leak into reality without becoming warpstone. It could be that what Mathilde has in that box is a Chaos Waste in miniature attuned to the Wisdom's Asp not the four malignant tumors upon reality masquerading as gods.
 
Voting closed, writing will begin shortly.

A good vote/discussion all around, I think. The first and second place votes got locked in early, but I think the Undumgi vote was no more than 10 votes ahead of the Journeymanlings vote for the entire day. Over 200 people near-evenly splitting their votes between those two choices. Not to mention we had 293 voters total, which has got to be a record of some kind. Pretty cool, yeah?
 
Not entirely the case, it's just that you have to go to the poles to see magic leak into reality without becoming warpstone. It could be that what Mathilde has in that box is a Chaos Waste in miniature attuned to the Wisdom's Asp not the four malignant tumors upon reality masquerading as gods.
I don't think the gates pour out pure magic though. I always got the impression it was immediately shaped into the winds. There's also the fact that they apparently pour forth clouds of warpstone dust.

And I imagine occasionally a very angry Grimnir :V.
 
I don't think the gates pour out pure magic though. I always got the impression it was immediately shaped into the winds. There's also the fact that they apparently pour forth clouds of warpstone dust.

And I imagine occasionally a very angry Grimnir :V.

There is definitely cross-contamination of the real and unreal up north, structures that could not exist in reality forming and being sustained, temporal and spacial paradoxes. By the time you are standing next to one of the gates you are practically half-way in the warp.
 
A good vote/discussion all around, I think. The first and second place votes got locked in early, but I think the Undumgi vote was no more than 10 votes ahead of the Journeymanlings vote for the entire day. Over 200 people near-evenly splitting their votes between those two choices. Not to mention we had 293 voters total, which has got to be a record of some kind. Pretty cool, yeah?

I believe it went up to 15 for about an hour. However, there were periods when the papers were ahead, up to about ten.

Why, yes, I spent way more time watching this vote than I should (or is healthy).
 
Yes, but being up high doesn't make your shadow from the sun any larger so it'd just be a mount-sized shadow.

...assuming the Warhammer sun is an actual normal star. It is, right? At least one of the moons is wonky but I don't think I've seen any discussion on the nature of the sun.
Also, we'd need to fly pretty low for that to work.
 
There is definitely cross-contamination of the real and unreal up north, structures that could not exist in reality forming and being sustained, temporal and spacial paradoxes. By the time you are standing next to one of the gates you are practically half-way in the warp.

The White Tower is explicitly held up by magic, particularly it's position in the swirls and eddys of the Great Vortex and Saphery's geography is fricking weird anywaywhat with the rainbow skies, glowing rivers and moving hills, so it's not like that's impossible to do without raw magic.

Also nitpicky, but the warp doesn't exist in Fantasy. There's the Realm of Chaos instead. Notably it's different in that there's never been a calm time for it, and it's not got any non-chaos structures IIRC.
 
Though the tactical implications of 'Grey wizard unitnentionally offs the a war boss and makes them ineffectual at the leading' I'm not sure the tactics books can really add much new from these battles.
Hey, Mathilde was quite intentional about killing them. It's just that she didn't always realize that the greenskin she was killing was in fact the war boss. :D
Honestly, the current Grand Theogonist seems fairly incompetent. Passing up the chance to score some cheap points and goodwill by ignoring the call for aid of an elector count taking on Sylvania? Not even making a token offering for a grand expedition to aid the dwarves? I would not be surprised if he completely ignores K8P until somebody whispers in his ear about how much money there is to be made. By then we will hopefully have the other cults well-entrenched, and they will have to go through ten thousand followers of Ulric before they even see the east gate.
I imagine that the Grand Theogonist shares a bit of the target area of Mathilde's grudge (Or maybe Grudge? She does seem to be absorbing some dwarfish mentalities...) with Sigmar. But yeah, if we ever get the chance, I would love to see that prick getting slapped with how he has failed to live up to Sigmar's dictates.
 
The White Tower is explicitly held up by magic, particularly it's position in the swirls and eddys of the Great Vortex and Saphery's geography is fricking weird anywaywhat with the rainbow skies, glowing rivers and moving hills, so it's not like that's impossible to do without raw magic.

Also nitpicky, but the warp doesn't exist in Fantasy. There's the Realm of Chaos instead. Notably it's different in that there's never been a calm time for it, and it's not got any non-chaos structures IIRC.

Perhaps, but the forests of jagged crystal that constantly reshape, rivers of blood and quivering hills of flesh, not to mention the chaos warriors fighting their own younger or older selves are something even the high elves would... struggle to replicate. The wastes like daemon world in 40K are halfway into the imeterium.
 
...where the heck does an axe being added to the equation, with associated material, favor and time costs to obtain one on top of everything else and train in a new weapon make sense?
It seems more like you got really attached to the one theorycrafted idea than anything else
It's not rocket science:
1) The Dwarves are better at making axes than swords.
2) The Dwarves are immeasurably better at grounding magic than channeling it.
3) A magic-enhancing instrument is incompatible with an Earthing Rod.
4) Wood that's good at conducting magic is incredibly easier to procure than metal that does the same, as the later is virtually impossible for us.
5) Miscasts are terribly, horribly dangerous, and especially with battle magic, we should do everything we can to avoid them, but even common spells are no joke.
6) Dwarves can make a superbly killy axe head and attach it to a runed magic-grounding shaft without an issue. WoG.

It's not rocket science that "a super Killy axe that grounds out Miscasts is the best Mathilde could hope for". The axe's nature as a two-piece weapon heavily works in our favor here. And it would flat out be a better-made weapon than a sword, because the best axe Kragg can make certainly beats the best sword Max can smith.

No juggling anything, a simple weapon that does everything we want and need, and not only that, makes far more efficient used of favor as the dwarves would work on their two top specialties: murderous axes and grounding magic.

It's WoG that the similarities are enough that our axe skill would catch up to our greatsword skill very, very fast.

I was fine with a sword, but the possibility of an axe, which we already knew would be a better weapon in absolute terms, that also mitigates our greatest issue, i.e. the inherent danger of magic, is too good to pass up.
 
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