Voted best in category in the Users' Choice awards.
As I understand it, in those parts of the empire where Ranald is credited as a god of magic, it's in the face of Ranald the Deciever, whos domains include illusions and tricks.

Interesting I suppose ultimately pretty much all of his aspects could be used to build upon and create a new face so to speak. It's all about the stories that get told. So we're going to have to actively put out something about Ranalds activities if we want to influence that.
 
Cross-wind items are tricky to use; see GM posts here and here. Given Mathilde's habits, when she's casting regularly she can only make use of items which make use of ulgu (compatible with Mathilde's normal magics), dwarf runecraft (aethyrically neutral), or have short-term effects (the winds aren't around for long enough to have interference with other magic on Mathilde turn them into dhar). When we were looking at College Favor items last time, I really wanted an item of Second Portent of Amul and the reason that I backed off from that was the cross-wind effect.

While dhar contaminating Mathilde is no longer a concern thanks to her belt, the effects will still interfere with one another to create dhar, it'll just burn off. That will disrupt the spells involved and cause them to collapse. So if we want to use some of the excellent mental boosters the other Winds can offer, she'd have to remove all other active magical items and refrain from any of her own casting when using them, lest we get cross-wind contamination. They could still be very useful under those restrictions, but would functionally be a form of specialized, expensive lab equipment.

I'd still be willing to go for one of them (probably not both as I doubt they'd stack). The bonuses that they provide are very substantial and could make a big difference to what Mathilde can come up with. If the College Favor cost remains the same as when we went for healing items either of those will probably be within our reach given a couple research papers or the general appreciation of the Colleges for our success in stamping wizardly influence all over the reclamation of Karak Eight Peaks.
To get stuff from colleges we probably will want to actually talk to Bursar about uh
A fortuitous accidental fortune.
 
I'm sure BoneyM will give us the opportunities to fuck with Sigmar if we go mayor. It would be one of the most fun parts of being mayor. However, I am also sure that taking those opportunities would have consequences and one of those consequences is that it will cost us political capital back in the Empire. Thus I take issue with the idea that the mayor option will somehow advance our college ambitions - I don't think that's what this option is about - the mayor route is about getting to play community leader CKII, not about becoming wizard lord.

I am less interested in playing community builder and more interested in playing grey wizard.

edit: if we are mayor I look forward to making Sigmarite missions fail in sorta deniable ways. "Yes, I put your temple next to the tanneries. Tanners need gods too you know!"
 
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It's our grey wizardness which is the problem. Had we been a hedge wizard, I'd be all for it. We are, however, a mono-wind practitioner with part of her soul replaced by said wind, for good or ill. And theurgy, beyond the very basics, is incompatible with that, and we will have to choose between theurgy and ulgu, as per word of BoneyM. (can't be arsed to find the quote, went something like "either Ulgu or Ranald will suffer", was said back when we were pestering him about the similarity of mindset between Ulgu and Ranald). And I don't like the idea of giving up our position and art as a grey wizard, and don't think theurgy is worth researching if we can't really capitalize on it.

That conversation was with me, he said you cannot wield two lores at the same time as a human, be both wizard and priest, however when I asked about a hybrid lore, which is what theurgy is, he confirmed that that would be different.
 
It occurs to me that the forces of Men proving themselves repeatedly and visibly isn't just meaningful for the Dwarves, but for Mathilde as well, considering Drakenhof.
Yeah, we do still have to pick our Super Trait from the campaign ending for instance, I imagine we're going to have to choose between one that leans that way--but I also suspect we're going to get one that's all about "Magic Users can't fuck you and your friends if they're busy being on fire or exploding" trait that'll lean even harder into Mathilde being the Fun Police who bullies enemy casters into ruining themselves, and I'd arguably consider the second one to be a better choice.
Honestly, I'd rather some sort of Intrigue/Infiltration related trait, considering how thoroughly we fucked the green skins over via sabotage.

We can call it Snake Eater.
 
Researching everything in our backlog, and being Belegar External Spymaster, are locked in by all accounts. We aren't shrinking the map or ignoring our research prospects.
No. Going to the Everpeak and getting a wizard tower are locked in. Literally the only research option in this vote was the writing papers. Everything else is set up. Contingent on voters actually having the attention to vote for the research once we get back into normal turns. Which given it looks like the vote is decidedly in favor of also getting heavily involved in setting up the town I'm not confident in.
 
That conversation was with me, he said you cannot wield two lores at the same time as a human, be both wizard and priest, however when I asked about a hybrid lore, which is what theurgy is, he confirmed that that would be different.
I don't really remember that. But then again, I don't have the best of memories. I guess I would support some initial feasibility studies with the understanding that if they don't show promise the subject should be dropped.
 
No. Going to the Everpeak and getting a wizard tower are locked in. Literally the only research option in this vote was the writing papers. Everything else is set up. Contingent on voters actually having the attention to vote for the research once we get back into normal turns. Which given it looks like the vote is decidedly in favor of also getting heavily involved in setting up the town I'm not confident in.
Given this vote specifies this:
[ ] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
This suggests a future catching up on your pre-existing study topics.
I am very unconcerned since all of our pre-existing study topics have been *constantly* talked about and are slowly eating our brains as we leave them undone.
 
The Elves don't view the usage of magic as separate from knowledge and wisdom. Hoeth is the patron god of their wizards.
Then why have a separate god of Dark Magic?

Also that brings up an interesting point, how do the Elves divide up what belongs to what god. For instance, is murdering someone for vengance an act in the sphere of Khaine, or Drakira?
 
Hmm. Other than Ulric and Ranald, what do you think the other religions in Eight Peaks will be?

I don't know much about the Dwarven take on religion, are any of their gods likely to get special prominence here, or would it be the usual mix?

I can see Mathilde setting up a temple to Shallya, and Myrmidia is likely to have a sizeable contingent of worshippers among the incoming mercenaries. And yes, the Cult of Sigmar will probably eventually get its act in gear and send some representatives. Who else?
 
The Most Infuriating Journeymanling
And Johann has shown he can improve the precision of even longbeard artillery (though not as much as less skilled crews).
Oh, Johann...

I imagine his Trial and Error spell must be positively infuriating to a lot of dwarfs.

Artillerydwarf: "So there's this umgi that has invented the most preposterous spell ever, and I say that with wide experience of the spells zhufokri get up to."
(Note: In dwarf context, 'wide experience' means having seen both a Gold and a Grey wizard.)
Marksdwarf: "This sounds like an interesting story, let me get two ales."
Artillerydwarf: "It's a spell for helping us shoot the ballista better."
Marksdwarf: "That sounds... superfluous and risky, but I wouldn't have exactly called it preposterous that the manlings want to enchant weapons, even siege weapons."
A: "No, see, it's not a spell he casts on the ballista. He casts it on himself, and then he starts giving us advice."
M: "Umgi giving you advice? Now I agree it's preposterous. How much siege experience does he have?"
A: "Aye, and none. That's the first annoying part. The umgi does magic and suddenly he's all 'loosen the upper left rope one notch' while staring at the ballista with the expression of a curious child wondering which part is the reticule."
M: "What's the second annoying part?"
A: "It actually works. His advice is somehow good. We tested it. He stares at the ballista, does magic, and suddenly he understands enough to give advice to several veteran crews."
M: "Your expression tells me there's a third annoying part."
A: "Aye. It's this: whatever the umgi says doesn't stick in his own zhufi [expletives deleted] head. He can tell us how to do it better, but is rather vague on how to do it at all if you ask him afterwards."
M: "So... would you say it's like, ha, a torrent of knowledge flows in the umgi's one ear and out the other?"
A: *glowers while drinking ale*
 
Then why have a separate god of Dark Magic?

Also that brings up an interesting point, how do the Elves divide up what belongs to what god. For instance, is murdering someone for vengance an act in the sphere of Khaine, or Drakira?

Well the Elves divide their gods into two pantheons, they'd probably argue that using dhar/dark magic isn't using knowledge and wisdom but rather enforcing your will on the world where normal magic requires the opposite mentality.
 
Hmm. Other than Ulric and Ranald, what do you think the other religions in Eight Peaks will be?

I don't know much about the Dwarven take on religion, are any of their gods likely to get special prominence here, or would it be the usual mix?

I can see Mathilde setting up a temple to Shallya, and Myrmidia is likely to have a sizeable contingent of worshippers among the incoming mercenaries. And yes, the Cult of Sigmar will probably eventually get its act in gear and send some representatives. Who else?
Valayan ceremony for some reason was an option for visiting during the feast. I was pretty curious about it, too.

So was a Taalan ceremony, but I don't see Taal having that much a following after his holy knight leave.

And, of couse, Esmerellda. We have a lot of halflings.
 
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Yeah, Dark Elves create True Dhar, which--if you consider the standard type to just be radioactive material, True Dhar is enriching it and then detonating it on someone's face. Strictly speaking, it doesn't mutate or destroy you as long as you do it right because the mechanisms to create it also provide protection against it.

But it also requires superhuman willpower and compartmentalization ability on par with using High Magic, just using it to crush the winds together rather than weave them in harmony.
 
Given this vote specifies this:

I am very unconcerned since all of our pre-existing study topics have been *constantly* talked about and are slowly eating our brains as we leave them undone.
Still doesn't make them locked in. We're going select a place for a tower, not start on any research, and selecting the tower doesn't guarantee us actually doing the research. As the votes stand we've selected at least two new(-ish) directions to go in as well, so there's going to be plenty of important stuff to do to distract the thread from research.
 
I can see Mathilde setting up a temple to Shallya, and Myrmidia is likely to have a sizeable contingent of worshippers among the incoming mercenaries. And yes, the Cult of Sigmar will probably eventually get its act in gear and send some representatives. Who else?
The Kittybird Knights are both religous orders (Myrmidia and Taal, I think). Don't know if they'll stay, but if they do, both of those will be there.
 
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Yeah, Dark Elves create True Dhar, which--if you consider the standard type to just be radioactive material, True Dhar is enriching it and then detonating it on someone's face. Strictly speaking, it doesn't mutate or destroy you as long as you do it right because the mechanisms to create it also provide protection against it.

But it also requires superhuman willpower and compartmentalization ability on par with using High Magic, just using it to crush the winds together rather than weave them in harmony.

Not just Dark Elves, vampires too. Nehekaran Theurgy is one half of what makes necromancy, the other half is Druchi lore than Nagash tortured out of some captives.
 
Yes, the Cytherai represent their darker urges.
Not entirely. Eldrazor is the god of battle, and favours those who fight for an honourable cause, Ereth Khial is the goddess of the Underworld, and Morai-Heg is the goddess of Fate and Death, none of which are urge related.

Because Dark Magic as the Druchi wield it (not the flailing of ill trained humans) is primarily a matter of will not knowledge, it is about the desire to make the world bend or break, smashing the winds of magic into a manifestation of Chaos more primal even than the Dark Gods.
I'm not sure I'd describe Dhar as primal, and what it is is not particularly understood. It's also noted that wielding True Dhar (as the Dark Elves do) isn't easy, and in fact requires a fair amount of skill, or finding it 'in the wild' as it were.

Meanwhile, Age of Sigmar Longbeards can literally dispel via grumbling:

Only endless spells.
 
Valayan ceremony for some reason was an option for visiting during the feast. I was pretty curious about it, too.

Hmm...

Article:
Valaya is the wife of both Grungni and Grimnir. She is the goddess of the hearth, healing, and brewing, the founder of many Dwarfholds (including Karaz-a-Karak and Karak Eight Peaks) and the protector of the Dwarf race.


Makes sense that the ceremony would be dedicated to her, given she was the original founder of K8P.
 
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