Voted best in category in the Users' Choice awards.
On the topic of runes and weapons, is it possible to have a runed pistol? I *think* i remember people saying it wasn't, but im not sure. If it is possible, i'd honestly rather have that be what gets ultra-killy runes, and then go with either Maximillian sword, 'same effect as a staff' sword, or 'go back to the mystery box that is 'rune favors spent on channeling magic' sword
Probably not. Runesmiths are, well, smiths. They put the Runes in while they're making the object. You don't smith a pistol. You need a Rune-Engineer, and they don't exist.
 
We were a spy-master, if we are to take up such a position in the future, we are likely to be captured at some point, for the information we have. We are a known grey-wizard, the logical consequences of such a capture, would be to disable our magic, if we are poisoned and wake up deprived of our magic, temporary or not, its logical to assume they would take our great-sword as well. Hence it is logical to train for such a likely scenario, instead of just giving up should such a scenario happen. Also Chaos, torturing and turning champions of the empire is rather common is it not? Now I Mathilde's enemy's are sure to be much more creative then me, and whilst I presented one situation where such skills would be handy, does not mean I my self cannot come up with more. Just because you have no interest in Mathilde developing such skills, doesn't mean you should use such a disregarding and poorly written excuse for your desire to focus on one area of combat. I put forward my opinion, I don't expect everyone to agree with it. But I would not be so bored to disregard others. There is value on focusing on battlefield proficient skills we have already developed. I will not contest this. But your other disregard for situations that you can't "imagine" happening is frankly hilarious.
I think if that happens any preparations would be worthless. You're better off working to prevent that sort of scenario from occurring.
 
But that isn't a benefit to learning the Ax since those same actions put into greatsword instead would likely get as much martial and likely an increase of tabletop Weapon Skill since iirc that's linked with the mastery of weapon not just being decent at two. Like argue over how the ax let's us get a better Rune weapon but don't talk about training time as a plus since that time training the ax to our current level isn't actually increasing our killing ability especially since iirc Boney only applies martial bonuses when appropriate like how us suddenly being on a horse doesn't make us a better general so too will knowing how to use two different weapons when we can only use one at a time.
One potential problem is finding a skilled enough greatsword teacher to further raise our greatsword skill.
In comparison to the axe, where there's masters all around us currently.
 
I'd note on the whole weapon thing, we don't need maximum combat lethality with the sword. We don't usually use it in open battle, we use it for assassinations and self defense while isolated. A sword is a good design for it, because its fairly versatile between cut, thrust, chop and pommel strikes. It works fine in most areas.
An axe or hammer is more of a straightforward weapon. Apply F=MA to the face, using a windup to add more power. Its very very good at smashing through resistance. But it has narrow use cases when you don't have time or space to wind up.

In our case, the weapon's main limitations that we're likely to encounter is:
-Armor penetration - Mathilde is pretty good, her weapon is pretty damaging, but she's still only human and not that big. She can't just hammer her way through something wearing slabs of iron plate, though to be fair theres Greatsword thrusts that convert it into an armor piercing spear, and it has enough mass that a full windup usually does the trick.

-Killing big things quickly - Hadn't been a problem yet, but when you're stabbing a 10ft tall Warboss you probably want something that adds more kick. Most Greatweapons are good at this.

-Keeping things dead - Like if somehow fighting Trolls, Mathilde wants a weapon which when it hits somebody, they STAY dead.

-Speed of action - As a tool of assassination, it needs to be suitable for killing several targets very quickly and quietly.

And thats about it. Stuff beyond that would be nice but strictly candy.
We don't need the best possible dwarf work bonuses because if we're using those with much frequency we're fighting as a stand up knight/bodyguard rather than the infiltrator.
Just let them know we're in the market for a good greatsword for Ranger-activities and they should be able to put the right stuff in.
I'd have to go back through to be 100% sure, but if memory serves he first tried to befriend the Karak Izor Dwarves on his own and failed, then with Mathilde's introduction he tried the unaffiliated Dwarves, but had a falling out with them recently. He finally succeeded with one of the Clan Angrund Dwarves - most of them aren't actually warriors but have their own professions, and are only the centerpiece of the army because they have more runes per person than lesser Holds have in an entire Throng. Gratitude at success outweighed Maximilian's apparently single-digit diplomacy score.
Well its a Gold College stereotyp I suppose.
(It's my opinion that in canon, Clan Angrund attacking K8P was basically one step below turning Slayer. They thought they'd die in the attempt, and even when they took the Citadel, they were without a supply line and only continued as long as they did because other Holds kept bailing them out. The entire Dwarven civilization is on a 'die with honour' kick with their Age of Vengeance, and I'm glad Mathilde has been able to allow a sliver of hope for a Second Silver Age - and a large part of that was not just allowing Belegar to succeed, but connecting him with younger Holds and races that still know the meaning of hope.)
I figured as much. Breaking out all their ancestral runeweapons for a small expedition like that IS basically "our clan has no future, either we win or we'd lose everything anyway"
Usually, but Taalite Knights are basically a perfect fit for Ambers.
Truth that.
An nontraditional Belegar might have headaches with diplomacy later, but for now it's paying dividends. I believe canon Belegar started his crusade at a similar age to this Belegar (not 100%, I've seen sources saying it's still decades away and others saying it was a few years ago) but by the time he appeared 'on-screen' he was firmly affiliated with older Holds and keeping to tradition.
Success speaks for itself I suppose?
I was basically rolling for his inventiveness, if he instantly cut it off I would have had to research how to make napalm out of early Renaissance ingredients and ended up on some government watchlist.
IIRC you could have a go with rendered lard, tallow and some metal shavings(the problem with the metal shavings would be how to smelt them but dwarfs could potentially be expected to have nodules of native metals even if they're rare and only really useful for alloying in trace amounts)
I rolled a D7 for their spell choices and that one still remained fixated on 'eadbutt. Sometimes I wonder if the Gods I'm writing are pulling strings through the fourth wall.
Mork: "GIT HER GIT HER!"

The Ulrican chapterhouse is in the Valley near the source of the Blood River, on the other end of that Underway tunnel from Death Pass. They'd still be firmly affiliated with K8P but politically independent.

That might turn into a political hot potato in the future. Knightly Orders declaring independence isn't the sort of precedent the Empire is likely to appreciate, especially if they take a few tens of thousands of taxpayers with them. That said they should focus more on the reason these guys left in the first place.
Hmm, my read of the Grey College's take on it is...Knightly Orders declaring independence is a dangerous precedent, but as long as someone keeps an eye on them its not really much different from running off to the Border Princes...and recent politics probably has disgust being a common sentiment.

Running off to the dwarfs is not preferred, but it could be a lot worse.
 
Yeah, like, if we just get fiat captured by a dark god pointing at our exact position and saying "the wizard is there" and we're stupid or overmatched enough to stand there and let them capture us, we're in a pinch.

But if this level of firepower is pointed at us, the capacity to do well with improvised weapons probably won't save us.

Better to know our limits, and have contingencies to avoid that situation in the first place.
 
Personally I don't really see the point to min-max Mathilde into becoming a murderblender since that's not really our focus and nor how we've played her since we randomly picked up greatswords and pistols due to just training with people without voting what to train exactly (I still regret that we didn't pick up the super important mustache care skill way back when)
 
Ivory Road
Ivory Road

Sieger Habermann stroked his beard nervously. Everything had gone well so far and that worried him. For as long as he plied his trade he had heard the horror or glory of those attempting to reach the far off lands of Ind and Cathy. Ever since he started running messages for the guilds of Verezzo the stories of incredible wealth being made had lulled him to sleep. Then stories of horrors on the journey would stalk his dreams and wake him.

He thought he had left such dreams and nightmares long ago as his web of connections and favors had grown and grown. As he sat in his gilded office in Verezzo he had laughed and jeered those foolish merchants who tried to make this infamous journey. Two bad investments later and the damn yellows coming into power had driven him here. Now as his debts piled up back home Ind and Cathy would have to be his salvation. Anything else would leave him, Sieger Habermann, penniless. He refused to go back to the days of living on rain water and stolen bread. So, now here he was watching the bright light of the tunnel exit grow larger and larger as his caravan prepared itself for Death Pass. Now he could only hope that the truth of a glorious dwarf victory that made a safe Death Pass were as grand as the stories made them out to be.

The wheels of the caravan clattered across old stone as the sun finally began to shine again overhead. Sieger put away his handkerchief. He was glad to be out in the open again. The tunnel constantly closing around him had made him quite anxious but no one else seemed to mind how suffocating the tunnel was so he had kept it to himself. Moral was important after all! Once he had blinked away the spots in his eye Sieger saw two men slowly jogging towards the caravan. Two silver pikes shimmered in the bright sun as loose chainmail glinted over boiled leather. Calling the caravan to a halt and Siegar waited for what was hopefully a welcoming party.

The peaks behind Siegar had gained an orange hue as they slowly obscured the sun. As the draft beasts strained against their harnesses Siegar looked back on the small stone building with a blue flag cheerily jumping in the breeze. The soldiers had acted professional but their history as sellswords shone through. Still Siegar had to admit that the soldiers were impressive. He had never heard of a sellswords company called Undumgi but the pride they had in their work was as clear as a mountain stream. As the wheels rolled over the harsh road of Death Pass Siegar turned his eyes back east towards his next destination. The men at the guard post had instructed him to go to the east gate of Karak Eight Peaks. As he looked east Siegar wondered what awaited him
 
Panoramia's Letter Home
Hello Mum, Dad

I've got some good news: You don't need to worry anymore. The expedition is over, and I'll be working with the Halflings for a bit. By the time that's finished, I'll have paid up my debt, and maybe I'll come home for my exams. It's been a journey, though I can't say I've achieved much. I certainly can't claim more than a sliver of credit.
Because yes Mother, the expedition is over. But it wasn't a failure. All hail King Belegor, rightful Ruler Karag Lune and Karag Nar. Also the Citadel, the East Gate and the Watchtower, though I suspect the details of the geography won't tell you much. But it's a strong bed to grow from.

I'd said I might come home for the exams. From your accounts, I think I've accomplished what is demanded, but I can't see it as enough anymore.
Mom, Dad, I've seen the Great and Terrible stride the world. I saw Kragg the Grim bring down thunder and break a maddened Orkish charge with his rage. I saw him strike the largest fortress I've ever seen, and it was a telling blow. But he's a dwarf as old as the empire, and I may as well compare myself to Teclis. What wonder is it if the ancient oak disdains the storm?

But I also served under the Dämerlichtreiter, and she's been a Magister for less than a year. It's crazy to think that we were both on our journey on that campaign. Of course, she crushed the dark heart of Sylvania, while I traipsed around in an unpleasant forest. Well no, that does discredit to those that fell to purge Mordheim, but I've found that my estimation of danger has been wildly inaccurate, in many regards.

I wonder how that siege would have gone, had she been there. I'd heard rumors that she pulled Castle Drakenhof apart by herself, and I know those to be false. But what would she have done, had the men deserted her? Walked into that castle to break it by herself?
The thought may be absurd to you, Mother, and it would be to me, but she's not like us. I said I saw legends stride the world, and she's another. Time and time again, she would walk into strongholds, and they would just… fall.

I heard the tales from the men. Of standing in a court, surrounded by beastmen corpses, her shadow crushing the crippled survivors, not a drop of blood on her sword. They'd torn each other apart in their maddened flight from her.

And I've seen it. I stood beside her as she broke an army with the casual ease you handled my first stumbling steps with. I'm still not sure what exactly she did, though I believe part of it was inverting the flow along a thaumic channel, similar to Araman's ideas for lifeforce transfer. I have no idea how she would manage the setup however. It was clearly planned though, she even stopped Maximilian (a Gold journeyman) from interfering.

And yet, she isn't an ancient dwarf. She's human. We've sat together, eaten together, talked. She's a young holly tree, growing as best as it can. She's older and wiser and braver and smarter than me, but she's not so different. And it makes me want to do something important too. Something great.

And I want that. The soldiers fear and respect her, of course, but the dwarves like her. They show her more regard than I've ever gotten from a blind human.
I just don't know anymore, mum. I'm afraid, and I don't know if I'm more afraid of the dangers of the world, or the safety of the college. But I do know I don't want to stop yet. I'll keep journeying until I find out. That's what it's for, right?

Love you, Mom, Dad
Your daughter


A.N: I spend entirely too much time looking up tree symbolism, because you just know that would be a big part of how they talk internally, especially someone like Panoramia.
It ended up less "let's find a tree with fitting symbolism" and more "let's look at sources until one says something neat". Because they do not agree. I chose holly because one claimed it was associated with the Sword of Truth (which is neat because another claimed that it was the tree of dark times/winter compared to the oak as the tree of light times/summer, which works really well with Kragg's oak. The meaning of that is something most at least vaguely agreed on.)
I hope it's not too wanky, but Panoramia has something of a girlcrush on Mathilde, and so she's fangirling.
 
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Personally I don't think the idea of using Battle Magic in pitched melee combat is a good one in general. I'd rather just have the rod strapped to our back that we can use after backing away from the frontline for a bit. Not to mention we don't even cast big spells in the middle of melee in general. But for the sake of it...

@BoneyM How much dwarf favour for them to whip up a wearable harness of sorts that can fast deploy a grounding rod with minimum hand gesture (having a simple one hand input on the waste for example). One time use is fine.

Some assumptions I'm making: after the initial favour is spent to design it, I doubt the contraption will be complex enough to require favour to re-make/re-use, I think we should be able to spend gold normally. Next that the grounding rod we choose to use will purposeful dissolve after use. So the machine is simpler as it doesn't need to get rid of the big rod. Last that they can actually design it, this is obvious as their engineers already have gyrocoptors.
 
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Personally I don't really see the point to min-max Mathilde into becoming a murderblender since that's not really our focus and nor how we've played her since we randomly picked up greatswords and pistols due to just training with people without voting what to train exactly (I still regret that we didn't pick up the super important mustache care skill way back when)
The thread explicitly voted to pick up greatswords, and was looking for at least martial based areas when it went to Gustav for training.
 
I think we'd be better off spending time working to not get put into a situation like that then we would planning for some extremely contrived scenario, or an enemy that disables and takes us prisoner without killing us for...reasons.

I personally like the idea of it because Unarmed Combat can generally still be used while you're armed, so it should still give us an in combat Martial bonus, but I agree that "captured without magic or equipment" isn't exactly something we'd be likely to end up in.

I believe it would be harder to raise greatsword skill, if indeed we can still raise it.

We can improve our Greatsword skill by one more degree, at which point it becomes a Trait.

On the topic of runes and weapons, is it possible to have a runed pistol? I *think* i remember people saying it wasn't, but im not sure. If it is possible, i'd honestly rather have that be what gets ultra-killy runes, and then go with either Maximillian sword, 'same effect as a staff' sword, or 'go back to the mystery box that is 'rune favors spent on channeling magic' sword

The WoG linked on the front page iirc, but the short of it is "Yes, you can put Runes on firearms, but for a variety of reasons the Runes are less effective."

Said reasons include a lack of comparative institutional knowledge of applying Runes to Firearms as compared to Armor and Weaponry, which makes sense all told.
 
@BoneyM How much dwarf favour for them to whip up a wearable harness of sorts that can fast deploy a grounding rod with minimum hand gesture (having a simple one hand input on the waste for example). One time use is fine.

Some assumptions I'm making: after the initial favour is spent to design it, I doubt the contraption will be complex enough to require favour to re-make/re-use, I think we should be able to spend gold normally. Next that the grounding rod we choose to use will purposeful dissolve after use. So the machine is simpler as it doesn't need to get rid of the big rod. Last that they can actually design it, this is obvious as their engineers already have gyrocoptors.

A rod strapped to her back would be dependent on her position. Something that might work when she's standing straight might not if she's leaning forward, and on top of that when a spell goes bad it's usually in the hand, not the body, and even if it's not Wizards have a lot more practice channelling magic to their hands than anywhere else. It'd be significantly easier to have something strapped to her forearm, and the advantage would be it wouldn't need that much adapting from existing quick-draw mechanisms that even humans have managed. Then on an oopsie just drop whatever you're holding and quickdraw a rod and stab it downwards.
 
We were a spy-master, if we are to take up such a position in the future, we are likely to be captured at some point, for the information we have. We are a known grey-wizard, the logical consequences of such a capture, would be to disable our magic, if we are poisoned and wake up deprived of our magic, temporary or not, its logical to assume they would take our great-sword as well. Hence it is logical to train for such a likely scenario, instead of just giving up should such a scenario happen. Also Chaos, torturing and turning champions of the empire is rather common is it not? Now I Mathilde's enemy's are sure to be much more creative then me, and whilst I presented one situation where such skills would be handy, does not mean I my self cannot come up with more. Just because you have no interest in Mathilde developing such skills, doesn't mean you should use such a disregarding and poorly written excuse for your desire to focus on one area of combat. I put forward my opinion, I don't expect everyone to agree with it. But I would not be so bored to disregard others. There is value on focusing on battlefield proficient skills we have already developed. I will not contest this. But your other disregard for situations that you can't "imagine" happening is frankly hilarious.

I'll be honest; I spent a good ten minutes trying to figure out what you're saying here, and I'm still not entirely sure. That said, I think you're saying we should train unarmed combat/improvised weapons in case we're captured, which... well, to put it bluntly: it wouldn't be nearly as effective as you think it would be. Even if whoever captured us was dumb enough to not tie us up/chain us to a wall (and frankly, if they were that incompetent it's unlikely they'd manage to grab us in the first place), the fact remains that doing our best to get the hell out of dodge is a much better idea than trying to fight our captors barehanded. You used Chaos as an example of who might try to capture us, but how exactly do you think Mathilde (noted tiny person) would do barehanded and magicless against an armed and armored Chaos warrior?

TL;DR: It would take an extremely contrived scenario for us to resort to unarmed combat, and frankly we'd be a lot better off training to avoid that sort of situation in the first place, because if we do get captured and have our magic blocked/removed/whatever, we are in fact more or less screwed if we don't get rescued.
 
So an idea for the tower:

On top of the tower, have a bunch of stuff to cast shadows with, like fires, mirror's and sheets. We could totally munchkin out Burning Shadows by setting it up so we can shadow anything within sight. With help from the dwarves, we could get a really bright light to make sure we can cast a shadow stronger than the sun's if there is any cloud cover.

We could also our tower to be able to cast a shadow in any direction by making/commisioning a contraption that can spin a light around the tower. If we do this around the middle of the tower, the shadow would go on practically forever. We would just need some really bright lights so the shadow can compete with the sun.
 
We did already get Waaaghbane, which seems like it should be possible to teach to others. A paper on that should get get us quite a lot of favor, considering how often Wizards end up facing greenskins.
"So, first you get your god to beat up their god, then-"
Personally I don't really see the point to min-max Mathilde into becoming a murderblender since that's not really our focus and nor how we've played her since we randomly picked up greatswords and pistols due to just training with people without voting what to train exactly (I still regret that we didn't pick up the super important mustache care skill way back when)
We are moderately murder-blender-y already and we could be more blender-y, but I'm okay with our current level of blending.

I mean, yes, learning axes and getting a gromril axe would be useful. We'd go up a point or two in Martial and we'd be able to blend better. But any two actions - a year of practicing - and using 15 Dwarf favor on something would reap benefits. I forget how much Favor we spent building a dwarf-grade niter factory, but I'm pretty sure it was less than 15.
 
So an idea for the tower:

On top of the tower, have a bunch of stuff to cast shadows with, like fires, mirror's and sheets. We could totally munchkin out Burning Shadows by setting it up so we can shadow anything within sight. With help from the dwarves, we could get a really bright light to make sure we can cast a shadow stronger than the sun's if there is any cloud cover.

We could also our tower to be able to cast a shadow in any direction by making/commisioning a contraption that can spin a light around the tower. If we do this around the middle of the tower, the shadow would go on practically forever. We would just need some really bright lights so the shadow can compete with the sun.
Or Mathilde could manipulate the shadows herself, which is a much bigger ask to be fair but I rather like the idea.
 
So an idea for the tower:

On top of the tower, have a bunch of stuff to cast shadows with, like fires, mirror's and sheets. We could totally munchkin out Burning Shadows by setting it up so we can shadow anything within sight. With help from the dwarves, we could get a really bright light to make sure we can cast a shadow stronger than the sun's if there is any cloud cover.

We could also our tower to be able to cast a shadow in any direction by making/commisioning a contraption that can spin a light around the tower. If we do this around the middle of the tower, the shadow would go on practically forever. We would just need some really bright lights so the shadow can compete with the sun.
"EVERYTHING THE LIGHT TOUCHES IS MY KINGDOM"

 
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